@Ryteb PymeroceI lack the experience, but I'm willing to give it a go.
@Archmage MCI'm okay with pulling plot points out of my......... out of the air, but I tend to lose track of the over all design of the story.
@RinHaha! Don't feel bad. I love the One Piece universe and do lots of research on it, but I'm probably further back on the series than anyone else.
Alrighty then, So If its alright with everyone else, I'll give GMing this a go.(?)
IF so, I have some questions:
1. Is there any sort of consensus of what we want the story to be? Some choices are:
A. The classic scenario were our crew basically takes the place of the Straw Hats to go to the grand line.
B. Playing a group of marines
C. A group of bounty hunters
D. Members of the revolution (I've got an idea for this that involves our group in a special program which has various revolutionaries causing trouble for the world government under the guise of everyday pirates trying to make it big)
2. How does everyone feel about taking turns designing overall story arcs? I'd still be GMing, but would work with whoevers turn it is to lead the arc. This way everyone's character's history could be given a time to shine as well as allow the GM a chance to focus on creating future story arcs.
3. HOw many people should we have in the rp? Personally, I think we've got enough to start off with for now and could gather more as we go along.