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Hidden 7 yrs ago Post by BCTheEntity
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@agentmanatee Fortunately, PMs are not time-locked. Alternatively, we can discuss this in the thread whenever, and others can interject as they see fit. Either's fine by me.
Hidden 7 yrs ago Post by Wraithblade6
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This is good.
Hidden 7 yrs ago 7 yrs ago Post by Necroes
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@Jbcool No, he most certainly is a glass cannon. You'll notice, no one has actually yet attacked him. What damage has been done to him was entirely 'self' inflicted.

As for his versatility... well, in a canon where one of the most advanced races in the entire galaxy relies almost exclusively on psykers for literally everything, yes, a psyker is a pretty versatile thing to have around. It's like a wizard in D&D. Look through the things arcane magic can do sometime, you'll find 'almost anything' basically describes it.

Also, he's not a navigator unless we're in the warp. Even then, he's not great at it. Like with pretty much anything else, he's an ork. Capable, but not ideal. Which brings me to why I've not suggested he mind-control someone... he can't do that. The extent of his telepathy amounts to various levels of screaming into other people's brains. In this case, volume determines if it's only unpleasant, or lethal.

Oh, and in case you forgot, the ordo xenos Is after him. Or did you forget the high lord inquisitor that's currently hunting him? You know, the one that sent a literal army to go after him. Another ordo's army, mind, so a high lord of some higher than average level of standing at that. The reason the Entire ordo xenos isn't after him is because the Milky Way is a big place, and there are a lot more xeno threats to deal with than one ork.

All this brings me to my final point. The only complaint you've made so far about my character that holds water is that he's an ork devoted to 'chaos.' If he were a thousand sons' sorcerer, he'd be fully capable of all of this, be just as capable in melee combat, be even harder to kill, and as a psyker he'd be even better as he'd be far more precise. So, if you're really so dead set on my character being more lore-abiding, then I can switch to a standard chaos-marine sorcerer once we get outside of your null ship.
Hidden 7 yrs ago Post by Klomster
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These come to mind.
i943.photobucket.com/albums/ad272/Skr…

Deamonhunters codex, 3rd edition.

So while it's not a specific section of lore, it is professional artwork from a published codex. So it should have some merit to it.

As for Urgrugg guiding us through the warp without a gellar field? Well, deamons are nice, especially if they are eating your brains.
Ork vessels don't have gellar fields, true, they instead have the ork psychic field protect the ship. And "Big pointy teef which scares da demons away." quoted from battlefleet gothic.

So yes, we could go into the warp, and travel through it. However we don't have the means of protecting ourselves from the warp itself.
For even chaos space marines use gellar fields, they are nifty devices you know.

We might be able to bodge some large ritual performed by Zuriel and sacrificing a large portion of mortals to perhaps protect a ship from the deamons of the warp. The key word being perhaps. Also it would take a lot of time, time we don't really have at the moment.

I say we go for a cruiser, one with a nova cannon :D

Also @Necroes, while your idea and vision of Urgrugg is a glass-cannon, we haven't really seen that aspect of him.
So we should perhaps think of that.
I should think of that, how powerful does my character appear to be?
I dunno, i'm far to cryptic.....
I need to get a dragonscale power armour, otherwise i'll probably go down from like one bolt shell, unless i get hold of some sort of warp or non-warp protective field.
Displacement fields are my favorite, by i'm not getting one of those :/
Hidden 7 yrs ago Post by Sophrus
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OK! i have a theory on how we could take the Scout sloop with relative ease.

step one: board the Imperial Sloop
step two: kill the command staff
step three: use a ruse to command the crew (probably something like, "We glorious space marines need this ship to deliver important information to the God emperor of mankind")
Step four: command all defending soldiers into hangar bay 2
Step five: vent hangar bay to space
Step six: escape into the warp
Step seven: start executing crew until we control the non-combat personnel
Step eight: Profit
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Hidden 7 yrs ago Post by Necroes
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@Klomster A gellar field is not mandatory for warp travel. Word bearer ships outright don't use them. They use runes and glyphs to hide themselves from the vast majority of daemons, then just put up with the rest of them. With as few of us as there would be, we wouldn't have much presence within the warp to hide, anyway. Yes, we might get attacked by a couple random, smaller daemons, but we'd be able to fight them off much easier than the couple hundred or so people that occupy the bridge of an Imperial Navy ship.

And, actually, we've got a good deal of time. We'd be a single, fighter-sized ship amidst a battle-fleet gothic sized fight. Once we get out of the ship with the giant "Eldar come get us!" sign on it, we'd have plenty of time.

Also, I Just pointed out that we've not yet seen him attacked. It's not my fault that the space marines are more interested than fighting each other than the ork. Honestly, as soon as we learned we were in a null-zone, I expected a bolt shell in the head. Especially after he, ya know, passed out after attacking someone.
Hidden 7 yrs ago Post by BCTheEntity
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@Necroes In fairness, Lucius doesn't have the bolt pistol, the power armour, or the psychosis necessary to attack an Ork that just gained a few sizes out of nowhere, even if it's unconscious, given that it might wake up at the last second and all. Of course, if the Ork keeps actively hindering Lucius' efforts by murdering his allies, that might change.
Hidden 7 yrs ago Post by Klomster
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@BCTheEntity Gained a few sizes?

@Necroes True, one can write runes to ward off the warp. There are even ships in the imperium done this way. However when checking through some rogue trader stuff i couldn't find this.
Only one which had hexagrammic wards to boost a gellar field, giving bonuses.

And one VERY important thing.
Sure, we are few.
And then two of us are PSYKERS! Aka ice-cream for deamons. It's even their favorite flavor, and it's even delivered to their doorstep! How fortunate! :D
I don't want to go there. The warp is a nasty place.

I'd rather go with the ship. Humans are easy. Deamons are dangerous.

Lol, there's a section on how weirdboyz work in space in rogue trader.

Which wouldn't work for Urgrugg, since he has lost touch with his most orky of instincts i'd say.

As for "It's not my fault that the space marines are more interested than fighting each other than the ork.".
It's a fascinating question, why is no one fighting the ork?
Zuriel has a reason not to, at least for the moment. Don't fight unless you have to right?
And by fight i mean dishonorably shoot him in the back, Zuriel can't defeat Urgrugg in a proper fight, even in Urgruggs wounded stage.
Hidden 7 yrs ago Post by BCTheEntity
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@Klomster I mean, he was described as growing somewhat once his innate psychic abilities were locked down, was he not?

Also, yeah, just heading straight into the Warp unprotected seems foolhardy at best, idiotically suicidal at worst. Lucius is no fool, nor is he an idiot or suicidal. We should get a Gellar-fielded ship, for sure.
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Hidden 7 yrs ago Post by Klomster
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Don't actually know, i'd have to recheck the posts.
But i don't recall him growing, i recall him sewing on an arm stump so it became shorter and lost some sense in it. Also he's an arm short, mostly.

But yeah, Zuriel won't enter a non-gellar field ship knowing it would enter the warp.
Hidden 7 yrs ago Post by Sophrus
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So... do we have any idea wtf is going on?
Hidden 7 yrs ago Post by Necroes
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@BCTheEntity By Ork standards, he is big. A bit larger than the average nob, he's still not war-boss size. He's bigger than an unarmed space marine, but mostly just by sheer bulk, not exclusively height. If Lucius had never encountered an ork before, than Urgrugg would just confirm the notion that they are about space marine size. If he has, then Lucius would probably think that he's a kind of big ork, but not as big as they get.

The reason it's odd that he (Lucius) is not more gung-ho about killing Urgrugg is because orks have been a thing since well before the Horus Heresy. Standing orders are generally kill on sight because orks spore, meaning where you see one ork, there eventually Will be more. Add that to the fact that ork are somehow naturally attracted to the presence of other ork and tend to randomly show up where ork are fighting, and you can see how they tend to become a bigger problem very quickly. What makes Urgrugg unique is that none of that applies to him, because he's been cut off from the ork gestalt field. However, Lucius has no way of knowing that. In fact, no one on the ship does, except maybe, Maybe, Zuriel... and that's only because Tzeentch might get a hair up the ass he may or may not have, and tell Zuriel how to perform a ritual to acquire that knowledge.

@Klomster Actually, Urgrugg's 'instincts' are mostly intact. It's not the gestalt field that grants them the knowledge of how to do things. That knowledge is written into their DNA. Urgrugg's DNA, while chaos corrupted and mildly mutated, is still mostly ork. Though a mutant ork, an ork is what he still is. He has been taught the 'correct' way to use warp magic, but when things get tight he falls back on his instincts to manipulate warp energy. That's when things get messy... like when he teleported part-way through a bulk head. You know, when he and Zuriel first met.

Also, it is Entirely possible to travel through the warp without a gellar field. We just have to be quick about it. Grey knights and warp spiders do it all the time, and both are massive targets in the warp. If we cloaked a ship in wards and runes to keep us low-key and flew really f*cking fast, we could probably get a minute of warp travel in without any major issue. That alone would be enough time to get us well away from the battle.
Hidden 7 yrs ago Post by Wraithblade6
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@Necroes You and your damn OP ork.
Hidden 7 yrs ago Post by Necroes
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@Wraithblade6 What, exactly, are you complaining about?
Hidden 7 yrs ago Post by Klomster
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@Necroes Actually, i think the reason Zuriel might know is that Zuriel remembers how orks should be like, what sort of presence they have in the warp.
Not that he has met orks himself, but that's not important.
So knowing that orks should have a distinctively orky presence and sensing Urgrugg, Zuriel will find that Urgrugg is more akin to a chaos sorcerer. Which could have Zuriel speculating, but not actually knowing if he's cut off from the gestalt field or not.

And i've never claimed we cannot travel through the warp.
I just don't want to be a piece of cake in the annual meeting of the society of people with severe over-eating disorder and comfort eating compulsive disorder.

Grey knights have MASSIVE protection against deamons, and could stay stranded in the warp for years without their protection failing.
Warp spiders are just stupid, "Chance to get horribly eaten by deamons and my soul damned for eternity? Meh, sounds alright. I'll do it."

I don't feel stupid, hence why i want to have a ship with already finished protective systems. Be they rune shielding or a gellar field or a wraithbone hull (which actually does the same job, among others).
Since we do not have time to fix such systems, inscribing runes is just that. Painstakingly marking the ship surface with runes. The smallest ones are over a kilometer long so we're talking weeks to scribe it.
And we could probably fake it with a ritual, but that is so sketchy i don't want to do it. And we'd need to feed the ritual somehow.

Not to mention opening a rift into the warp, warp engines are a thing and require massive amounts of energy.
Luckily we could hope for a warp generator implosion and run into the ensuing rift, no problem. Well, apart from all the problems the warp mean.

Also, pop in for a minute means very little in the warp.
Sure, we could get out of the system, we'll probably just travel to the other side of the battle. Being the warp we could be stuck for millennia for that minute, or we could as well end up at Sol.
The most probable outcome though is that we will pop into the warp, with no navigator to guide us we will be lost and while an ork faking navigational duty is better than nothing, i wouldn't bet on this plan.
Hidden 7 yrs ago 7 yrs ago Post by Jb
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@Sophrus Not actually a bad plan, really.

I'd say, if we can all reach a consensus, that we can grab a sloop and 'fake it til we make it' away from the battle and into the warp - once out of the warp, should things go south, we could probably just self-destruct the vessel and flee. Ooooor corrupt everyone aboard.

I'm all for that, if we all are.

These come to mind.
i943.photobucket.com/albums/ad272/Skr…

Deamonhunters codex, 3rd edition.

So while it's not a specific section of lore, it is professional artwork from a published codex. So it should have some merit to it.


Nice! I actually did know about that, but forgot (I'm not a DH player). Then again, 3rd Edition, so a while ago.

Thanks for bringing that up though, I like it.
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Hidden 7 yrs ago Post by Sophrus
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@Sophrus Not actually a bad plan, really.

I'd say, if we can all reach a consensus, that we can grab a sloop and 'fake it til we make it' away from the battle and into the warp - once out of the warp, should things go south, we could probably just self-destruct the vessel and flee. Ooooor corrupt everyone aboard.

I'm all for that, if we all are.


See!! Im not crazy!
Hidden 7 yrs ago Post by BCTheEntity
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@Necroes ...he may also have been slightly distracted. Though in reality, it's because the idea of killing another PC doesn't generally sit well with me, and didn't even occur to me at the time as a viable option.

@Jbcool@Sophrus Alright, let's go ahead and do that, then. By which I of course mean, let's have Jb have Vedius pilot the ship into the enemy ship for us so we can do more ship taking over stuff.
Hidden 7 yrs ago Post by Necroes
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@Sophrus I never said you were crazy. I said it was a bit boring.

Also, I'd like to point out, this all started because Jb told me to pilot the narrative. It's not like I hijacked it or anything.
Hidden 7 yrs ago Post by Wraithblade6
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Also, I'd like to point out, this all started because Jb told me to pilot the narrative. It's not like I hijacked it or anything.


Alright. You're off the hook. I gotta blame JB for this one.
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