Torchlight (heavily inspired by Darkest Dungeon)
the ancient carriage road slowly into the hamlet of Ash, the rotted wooden bones of the cart threatening to split at any moment from the storm raging overhead. The residents of the village peered out from the crumbling and forsaken buildings, each with their own idea of who the newcomers were. "Adventurers" was the whisper in the Skull Rot tavern, occupants in various states of stupor. "Nothing but trouble" was heard from the ancient oak doors at the church, Priest Zachariah clutching his cross tightly In his hand while divine energy emanated faintly from him. "New specimens" accompanied the glowing eyes peering out of the dilapidated laboratory while the head alchemist Twitch stared at the carriage from under his thick, broken glasses. "Customers" muttered Graves, owner of the Bulging Boar which was the only general store in town.
Several other buildings lay in disrepair around the village square, the faint insignia of the adventurers guild on the side of a building that had long since caved in. Slowly the carriage creaked to a stop and 4 people stepped out, each with a faded piece of parchment in their hands. A ripple of amazement washed over the spectators, and whispers of "the call to arms?" And "King Osidius..." were heard throughout the village as several of the adults glanced nervously at the collapsed castle in the distance, eyes filled with fear. After a couple of seconds of silence, one of the newcomers unfurled his paper and began to read.
CALL TO ARMS
Seeking DANGEROUS, DARING AND DASTARDLY adventurers to join great KING OSIDIUS in his NOBLE quest to slay the DEMON KING ASAROTH! Follow the OLDE ROAD through the GNARLED FOREST and speak to the kings squire, ARTHUR CHASTIBUL at THE IMPENETRABLE FORTRESS OF OBSIDIAN to begin your quest! FORTUNE AND FAME AWAIT!
it was clear then, as the storm raged on that the people who had arrived at Ash should never have stepped off the cart.
OOC
Welcome to Torchlight, a roleplay inspired by the game Darkest Dungeons. In this roleplay you are a part of a ragtag group of "heroes" seeking glory fame and fortune. However as you'll soon come to learn, those do not come without their fair share of insanity, depression and of course death. The final objective is to get to Fortress Obsidian and kill Mad King Odisius, who has fused souls with the demon lord Asaroth. Your main part of the game will be spent in the various dungeons and catacombs of the land, fighting monsters and collecting treasure. That treasure can then be spent to improve the village and upgrade the buildings. Unfortunately monsters aren't the only thing you have to worry about. In the dungeons your heroes will accumulate stress, which will affect everything from casting spells to Melee accuracy. Your character can go insane, into a deep depression, or turn hostile and start attacking other heroes. You can eliminate stress by going to the bar or church in between quests, and spending money to relax. You must bring torches into the dungeon, as the lower the light gets, the easier enemies to sneak attack you and the more stress you'll accumulate. You must always be prepared for anything. If this gets interest I'll flesh out the specifics later. For now, here's a basic character sheet and class list.
Classes:
Plague doctor
Templar
Highwayman
Assassin
Priest (powers based on god)
Beast tamer
Gunslinger
Engineer
Half-monster (powers based on monster)
Archer
Character sheet:
Name:
Appearance: (picture preferred)
Class:
Devotion: (if this gets interest I'll flesh out some gods to choose from)
Familiar: (beast tamer only)
Backstory:
the ancient carriage road slowly into the hamlet of Ash, the rotted wooden bones of the cart threatening to split at any moment from the storm raging overhead. The residents of the village peered out from the crumbling and forsaken buildings, each with their own idea of who the newcomers were. "Adventurers" was the whisper in the Skull Rot tavern, occupants in various states of stupor. "Nothing but trouble" was heard from the ancient oak doors at the church, Priest Zachariah clutching his cross tightly In his hand while divine energy emanated faintly from him. "New specimens" accompanied the glowing eyes peering out of the dilapidated laboratory while the head alchemist Twitch stared at the carriage from under his thick, broken glasses. "Customers" muttered Graves, owner of the Bulging Boar which was the only general store in town.
Several other buildings lay in disrepair around the village square, the faint insignia of the adventurers guild on the side of a building that had long since caved in. Slowly the carriage creaked to a stop and 4 people stepped out, each with a faded piece of parchment in their hands. A ripple of amazement washed over the spectators, and whispers of "the call to arms?" And "King Osidius..." were heard throughout the village as several of the adults glanced nervously at the collapsed castle in the distance, eyes filled with fear. After a couple of seconds of silence, one of the newcomers unfurled his paper and began to read.
CALL TO ARMS
Seeking DANGEROUS, DARING AND DASTARDLY adventurers to join great KING OSIDIUS in his NOBLE quest to slay the DEMON KING ASAROTH! Follow the OLDE ROAD through the GNARLED FOREST and speak to the kings squire, ARTHUR CHASTIBUL at THE IMPENETRABLE FORTRESS OF OBSIDIAN to begin your quest! FORTUNE AND FAME AWAIT!
it was clear then, as the storm raged on that the people who had arrived at Ash should never have stepped off the cart.
OOC
Welcome to Torchlight, a roleplay inspired by the game Darkest Dungeons. In this roleplay you are a part of a ragtag group of "heroes" seeking glory fame and fortune. However as you'll soon come to learn, those do not come without their fair share of insanity, depression and of course death. The final objective is to get to Fortress Obsidian and kill Mad King Odisius, who has fused souls with the demon lord Asaroth. Your main part of the game will be spent in the various dungeons and catacombs of the land, fighting monsters and collecting treasure. That treasure can then be spent to improve the village and upgrade the buildings. Unfortunately monsters aren't the only thing you have to worry about. In the dungeons your heroes will accumulate stress, which will affect everything from casting spells to Melee accuracy. Your character can go insane, into a deep depression, or turn hostile and start attacking other heroes. You can eliminate stress by going to the bar or church in between quests, and spending money to relax. You must bring torches into the dungeon, as the lower the light gets, the easier enemies to sneak attack you and the more stress you'll accumulate. You must always be prepared for anything. If this gets interest I'll flesh out the specifics later. For now, here's a basic character sheet and class list.
Classes:
Plague doctor
Templar
Highwayman
Assassin
Priest (powers based on god)
Beast tamer
Gunslinger
Engineer
Half-monster (powers based on monster)
Archer
Character sheet:
Name:
Appearance: (picture preferred)
Class:
Devotion: (if this gets interest I'll flesh out some gods to choose from)
Familiar: (beast tamer only)
Backstory: