Faction Sheet for Trinity Initiative
Graphic:
Motto: " We are the students, protectors and wielders of the Essence of Reality.”
Leaders:
The leadership consists of three of the most powerful and experienced aeons at any given moment and each one of these aeon is given a new name and title of ‘Pillar of Reality’ when sworn into duty. Each ‘Pillar of Reality’ is usually always occupied by an aeon that they have chosen to study under them. This occupying aeon will always be considered to be a student until he inherits the position of his teacher.
The founding of The Trinity Initiative was due to a civil war on the aeonian homeworld several hundred years prior. By the time a ceasefire was issued, the aeon race had suffered many casualties and left the aeonian world unable to allow life to thrive as it once did. This made the aeons realise that the power, that allows the aeons to bend over the very essence of reality, is too dangerous to be misuse in that manner again. Although the original founders are long gone, their legacy and ideologies will always be a part of the Trinity Initiative teachings.
Description: Despite the general militaristic conduct, the Trinity Initiative is a peaceful organization,
Goals: Survival of the aeon race is the highest priority for the Trinity Initiative as population is slow to recover to the ideal number. When not under intermediate threat, most of the aeonian resources are dedicated to learning and understanding the powers of aeons which most of the core scholastic ideologies are based. Cataloguing other sentient life is the third and final goal the Trinity.
Unique Abilities:
These ships come in two types: the quick and nimble scout ship and the slow bulky transport ships. The scout ship is about the size of small passenger plane while the transport ships are three times that size. Both are lightly armoured and lack armaments. Aeons usually supplement their own powers for the armaments. Only a full crew of five specialize individuals can make full use of a scout ship while a several dozen is needed for the transport ship. While other races can learn to pilot and maintain the ship, some features are only accessible by aeons. Only scout ships come with a spacetime distortion drive.
These devices enable aeons to distort spacetime in such a way that they can travel light years in matter of hours. To an outside observer, an object traveling in this manner seems to going at FTL speeds but in fact the drives reduce the distance between two points. The drive needs huge amounts of quantum energy to function and extremely far away places may need several uses of the drive to reach them. Only specialized aeons are known to be able to refuel the drive which makes this technology useless to anyone without their own means of refueling the drive.
Territories:
The ‘Pearl’ Nebula: This nebula is less of territory and more a visible sphere of influence for the Trinity Initiative. It is as big as a standard star system and it is most occupied by ionized gases. The ionized gases give a white like light with a few pink hues which is the reason for its name.
The Sustenance: This massive structure, controlled by the Initiative, is home to nearly all aeons. The population is about several hundred thousand aeons across all the various facilities that the Sustenance has to offer. It sports many of the basic facilities needed for a species to thrive, such as large-scale agriculture, water purification, artificial gravity and much more. Although it may already be a paradise, the aeons still finds ways for improvement to happen.
The Trinity Initiative HQ: This structure is significantly smaller than The Sustenance, which only houses a few thousand aeons as well as the overseer. This is the centre of the Trinity Initiative and puts the aeons’ ideologies into motion. This structure has many dedicated training rooms for a variety of scenarios that a Trinity operative may encounter while on duty. This is also where the Overseer council is based.
- Critical Point: The Sustenance is the most important location under the Initiative's control. It supplies the Initiative with all the much needed supplies, such as food, fuel and probably most importantly, new recruits. If Sustenance we're to be destroyed or fall into enemy hands, the rest of the Initiative will sure collapse shortly afterwards. This is the reason why many aeons are trained in combat so that it is difficult to gain control of The Sustenance.
- Critical Point: The Trinity Initiative HQ is highly important to the aeons’ core ideologies although it is not important for long term survival. Although it is not as important as the Sustenance, it is far more difficult to capture or destroy, due to the many more powerful and more specially trained aeons on board despite being far fewer in number. The destruction or capture of this structure would be a sign to all aeons that they might be witnessing the end of their civilization as not even their strongest can stop the invasion.
- Critical Point: The small fleet of tens of transport ships is vital for movement of supplies and aeons between the Trinity Initiative HQ and The Sustenance while the scouts ships act as the first line of defence against any threat to the transport ships, the Trinity Initiative HQ and The Sustenance. The scout ships are also the aeons’ only ships capable to travel to other systems and planets. While there are short term contingent plans if the fleet should be compromised, long term survival is depends on the fleet to protect and support the two major aeonian structures and itself.
Allies: N/A
Enemies: N/A
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Aeons are a species of human-like being that have genetically evolved to channel the quantum energies around them. The specifics on what an aeon can control varies greatly but there are some traits that are common between all aeons. A standard aeon heals twice as faster and live 50 earth years longer, compared to a standard human.
All mature aeons have learned to have a dormant state and active state. An aeon in active state has access to all of their powers and usually exhibit an anima, which can be described as a bleed-out of quantum energies from the aeon. An anima is usually linked to the aeon’s manifested powers. In a dormant state, an aeon have their more dangerous powers suppressed, allowing harmless interaction with other beings and the immediate environment. The dormant state also suppresses their anima. All aeons are hypersensitive to fluctuations in quantum energies and can use this to identity other aeons in the field, even in dormant form as while as Generally, aeons prefer their dormant state as the dormant state is less taxing than the active state.
An aeon’s powers could be anything from simple blasts of energy, such as heat or electricity, to the complexity of molecular manipulation. Generally, an aeon’s powers usually start to manifest between 14 to 18 earth years of age. Although an aeon can learn to use the powers of those around him/her, it advised that a aeon sticks with the set of powers that s/he manifested.This is due to that fact that the time and effort to learn a non-manifested power is several times greater than to learn a manifested one.
All mature aeons have learned to have a dormant state and active state. An aeon in active state has access to all of their powers and usually exhibit an anima, which can be described as a bleed-out of quantum energies from the aeon. An anima is usually linked to the aeon’s manifested powers. In a dormant state, an aeon have their more dangerous powers suppressed, allowing harmless interaction with other beings and the immediate environment. The dormant state also suppresses their anima. All aeons are hypersensitive to fluctuations in quantum energies and can use this to identity other aeons in the field, even in dormant form as while as Generally, aeons prefer their dormant state as the dormant state is less taxing than the active state.
An aeon’s powers could be anything from simple blasts of energy, such as heat or electricity, to the complexity of molecular manipulation. Generally, an aeon’s powers usually start to manifest between 14 to 18 earth years of age. Although an aeon can learn to use the powers of those around him/her, it advised that a aeon sticks with the set of powers that s/he manifested.This is due to that fact that the time and effort to learn a non-manifested power is several times greater than to learn a manifested one.
This is still in early phases of creation. I am open for explanation and diccussion.