Hello, and welcome to the OOC section of Kingdom's United, a quest-based adventure roleplay. I can't wait to embark on this journey with all of you.
Our story takes place in a peaceful fantasy world, a world that hasn't seen a single war between kingdoms for nearly nine generations. However, this doesn't mean that all is well. There are still monsters and other dark forces at play. To combat these evils, the kingdoms are always on the lookout for talented heroes.
So what qualifies someone to become a hero? It is both a complex topic for debate, yet at the same time, it is quite simple. To be considered a potential hero, one must possess an aptitude for learning. Simply put, all potential heroes have the rare ability to learn any kind of magic or technique. All they need is exposure and training in an art to learn it.
The vast majority of people can use one or two schools of magic. Some may even use several forms of magic, but they have bodies that are too frail for combat. Some have physical abilities abound, but no skill for using magic. Now, don't be fooled, there is no shame in being average in this regard. One can still become a great mage or warrior without being a "hero". However, our story does revolve around these few select heroes.
So how does one find out if they are "hero" material? That is the simple part. A quick visit to any
Divination Shop will tell you all you need to know. There you will find a
Truth Seer, and for a modest fee, they will use their crystal ball to gaze upon your aura. The crystal ball will either glow a single uniform color, repeatedly flash between every color of the rainbow, or (
if you visit the Truth Seer too soon) it may not glow at all; you will have to wait a little longer.
Those that see the changing lights have the gift of learning. They are OUR HEROES.
Should you join our tales, you will be playing as one of the heroes. You will make up your character's background and choose a starting location (
Locations are found in the first post of the "IC" section.). Your character can be any age 15 and above (
the earliest age a crystal ball has ever lit up for anyone). Visiting a Divination Shop before this age, is a waste of money, as your crystal ball will almost assuredly not show any results.
Once you have seen the dancing lights, you will want to visit to your local
Hall of Heroes, a special building that can be found in any town or city. There you will receive your
Hero in Training pass. With this pass, you will have access to free transportation between civilizations and free accommodations at many popular inns.
Your character will begin at with
one point in every base stat. There will be no "leveling" in this RP, only stats and abilities. The stats here are will be based on
D&D 5e stats, but you won't need to know anything about D&D to play in this RPG. (
More information on character creation can be found in the "Characters" section.)
After your character sheet is approved, you will then be able to start taking missions and going on quests. Your character's stats and skills will grow, based on which quests you complete. Within each location, you will find a listing of missions/quests. Each will have certain requirements needed to complete it and the rewards associated with its completion. Let's take a look at an example:
Mission: Goblins in the Forests
Description: Goblins are attacking everyone who tries to travel through the northern forests. We need a hero to drive them back before the towns to the north decide to stop trading with us entirely!
Base Difficulty: 6 Posts // 12 Stats
Special Requirements: All party members must be a FIGHTER or a COMBAT MAGE
Rewards: Coins: ??? / +1 to two stats that are currently 3 or less / Items: short swords, crossbows, knives, small armor, ???
Objective: Defeat 10 normal goblins, 3 goblin assassins, and 1 goblin captain.
Let's talk about the example above. First we have the
title of the mission, then we have its
description, and at the bottom we have the
objective. These are all fairly self explanatory; they let you know what you're supposed to be doing to complete this mission. How you accomplish these goals is up to you.
Base Difficulty looks at the totals of your party. This example says that it will take at least 6 posts to complete the mission and a total stats of all your party members must be at least 12. Technically, two brand new adventurers could take on this mission together if these were the ONLY requirements. However...
Next comes the mission's
Special Requirements. These are the special skills and roles that members of your party must already possess in order to complete this mission. The mission above requires that all members of your party must be either a FIGHTER or a COMBAT MAGE. These are both titles earned as rewards from other missions.
Finally, you have the mission's
Rewards. Wherever you see "???", that means I'll decide this after the mission is completed. And as you can see, once all your character's stats are above 3, your character will gain no stat benefits from this mission; aka time to move on to bigger missions or start a larger quest.
Note: As long as you meet the requirements to take on a mission, it is completely up to you to write out your adventure. Within the settings described in the mission's description, you can do anything you like, as long as its feasible with your character's current skills and stats.
Mission vs Quest: I've used these two terms almost interchangeably until now, and that is because the difference between them is simple. A mission is one set of qualifications and rewards. A quest is a string of missions that must be completed in a certain order to finish the quest. To accept a quest, you only need to qualify for the first mission. You can only be on one quest at a time, but you can take other non-quest-related missions along the way.
This RP allows a great deal of freedoms. You will have complete control of all the NPCs in your missions/quests and be able to affect environments permanently. That being said, there are still certain guidelines that must be followed.
1) Wait for your character to be approved before you start posting. To submit a character sheet, simply go to the Characters tab and read the guidelines and the example. Then submit a character sheet based on these guidelines. Wait for me (Balthazar007) or a co-gm (none as of yet) to DM you with any changes that need to be made, if any.
2) Once your character is approved, you will be able to start posting in the IC section. You don't have to take any missions right away. You can simply walk around and describe your daily life. If you do this, stay within the theme of the location and not destroy anything. It is only within the frame of a mission that objects and characters in the environment should be destroyed or altered in any way.
3) If two or more players all agree to have any sort of conflict with one another, I'm not going to stop you. I also won't be weighing in on who should win. However, the golden rule of roleplaying still applies; NO GMing another player's character. I.e. no "auto-hitting" or "auto-succeeding" on any attacks or interactions. There are other RPs better suited for PvP; this one is more of a co-op.
4) Be respectable about your character's power level. Each of your skills can be improved too, like stats. So when you've just learned how to use wind magic, you shouldn't be able to summon tornadoes.
5) Make sure to include key points in your story. For instance, in the example above, it is highly implied that your party should defeat the goblins in combat, through your need to have FIGHTERS and BATTLE MAGES. So you shouldn't go and say you completed the mission through "seducing the goblin captain" or anything like that.
If everyone follows these guidelines, everything should run smoothly. If you do end up breaking one of these rules, I can come in after you've "completed your mission" and say "Nope, that wan't cannon. That was all a dream, and you receive no rewards." I am very lenient, so it will take some blatant rule breaking to make me do this.