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Hidden 8 yrs ago 7 yrs ago Post by vietmyke
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vietmyke

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The War in Heaven



It is the year 2321. Humanity has made its first steps into the stars around them and have begun claiming homes in the planets populating these systems. The resources and riches from their new colonies have ushered in a rapid age of technological development and advancement. Developments such as artificial intelligence and cybernetics replace aging machines, and powerful terraforming techniques turn even the suitable planets into thriving biospheres. Starships of massive proportions were built, floating worlds in space were created, and massive Utopia cities on lush green planets were erected.

Humanity has also met their first extraterrestrial counterparts in the stars around them. Known as the Varaxian Empire, theirs is a species of similar technological development as the Terran Federation, but are considerably more aggressive. Open firing upon Terran ships within half an hour of contact, the Varaxians began a campaign of raids against human vessels that would continue for several years, even as the Terran Federation attempted to attain a peaceful relationship with the Empire. This culminated in the Massacre at Tau Sigma, where a sizable Varaxian force bombed colony 'Arden's Hope' from orbit, decimating 70% of its population before landing and enslaving the survivors. This atrocity finally spurred the Terran Federation to aggression, and in 2318 the Terran Federation declared war against the Varaxian Empire.

3 years later and the Terran Federation remains on the defensive. After a successful retaliation against the Varaxian Empire in the Tau Sigma system, the Federation is able to liberate Arden's Hope, only to lose it a month later as the Varaxian Empire returned in force. The Federation have faced massive defeats in the Capella and Phi Eridani Systems, and dozens of colonies and millions of humans are enslaved across the Federations frontier worlds. The Deneb and Vega systems are currently engulfed in conflict, as the Terran Federation fights to hold off the Varaxian advance into the core worlds.

The War in Heaven is truly underway.




To the new pilots joining us, welcome to the TNS Galatia- serve her with valor, and she shall treat you well. My name is Captain Marcus Knight, commander of the 144th Direwolves. I will be your liaison to the quarterdeck, and will be giving you briefings and debriefings for each of your sorties.

The 144th have been assigned to the 7th Battlegroup as we launch a counteroffensive into the Vega System. We have been given the honor of being assigned to the TNS Galatia, one of the finest and most technologically advanced carriers in the Federation Navy, so appreciate the luck that you have for being assigned to us. The 144th Direwolves have a record for success that we have built over the years, and while the names of our pilots may change, our traditions do not. I expect each and every one of you to fly to the best of your abilities, and I will tolerate no insult to the squadron's name.

We have some time before arriving in the Vega System. Until then, take some time to familiarize yourself with the Galatia's onboard fighters and bombers- we will likely be using all manner of strikecraft in the times to come. Versatility and Adaptability: this is what separates us from the rest of the pack.

Also, be sure to review and submit an updated form of your dossier, there was a data transfer error at the Mars relay, and we don't have the time to turn back and have them send it again.



Hello everyone! Welcome to the OOC for "Stellar Fleet: The War in Heaven"! This is- if you couldn't tell- a sci-fi RP inspired and influenced heavily by space-sim games such as Wing Commander and Freespace. This particular RP will follow the adventures of a group of men and women from the Federation’s 144th Squadron. I will be accepting up to four other players- not including myself or any co-gms, so this is not first come first served. Expect space combat, melodrama, a sprinkling of political intrigue, and gray morality as we try and save the galaxy- or at least part of it.

Database



Character Sheets:

Due to a fault with the Mars Infonet Relay, most of your dossiers have been corrupted. Luckily, most of your vital medical data has been preserved so you're lucky. Just fill in the blanks and submit it before we exit hyperspaace, and I'll get you back on the flight Roster.
- Marcus Knight, 144th Direwolves.

A note on Callsigns: A callsign is a name given to you by the rest of the squadron (whether you want it or not). There are very few people that will be willing to unironically call you "Archangel" or "Kingslayer". Nicknames and Callsigns should be short, sweet, easy to call out, and referencing either tendencies people observe you doing or quick shortening of your names: IE "Brit" because you have a strong english accent, "Twitch" because you tend to look around a lot/rapidly, "Kanga" because your last name is Roo, etc. If you're a brand new pilot, or haven't been around long enough- or notable enough- to have an established callsign, you won't have one- or in the case of the newbie: "Noob", "Rook", "Rookie", "FNG", etc.



Player Roles

I am a personal fan of smaller scale RPs, as such, I will only be accepting 4-5 other players to join me in this adventure. While you are free to make your character however you like, acceptance to this RP will be judged by me, and is not on a first come, first served basis. This also means, not everyone and their mother should be an Ace. While not necessary, there are several roles I would like to see filled:
  • The FNG (The Fucking New Guy) - This player should be among the youngest members of the team, as well as the least experienced. S/He has many roles, such as serving as the pseudo focus of the RP as the 'impressionable youngster', as well as likely having a brighter, likely more positive outlook than the rest of the gritty, scarred veterans that make up the rest of the team. S/He also serves as a convenient reason for characters/npcs to explain and describe the lore that, while known to the characters in the world, is otherwise new or unknown to the players themselves. S/He will either be broken down mentally and physically and reforged into a newer, stronger person through the fires of war, or serve as a beacon of hope for the rest of the team.
  • The Wing Leader - This player will be relatively new to leading his/her team but will likely have been a part of the squadron for at least a little while. This player will have responsibilities as the leader of a wing, and will have to manage and deal with the clashing personalities of the squad during missions- as well as the difficulties some of the NPC pilots may give him/her. This person may be privy to plot relevant information before the others, and will be expected to take on a bit more responsibility than the other players.


The rest of of the roles will be normal squad members, with preferably varied personalities and backgrounds to keep this RP fresh and unique.

Who's game?


Adding some NPC pilots for others to use as an example:

Hidden 8 yrs ago Post by Kessir Tarkin
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Kessir Tarkin

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@vietmyke posting character here.

Hidden 8 yrs ago 8 yrs ago Post by FrostedCaramel
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FrostedCaramel

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You've caught my attention with another astounding RP @Vietmyke, figure I'll throw my hat in the ring and see how it does.
I feel I got a little carried away with the history but this is the advanced section so I'll leave the wall of text in the hopes it scores some sort of brownie points or something I don't know.

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Hidden 8 yrs ago Post by Variable Vix
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I'm interested!

While I am new here, I am not new to RPing, however, I'm a bit rusty, as it's been quite a while since I did any sort of RPing.

Given the dire straits of the TF, would a former-pirate be too out of place?
Hidden 8 yrs ago 8 yrs ago Post by vietmyke
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@Variable Vix even during the war, piracy is a present threat, though a reformed pirate can definitely work out
Hidden 8 yrs ago 8 yrs ago Post by GrimmReconz
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GrimmReconz Unruly American

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Void.
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Hidden 8 yrs ago 8 yrs ago Post by vietmyke
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@FrostedCaramel looks good, though there are a couple discrepancies. The Varaxians have been around for about 5-6 years yes, but they haven't been seen in force until the declaration of war 3 years ago. So for Travers to sink so many ships in her first handful of skirmishes is unlikely- perhaps after the start of the war, but not before.

Before the war, humans really only saw a few Varaxian Corvettes, Frigates and frigate sized light carriers. Larger and more powerful warships such as destroyers and cruisers weren't seen until the attack on Tau Sigma.

And in general, capital ships in both fleets are relatively rare. Most battlegroups in the TSN fleet are headed by cruisers- with the exception of destroyers, most Naval vessels have at least a small compliment of strike craft, as TSN doctrine revolves heavily around the use of strike craft.

And unlike some Terran fighters, virtually all Varaxian fighters are jump capable, so their carriers are typically well behind their front lines and their battleships are typically attached to fleets large enough to sound a retreat in most TSN battlegroups
Hidden 8 yrs ago Post by FrostedCaramel
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@FrostedCaramel looks good, though there are a couple discrepancies. The Varaxians have been around for about 5-6 years yes, but they haven't been seen in force until the declaration of war 3 years ago. So for Travers to sink so many ships in her first handful of skirmishes is unlikely- perhaps after the start of the war, but not before.

Before the war, humans really only saw a few Varaxian Corvettes, Frigates and frigate sized light carriers. Larger and more powerful warships such as destroyers and cruisers weren't seen until the attack on Tau Sigma.

And in general, capital ships in both fleets are relatively rare. Most battlegroups in the TSN fleet are headed by cruisers- with the exception of destroyers, most Naval vessels have at least a small compliment of strike craft, as TSN doctrine revolves heavily around the use of strike craft.

And unlike some Terran fighters, virtually all Varaxian fighters are jump capable, so their carriers are typically well behind their front lines and their battleships are typically attached to fleets large enough to sound a retreat in most TSN battlegroups

Roger that, no way I could have known this so I'll get right on it, thanks for the info.
Hidden 8 yrs ago Post by Naril
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Naril Tinker, builder, hacker, thief

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@vietmyke - You'll see something from me in the next couple of days. She'll probably make your head hurt again. Sorry not sorry. :3
Hidden 8 yrs ago Post by Kessir Tarkin
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Excellent, great to see more people joining in now!
Hidden 8 yrs ago 8 yrs ago Post by vietmyke
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@Kessir Tarkin After reading over your character, I can re-affirm that I am not too sure about the idea of having a Varaxian as a part of the squadron. At the risk of sounding racist, I don't really want aliens to be a notable portion of the squadron- Elijah himself is one of, if not the only Harridan on the ship. There will be opportunities to interact with more Harridans and Varaxians throughout the course of the RP, but I'm not sure I want anyone playing one of these aliens. Also the idea of Varaxians being indoctrinated is an interesting take on their culture, but without getting too much into the politics of the Varaxian Empire, they essentially began waging war against the humans to unite themselves.

Going into the meta knowledge of the universe: The Varaxian Heirarchy is similar to a cross between the feudal system and a clan system. The Empire itself is made up of a collection of these feudal clans, with the largest and most powerful clan commanding the most respect and their leader being the Emperor. Infighting and competition is fairly common between the clans, and typically leads to relatively rapid changes in rulers. The current ruler of the Varaxian Empire has been the ruler for much longer than usual, and is currently using the war against the humans to give the clans something to unite against- and thus extend the length of his rule. That and the whole warfare for resources and the strong over the weak shtick is what they live for- Varaxians are carbon-based just like us, and many of the worlds that Humanity has colonized would be ideal grounds for future Varaxian worlds.

Anyway, Varaxians aren't indoctrinated into believing that they are fighting a defensive war. They are also aware of the concept of compassion- they are a warrior race, not tribal barbarians. The Varaxians are a cultural mish-mash of Turians from Mass Effect, Sangheili from Halo, and Kilrathi from the original Wing Commander series.
Hidden 8 yrs ago Post by vietmyke
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@GrimmReconz First off, welcome to the guild, I am honored to have your first post be a character application on one of my RPs.

Quick note, while Asher is definitely allowed to work on his ship, he's not completely by himself when it comes to ship maintenance- There is a small army of engineering crew regularly performing work on the different strike craft aboard, and at least one or two that consistently maintain his specific fighter on a regular basis. That being said, the pilots don't technically have a personal fighter (though you/everyone is welcome to have a fighter with their callsign and kill tally/decals on it because RP reasons)- while they specialize, they are expected to know how to fly any and all craft within the hangar of the Galatia. Asher may be asked to fly a Dirk on one mission and a Redeemer the next.

Overall, I'd consider this application a good first impression.
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Hidden 8 yrs ago Post by FrostedCaramel
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Travers kill count as well as the end of her history is updated, hopefully that reflects the fighting better.
Hidden 8 yrs ago Post by Variable Vix
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@Variable Vix even during the war, piracy is a present threat, though a reformed pirate can definitely work out


Splendid, a (mostly) reformed pirate is in the works.
Hidden 8 yrs ago Post by Kessir Tarkin
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@vietmyke alright bud I can understand that, I will send another CS with a human character.
Hidden 8 yrs ago 7 yrs ago Post by Kessir Tarkin
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@vietmyke Here is my human character.

Hidden 8 yrs ago Post by Adalrod
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Hey! I would be really interested in joining, as I have had a sci-fi itch for ages and have been thinking about doing this exact kind of roleplay. Is there still a slot open? And if so, since this gives off a Paradox's Stellaris vibe, how do you feel about synthetics/droids, or has technology not advanced that far yet?
Hidden 8 yrs ago 8 yrs ago Post by BellBottomBlues
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Here she is @vietmyke.

Cheers everybody.

Hidden 8 yrs ago Post by vietmyke
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@Adalrod Synthetics? Probably not, advanced droids? Possibly- typically for use as combat support, heavy lifters etc. Cybernetics and robotic prosthesis is the typical limit of advancement in the whole robotics world. Definitely not synthetics in the Stellaris sense though.

This RP isn't a first come first served deal, so I'll be taking choosing 4-5 pilots around thursday/friday. If you wish to apply go ahead and write something up and I'll try to get timely feedback.

@FrostedCaramel Excellent, Travers looks great.
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Hidden 8 yrs ago 8 yrs ago Post by Adalrod
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@vietmyke Would it be possible for someone to roleplay an android of sorts, and if so what limitations would you impose on it in terms of how I could play the character?
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