This looks interesting! I hope you don't mind me applying~
Name: Juliet Kamara
Age: 25
Sex: Female
Race: Human
Personality:
A grounded realist but one with a caring heart. Juliet has always been one to look out for others. Despite being fairly logically minded, she may display an emotional reluctance when torn on a difficult decision. This reluctance can be seen as a weakness but can also allow her to gain insight from multiple angles when attempting to settle disputes. Ultimately, Juliet will choose a sensible course over a rash and dangerous one, especially where the safety of others is part of the equation.
Backstory:
Born into a large but fairly well off family, Juliet had a fairly easy childhood outside of abundant sibling rivalry. Her mother and father operated a popular tavern in a bustling city with which the children would both help and hinder in equal measure.
Juliet had four siblings in total, 2 older brothers and a younger brother and sister. Even though she was third oldest amongst them, Juliet often found herself taking responsibility for their small band of troublemakers. When they became hurt or sick, she would care for them. When there was disagreement, she would settle it.
Likely it was these years of her young life that eventually led her to stray from the family tavern business to instead learn of medicine.
Taking a job in a small clinic in the cities lower district, Juliet soon made herself indispensable with her quick learning and level headed thinking. The work could often be hard and unpleasant, drunken brawlers and shady backstreet types made up a majority of patients.
Despite this, her position gave her immunity amongst the gangs of the lower district whose unspoken codes gave protection to those many of them might one day rely on.
Juliet continued to work in the clinic for a few years, gradually learning more skills to save lives. However, as news of the blight swept the city she found herself frustrated with her position. Helping people was what she wanted to do and there would be many beyond the safety of her home who would need her. After careful deliberation and an emotional farewell to her friends and family, she departed her home and set off aboard a caravan into the world beyond.
Equipment:
Food and water
A wrapped pouch of medical tools.
Simple knife
Spell List:
Ability - Sedate - By holding someone and channeling her energy, Juliet can gradually slow down a patient's heart rate and metabolic processes rendering them unconscious and sedated.
Ability - Anesthetize - Much the same as sedate, this spell requires extended contact to spread over more than a localised area. Given a full cast, the patient loses all sensation across their body.
Ability - Regenerate - A simple spell for medium to small wounds. The process is incredibly draining though it can fix most common minor injuries.
Ritual - Mend Bone - A spell that takes an extended amount of time, mend bone will bring a bone back together in a fragile state. This quick fix does not fully restore the body and excessive agitation may damage the bone once more. Even after the cast, plenty of rest is highly advised.
Age: 25
Sex: Female
Race: Human
Personality:
A grounded realist but one with a caring heart. Juliet has always been one to look out for others. Despite being fairly logically minded, she may display an emotional reluctance when torn on a difficult decision. This reluctance can be seen as a weakness but can also allow her to gain insight from multiple angles when attempting to settle disputes. Ultimately, Juliet will choose a sensible course over a rash and dangerous one, especially where the safety of others is part of the equation.
Backstory:
Born into a large but fairly well off family, Juliet had a fairly easy childhood outside of abundant sibling rivalry. Her mother and father operated a popular tavern in a bustling city with which the children would both help and hinder in equal measure.
Juliet had four siblings in total, 2 older brothers and a younger brother and sister. Even though she was third oldest amongst them, Juliet often found herself taking responsibility for their small band of troublemakers. When they became hurt or sick, she would care for them. When there was disagreement, she would settle it.
Likely it was these years of her young life that eventually led her to stray from the family tavern business to instead learn of medicine.
Taking a job in a small clinic in the cities lower district, Juliet soon made herself indispensable with her quick learning and level headed thinking. The work could often be hard and unpleasant, drunken brawlers and shady backstreet types made up a majority of patients.
Despite this, her position gave her immunity amongst the gangs of the lower district whose unspoken codes gave protection to those many of them might one day rely on.
Juliet continued to work in the clinic for a few years, gradually learning more skills to save lives. However, as news of the blight swept the city she found herself frustrated with her position. Helping people was what she wanted to do and there would be many beyond the safety of her home who would need her. After careful deliberation and an emotional farewell to her friends and family, she departed her home and set off aboard a caravan into the world beyond.
Equipment:
Food and water
A wrapped pouch of medical tools.
Simple knife
Spell List:
Ability - Sedate - By holding someone and channeling her energy, Juliet can gradually slow down a patient's heart rate and metabolic processes rendering them unconscious and sedated.
Ability - Anesthetize - Much the same as sedate, this spell requires extended contact to spread over more than a localised area. Given a full cast, the patient loses all sensation across their body.
Ability - Regenerate - A simple spell for medium to small wounds. The process is incredibly draining though it can fix most common minor injuries.
Ritual - Mend Bone - A spell that takes an extended amount of time, mend bone will bring a bone back together in a fragile state. This quick fix does not fully restore the body and excessive agitation may damage the bone once more. Even after the cast, plenty of rest is highly advised.