Hidden 7 yrs ago 7 yrs ago Post by LokiLeo789
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LokiLeo789 OGUNEATSFIRST

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Hidden 7 yrs ago Post by The Harbinger of Ferocity
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Plague of Undeath as written is too powerful, given that it affects others contacting him rather than him alone needing to strike a target or maintain contact. Removing this and making it a strictly offensive tool would bring it in line given its apparent purpose. Having free, reactionary, regularly irresistible damage is a bit too much.

Silken Wraps need to be lowered in terms of tier down to Tier 3 and have the "nigh-impenetrable" removed. At best, something will offer resistance, but never immunity. The warding of the armor is too non-descript, needing further details as to just what the wards do. A similar issue exists with the poison, as it gives no indication how fast it works or just how it works.
Hidden 7 yrs ago Post by LokiLeo789
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Plague of Undeath as written is too powerful, given that it affects others contacting him rather than him alone needing to strike a target or maintain contact. Removing this and making it a strictly offensive tool would bring it in line given its apparent purpose. Having free, reactionary, regularly irresistible damage is a bit too much.

Silken Wraps need to be lowered in terms of tier down to Tier 3 and have the "nigh-impenetrable" removed. At best, something will offer resistance, but never immunity. The warding of the armor is too non-descript, needing further details as to just what the wards do. A similar issue exists with the poison, as it gives no indication how fast it works or just how it works.


I made changes according to your consul. Plague of Undeath is a little heard to nerf effectively as it's a central theme to his whole character so I increased the timer on it to hopefully compensate.
Hidden 7 yrs ago Post by The Harbinger of Ferocity
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Without that requested change, I will not offer a new review or approval. A character that has reflective damage in that regard is too generally powerful to be within reason for the tiers we are gaming toward. There is still the issue of targeting specific locales for instantaneous and near unavoidable death.

Again, other Staff might disagree, but my opinion holds.
Hidden 7 yrs ago Post by LokiLeo789
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Without that requested change, I will not offer a new review or approval. A character that has reflective damage in that regard is too generally powerful to be within reason for the tiers we are gaming toward. There is still the issue of targeting specific locales for instantaneous and near unavoidable death.

Again, other Staff might disagree, but my opinion holds.


I understand. I believe it's best I respectfully redact this character because the reflective damage in this respects is a core aspect of his character and story.
Hidden 7 yrs ago Post by LokiLeo789
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So I've gone and completely made a new character. This one may be a bit eccentric but I hope this fits within guidelines.
Hidden 7 yrs ago Post by Circ
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So I've gone and completely made a new character. This one may be a bit eccentric but I hope this fits within guidelines.


Just so I'm clear, you edited the OP here and put in a new character; right?
Hidden 7 yrs ago Post by LokiLeo789
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Yes
Hidden 7 yrs ago Post by Circ
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@LokiLeo789 Haha. Hilarious. Okay, approved. :)
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