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Hidden 8 yrs ago Post by POOHEAD189
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POOHEAD189 The Abmin

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@RobeaticsYour character is quite similar to my second one I am making in some ways. Nobleborn turned adventurer who hates necromancy. They'll probably get along famously^^
Hidden 8 yrs ago Post by ButtsnBalls
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Ok, @Robeatics, here's a list of things for you to do.

  • @Dervish asked you to put her spells in a list; please do that.
  • Elaborate on how Eirik transitioned from priestess/heiress to crusader.
  • Why did she return to Skyrim? Please put in some explanations in her bio.
  • Clarify how many years she spent at each sstage of her life. From what I assumed, she left Solitude at the age of 18 (4E 197), studied in the monestary for 3 years till the age of 21 (4E 197-201) and did crusader things for 4 years (4E 201-205). Put this in if this is the case, otherwise, let me know what you have planned differently.
  • For Fruits of Contention, spells used by Stendarr priests, the Dawnguard and ESO templars are categorized under light/solar magic. These are distinct from traditional restoration, and require separate skill points (refer to Skills and Weakness hider in first OOC post). My recommendation is dropping 1H blade to adept and add in adept solar magic. This make sense as Eirik didn't spend too long studying the blade.
Hidden 8 yrs ago 7 yrs ago Post by POOHEAD189
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POOHEAD189 The Abmin

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Well THIS took forever. But I finally got it done. That was a long backstory.
For your consideration, my 2nd character

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Hidden 8 yrs ago 8 yrs ago Post by Robeatics
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@Dervish,@gcold, I'll get right on that! I appreciate the feedback. One concern of mine, though. Will dropping Blade down to adept spread her skills too thin? I don't want to be a min/maxer or anything, but seeing as Eirik isn't going to be fighting undead all the time, I figured it'd be a better idea to give her Expert on a combat skill that is effective against just about every opponent. In this case, I could perhaps swap out adept Restoration with adept Solar, and just say in her backstory that she studied Sun Fire and such Solar spells exclusively.
Hidden 8 yrs ago 8 yrs ago Post by ButtsnBalls
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@Robeatics, adept blade is still very much viable. In fact, 1H blade is already one of the most heavily represented expertise in our cast, which means you are making Eirik more unique as a generalist. Don't worry about her usefulness in battle; I can guarantee you that these solar spells will come in handy.
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Hidden 8 yrs ago Post by ButtsnBalls
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One more thing, @Robeatics. You need to give Eirik a secure carrying device for her 150 Septims.
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Hidden 8 yrs ago Post by POOHEAD189
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@Dervish@gcoldIt's no hurry, but tagging y'all for me posting my 2nd character sheet just in case. Forgot to.
Hidden 8 yrs ago Post by Dervish
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@POOHEAD189 I'll get to it when Spaceballs 2 comes out in theaters.
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Hidden 8 yrs ago 8 yrs ago Post by Robeatics
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Redux! However, I couldn't find any spell lists for Solar magic specifically, so I just split Restoration into anti-undead glowy shit and healing glowy shit. Please let me know if you have a more extensive resource for me to pull from.


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Hidden 8 yrs ago 8 yrs ago Post by ButtsnBalls
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@POOHEAD189




@Robeatics, praise the sun!

The modifications you made are spot on. Before you post to the characters tab, feel free to grab a spell or two from ESO templar's Dawn's Wrath skill tree (everything except for Nova is fair game).
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Hidden 8 yrs ago Post by MacabreFox
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MacabreFox Wee Witchy Woo

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I'll be home later today, if the prompt is still going, I'd like to get a stab at Sevine's ancestry.

IDEA: Varg-t'uk is an ancient Nord surname. Translated it means, Wolf-Tooth. However many generations ago, one of Sevine's forefathers fought a wolf and stole its teeth after killing the beast with his bare hands. After skinning the wolf that tried to kill him in his sleep, he removes the teeth, and wears them as dentures of the sort 🤔
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Hidden 8 yrs ago Post by ButtsnBalls
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@MacabreFox, the prompt is open as long as I am procrastinating.
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Hidden 8 yrs ago Post by MacabreFox
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@MacabreFox, the prompt is open as long as I am procrastinating.


Thank goodness 😅
Hidden 8 yrs ago 8 yrs ago Post by ButtsnBalls
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Announcement: the following skills will no longer be available for expertise when creating new characters. This is due to their overabdunce in our existing cast.

  • 1H blade
  • Marksman
  • Destruction
Hidden 8 yrs ago 8 yrs ago Post by ButtsnBalls
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And on a more cheerful note: dual wielding is now making it's debut as a combat skill.

Edit: also added Kothringi as an extinct language, and imga whispering as wildlife communication.
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Hidden 8 yrs ago Post by Chrononaut
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And on a more cheerful note: dual wielding is now making it's debut as a combat skill.

Edit: also added Kothringi as an extinct language, and imga whispering as wildlife communication.


Hold on, making a duel wielding samurai who uses alteration spells to make his reaction speed really fast so he can cut arrows out of the air.
Hidden 8 yrs ago Post by Dervish
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Well THIS took forever. But I finally got it done. That was a long backstory.
For your consideration, my 2nd character




Hidden 8 yrs ago Post by Peik
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And on a more cheerful note: dual wielding is now making it's debut as a combat skill.

Edit: also added Kothringi as an extinct language, and imga whispering as wildlife communication.


imga is not for wildlife, they are very noble and of courtly mannerisms
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<Snipped quote by Gcold>

imga is not for wildlife, they are very noble and of courtly mannerisms


Arambey.
Hidden 8 yrs ago Post by POOHEAD189
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@Dervish
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