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Zeroth
Character Sheet Guidelines


Use the following guidelines to create a character sheet. Then submit that character sheet to me via PM. If you aren't sure what to put for a certain field, leave it blank.


Name: (Your Choice)
Age: (Your Choice)
Race: (Your Choice)
Class: (Brute, Tactician, Mage)

Posting Rate: (In very few words, how would you describe how often you will post?)

My Party: (When you are the 'leader' of a quest. What is your party name?)
Member of: (You can join as many parties as you like, but clear it with the leader first. If not, they can report you to me for cheating.)

Appearance: (A picture and/or a description)

Personality: (A description)

Biography: (A description)

(Optional stuff bellow, per your discretion. All your stats and XP will be in the opening OOC post.

Inventory
Spells
Special Techniques
Et cetera, Et cetera....
Hidden 7 yrs ago Post by Fetzen
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Fetzen

Member Seen 5 hrs ago

Athanah


Name: Athanah
Age: 24
Race/Class: Draconian / Battle mage

Posting Rate: medium
Karma: 0

Team Leader of: currently none
Team Member of: currently none

Coins: 10
Crystals: 5

Appearance:

The picture doesn't show his 'usual' clothing, which consists of a much more simple, gray-white piece of linen which also leaves far less gaps in covering his body. This is more how he'd walk around if he needs to went some steam in an aggressive manner while he doesn't need much physical protection. While he appears very lean and relatively wiry, his muscles and bones are extremely dense. Athanah can't fly with his wings - he's far too heavy for that. He stands at a not-so-very-impressive 5'8", but to his excuse it might be added that while is growth is slow it's also far from completion.

Personality:
'Unstable' might be an adequate description if one is on the search for brevity. On one hand he is perfectly capable of remaining calm, friendly and rational, on the other hand this can rapidly change once he experiences a too significant amount of stress or refusal. Not that he'd straightforwarldy behave in a physically aggressive manner, but it can easily be noticed in his tone. He doesn't share any interest in the other gender, even if the woman in question is of his own race. Also he strictly refuses to drink alcohol and prefers to stay outside of large, dense crowds. If this is due to any racial trait or a specific 'problem' is something he doesn't tell, at least not openly. He is up to some careful planning, but does firmly believe in its limitations and therefore rather often jumps into action more directly. He is relatively open-minded in terms of culture and other personalities as long as they don't infringe his sensitivities. Due to his race the common human language is not native to him: while he can speak it, he doesn't do so especially well.

Biography:
There is not much to tell about him. In contrast to many of his fellows one can't tell that there was something really serious that went wrong in his childhood, youth or the earliest stages of him being an adult individual. His parents are still alive, but the society of the Draconians doesn't know about the concept of 'marriage' or any other kind of (preferably) life-long relationship. It isn't socially sanctioned to part shortly after the child is born as long as one of the persons involved takes responsibility of the newborn. In Athanah's case it was his father who raised him and taught him the fundamentals: language, mathematics and some of the methods of fighting. With the age of 20 his father confronted him with a challenge which is not that uncommon among their kind: Go out, leave the Draconians' territory and dive into the depths of the world outside -- but please, don't drown...

Stats
  • Health: 10
  • Wisdom: 1
  • Stamina: 6
    • Strength: 4
    • Speed: 1
    • Agility: 2
  • Mana: 3
    • Elemental Affinity: 3
    • Arcane Affinity: 0


Armor(s)

Talisman(s)

Weapon(s)/Tool(s)

Abilities

Spells
Hidden 7 yrs ago 7 yrs ago Post by rush99999
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rush99999 Professional Oddball

Member Online

Name: Durwith Bronzebeard
Age: 46
Race: Dwarf
Class: Brute

Posting Rate: Depends

My Party: None
Member of: None

Appearance

Personality: Stubborn, aggressive, and usually quite drunk, Durwith Bronzebeard is everything you would expect from a dwarven slayer. His 1st solution to most problems he encounters is usually to kill things until the problem is solved or treasure is acquired. And if that doesn't work, he'll try again harder. Deep down though, Durwith is deeply depressed as a result of certain events that occurred in his past, and also has a keen hatred of goblins.

Biography: Durwith and his twin brother Lorges were the youngest sons of clan Bronzebeard's previous head. Durwith and Lorges were very close growing up, and they were rarely seen apart. This was because they had made a promise to always be there for each other. But 1 fateful day 4 years ago, Durwith and Lorges were forcefully separated by circumstance. And during their separation, Lorges and their father were murdered by goblins. Convinced that he could have saved his brother had he kept his promise and had been there for him, Durwith blamed himself for the deaths. Unable to live with himself, Durwith spiked his hair into a mohawk, took up his brother's axe as well as his own, and left his clan to join the ranks of the most powerful army murderhobos the forces of good can find: The Slayers.
Hidden 7 yrs ago 7 yrs ago Post by TaroAndSelia
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TaroAndSelia Returned from a Distant Land

Member Seen 5 yrs ago

Name: Freya Cattail
Age: 21
Race/Class: Human Druid

Posting Rate: Up to once a day (barring extenuating circumstances, which are infrequent), but not on Sunday
Karma: 0

Team Leader of:
Team Member of:

Coins: 5

Appearance: Freya stands at 5' 2", small and light. She has hazel eyes and a bright smile. Blonde hair hangs down to her shoulders, often pulled back into a ponytail to be out of the way. Her clothing is very plain: she'll usually wear a simple, modest dress made of cotton, preferably of a soft blue hue and typically without design or ornamentation; as the weather turns cold, she'll switch to her wool dress.


Personality: The first word for Freya is compassionate. She cares about people and strives to help everyone she sees in need. Add to that a general lack of knowledge of the wide world and an innocence that borders naive (though she has received warnings about the world and "big city people" from her aunt). She's very diligent and a hard worker; although she has little physical strength, she has a certain farm-life ingenuity for finding ways to accomplish her task.

Biography: Freya was raised with eight siblings on a farm just a few miles out from the small village of Featherstone. She helped tend the animals sometimes, particularly when they were birthing or when one was ill, but mostly left the work in the pasture to her six brothers. She and her two younger sisters helped their mother around the house: cooking, baking, sewing, tending the herb garden, and those other small forms of maintenance to keep a farm working efficiently. As she grew older, Freya sought out opportunities to go with the local doctor--both to help patients and to gather supplies from the forest. When she became a woman, with her parents' blessing Freya left home to study with her aunt, a witch for a fishing community on the coast. Learning from her the basics of magic (and particularly interested in being able to cure sickness), Freya added it to her former knowledge of medicine and confidently declared herself a healer.

Then came the day her aunt told her to go into the wide world. A small fishing community, or the even smaller farming village she had been raised in, wasn't enough for Freya to flourish, she said. She wanted Freya to reach more people than that. A little frightened (though emboldened by all the advice her aunt had to give her), Freya set out to find her calling in Adventum--beginning her search at the heart of it all, in the City of Adventum.

Stats
*Health: 10
*Stamina: 5
*Mana: 5

Attributes
*Speed: 1
*Strength: 0
*Agility: 2
*Wisdom: 4
*Magic: 3

*Herblore: 3

Inventory: (1/10)
Medicine Bag: Prevents up to three inventory slots from being used on healing based tools/charms.
Level; Cost; Requirements: Lv. 1; 10 Coins; 4 Wisdom - 1 Stamina - 2 Speed - 1 Agility
Currently Contains: 1 Magic Elixir

Magic Elixir: Heals any character’s Health by 2, and restores 1 lost stamina and 1 lost mana.
Level; Cost; Requirements: Lv. 1; 10 Crystals; 2 Wisdom - 3 Mana - 2 Magic


Techniques/Spells: (1/3)
Create Compress: Heals any character’s Health by 3.
Level; Cost; Requirements: Lv. 1; 3 Coins - 7 Crystals; 3 Wisdom - 2 Mana - 2 Magic

Hidden 7 yrs ago 7 yrs ago Post by CollectorOfMyst
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CollectorOfMyst

Member Seen 1 mo ago

Name: Brass Roseblood.
Age: 21
Race/Class: Human/Scoundrel

Posting Rate: Dependent
Karma: 0

Team Leader of: (No name yet, but Recruiting!)
Team Member of:(No other teams)

Coins: 10
Crystals: 5

Appearance:

A brown-haired, green-eyed young man, who considers himself to be at least half good-looking. He tends to wear rough, if comfortable, clothing, and carries himself with an air of confidence. He’s also quite agile, from an entire lifetime living on the great blue.

Personality: Brass is an individual who, while not truly accustomed to the ways of the land, tends to be sure in his actions, and quite carefree. He’s quick to smile, and can easily joke around with others – even if they might not respond in kind. He can be serious when he wants to, but only when he needs to – he’d rather have friends than partners. He possesses a certain wanderlust, always moving him onward, to new places he’s yet to see. Oh, and be careful when playing games against Brass – while he’s generally a good sport, there may be the occasional toss of the dice that seems just a little too convenient, or an extra card you’d swear he didn’t have.

Biography: Brass was born to Captain Aurora Bloodrose and her partner and first mate, Ignis. While never officially married, they did have a relationship that had lasted for years, and together managed the ship by the name ‘Mercury’. Growing up on the boat gave Brass the opportunity to see much of the world, but it was also quite small for an inquisitive child’s explorations to bear fruit. But neither of his parents could leave the sea – nor did they have any friends or family Brass could stay with on land. So on the boat he stayed.
But one day, they found themselves without the winds to back them nor a current to rely on. But there was a mass of dark clouds gathering in the sky. They were far from any port city or town, but still the Captain ordered her men to break out the oars, and begin securing the boat. The storm hit them before they were truly prepared, but still they fought against her. And though the boy wished desperately to help, he was ushered back below every time he made to do so. Eventually, after a particularly large wave, he was tossed against a wall and loss consciousness.
He woke to find that the Mercury had suffered damage, but its hull was intact. Yet the crew was not. Several sailors had been swept overboard during the storm… and among them was Captain Roseblood’s first mate. They made port at the first town they came to, and for the first time, Brass found himself on land for more than a week while they recuperated. They had to move on, though, and so the captain told them to set sail. In the following days, she kept mostly to her cabin, and turned away anybody who attempted to speak with her. It fell to Brass to be in charge. He delegated tasks, gave orders and kept order on board. By the time his mother got over her grief and came above deck, the crew had already accepted him.
It had only been a matter of time before he became the new first mate. Mother and son sailed the ocean together. Their lives were happy again. But of course, Brass was still growing, and he still wanted to know what lay beyond his world of sea. And though reluctant he was to leave his mother behind, the call was just as tempting. Now, with the blessing of the captain, he’s making his first great steps on land.

Stats

Health: 10

* Wisdom: 4

* Stamina: 6
** Strength: 3
** Speed: 4
** Agility: 3

* Mana: 0
** Elemental Affinity: 0
** Arcane Affinity: 0

Arsenal

Armors/Talismans:
Impressive Coat: Deflects 1 damage and increases odds of success in non-battle situations by 1.
Level; Cost; Requirements: Lv 1; 10 coins; 2 Wisdom - 3 Stamina - 1 Strength - 1 Speed - 1 Agility
Durability: Falls apart under more than 10 damage.


Weapons/Relics:
Roseblood Rapier: Increases odds of success in close range combat by 2.
Level; Cost; Requirements: Lv 1; 10 coins; 2 Wisdom - 3 Stamina - 1 Strength - 1 Speed - 1 Agility


Tools/Charms:

Techniques/Spells:
A Scoundrel’s Wit: Increases odds of success in any situation by 1.
Level; Cost; Requirements: Lv 1; 9 coins - 1 crystal; 4 Wisdom - 1 Strength - 1 Stamina - 1 Agility

Hidden 7 yrs ago 7 yrs ago Post by Cu Chulainn
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Cu Chulainn nuts

Member Seen 2 mos ago

Name: Falke
Age: 34
Race/Class: Seer

Posting Rate: Sporadic
Karma: 0

Team Leader of:
Team Member of:

Coins: 10
Crystals: 5

Appearance:



Falke stands at 5'9, and has a slightly athletic build, hidden away by his robes. He carries a cane for ease of travel when walking long roads, and has a traveling companion in the form of a raven; one that he has made his familiar.

Personality: Falke is a very learned man who has ventured far and wide. A wandering soul, Falke likes goes where the wind takes him, and where his visions guide him. He enjoys picking up bits of information from the many places he visits as he travels. Sometimes, he is easily distracted at new and exciting things he encounters, even taking time to cataloging them if its something of special interest. Falke is also happy to share whatever neat tidbits he finds out with his companions and other friendly beings.

Falke sees fate in a rather strange way. He sees it as a sort of path one is initially put on, and that many outcomes are predetermined as "different paths." In the end, however, it is one's own responsibility to choose their own "right path." He sees his visions as an extra means of finding out what his "right path" is, or at least, which "paths" are the ones to avoid.

Biography: Falke was born in a small nomadic tribe deep in the steppes far from civilization. The spirit of travel has been with him since he was born. A child of prophecy, one born with white hair, it was said that their very ancestors would guide him to do some sort of heroic deed. The prophecy in itself was rather... hazy, and different versions of it exist. What was consistent, however, was that something indeed guided Falke. In his case, Falke would see vague visions when he looked to the sky, mainly of ones that take place in the near future, of what would happen if Falke had done this or that. These visions were clearer at night, when the stars are out. It took Falke many years of training under his tribe's shaman in order to control his visions to some degree, even learning some of his own shamanistic magic along the way, and at the age of 14, he believed it was time he finally sought out his destiny, leaving his tribe and wandering alone...

... 20 years later, and he still hasn't "found his destiny."

Stats

Health: 10

* Wisdom: 6

* Stamina: 2
** Strength: 2
** Speed: 2
** Agility: 2

* Mana: 2
** Elemental Affinity: 0
** Arcane Affinity: 4

Arsenal

Armors/Talismans: (0/15)
(These are defensive items that are worn. Leave blank for now.)

Weapons/Relics: (0/5)
(These are offensive items that are wielded. Leave blank for now.)

Tools/Charms: (0/5)
(These are support items that are carried and used. Leave blank for now.)

Techniques/Spells: (0/10)
(These are special abilities that your character knows. Leave blank for now.)
Hidden 7 yrs ago 7 yrs ago Post by Balthazar007
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Balthazar007 Yin Yang Monk

Member Seen 5 mos ago


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