1 is Xanchaladan, where Diana is having adventures. 3 is Axotal, 4 is Ihuian and 5 is Xiloxoch. Loki and I haven't figured out a name for 2 yet, I think. Those lines cross through isthmuses but they're still there.
@Muttonhawk Deliberately left vague, possibly both. Xanchaladan seems to be human, so I'll probably leave the Tlaca to be mostly hain to balance things out, especially since there's a nice line you can draw that separates islands four and five from one and two (three being a no-go for either).
I think it should be mostly human? It is said most of human populations live in the shore of the metatic (exceptions being Firewind and Horse People because Hain hate sand and our gms are chauvinistic humanists)
That area was overall where mankind first arrived, and when the ocean rose even more humans flooded the region. All this while human and hair populations were said to be aggressive to each other.
With all that mind I believe Hain pops would have been exterminated centuries past. But your island, your rules.
It's really a question of proximity to me. The area north of the Darkened Spires have always been hain dominated, especially Yorum. I was under the impression that the metatic archipelago was north of Cornerstone, therefore closer to Yorum, so it stands to reason that there would be hain on the islands.
Well, yes, but technically the archipelago is cut from the rest of the world as sail is a rarity at the moment, so I am unsure if Yorum had an effect on it.
But whatever, the history of the region is unclear as heck. I am of the opinion that humans flooded all corners of the sea, most being killed or enslaved by established Hain, but that is just a proposal, we could just assume it was a third or more Hain or something. Having some Hain lore about the flooding would be neat though. Wink. (Though maybe they had higher mortality rate so Hain refugee were rarer)
I'm curious. We had three kinds of insidie, right?
There were Lif's insidie. They're basically his core follower population.
There's Vestec's insidie. They're in the changing plains.
Are Vulamera's insidie still around? I'm not sure if they've been plonked anywhere canon-wise. Maybe they should inhabit the islands. It would explain where they've been all this time.
Though often viewed as a trait in its own right, purity is, at its core, a negation. Indeed, one would struggle to even describe it in terms of assertion. Purity is freedom from taint and corruption, or, more broadly, anything extraneous to a being. It is the absence of alteration. One who achieves its ideal is, strictly speaking, not so much pure as devoid of impurity, a condition paradoxically (purity must, after all, normally be attributed to something, as it cannot exist independently) more difficult to define than the concept itself. It is often unclear where purity ends and mutilation begins. Transformations and modifications can affect something to such an extent that they cease to be external influences and become part of it, and a victim of extensive corruption or mutation may, at some point, become an altogether different being, for whom they are not as abnormal. Furthermore, the question presents itself whether change and new creation, perhaps the greatest aberration of all, are to be considered impure; and therefore of whether purity is something barren and sterile, born only of suppression and destruction.
These and other uncertainties plague something which appears at first glance unsoiled by ambiguity and confusion. The duty of the Hollow Absolute includes finding answers to them, just as it does enforcing purity upon the world. Within itself, Osveril carries an archetype of the concept, which constantly shifts and evolves as the demigod observes the universe and reaches new conclusions about how it should be. The Absolute has the power to measure all that it perceives against this internal value, determining how close it is to the ideal of purity, and transforming objects, living beings and even environments to reflect it. Changes affecting especially vast or enduring subjects may manifest as a gradual twisting and withering rather than an instantaneous transfiguration.
The greatest tool at the Hollow Absolute's disposal, as well as the most stable and basic constant it can rely upon, is complete emptiness. Nothing is as pure as the void, which is an absence not only of change and corruption, but of potential for them as well, and, indeed, nothing other than the void is absolutely pure. Interestingly, in its lack of everything, the void embodies that very barrenness that seems to shackle the concept of purity, binding the quest for the true ideal in place. However, Osveril sees in it not a forced stasis, but a path to be followed to achieve flawlessness in all its possible and impossible forms.
Alignment: Lawful Evil. Though not actively malicious or ill-intentioned, Osveril's incapability to compromise and disregard of anything beyond its goals place it at odds with all that does not conform to its ever-changing standards or, worse yet, disagrees with its vision.
Personality:
As incongruous as its domain, Osveril is mainly defined by its unwavering, dogmatic devotion to a fickle and inconstant principle. Thorough and systematic in all things, the Absolute balances correcting and guiding the transformations of its internal standards and mercilessly judging everything it encounters. It does not think of itself as an individual, but as a force existing with the sole aim of bringing about a cosmic restoration of sorts. Osveril is almost physically incapable of considering the universe and its inhabitants as anything else than a chaos of impurities and imperfections which must be purged and healed, and devotes itself with utmost zeal to what it is convinced is its sacred duty before its own existence. Purity is both its own authority and its own reward; and any obstacle in its way is, by definition, corrupt.
As it could be expected, such a mindset tends to bring about frequent conflicts with those who would rather not submit to Osveril's cleansing. The Absolute does not even regard their opposition as misguided or malicious, as it does not consider the thoughts and actions of other entities to be on a level comparable to its own. Rather, those are mere flaws of the mind, which can and must be removed as expeditely as those of the body. Nonetheless, when dealing with beings capable of rational thought, Osveril prefers not to resort to violence unless it is inevitable. It attempts instead to persuade them of the mistaken nature of their views, as it finds the notion of an intelligence, however inferior, accepting purity by its own choice supremely intriguing. In such interactions, the Absolute's ineptitude in reasoning in conventional terms becomes clear. It appears obtuse and arrogant, refusing to consider even for a moment that its position might not be the only acceptable one in spite of any argument against it. Should these attempts fail, as they are wont to do, it has no qualms about forcefully distorting unwilling subjects into its own image of perfection.
For all its blind adherence to its self-imposed calling, Osveril is remarkably creative as concerns purity itself. Fully conscious that any image it has of it as yet is incomplete and flawed, it delights in experimenting with physical and abstract objects and entities, warping or contaminating them with partial non-existence. While it rationalises this as progress towards discovering the true ideal, it secretly relishes in satisfying its creative urges - perhaps an unconscious reaction to the stigma of sterility, perhaps the only aspect of its being not subordinate to all-assimilating obligation.
Appearance:
Osveril's physical form is reminiscent of those of most humanoid beings, having two arms, an equal number of legs and a head protruding from a central body, but that is where similarities with many of them end. Standing taller than most humans and perfectly symmetrical in all of its parts, it appears as though formed out of angular, three-dimensional geometric forms. Its torso and abdomen are many-faceted polyhedrons, one larger than the other; its limbs rectangular cuboids joined by segmented articulations; its feet truncates pyramids; its hands prisms in the shape of long, sharp claws. The Absolute's head takes the form of a trapezoidal prism, on whose front, despite its featurelessness, there seems to be a triangular mask flanked by two rows of small, circular holes on its two sides.
The whole is fashioned out of a dull grey material, which, despite visually resembling metal, seems strangely organic and skin-like to the touch. All its surfaces are smooth and flawless, and even adhesive substances cannot cling to it. It is unclear whether this is Osveril's true body or a suit of armour, but the Absolute is never seen in any other guise, lending credence to the former.
Description:
Osveril is a strange being, seeking to bring purity to the world despite being fully aware of it own imperfect nature. For all its internal contradictions, however, it is a rather substantial danger to most things it sets its eyeless sight upon. Its cleansing quest is for most the brutal imposition of an alien will upon their reality; despite its sincere desire for improvement, or perhaps because of it, only desolation and sinister anomalies remain in its wake. While it is not entirely impossible to reason with it, inducing the Absolute to reconsider anything is incredibly difficult. All things considered, it is not vicious or cruel. It is not hostile towards beings mortal or divine, even when they interfere with its work - after all, any mind can be tainted, and its task is to heal, not to destroy. And yet, it remains oblivious to the pain and horror it may cause, reasoning that any who find issue with its doing must be imperfect. The Void That Is is a perilous presence, for, like its namesake, it has no regard or respect for anything, and threatens to consume all in is unthinking progress.
@Oraculum Really reminds me of Julkofyr, but takes a whole new view on the concept of "void".
Probably won't like that Ilunabar destroyed the place of "void" in the planet, and in turn, he encompasses a lot of what Ilunabar hated in Julkofyr, Logos and others. A conversation between the two would be neat.
I'm eventually going to start a humanity page on the wiki and this is my sketch of the immigration of Humans in Galbar. Red is First Generation Wandering. Blue is Refugees from the Flooding. Purple is both, with no clear differences between refugee surge humans and the established pops. Green are post-cataclysm migrations and special cases.
The various things I have to do, in no particular order, now that Finals are finally done with.
1. Have Vestec collect some of Kyre's remains and Sword. 2. Have Vestec scold Xos for killing family. @Cyclone 3. Have Sularn start making the Rovaick effective and not grubby rock dwellers. @Muttonhawk 4. Have Vestec scold Keriss for being so weak and Amartia for being bad at everything but pissing people off.@Lauder@Lokileo789 5. Have Vestec add his last little bits to the showdown that has been broiling for five hundred years in Amestris. 6. Have Vestec corrupt some Realta way before they were sent to the Valley of Peace. @Dawnscroll 7. Have Vestec start making an actual nation in the Changing Plains. 8. Have the Cursed start making a kingdom somewhere super inhospitable (any ideas? I'm leaning towards the bottom of the ocean or the middle of the desert.) 9. Have Vestec create the true rulers of the Venomweald. 10. Finish the Collab with @Antarctic Termite 11. Have the Vestecan Rovaick Tribes elaborate on what they are all about. 12. Get my damn dragons that Vec promised ages ago.@Vec 13. Have Vestec visit Acron. 14. Have Vestec go bother Lifprasil. @poog the pig 15. Have Vestec turn that tunnel he made through the middle of the earth when Jvan bitch slapped him for no reason at all into an actually super useful tunnel system. 16. Have Vestec go bother Chiral Phi.
That's not even counting the wiki stuff WE ALL HAVE TO DO AND NOW THAT I HAVE FREE TIME I WILL START BOTHERING YOU ALL ABOUT.
Are Vulamera's insidie still around? I'm not sure if they've been plonked anywhere canon-wise. Maybe they should inhabit the islands. It would explain where they've been all this time.
I think Poog claimed some of them in his population.
Guys, Xos is a sneeky snek and he totally got rid of that body and sword in a way that wasn't as obvious as I made it sound
You can't just MAGICALLY KNOW about what he did for FREE! You have to stop being so stingy and spend your 1 Aihtiraq wish-token to hear about what happened from the man
Edit: Wait what?
2. Have Vestec scold Xos for killing family. @Cyclone
Somebody call the zoo, we've got a hippo-potacrite rampaging on the loose.
1. Have Vestec collect some of Kyre's remains and Sword.
I think Conata has a preliminary claim on the sword bits. Mallet can wear his skull or something though.
5. Have Vestec add his last little bits to the showdown that has been broiling for five hundred years in Amestris.
*Tauga offers him a cigarette*
8. Have the Cursed start making a kingdom somewhere super inhospitable (any ideas? I'm leaning towards the bottom of the ocean or the middle of the desert.)
STICK THEM IN THE BOTTOM OF THE FRACTAL SEA.
for. uh. reasons.
15. Have Vestec turn that tunnel he made through the middle of the earth when Jvan bitch slapped him for no reason at all into an actually super useful tunnel system.
As I recall, there specifically wasn't a tunnel because Vestec clipped through the ground so as not to blow up the planet, but I'm cool with this.