“The warmth of the radiant sun welcomes you.”
N A M E
Zestasia Calore
A G E
17
O R I G I N
Forgotten Village of Hellion
V I S A G E
Zestasia has the appearance of a young man with fair skin, neck-length golden-yellow hair, and cerulean-colored eyes, average height and weight for a “kid” his age..Fashionable with a somewhat modern take on garbs. His usual outfit of choice is comprised of dimmed-grey pants, dimmed-grey shoes with a cerulean line going along each side and meeting in front, three layers of clothing on the torso(a white shirt, a v-neck, grey shirt, and a plaid jacket of blue and grey), and lastly,a dim brown beanie that sits upon his golden mane. He carries a shoulder bag with him at all times, and wears a necklace with the emblem of a cross of some sort.
P E R S O N A L I T Y T R A I T S
Zestasia Calore doesn’t lack confidence and sometimes he’s not modest about it. Sometimes he’ll display something more akin to arrogance, but at the end of the day, he’s just a kid with a heart of gold and a love for fun. Does this end up putting him - and others - into binds? Most likely, but as a thrillseeker and a lover for adventure, that tends to happen. But if you have fun, then it’s okay.
Additionally, Zestasia is one of those people that, without sounding too trite, holds the bonds he has forged to be of great importance. This comes with unyielding loyalty and unconditional “love”(it has varying forms). A sense of duty, if you will. Think of Zestasia as if he was the sun: warm, always watching over you, and always there for you when you need it most. And to those that oppose the sun(or its allies), it will strike with such ferocity those on the other end of the assault might end up regretting their course of actions. Want to avoid that? Don’t mess with his friends or anyone who might have even half of his affection.
L I F E E X P E R I E N C E S
Zestasia’s life, for the most part, has always been a quiet one. He was born(and mostly raised in) a small, quaint village that’s hardly on anyone’s radar. It was one of those villages that slid so far under the scope of anyone ever that they were able to live their lives with little to no outside conflict/involvement, but of course, when the conflict between the Magi Guilds and the Imperium became increasingly violent, the village of Hellion became a casualty of that.
Zestasia was merely seven at the time that his village was in the middle of the conflict, but by when one side pushed back, it resulted in the complete destruction of his village as well as the deaths of nearly his entire family(save for his older brothers - twins - Pagonia Calore and Ouranós Calore).
Still fresh off of what happened to their village and under the impression that Ouranós had died in the destruction of Hellion, Pagonia and Zestasia traveled for a bit until they came to one of the capitals. It seemed as though that Pagonia knew what he was doing, because he left Zestasia with some old man by the name of Anatoli Solis, a maleficarum who specialized in a form of Ignis Magic called Sol Vibrante. For whatever reason, Pagnonia left him there, and never returned.
Even now, nearly a decade later, Zetasia still waits for Pagonia. But in the decade, Anatoli took him under his wing, taught him all he knows of the Sol Vibrante magic. But halfway into the past decade, Anatoli was captured by the Imperium on grounds of practicing magic, which was apparently illegal. Just moments before, Anatoli told Zestasia to hide. In his shop, there was a secret compartment under his desk that would only open when the Ignis nature was applied.
Zestasia would only exit once he knew it was safe. And as he did, he was once again alone. At just fifteen, Zestasia was left with conflicting thoughts of what to do. His brother had yet to return and Anatoli was taken. There was this deep, burning hatred he felt for the Imperium; for what they represented, and the fact they could do what they wanted simply because they had the manpower and some dickhead-in-chief. Well no more. Zestasia wasn’t going to stand by it. And, whether or not he could do nothing, his life purpose became clear.
Take down the Imperium by any means necessary. Disrupt their operations in any way he could. And when the right time came, rescue Anatoli - rescue your master.
E L E M E N T A L A F F I N I T Y
Ignis
A T T R I B U T E S
Sol Vibrante is a caster-type, Ignis sub-magic in which Ignis-natured ether is drawed from the sun.
When a Sol Vibrante magi focuses their magical prowess, they can conjure up searing flames that imitate the sun itself and have such properties of the great star in the sky. Upon creation, each spell has such a high temperature that it distorts the air around it and is often referred to being “as hot as the sun”. Temperature, of course, is moderated by a user’s skill. A novice wouldn't have automatic-high temperatures, whereas a more advanced-user of Sol Vibrante would be more likely to achieve searing temperatures.
Sol Vibrante gets its name from how its uniqueness is linked to its user. In Zestasia’s case, his spells have a more golden appearance due to his golden hair and how his soul itself is of a golden color. The more passionate and euphoric that Zestasia gets, the deeper of gold that his spells will have, for Sol Vibrante, at its core, is a type of magic that will feed off of the positive and negative emotions of its user. If one is experiencing glee and jovial emotions, Sol Vibrante will reflect that, and grant its user more stable foundations for the spells. However, should they feel strife and/or any mentally unstable emotions, it becomes wonky. At best, its stability would fluctuate; at worst, it will become a double-edged sword, which wouldn’t be ideal for someone like Zestasia who values his bonds above all else.
Triticum - More of a passive ability of Sol Vibrante usage than anything else. Triticum grants Zestasia the ability to store Ignis-natured ether into his body, allowing him free use of it in the event that he's put into a situation that won't allow him access to direct sunlight. Due to how straining this is on one's body, Zestasia can only store up to a full minute's worth of sunlight into his body and only has enough for five charges. This means that, not counting Solaris Orbis, Zestasia would have enough juice for five spells. After each charge is used up, he will be without reserves of his Ignis nature. And per day, he can charge up 2 times. Anymore times after that, and it'll backfire on him(compromise his spells, lessen their power, exhaustion rate increased).
Solaris Pallio - A rather simple spell in both appearance and execution. By mixing innate magical power with energy given to him from the sunlight from either the sun itself or sunlight stored via photosynthesis, Zestasia “flares up” in an aura of golden flame, sparks of white and red flaring around him. While active it enhances any spells he uses by almost a quarter of their core potency. Additionally, the aura also increases his own physical capabilities by an eighth of their core potency, this includes but not limited to: speed, strength, defense, etc. Also, there is a standard one to two minute period in which this spell can remain active. After that, there is not only a cooldown period of the same time, but all spells will have half the maximum strength during this cooldown period.
Solaris Ventum - As the heat from the sun surrounds Zestasia, he channels it in such a way that it creates a solar windstorm - a condensed one, mind you - in a ten-pace circumference with him at the center of it. By gesturing his arms, he can command this compacted storm to take the shame of a flaming wall that can block incoming spells of equal or lesser-strength. Or he can command it to take the form of its namesake(windstorm), and send hot currents towards someone as a means of offense.
Outside offense and defense, there is a passive ability that this spell has and that is to cause anything caught within its entirety to suffer first to second-degree burns. If they are hit with the offensive countermeasure, a third-degree burn is possible.
Solaris Orbis - Easily Zestasia’s strongest and most-dangerous spell he currently knows. It is one that derives from the aura of plasma that surrounds the sun during a solar eclipse. As it is, when Zestasia’s physical state is withered out and without light(this could be an interpretation of Asahi entering a state of a magical form of a solar eclipse). His reserves are low, his body is torn up from wounds, and he is near passing out. At this point is where the residual heat from his wounds, from the air around him, from any source remaining, gathers in both of his palms, and takes shape in a constant-rotating sphere of flame.
As both sphere come to the center on their own accord, Zestasia, through his pain alone, wills the sphere to rise to the sky, absorbing heat as it proceeds upward. Once it gets to the point that it is above all else, it sends pulses of solar energy, which activate certain processes in oxygen to set a battlefield ablaze, scorching all within its twenty-foot region.
One thing to note about this spell is that it’s entirely controlled by Zestasia’s pain. This meaning that it’s as strong as he is in physical unbearable agony. As such, the longer he keeps it going will cause him much strife, almost to the point where he might not even be able to keep the spell active. So, in other words, if his focus isn’t maintained, the orb will simply disappear, even before it has gotten the time to do what it was created for. Additionally, if there aren’t substantial wounds, it won’t have as high of a burning potency as one might think. Less-severe injuries will create less-severe spell power.
Hand-to-Hand Combatant - Right along side teaching him how use magic, Anatoli also taught Zestasia self-defense. He felt that Zest had to build his magical capabilities as well as his fighting capabilities. It was in the event that Zestasia would find himself in a situation where his magic would be cancelled out. Anatoli always thought of everything and that’s why, when Zestasia wasn’t studying about magic, he was put through daily sessions where Anatoli forced Zestasia’s body to remember how to fight. After a while, he got to the point where he could handle his own in a fight. The way that Anatoli made sure of this? Well, he set him up in underground fight clubs, of course. The best way to get better is to know what your limits are, and break them.
And that’s what Zestasia did. Through every defeat, he honed his skills until he got the point where he no longer lost. When he was finally able to hold his own against the best of the best that the underground scene had to offer, he knew that he was good. Added to his training, he also built his body to where it was above-average of someone for his age and their physical makeup.
Sol Vibrante Tactics
Zestasia has learned that, through advanced application of his magic prowess, he can fuse his fighting capabilities with his magic. While he has yet to truly understand the finer mechanics of that fusion, it should be noted that certain motions can expel out streams of flames from his limbs, even to the point where, when he spins, golden fire follows, and follows him as if his body was a trail of oil, leading it to a target.