Since Tinnun has seven points invested into stamina, dividing by two would yield an extra 3.5 feats. Do I round this down to three or round it up to four?
It's actually still open for people to join, people who've appeared in interest check are just first wave, it's generally first come first serve.
Since Tinnun has seven points invested into stamina, dividing by two would yield an extra 3.5 feats. Do I round this down to three or round it up to four?
You get 3 feats. You require every even number for 1 feat.
Name: Nick Robinson Age: 24 Gender: Male Race: Sheikah
Personality:
Biography:
-Stats- (You have 10 points to distribute, more can be gained through play) Health: 0/10 Stamina: 10/10 Magic: 0/10
Hearts: 3 Stamina: 60 Magic: 15
Feats [Sheikah Trait] Eye of Truth - Sheikah have incredibly keen senses, which makes them excellent scouts. Sheikah are able to land projectile attacks from longer range than others. [Sheikah Ninja] Ninjutsu - The Sheikah are able to use magic at the cost of Stamina instead of Magic. The drawback is that magic done this way is not boosted by magic stat, however the cost for spells this way is halved. [FEAT]Fastball: Nick has spent years training with thrown weapons. He's very accurate with them, and they hurt like hell if he hits. This adds 1 to all damage dealt with thrown weapons. [FEAT]Ambusher: [FEAT]Tenacity: [TECH]Acupuncture: By targetting specific points on the subject's body with his throwing needles, he can disrupt the flow of ki through their body. This attack deals no damage. However, if hit, whenever the subject would spend magical power as a resource, they instead spend stamina. If they run out of stamina, they can't cast spells. [SPELL]Substitution: Nick swaps places with another willing creature, such as Envy or one of his clones. Tech3 Tech4 Tech5
Equipment- Main Weapon: His pet Kargarok, Envy. She's been trained to make herself a nuisance and steal stuff. Off-Hand: Shuriken, kunai, and throwing needles. Armor: None
Other: (Do you carry any extra tools? Include only ones that can be used for combat here) Potions: 2 health Theme Song: (Optional)
Notes: (anything you’d like to note that has no place to be entered above?)
Name: Vesper Iarrora Age: 27 Gender: Male Race: Hylian
Personality: Vesper displays an icy disposition to others, rarely speaking or making a sound, which lends itself advantageously to the life of a ranger. He cares little for others or how they might feel about him - in fact, the only thing that seems to motivate him is the mission of the Knights of the Leaf, and in that he acts with ruthless efficiency. When off-duty, Vesper drinks heavily, and this is one of the only times he can be roused to speak. When he does speak freely, he is cynical, mocking, and cruel. Occasionally, when alone, Vesper is struck by grief, and weeps silently and desperately for his lost family.
Biography: Vesper grew up in a woodland town near Faron City, into a small family of hunters. Rather than continue his family's meager way of living, he enlisted early into the Knights of the Leaf, and training in archery from an early age bought him his entrance ticket. He quickly and easily adapted to the lifestyle of a ranger, learning the way of the sword from his fellow scouts and enjoying every moment in the Leaf corps.
At the age of 26, Vesper became a father to a young boy, and used his earnings to purchase a home in Faron City for his family and waned somewhat from scouting. Almost a year later, after returning home from a field mission, Vesper found his home broken and his wife and son murdered. The killers did not leave a single track to follow. Devastated, Vesper abandoned his home and returned to the front lines of the Leaf where he found solace in the solitude of the wilds.
Upon hearing of the attacks and murders in Hyrule, Vesper quickly volunteered to take part in the investigation, hoping to find some clue to his own tragedy, some direction in his path of vengeance.
Health: 5/10 Stamina: 5/10 Magic: 0/10
Hearts: 8+3 Stamina: 40 Magic: 15
Feats [Trait] [Hylian] Ears of the Gods - They say a Hylian’s pointed ears mean they can hear the gods better. That has nothing to do with the trait though, Hylians are more attuned with magic and and are more skill-based warriors. They get one extra spell or technique. [Trait] [The Leaf] Camouflage - The Knights of the Leaf are often called the Chameleon Knights. This is a basic passive magic that blends their armor to their environment, though it takes time to cast meaning it cannot be used for combat, but it allows these knights to sneak and scout at will. [Tech] Swallow Dance (10) - The user amplifies their speed to extreme levels for one attack, striking from three directions almost instantly. [Tech] Sword Breaker (15) - Strikes the opponent's weapon to disarm them. [Tech] Wolf Stance - Advanced footwork that focuses on speed over power. The user strikes twice instead of once with every swing, at slightly reduced strength. [Tech] Hawk Stance - A bizarre stance focused on using the opponent or environment as a springboard. Not very effective against humanoid enemies, but increases damage against large monsters. [Trait] Hardy - Is not affected by adverse weather or harsh climates. [Trait] Farore's Courage - Gains an attack boost in scale with lost Hearts.
Equipment Main Weapon: Leaf Broadsword - A lightweight steel sword on which the hilt bears the mark of the Leaf. Off-Hand: Shortbow - A standard, easy-to-use bow that does not hinder the user's movement. Armor: Leaf Armour - A combination leather-and-scale mail with a heavy green cloak bearing the crest of Knights of the Leaf.
@Tancuras I realize I hadn't yet made the Hylian Knight Trait, but Hyrule is pretty peaceful right now, there have been no recent wars or major conflicts, so they don't really have any frontiers. Most conflicts are civil and between some tribal groups, treated more like bandits than an organized army.
The closest you have is a Highlander who face harsh conditions voluntarily for training, often travelling the lands. Highlander tribesmen often also leave to find their own glory, despite being tribes, they are also Hylian. It's not uncommon for some Highlanders to come fight for Hyrule's legion of Knights.
Also for skills...
Swordbreaker would be different. There's no weapon durability, so this would be more in the realm of disarming or parrying. Would cost you 15 stamina, or 5 stamina if you're going to make a parry instead.
Mortal Draw would cost you 10 stamina, but you wouldn't be using it in the middle of battle without the proper build.
Probably also next to them note if they are a Trait or a Technique inside brackets.
EDIT: Also, Stamina and Magic are both finite resources. There is a limit to them, they do not regenerate naturally.
Name: Armostos Age: The equivalent of a human's 43 Gender: Male Race: Goron
Personality: Crazy and protective of almost everyone. He likes to call himself 'heroic' and might be perceived as such, but in reality he's just a bit crazy. Another thing that doesn't add to his heroic side; Armostos is a true womanizer, though he thinks he's just charming that way. He's the first to jump in the way of danger to protect another, he won't admit it, but even he isn't sure if it's because he's truly compassionate or simply to test his limits. Armostos usually maintains a jovial attitude, but once he gets angry he goes berserk, suddenly becoming a lot less protective. If he feels someone has slighted him, he will refuse to support them in any way, often not even acknowledging their presence.
Biography: Armostos lived an easy life, for most of his life. He had worked in the mins for several years, before he eventually grew tired of it, and left. He wandered Eldin for a while until eventually being forced to face the reality of things; without income, he still couldn't do anything. As such, he tried to find a job for a Goron that wasn't working in a mine. Sure enough, he eventually managed to sign up with the Steel Boulder company as a mercenary.
This work worked for Armostos...for a while, but it still wasn't enough. He once more felt chained down to a pre-planned life. Working until his last paycheck, Armostos quit immediately after and left to travel. But this time, he wouldn't just travel Eldin, this time he'd travel all of Hyrule.
Easily said...but not so easily done. Armostos encountered regular trouble and occasional bandits; supposedly you're an easy target when you're alone. All these encounters were amusing to Armostos, it served to toughen him after all. It wasn't like the issue of income suddenly disappeared however, so Armostos regularly, albeit reluctantly, hired himself out as a caravan guard, as well as doing some odd jobs to maintain himself.
--Stats-- Health: 10/10 Stamina: 0/10 Magic: 0/10
Hearts: 19 (3+10+5+1) Stamina: 10 Magic: 20
Feats 1. [Goron Trait] Stone Body Gorons are immune to most types of attacks from behind and while rolling, and are able to roll. 2. [Steel Boulder] Hardened Merc The private military force of the Steel Boulder Company in Eldin is made up of mostly mercs that are now on a more stable income. Their attacks in melee range have more force allowing them to manhandle opponents more easily, and have 1 extra heart. 3. [Technique] Hammer Blow A strong overhead attack, focused on combining inertia and gravity to make for a devastating blow. Meant to blow through armors, or otherwise leave a deep indentation in them to hinder and hurt the target. Works better with heavy weapons, especially hammers. 4. [Trait] Walking Fortress Due to a combination of his own weight and toughness and that of his armor, he cannot be forcibly knocked off-balance or staggered. 5. [Trait] Strong Man Goron Due to his tough build, he can move quickly and efficiently as if his armor weren't there, this includes the ability to roll.
Equipment: Main: Einhander (A Zweihander in one hand.) Off-Hand: Towering Shield. Armor: Pretty Great Armor (+5)
Other: Not too much room to carry anything else.
Potions: -Health Potion -Health Potion
Theme Song:
Notes: -Slighting him is no joke. There is no way back. -Will be jumping in front of attacks whenever he can--unless you've slighted him, then he won't ever protect you.
Casually posts WIP CS like everyone else cause dam it's hard to find a decent female Zora picture that's non-canon so I don't wanna have to look for another if anyone else does lmao.
Name: Rumi, the Siren Age: 21 Gender: Female Race: Zora Personality: Mature, mysterious, seductive (WIP) Biography: (will insert angsty story in the future) -Stats- Health: 2/10 Stamina: 0/10 Magic: 8/10 Hearts: 5 Stamina: 15 Magic: 95 Feats -
[Zora Trait] Home at Sea - Zoras have the ability to swim and are most comfortable in the water. They move faster in water and can stay in bodies of water for any desired amount of time, giving them huge advantages in watery domains.
[Talent Trait]
Feat1
Feat2
Feat3
Equipment- Main Weapon: Voice (magic based) Off-Hand: Armor: Other: (Do you carry any extra tools? Include only ones that can be used for combat here) Potions: 2 magic potions Theme Song: (Optional) Notes:
Dislikes the sea and refuses to swim or go anywhere near them.
@Sho Minazuki I would argue that any kingdom has a border, and it could be mostly to defend against monsters rather than other lands (like Termina) but if it doesn't fit in your lore I will change him up. Let me know how it looks now.
For the Stance abilities I was thinking either Stamina loss over time while using them or a minor Stamina cost per attack.
For Mortal Draw, what is the "proper build" for using it in combat? I was mostly thinking as an opener anyway.