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Hidden 7 yrs ago 7 yrs ago Post by Willy Vereb
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Hidden 7 yrs ago 7 yrs ago Post by Woundwort
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*GLORIOUS COMMUNIST SNIP*

Off the top of my head..

Anti-matter is a bit above the tech level we've established for the RPG at present. :)
Hidden 7 yrs ago 7 yrs ago Post by Willy Vereb
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<Snipped quote by Willy Vereb>
Off the top of my head..

Anti-matter is a bit above the tech level we've established for the RPG at present. :)
You have the Federation producing negative energy. Compared to that antimatter is actually minuscule.
Besides I don't use antimatter as my outright reactor source but more as a way to initiate nuclear fusion and such in my Atomic Reactors. Antimatter is generally used as a catalyst or high energy "battery" in a way.

I think my Hyperdrive is more of a problem. The interest thread's OP didn't have the FTL limitation so I only realized this after I made my NS. Well, easy to solve, though. Morte discovering a gate is a better idea anyways.

Hidden 7 yrs ago 9 mos ago Post by null123
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Hidden 7 yrs ago 7 yrs ago Post by Willy Vereb
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<Snipped quote by Willy Vereb>

The description that has been given for antimatter capacitors still seems to imply that the Morteans have the capability to use pure antimatter as a fuel source.

I would make the argument that antimatter would be much more difficult to work with and contain then negative energy(what with the whole will explode and destroy everything).
We can produce antimatter even in the modern days, LHC for example did experiments with that. We don't have the faintest idea how to even generate negative energy, actually we can't even prove it exists. Antimatter is actually damn easy to use in comparison as it's really just getting it to react with normal matter in a controlled form. Containment also only requires electromagnetic fields. Sure, accomplishing that in modern times is hit with issues but that doesn't even approach the problem of containing a type of energy that we don't even have any experimental data on.
Antimatter catalyzed fusion reactions are about as down to Earth as you can get for sci-fi power generation.

Long story short antimatter batteries and capacitors are hilariously low tech. Their point is also not to get net energy gain but to earn an instantaneous power surge or just have a compact energy storage at hand. Now if you have Star Trek style antimatter reactors then that's a whole other can of worms and I suppose you are thinking of that.

Hidden 7 yrs ago 9 mos ago Post by null123
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Hidden 7 yrs ago 7 yrs ago Post by Willy Vereb
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<Snipped quote by Willy Vereb>

I am fully aware there is not a single ounce of experimental data on negative energy, but I have accepted it's existence as a must for the RP so we can have the warp drive and handicap FTL as needed, not that I am restricting anyone to the warp drive however.

I am also aware the LHC has produced antimatter, but that is in such minuscule amounts that I don't think that justifies having antimatter in a space-faring Empire. Also, as far as I am aware, we don't have data on the strength of the electromagnetic fields we need to contain antimatter.

Again, antimatter tends to be a very powerful tool in Sci-Fi and at least in my mind does not fit with a young nations mindset.
You made negative energy which only theoretically supposed to exist okay for a low tech nation by what is essentially GM fiat. And then consider limited use of antimatter to which we actually have scientists working on and have known examples of as "too powerful".
Seriously, read over what you wrote and then consider the implications.

Antimatter is a staple of hard science fiction and for a good reason. Yes, it's energetic as hell. But also you don't have metric fucktons of it so that means they're not a power source, they are closer to a "battery". Or a capacitor if you want a simple way to unleash a lot of power for an energy-demanding application. Actually that's their simplest and most important use which is also studied in real life. Generating antimatter requires more energy than it provides, this cannot change unless you use some kind of pseudoscience in the setting. Antimatter can be extracted from the "nature", though. Only in a very limited amount,mind you. It's suggested that the Jupiter's orbit attracts enough antimatter we can perhaps get a few miligrams of it per year. That might seem small but when currently the cost of antimatter is at billions per gram it's acually a worthwhile enterprise.

Anyways, in my case Todderstern is actually producing much more antimatter due to its eccentric nature after the Kilonova Disaster. I agree it's a slight stretch to accept it but basically my people live in suffering from it so things seem to be balanced out. My aim is that making antimatter my trade goods as well as a potential resource others might wish to conquer me. As for how much? A lot more than miligrams but you'll be hard pressed to run a single small reactor with all the antimatter I produce. Which means it's pointless to be used that way since you can just have a trillionth of that amount to start up a large nuclear reactor which outdoes it.

What I can change that I can alter lore so antimatter nukes were never used (I don't even intend to use them in game anyways since they're wasting too much resources for a bang that can be nearly matched by a thermonuclear device). I can also nix PASERs albeit I find them unique and atmospheric as they are pitifully weak against almost any kind of shielding or countermeasure while giving a bit of WW1 feel to my infantry. Even if there are no special protection against it PASERs don't one-shot or even seriously threaten armored vehicles like tanks. So they should be safe.
But sure, I can nix those.
Antimatter capacitors? There's no point. Basically anyone can have that and may even do since you need lots of peak power for FTL and there's hardly any lower tech method that can fit the bill. If your negative energy alone can do that then by nature they're perhaps like antimatter in power, BTW. So yeah...
Hidden 7 yrs ago Post by Woundwort
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I could still change the apearance of my species, but I don't think that it's necessarily a bad thing that some species are humanoid or human like.

If more people think that there should be more other species, then tell me. I can still make some changes to my draft ^^

Humanoid and human nations are fine, for various reasons. You don't need to change your concept at all!
Hidden 7 yrs ago Post by Kinith
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Humanoid and human nations are fine, for various reasons. You don't need to change your concept at all!


I already change it and Duck has already approved the new design.

Hidden 7 yrs ago Post by Woundwort
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<Snipped quote by Ophidian>
I already change it and Duck has already approved the new design.

I know, I just wanted it to be clear there was no GM or staff pressure on you, and if you wanted to pursue a different vision, you're fine to do so.

Probably shoulda have been quicker on the draw with that, I admit, but I blame work.
Hidden 7 yrs ago Post by Kinith
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I know, I just wanted it to be clear there was no GM or staff pressure on you, and if you wanted to pursue a different vision, you're fine to do so.

Probably shoulda have been quicker on the draw with that, I admit, but I blame work.


I understand that, however I had several ideas and concepts. Therefore changing it to another idea was not a big problem. Don't worry about it ^^
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Hidden 7 yrs ago Post by Woundwort
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<Snipped quote by Ophidian>

I understand that, however I had several ideas and concepts. Therefore changing it to another idea was not a big problem. Don't worry about it ^^

Understood!

I quite like the Hive myself, I just wanted you to know, just in case!

I'm going to be heading to bed now, if anyone has any questions/concerns, my PM box is always open.

Except when it's shut. In which case disturbing me means gulag.
Hidden 7 yrs ago Post by Voltus_Ventus
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Would it be too late to join this? Thinking about making a feudal state of highly fashionable aliens. Not sure if I wanna go with Elf, Fly or Cat. Because if I go with cat I can use the charger models from Master of Orion.
Hidden 7 yrs ago Post by Kinith
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I may not be a GM, however I think I can answer this question in their stead:

It is never too late, except the GMs close it ^^
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Hidden 7 yrs ago Post by Starlance
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Shoot, I didn't notice this was a thing. Am I too late to join?
Hidden 7 yrs ago Post by RomanAria
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RomanAria 𝕋𝕙𝕖 π•Šπ•Ÿπ•¦π•˜π•˜π•π•– π•Šπ•šπ•Ÿπ•˜π•¦π•π•’π•£π•šπ•₯π•ͺ

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@Starlance I'd say you're good to make a sheet too. A lot of us still haven't gotten our sheets in and Duck has made no mention of closing applications any time soon so I'd imagine you're fine.
Hidden 7 yrs ago Post by Woundwort
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To my knowledge we are still very much open to applicants.
Hidden 7 yrs ago Post by null123
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Can confirm, we will pretty much never stop accepted new apps.
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Hidden 7 yrs ago Post by Woundwort
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I've been asked to place this here as well. From the discord:

In general, from my discussion with other staff members, we're going to be operating with more emphasis on fiction then the science here, to get the balance we want. As we don't want to bog ourselves down in physics or calcs. That isn't fun for us, and it's not the type of RPG we'd find all that fun to run. if anyone disagree with the approach, that is perfectly fine! But, there are likely other RPGs out there that are more friendly to that.
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