Hidden 8 yrs ago Post by JessieTargaryen
Raw
Avatar of JessieTargaryen

JessieTargaryen Celestial Queen-in-Waiting

Member Seen 11 mos ago

Definitely, I'll write in it soon.

Unless you or @Apollosarcher wants to start it? I'm good either way.
Hidden 8 yrs ago Post by Mr Rage
Raw

Mr Rage Zero

Member Seen 2 yrs ago

So, I am closing on my house on Friday, and the moving chaos will ensue... At the current rate of progress on here, I suspect that I will not have anything to worry about so far as being able to post again for the next action, but I might be a little less present in the OOC for the next week or so.
Hidden 8 yrs ago Post by Ariamis
Raw
GM
Avatar of Ariamis

Ariamis MonMon

Member Seen 1 hr ago

@Mr Rage
Hey, that's fine. Good luck in the moving!
Hidden 8 yrs ago 8 yrs ago Post by Ammokkx
Raw
coGM
Avatar of Ammokkx

Ammokkx ShaDObA TaNOsHiI

Member Seen 2 hrs ago

Assault
Blackstar - Move: S-curving around to H4 / Attack: Cruxi Crystal, trying to get it to fire on H5-6.
Eiswolf - Move: ???
Hou Yi - ???
Ranius - Move: A9 > B9 > B8 > A8 (Circling to avoid fire)
Paladin - ???
Prometheus - Move: ???
X-7 - ???
Yeager - Attack: Squad on J7 / Move: I8 > J9

Infiltration
AA-XOTRY - Defending the back while following the rest.
Caretaker - Chasing after Neo Angel toward Logic Gate
Neo Angel - Mind barrier-ing herself, also LEEEEROOOOOOOY-
Weissritter - Chasing after Neo Angel, setting up a defense in the back to stop Cruxi from the middle corridor.
Hidden 8 yrs ago Post by Ammokkx
Raw
coGM
Avatar of Ammokkx

Ammokkx ShaDObA TaNOsHiI

Member Seen 2 hrs ago

@redbaron1234@Apollosarcher double posting, but I checked in on the pad to see how the collab's going and seems like Jason's waiting on you guys. Unless I'm wrong and you've started this in private, in which case, gib link plz
Hidden 8 yrs ago Post by Ariamis
Raw
GM
Avatar of Ariamis

Ariamis MonMon

Member Seen 1 hr ago

I could also use a link.
Hidden 8 yrs ago Post by Dragoknighte
Raw
Avatar of Dragoknighte

Dragoknighte

Member Seen 2 mos ago

RIP infiltration team.
Hidden 8 yrs ago 8 yrs ago Post by ArkmageddonCat
Raw
Avatar of ArkmageddonCat

ArkmageddonCat That One Guy

Member Seen 2 yrs ago

Ariamis said a spot was open. I'm pretty much done aside from the pilot ratings, the secondary weapon system(Can't decide for the life of me), a better replacement picture for the mech, and maybe some follow-up edits to expand on backstory/make it better.
CRITICIZE ME PLS SENPAI


1x Like Like
Hidden 8 yrs ago Post by redbaron1234
Raw

redbaron1234 Full of Pluck

Member Seen 15 days ago

@AmmokkxSorry, I have finals coming up, so I've been heavily distracted.
Hidden 8 yrs ago 8 yrs ago Post by Ariamis
Raw
GM
Avatar of Ariamis

Ariamis MonMon

Member Seen 1 hr ago

@ArkmageddonCat
The sheet is missing a Secondary Weapon System for the Framewerk. If you need ideas, it could be something that could add to the defensive ability for the Frame such as a barrier, or a sidearm for close combat. Also, there is no Armor Type like in HoM, but Weight Class. Add these to the pilot's sheet:

Experience: 67%
Synchronization Rate: 62%
Hidden 8 yrs ago 8 yrs ago Post by Ammokkx
Raw
coGM
Avatar of Ammokkx

Ammokkx ShaDObA TaNOsHiI

Member Seen 2 hrs ago

Raising slight concern to the running trend of multiple types of ammunition. It's needlessly detailed and takes away some specialization to the point where you start asking why they don't just equip every frame with every ammunition type.

EDIT: In talking it over with Ariamis, I'd prefer it if all those different functions for the weapon took up the secondary slot. It's just way too much utility for one gun.
1x Like Like
Hidden 8 yrs ago 8 yrs ago Post by ArkmageddonCat
Raw
Avatar of ArkmageddonCat

ArkmageddonCat That One Guy

Member Seen 2 yrs ago

@Ariamis On it.
EDIT: Done.

@Ammokkx Well... that actually solves my problem.
EDIT: There, I split it up. Guess I like my cannons a little too much...
2nd EDIT: Now that I think about it, I've only got one shell-type that's safe to use at shorter ranges, and it takes a whole post to switch to it... now I'm considering reworking my current system.
Hidden 8 yrs ago Post by Ariamis
Raw
GM
Avatar of Ariamis

Ariamis MonMon

Member Seen 1 hr ago

@ArkmageddonCat
It's accepted as it is, but if you make changes you can hold off on posting the sheet to the character tab.
Hidden 8 yrs ago Post by Dragoknighte
Raw
Avatar of Dragoknighte

Dragoknighte

Member Seen 2 mos ago

@ArkmageddonCatNothing wrong with being a sniper
Hidden 8 yrs ago 8 yrs ago Post by ArkmageddonCat
Raw
Avatar of ArkmageddonCat

ArkmageddonCat That One Guy

Member Seen 2 yrs ago

@Ariamis Noted, and I will hold off on posting it for just a while longer. Shouldn't be in as much of a rush as I am to get this done.

@Dragoknighte Is that suggesting I make a sniper frame, or just remove my close-range functionality? Artillery is essentially a slower, louder, and flashier form of sniper.
Hidden 8 yrs ago Post by Ammokkx
Raw
coGM
Avatar of Ammokkx

Ammokkx ShaDObA TaNOsHiI

Member Seen 2 hrs ago

@Ariamis Noted, and I will hold off on posting it for just a while longer. Shouldn't be in as much of a rush as I am to get this done.

@Dragoknighte Is that suggesting I make a sniper frame, or just remove my close-range functionality? Artillery is essentially a slower, louder, and flashier form of sniper.


I think he meant it more as 'There's nothing wrong with being extremely slanted towards long range as opposed to short range,' and he's not wrong. Most of the combat is done 2 tiles away.
Hidden 8 yrs ago Post by JessieTargaryen
Raw
Avatar of JessieTargaryen

JessieTargaryen Celestial Queen-in-Waiting

Member Seen 11 mos ago

I see cannons! I support this! Bitches love cannons.
Hidden 8 yrs ago Post by ArkmageddonCat
Raw
Avatar of ArkmageddonCat

ArkmageddonCat That One Guy

Member Seen 2 yrs ago

<Snipped quote by ArkmageddonCat>

I think he meant it more as 'There's nothing wrong with being extremely slanted towards long range as opposed to short range,' and he's not wrong. Most of the combat is done 2 tiles away.


Well... as it stands, I currently am. "Direct Mode" is currently near useless, being only 1 shell type is designed for use in conjunction. Of course, at this scale, HE-F shells may not be as dangerous as I think...

I may scrap the fancy AP-I and HE-F shell names and combine their functionality into a single shell type (a net -1 shell type), and I will continue considering phasing out "Direct Mode".

=

@Jasonhero Bitch got cannons!
Hidden 8 yrs ago Post by JessieTargaryen
Raw
Avatar of JessieTargaryen

JessieTargaryen Celestial Queen-in-Waiting

Member Seen 11 mos ago

@ArkmageddonCat Just a word of warning, don't be surprised if by character's first response upon meeting yours is questions about the cannons.

He likes tech and shit. Also he's gonna have to avoid flirting because his lady might kill him, never know with the hyper ones. They might be the yandere's O.O
Hidden 8 yrs ago 8 yrs ago Post by ArkmageddonCat
Raw
Avatar of ArkmageddonCat

ArkmageddonCat That One Guy

Member Seen 2 yrs ago

Independent cannon aiming has been removed from the sheet to reduce clutter. It is no longer specified whether or not the cannons can be aimed independently, but I figured that could be inferred with sufficient penalties.

AP-I and HE-F shells have been combined into one shell type, and "Direct Mode" is no longer specified nor supported in the sheet - though the same inference-with-penalty policy as above can still apply. Also, firing rates have been tweaked slightly for Artillery Mode and the HYDRA shells.

=

@Jasonhero Don't be surprised if she asks which one.

I like cannons... but Alyssa is no expert. Or...shouldn't be. But neither am I, really. Should been fine...
↑ Top
© 2007-2024
BBCode Cheatsheet