As in Super Speed, I didn't mean it, it was just speed that is beyond the human boundary and as in Super Strength, It was strength beyond the human boundaries too, much more like captain America..
Unfortunately, it appears as though I will be unable to upload my character sheet by tonight. It will definitely be up within the next 24 hours, however.
As for a status update I'm working on a Half-Orc Scholar of Magic who's coming along to record new magical phenomena in a scientific manner, as well as attempting to develop a new spell or two. I've, of course, taken many measures to ensure that his spells and such will be within setting limits.
@DocTachyon I swear I can't stop watching that signature. I could waste hours watching it. Question is, where the hell does Bender keep all that water, children, floats and bras? Especially the children! Why does he have all those children in him?
@Yuuta Ok, I might go with the bag. If I had a familiar what could I have it do? Would it have it's own skills? How strong would it be physically compared to other monsters if any? Could I have it do mundane tasks like collecting wood or whatever else?
In the world we are coming from what kind of fantasy creatures did we have?
I'd say traditional Western fantasy stuff. Also, I'm just going to have to nerf your character a tad. His plant/animal empathy already gives him quite a lot of power in this RP considering he has a falcon he can share senses with. You can keep the claymore because he's so damn big it's probably just a comfortable size for him, but I would say give him only rudimentary sword skills. I also wanna trim down the crazy stuff he can do with arrows. You can keep the guided arrows. I feel the most thematically sound arrow enchantments would be drill, splitting, and ricochet, so you can keep those, but I think the others give you a bit too much versatility.
@checkeredsoul Okay, a few things. First, this is a world with medieval level technology. Guns, cameras, and hightops wouldn't exist. Even glasses would be incredibly rare, and they wouldn't have a way to make a goggle version of them. Second, her bio doesn't give much reason why the mages would select her over everyone else in the land. Try to have her do something notable that would make her stand out in the crowd. The magic is too vague, and too diverse. What do you want her to be able to do with fire magic or plant magic? I would have you choose one of those two, and I'm limiting the magic abilities everyone has, so maybe pick one specific magic thing you could do.
@Nagariin I don't really want the characters to be superhuman like that. I want them to be somewhat grounded in physical feats with specific skills and abilities to give them an edge.
@The One If you had a familiar, it would be an animal that follows your commands. And I would say nothing larger than a wolf. It could do whatever that animal could do in real life.
Well, neko is overused in my personal opinion. it also reminds me of anime when most of the feline anthromorph characters I come up with are anything but. I was thinking Nekomata, but that in itself is an entirely different subject. More nightmarish than helpful or cute.
And when someone says 'neko' the image of a human with cat ears comes to mind. This character of mine has fur across her arms, legs, most of her back, and around her face. Her hair is cropped short military style, which lends itself more to looking feline than human. I'll be editing the appearance to be more plain about this, come to think of it.
Anyway. Just why I decided to put that up. I hadn't decided on a 'race' name. Though I think I'll just keep it as a halfbreed. Its what I'm aiming for instead of catgirl. *Shrug*
@Regitnui Alas, it seems like both of those are full on feline anthromorphs. While my character will have fur across her body, she does not have a muzzle or reversed knees. Nor claws or large fangs (not to say she won't HAVE fangs, they're just slightly larger than a human's. Genetics man. they're OP)
No mach form, Nummy would still have Numbo the spirit, but Numbo only tells him about danger, more like a scouting drone, the magic is Numzom has a power called Leviathan Blade, which is called by Numbo in Numzom's most critical situation The leviathan blade is a gigantic blade like the buster blade, but has a more jagged edge and glows to give protection to the user. The glow is called the Leviathan Glow, which protects the user from any projectile so it will keep the user alive and safe
Name: Rintor Otorik, aka. The Smiler, The Blade of Boshir
Age: 33
Race: Human (Sub-Saharan African in appearance)
Appearance: Rintor is a smallish, very dark-skinned man in his early thirties, wiry but muscular. He has dark, grey-brown eyes and is vaguely handsome. However, he suffers from Alopecia Universalis, which renders him completely hairless across his entire body. He often dresses in a simple black robe, with black leather boots, loose black pants, a handful of fur pelts, and a thick brown leather belt with a trio of leather satchels around his waist. In his youth, he would often wear a mask that covered most of his face. However, he doesn't wear it anymore.
Role: Linguist, assassin, scout
Bio: Rintor comes from Boshir, a powerful fiefdom in the south, where he was the third son in a family from his country’s equivalent of the landed gentry. His father and grandfather had both served with distinction in the king’s army as armed scouts in previous conflicts, rising to become commanders. Rintor seemed destined for the same path, and indeed demonstrated considerable aptitude as a child. However, he manifested somewhat unexpected magical abilities upon puberty and was sent for schooling in the arcane arts. He showed little promise with higher magicks, but excelled at what was called ‘lightbending’, which, in short, allows him to bend the visible light spectrum so as to appear all-but invisible. It appeared that he had reached a dead-end. While lightbending was a useful skill, people who trained at the academy of thaumaturgy were strictly forbidden from using the abilities learned there for violent ends.
When war erupted with a neighboring Elven kingdom, Rintor, then only seventeen, remained at the academy. He had flourished during his years there and grown into a thoughtful young man. However, after a year, the military situation turned for the worse, and he was personally pulled out of the academy upon orders of the king and placed into the army as a commissioned officer. Whatever his moral qualms, Rintor served as his father and grandfather had before him. If his swordsmanship was subpar for his station, he had little use for it during scouting missions. However, one can only last for so long in a war without pulling a sword. Forced to kill an enemy scout that would have revealed his army’s position, Rintor had shed his first blood. Surrounded by martial culture, his guilt was quickly assuaged.
From that point onward, he became the leader of an advance party that quickly became infamous for its lightning strikes, guerilla warfare, and sabotage. His lightbending skills made him almost absurdly effective, and before long Rintor was doing more than scouting. Assassinations came next, followed by long missions deep into enemy territory. His initial moral objections having become a thing of the past, and fed a steady diet of awards, honours, propaganda, and berserker mushrooms, Rintor became a gleeful killing machine. Gifted a pair of finely honed daggers by the king himself, the lightbender’s trail of bodies grew until he was feared, revered, and loathed across much of the continent. It became something of a legend that he would always appear out of nowhere a bare moment before striking the fatal blow, smiling like the devil himself.
His high (or low) point, came when he infiltrated the bedchambers of the Elven king and murdered him and his entire family in cold blood. This plunged the country into civil war and forced their interim leadership to sue for peace terms. Rintor was hailed as a hero, but with the war over and the accolades, drugs, and honours drying up, he felt increasingly hollow. He longed for purpose, which he attempted to find in hunting, bloodsport, and horse racing. All were dead ends. The academy had long since cut all ties with him and he was not allowed to return there. At some point, he disappeared from society altogether.
Nobody is entirely certain where he went for seven years, but when he reappeared, he was able to speak six new languages and he seemed to have found his peace. He sat outside of the academy in meditation, drinking only one bottle of water each day, for twenty-six days and nights until he was finally granted an audience with the provost. The price that he paid for readmission to the academy was considerable: all of his lands, honours, titles, and possessions save what he had carried with him, as well as a solemn vow of non-violence to be broken upon pain of a degenerative curse that will slowly and painfully cause him to waste away.
For the next three years, he ensconced himself within its hallowed halls, re-emerging at around the same time that the opening of the portal was announced. He appeared before the king, dressed in his simple black robes, and requested that he be the first of his nation to step through the portal. Given his status as a war hero, it was a request that could hardly be refused. Nobody knows what his motivation is except for Rintor himself, though one would assume that it has to do with the fascination of exploring a new land, and finding redemption in the process.
Skills: Rintor can move with the utmost stealth and silence. Even elven ears struggle to detect him. He is almost ridiculously proficient with knives and daggers, though he has sworn never to use them for violence against another sentient being so long as he lives. He is able to draw maps and describe topography in considerable detail, though perhaps not as well as he might’ve in his youth. He is adept at sabotage, guerilla warfare, and has some tactical abilities, though these are qualities that he tries not to advertise. He can fast for an extended period of time and possesses basic survival skills. He has an innate ear for languages, though he tends to speak with a thick accent.
Magic: Rintor is able to bend light so that he blends in flawlessly with his surroundings for extended periods of time when still and short bursts while moving. This effectively makes him able to turn invisible. However, the ability only extends to the visible light spectrum, and requires considerable concentration. He also struggles to blend into backdrops with especially intricate patterns or with many colours and a great deal of motion.
Equipment: Rintor has the clothes on his back, a flask of water in one satchel, some parchment and a quill in another, and some dried fruits, jerky, and nuts in another. He also has a pair of wickedly sharp daggers gifted to him by the king, but he wants nothing to do with them.
Other: Rintor is quiet and reserved – some would say aloof and subtly arrogant. He never shows his teeth anymore when smiling. He seems to be highly intelligent, though he will rarely correct people’s mistakes. He also appears to have little to no interest in women. Though he has tried hard to train it out of himself, he harbours a degree of suspicion towards elves and many near-human beings. Before Rintor went through the portal, the king gifted him his old daggers back and bade him take them through the portal. Rintor could not disobey with so many eyes on him, but he plans to drop them the moment that he steps through, and not just for his own sake. Given his past and his distinctive appearance, I'd assume that he would be known to many of the other characters, at least by name and reputation.
I know that he has the potential to be OP, but I've tried to temper some of his uh...snowflake qualities with weaknesses and limitations that I think make him deeper and more interesting. In terms of my RP style, I can't always promise long posts, but I promise that they will be impactful no matter the length. Here's hoping that you approve, @Yuuta!
@DocTachyon I swear I can't stop watching that signature. I could waste hours watching it. Question is, where the hell does Bender keep all that water, children, floats and bras? Especially the children! Why does he have all those children in him?
I unno, man. Maybe he's got one of those magical portals I've been hearing so much about in this thread?
Here's my character:
Name: Gorlag Burzob AKA Quintus Valerius
Age: 43
Race: Half-Orc
Appearance: Gorlag stands unusually tall at 6’ 7”, despite being atypically lanky for someone with orcish blood. He has little by way of muscles, though is about as strong as a mildly athletic human due to his heritage. He has a shaved head and a white beard of medium length. He is typically clothed in thick, honorary robes granted to him by his University, however, he has brought along a roughspun tunic and sheep’s wool pants. One of his leftmost teeth can at times poke up just beyond his lower lip. Furthermore, his teeth are unusually large when compared to humans. He has an almost unnoticeable black tattoo of a fist on his right pinky finger, indicating membership of the Bankton Pugilism Guild. Gorlag’s eyes are a pale blue color.
Role: Scholar of Magic
Bio: Gorlag was born in the small human village of Bankton in the far north to an Orcish father and a Human mother. Life was simple, and the people were unusually tolerant. Where his father came from, people tended to hate orcs. But in Bankton they found a home. Unfortunately, Bankton’s job opportunities were lacking at best. His father worked manual labor at a nearby forge, and his mother worked as a Tavern Wench. Neither of his parents were particularly skilled at the Magical Arts, but they discovered that Gorlag was when they found him studying “Intro to Advanced Magical Theory” at age nine. Gorlag’s own spellcasting abilities were limited by the unfortunate circumstances of his birth, however, his magical knowledge easily dwarfed that of either of his parents. They started a collection to send him to a college in the interior of the land in order to cultivate his magical skill.
After acquiring sufficient coin, Gorlag was sent on his way at age fifteen, equipped with little more than a sack full of cash and a desire for knowledge in his heart. He couldn’t take a carriage due to the family's financial situation, but he could use his own two feet to take him wherever he desired. Over the course of a year’s journey he traveled far and wide, meeting a number of interesting people, and learning more and more about Magic. When he finally arrived at the University and enrolled, he found the courses to be behind his level - after all the time on his lonesome he’d spent studying, he was beyond the other entry level applicants. Still he continued his studies, approaching the Archmages on his own and attempting to ascertain knowledge that wasn’t in the curriculum - particularly, a mage named Flavius. At age nineteen, after graduating from the college, he immediately applied for an Apprenticeship with the college - the first step to becoming an Archmage himself. His application was quickly denied by a board of Mages that were distinctly anti-orc. Disheartened, he made the journey back home.
After a few days stay with his parents, Gorlag sought a job. There was little in the tiny village that required his magical talents, but, there were those who desired his orcish strength. In his absence the town had grown some, and had itself a Pugilist Guild. Desperate for a job, he joined, and learned how to brutally apply his strength when necessary. After a few fights he became acquainted with a human woman named Devorah, who was a boxer herself. After a few sparring rounds with her, he found himself captivated by this human woman. The two quickly fell in love and spent a year and a half together - until a letter arrived in the mail.
It was from Flavius, his mentor at the college. The board had recently been overturned, and the new attending Mages were willing to accept his application for Apprenticeship. After intense though, Gorlag turned his back on the life he’d been cultivating in Bankton, and returned to the fold of Magic.
Through the years, Gorlag ascended in the field of Wizardry, eventually attaining Archmage status with his invention of the spell ‘Conjure Whetstone’. Granted, he published under the name ‘Quintus Valerius’ to further legitimize his work, by avoiding those in the magical community who despised orcs. Once the portal was discovered, he quickly applied to be sent in. Though considered against more powerful spellcasters, Gorlag was selected to the impeccable and detailed nature of his reports, which would allow him to better catalogue any new magical phenomena discovered.
Skills: -Encyclopedic Knowledge of Magic: Gorlag is extremely well read on Magic. He’s read virtually every tome available to the public, in addition to countless others saved only for Magical Scholars. It is this knowledge that allowed him to create his first spell, Conjure Whetstone. He intends to put this knowledge to use on the trip by attempting to fully realize two more spells. -Author and Storyteller: Gorlag is an excellent author and storyteller. He’s put his writing skills to use in creating a number of detailed reports into the more specific and uncertain natures of Magic, as well as the report that granted him his tenure, “Whetstone Cast”. He has gained some notoriety for making reports that would sound dry and academic coming from most seem interesting to more common folk. -Former Pugilist: For a brief time is his youth, Gorlag was a boxer. He quit after a few years to focus on his magical talents. -Expect Spellcaster: Gorlag is an excellent spellcaster, and finds particular talent in ritual casting. However, his half human and half orc descent has led to some problems with his day-to-day spellcasting, as the interaction between the particular genomes has led to some difficulty in mana production. -Cook: Gorlag fancies himself to be a master chef. This is, unfortunately, not the case…
Magic: -Detect Magic: A simple spell that allows him to detect sources of magical power. It doesn’t have much range to it, though, perhaps five meters. -Conjure Whetstone: The very first spell he created, publishing under his assumed name of Quintus Valerius. It summons an ethereal whetstone one can use to sharpen a blade. -Minor Illusion: Not a typical Minor Illusion spell as one would predict from a D&D or some such, but rather, the ability to generate a small image of some kind in his hand. Imagine something like those hologram disks they have in Star Wars. -Magelight: Conjure a small, bright ball that can be held in his hand. About twice as bright as a torch. -Healing Hands: He can lay his hands on an allies wound to heal them. This really only covers minor scrapes and bruises, anything worse than that requires the attention of a Doctor. -Sense Intent: One of the new spells Gorlag intends to develop over the course of the trip, Sense Intent’s final form should allow a minor sort of telepathy. At the moment, all it can differentiate between is ‘good’ and ‘bad’. Furthermore, it only works on humanoid targets. -Fisticuffs: The other spell Gorlag intends to develop allows him to touch any material around him, and temporarily transform his fists into that substance. At the moment, it only works on stone, and even then, the stone coating on his fists is much more brittle and weak than you’d expect.
Gorlag also knows a large amount of Ritual spells that require very specific materials for them to be cast. Such spells and material requirements for them would be discussed with the GM beforehand.
Equipment: Staff of the Magus- A long, curling Wizard staff with a jewel at the end. It doesn’t do anything magical or augment his abilities in any way, it’s simply a glorified walking stick, given to tenured Professors. Infused Stones- Gorlag carries a bag of about a dozen ‘Infused Stones’. These stones were specially imbued beforehand with a strong magical signature. Though he does not have the tools to detect the stones himself, he intends to leave them at sites of importance so that better equipped parties can find the locations at a later date. Draft of “Fists and Minds”- His first draft of his next big report, entitled ‘Fists and Minds’, after the two spells he is developing. Not very much has been written yet, as he has made little progress with the spells.
Other: As a nervous tick, Gorlag will often rub his tattoo.
Also, sorry if the background is a bit lacking. I may/may not have half assed it a little bit to get this out quick.
Shel has very light green eyes and a mop of curly brown hair. He cannot grow much of a beard, virtually no beard at all in fact. He is slightly skinny for a halfling, which leads some to question his cooking ability but they quickly learn the error of their ways. He stands at 3'4, right about average for a Halfling.
He wears a deep green tunic with a brown leather vest over it. The vest has some padding in the shoulder to help him carry his bag. His pants are beige and held up by a custom made Halfling sized buckled belt with attached (empty) sheathe.
Role: Chef, Scout, Diversion
Bio:
Shel Applewood led the happy safe life that it typical of his people. Halfling's don't take up much space, enjoying homes that are small and cozy (even for them) rather than vast and expansive, and that coupled with their famous hospitality allows them to get along rather well. As a young man Shel wanted to follow in the footsteps of his parents who ran a famous bed and breakfast, he wanted to become a famous Chef. At the age of 24 he came to realize that he had gone as far as he would as a Chef. For every step forward he would have had to sacrifice increasing amounts of time and freedom. Already he was well liked by his village, but if he wished to become truly famous as a Chef he would have to dedicate his life to recreating recipes created years ago by some other Halfling. He didn't want to follow in another's footsteps; he wanted to blaze a trail of his own.
Always a rather curious Halfling, Shel seized the opportunity when a large mercenary company was passing through his town. He prepared a particularly sumptuous meal for the company and presented it to them himself, explaining what he had made and how he had prepared it. He had hoped the leader, a stern faced man well past his youth, would hem and haw and heap praises upon him, but instead they simply ate their meals quickly and headed to their rooms. He had given up hope when the mercenary groups second in command came into the kitchen and invited him into the company. Their cook had never made them sick, but that was about the best they could say of the man.
They were not what you would call a friendly group, but alongside them Shel was able to explore the world and devise recipes of his own. He found that he had another skill as well. As a Halfling he was rather dexterous and among a crew of humans, particularly among a crew of often drunken humans, he learned how to stay out of the way and (remembering again that they were drunk lonely men) how to stay hidden. On his trips out from camp to gather flora and hunt he learned to scout out the road ahead, and in order to better scout he learned to draw maps. With the tiny hands he was given at birth and the attention to detail he had learned as a cook a regular piece of paper was a canvas, he found to his delight that he was able to make maps that were uniquely intricate.
Since then he has always traveled, though his maps and meals brought him enough fame that he was able to move from indiscriminate mercenary camps to proper armies. On his last journey he heard rumor of an expedition into lands unseen by man and knew that that would be where he could make his fame and fortune. He would journey where no one had been, he would map out the lands, and he would keep his fellow travelers happy and full. It was all a curious Halfling could ask for.
Skills:
Foraging, cooking, stealth, hiding, wishing the baddies would go away, climbing, basic (informative) reading and writing, and map making. He can also sing passably, and knows a number of songs learned during his travels
Magic:
Shel has no real connection to magic. He has found that as a Halfling animals do not tend to see him as a threat, so long as they are not starving. His abilities however derive purely from his curious good-hearted nature and small stature.
Equipment:
A leather backpack with one strap from right shoulder to left hip, normal size and so quite large on him; inside of which is: Butcher's Knife which he hopes never to use outside of cooking Several pencils and drawing accessories A sling and 4 shaped and smoothed decorated stones A pot filled with vegetables, fruit, a loaf of bread, nuts, berries, herbs and the like A pan tightly fastened over the pot to keep everything together A light blue cloak made by his mother for when it gets cold, or windy, or he misses home
Tucked between his tunic and his vest he carries a normal sized ledger of fine paper with many sheets of cheaper paper stuff inside.
@Yuuta Okay I took away all arrow enchantments except splitting, drill and ricochet. Took away plant empathy. Noted that the shared perception is only though the bird and only allows visual for a limited time and its only one way. Added that his swordsmanship is rudimentary at best. Acceptable or do I need to remove more?