Hidden 8 yrs ago Post by Yuuta
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Yuuta Not Even My Final Form

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This looks cool, but I'm not exactly new to combat RP. Wouldn't be fair for me to be a contender.
Hidden 8 yrs ago Post by MelonHead
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MelonHead The Fighting Fruit

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No, T1 Eden and T1 are not the same thing, T1 Eden is a significant mechanical modification to the blanket rules of T1 textual combat. T1 covers the concept of taking it in turns delivering open ended actions that your opponent may then counter in their following turn. Eden specifically applies to the concept of balancing out magical abilities with preps, as opposed to cooldowns, mana pools, limited uses, and other varied and often times flawed balancing mechanics for abilities.
Hidden 8 yrs ago Post by Rilla
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Rilla SuperNova Generation / The Lazy Storyteller

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Weeee. Off work.
Hidden 8 yrs ago Post by Rilla
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So who is mentoring who?

I'll see the answers when I wake up.
Hidden 8 yrs ago Post by MelonHead
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MelonHead The Fighting Fruit

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Probably gotta wait and see who is signing up first.
Hidden 8 yrs ago Post by Dark Light
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@Rilla
In the arena Rp is there any room for non-combat interactions and relationships?
If so could we not have the mentors as actual characters who are in their own way competing through their trainee?

Once characters are made the mentors can pick who they vouch for/ are supporting.
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Hidden 8 yrs ago Post by Vordak
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Vordak

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Whoever wants to go full on brawl-style and just punch/kick/wrestle people in their faces, i'll be happy to be their mentor.

Also, i recomend you find your mentor before the character is finished, since the final character build will have great influence on your fighting strategy. A good mentor can help strengthen the synergies, cut away the unnecessary and add the vitally important in order to make a specialized killing machine - and do so while keeping the character true to the player's original concept.
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Hidden 8 yrs ago Post by Kratesis
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Kratesis Spiritus Mundi

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Hey guys can I ask for some more detail and context on the prepping attacks thing? I apologize if this seems like a question with an obvious answer but the concept is new to me. What sort of attacks require prep? How should I judge how much prep I need for attacks of various power levels? What about defenses? Do they need prep as well?
Hidden 8 yrs ago Post by MelonHead
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MelonHead The Fighting Fruit

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@Rilla
In the arena Rp is there any room for non-combat interactions and relationships?
If so could we not have the mentors as actual characters who are in their own way competing through their trainee?

Once characters are made the mentors can pick who they vouch for/ are supporting.


I think that's the general idea, though it'll probably be up to each player if they want an actual character teaching another character the ropes. There's always a fair amount of background machinations going on in the Liaisons tournaments, not just the fights themselves.
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Hidden 8 yrs ago Post by MelonHead
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MelonHead The Fighting Fruit

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Hey guys can I ask for some more detail and context on the prepping attacks thing? I apologize if this seems like a question with an obvious answer but the concept is new to me. What sort of attacks require prep? How should I judge how much prep I need for attacks of various power levels? What about defenses? Do they need prep as well?


Preps are generally used for magical attacks and defences, particularly at this level of play. The idea is that if you want to threaten your opponent with a magical ability they can't easily shrug off with their own physical or magical defences, you spend a turn prepping an attack, and then unleash it on a subsequent turn. The opponent must meet your attack with a similarly prepped defence or find a reasonable way to avoid it, otherwise their magical defence falls before the attack and they take some damage.
Hidden 8 yrs ago Post by Kratesis
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Kratesis Spiritus Mundi

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@MelonHead I gotcha. Thanks :-)
Hidden 8 yrs ago Post by DJAtomika
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DJAtomika Second to Most

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I offer my mentoring services to anyone who has characters based around a combo of magic use and melee/ranged attacks.
Hidden 8 yrs ago Post by Guru
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No, T1 Eden and T1 are not the same thing, T1 Eden is a significant mechanical modification to the blanket rules of T1 textual combat. T1 covers the concept of taking it in turns delivering open ended actions that your opponent may then counter in their following turn. Eden specifically applies to the concept of balancing out magical abilities with preps, as opposed to cooldowns, mana pools, limited uses, and other varied and often times flawed balancing mechanics for abilities.


Smh. You're not wrong.

But It's Also a very limited view of combat types and rulings in the overall Arena. I didn't say your question was necessarily wrong, but that it was kind of weird. Coupled with Tasuke's question.

Eden Era, is still T1. But not vice versa. And yes, essentially the only thing it adds is preps.
Hidden 8 yrs ago Post by DJAtomika
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DJAtomika Second to Most

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We're not getting into an argument here now are we?
Hidden 8 yrs ago Post by Guru
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Guru

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But, I suppose for the simple answer, @melonhead is correct @tasuke .
Hidden 8 yrs ago Post by Guru
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Guru

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We're not getting into an argument here now are we?


Me? Nah. I would never...
Hidden 8 yrs ago Post by Rilla
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Rilla SuperNova Generation / The Lazy Storyteller

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Yea. The mentors can have their own characters for the lobby might produce some good stories.
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Hidden 8 yrs ago Post by Estella
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Estella Lost Among Stars

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When I'm done with work today I'll see if I can't write up a character. Something to do with fire and a good sword and armor, I think.
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Hidden 8 yrs ago 8 yrs ago Post by sassy1085
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sassy1085 The Queen of Sassy

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Hidden 8 yrs ago Post by Rilla
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Rilla SuperNova Generation / The Lazy Storyteller

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I got pitched a thing.

So, Darth, suggested that to make the transition into the arena easier, that we give you lot pre-made characters. I'm down with some of you accepting them, and others not, but for fairness sake, it may be better of you all do or not.

This ay, you can focus on learning the steps of combat first before being thrust into designing an RP character s well as the thought processes slightly different.
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