Fable 13: World Deception Protocol
The Boy Who Cried Wolf / MomusClass: Assassin
Alignment: Chaotic Neutral
History: Who knows, who knows. The creation of a magus filled with hubris, who saw language and rationality - or rather, the misuse of such, as a means to reach a goal of his, maybe?
A boy born with a supreme ability to make his false words reality, perhaps. An ability which was punished by the World itself.
A minor Divine Spirit, gifted with the sight to see the flaws in everything the gods created, who then turned the ability on the World, using it to make flawless falsities. So many choices, so many choices! It could be one, all three, maybe just two. Maybe one and a half? Maybe something entirely different! Who knows, who knows.
Ah, well, his essence was captured by one man. A strange, ugly man who had a penchant for stories...
Personality: A mischievous youth with an adventurous streak, who seemingly fits right in with the modern times despite coming from antiquity. He cares very little for 'ideals' or 'wishes', he merely wishes to complete a story, and so the Grail War offers him the stage to do so.
Attribute: Earth
Place of Origin: Greece
Armaments: -
Likes: Day to day life, attention, sheep (they’re cute)
Dislikes: Being ignored, careless authors
Talents: Everything, clearly!
Natural enemy: Beast
Image color: Murky rainbow, every color passed through an unfortunate filter
Strength: E
Endurance: E
Agility: E
Mana: E
Luck: E
Noble Phantasm: EX
Class Skills: Presence Concealment: -
Assassin lacks the Presence Concealment Class Skill, being completely inept at concealing his presence.
Personal Skills: Divinity: E-
Confusion of ideas has resulted in this skill being attributed to Assassin at a low rank. Although Fable 13 is distinctly the Boy Who Cried Wolf, he has also shares traits with the former Divine Spirit Momus, a being of critique, satire and comedy. It is unknown if this is because the Boy Who Cried Wolf was Momus, or if their shared and notable existence within the Aesopica itself has resulted in them being fused. Essentially a non-skill, at this point.
Unfortunate Fate of the Jester: A+
A skill shared among the fools of history, regarded lowly for their ways of buffoonery and comedy (intentional or otherwise), seen as incompetent and harmless beings. Oft underestimated, and rightly so, they nonetheless have a demanding presence. While attention grabbing, their perceived harmlessness means that they, in a way, are paid no mind.
Assassin is deeply steeped in these ideas, making him a particularly bright presence even among Servants. Regarded as having an intrinsic affinity with the ideas of comedy and entertainment, his presence cannot be concealed in the slightest. However, his presence still deceives even the instincts of the most battle-hardened individuals, and the clairvoyance of the highest of minds. Assassin’s attacks are not regarded as such by the relevant skills, ‘flying under the radar’ as it were in terms of intent. A deadly blow is no different from any other of Assassin’s acts, treated as entirely neutral by the relevant skills - and maybe even friendly, if the target is entirely lacking in instinct or clairvoyance. At this rank, it is paramount to a deception of fate.
In short, despite there being an awareness of Assassin, there is no awareness of his intent or attacks, beyond that he is a fool and not to be taken seriously. So long as it does not immediately induce death, Assassin may pass off one attack in a foolish manner to those being deceived by this skill, however if a second attempt is made, Assassin’s harmful nature becomes known to the target. In the event of this event being relayed to another Master/Servant, it will not break the effect if it has not already been broken by Assassin’s own efforts.
Nature of the Critic: A+
The ability for one to identify the faults in things. Generally held at lower ranks with generally very little use outside of outwitting an enemy, at its highest rank it becomes more of a Burden of the Body, allowing one to perceive faults in all things, from objects to thoughts, movements and techniques to abilities.
The Divine Spirit Momus was a being of critique and satire, the ability to critique infused into his very being, capable of criticizing gods and their creations alike with a depressing (if nitpicking) truth to his words, to the extent that Momus was cast out of Olympus for his nature. This manifests in Fable 13, a being which is either the amalgamation of the Boy Who Cried Wolf and Momus, or Momus - the Boy Who Cried Wolf.
Confused Presence: B+
The identity of this Servant is an uncertainty, the air around them muddled and almost discordian in nature. True Name, Noble Phantasms and Skills cannot be discerned through most methods. In Assassin’s case, it may show an outright falsity when probed, such as the acquisition of the “Chinese Martial Arts” skill, or differing parameters.
Noble Phantasms: ΑἴσωποςAesopica Three Grand Lies, One Supreme BeastType: Anti-World, Anti-Humanity
Rank: EX
Range: -
Targets: -
Fable 13 may tell three ‘lies’ which become an accepted truth to the World around him. There is a limit on this (evidently false lies, such as ‘I am king of the universe’ will fall apart simply due to the passive scrutiny present within human rationality), but certain lies are distinctly difficult to dispel once told, considered self-fulfilling once they are in effect. The lie ‘I have the highest parameters in this Grail War’ becomes a truth with no way to be disproven due to it being the case, even with the revelation of Fable 13’s identity. The halfway point between this is a lie which is treated as true until evidence to the contrary has been found. For example, the lie ‘I am Sir Lancelot of the Round Table’ will be treated as true, either until Fable 13 has been identified as not being Sir Lancelot or if someone who knew Sir Lancelot is present to dispel the falsity. Even in the case of a lie claiming to be a different Servant, he cannot acquire their Noble Phantasm, but does acquire everything else about them - from their ‘True Name’, to their skills and parameters.
After the third lie, the Anti-Humanity function of Aesopica comes into effect. Fable 13’s third lie triggers the emergence of a ‘Beast’, a creature of the Counter Force manifested seemingly to punish him for his supremely World altering lies, going beyond the realm of illusion and deception into actuality. The Beast is not inherently linked to Fable 13’s existence, and may remain even after his death to ‘clean up’ the surrounding area.
In the possible event of a lie being used in an attempt to negate the ultimate result of Fable 13’s Noble Phantasm, be it in the form of something like ‘I will not die after my third wish’, or ‘I will not summon the Beast’, he will become the Beast of his own punishment, his existence both melded with and overridden by it, in order to fulfill the lie and the truth simultaneously.