tfw we're already in Link format but every player you know IRL who's not a fat neckbeard is still stuck in Synchro era.
Synchros are still good by the way. Links don't actually slow the game down, they're just another mechanic to work around, especially with some of the link cards that are out. Having Scapegoat/scapeghost is pretty much instant Firewall Dragon.
Also my sheet's edited. It's not like Mastar Boy was integral to my character's design or anything.
Name: Star Girl Attribute: WATER Aqua-type Synchro Level: 7 Effect: 1 tuner WATER monster + 1 non-tuner monster Water monsters on your side of the field gain 500 ATK. Fire monsters lose 400 ATK. If this Synchro Summoned card removed from the field by battle or your opponent's card effect, you can target up to 5 cards in your GY (min. 4): Shuffle those targets back into the deck, then look at the top card of your deck and add it to your hand. ATK/DEF: 2500/2100
Name: Bass King Shark Attribute: WATER Fish-type Synchro Tuner Level: 5 Effect: 1 tuner monster + 1 non-tuner WATER monster During your opponent's Main Phase, you can: Immediately after this effect resolves, Synchro Summon 1 Synchro Monster, using Materials including this card you control (this is a Quick Effect). You can only Synchro Summon "Bass King Shark(s)" once per turn. A monster Synchro Summoned with this card as Synchro Material gains this effect: If this card is Synchro Summoned, neither can Summon monsters except WATER monsters until the End Phase of your next turn. ATK/DEF: 2000/2000
Appearance: Yoru is a relatively short person, standing at only 1m63. His black hair seems like it's never been cut in his whole life as it's messy, frilly and almost touches the floor with how long it's gotten. It always covers his right eye, mainly due to the weight of it being almost impossible to keep from hanging in front of the boy's face. When he's not wearing the school uniform, Yoru's attire consists of thick layers of dark clothing who's sleeves and pipes are all much too long for him and give the guy a very shaggy look. It doesn't help that there's always bags underneath his emerald eye(s), showing that he never gets enough sleep. His skin is pale and dried, too.
Age: 16
Personality: Yoru is quiet, gentle and shy. He wouldn't hurt a fly, even if that fly was actually a mosquito and had bit him ten times while he was trying to sleep. He doesn't really enjoy talking all that much and prefers to listen to others, often watching people from afar and acting like a bit of a stalker. He has very little self worth and tends to run away when someone notices him.
In a duel, however, this personality doesn't quite hold up. The longer the duel goes on and the more Yoru immerses himself into it, the more he starts losing it. His voice will get louder, his movements sharper and his language sharper all while wearing a deranged grin on his face. Dueling him is like watching someone descend into madness, yet he returns to his previous self only seconds after said duel ends.
Bio: Yoru grew up in a pretty bad household. His mom left him and his dad was an alcoholic that didn't really care for bratty little kids, so the boy often got ignored as he grew up. The clothes he wore were always second hand and too large for him, causing Yoru to be bullied in school. The attic had basically become the boy's room and so he locked himself up in there half the time, staring at the walls as he didn't really get any toys growing up. He always collected what little money he could pick up on the floor and from passersby, unwilling to spend it on anything until he amassed a decent amount of money. Considering he'd only get one chance to buy something, Yoru decided to buy the most popular thing around: Duel monsters cards.
Initially he only played with himself, but after a while he started bringing them to school as well. Surprisingly, people stopped being major jerkbags once they saw he had some cards and decided to play with him. However, Yoru's lack of social skills proved fatal in this situation as people started to be creeped out more and more by him as they interacted with the boy. Eventually it lead to him having no friends again, though outright ignored instead of bullied this time.
One day, Yoru's dad found out he played cards. Said dad also didn't really care all that much, until he thought of a brilliant idea to get the boy out of the house. All he had to do was buy the cheapest duel disk on the market and send him to the nearby dueling school, as they had dormitories which meant that Yoru didn't have to come home again. At least, not for a while. So it was that Yoru got enlisted in the Margrail duel school, and where his first year is about to begin.
1 "Cyberdark" monster + 1 Level 7 or higher Dragon-Type monster. This monster cannot be Special Summoned except by Fusion Summon. If this card is Fusion Summoned: Banish all Dragon or Machine-Type monsters in your Graveyard, and if you do, inflict damage to your opponent equal to the number of monsters banished x 300. Unaffected by Spell/Trap effects and by effects from any monster whose original Level/Rank is lower than this card's current Level.
I like the deck, the custom while out of place seems okay considering the archetype. Though If I may ask. Do you know about the new Cyberdark support cards that actually facilate the deck very well I am just curious as they are strangely absent.
Other then that. Your going to need to remove Starve Venom, as it is one of the dimensional dragons, also may I ask you remove up to two more extra deck cards and from there. The deck is accepted.
Edited the sheet a second time, this time to change her age, a bit of her deck, and added a small blurb to her personality; this includes adding one of the two custom cards I planned, with the second being something she'd have to earn later on. Or something.
Name: Candy, Lollipop Attribute: Light Monster Type: Fairy/Effect Level: 3 Effect: When sent to the Graveyard, give 500 LP to its owner. ATK/DEF: 500/1500
Name: Candy, Puppy Attribute: Light Monster Type: Beast/Effect Level: 3 Effect: When sent to the Graveyard, give 500 LP to its owner. ATK/DEF: 1200/800
Name: Candy, Pastierre Attribute: Light Monster Type: Fairy/Effect Level : 4 Effect : When summoned to the field, you can Special Summon one Candy Monster from your hand. When sent to the Graveyard, give 500 LP to its owner. ATK/DEF: 1500/1000
Name: Candy, Soldier Attribute: Light Monster Type: Warrior/Effect Level : 4 Effect : You can choose to redirect an attack targeting a Candy monster to this card. When sent to the Graveyard, give 500 LP to its owner. ATK/DEF: 2000/2000
Name: Candy, Mage Attribute: Dark Monster Type: Spellcaster/Effect Level : 4 Effect : Each time a Candy Monster on the field goes to the Graveyard, add one counter to this monster. When it has three counters, you can remove a monster on the field from play. When sent to the Graveyard, give 500 LP to its owner. ATK/DEF : 1500/1500
Name: Candy, Giant Attribute: Dark Monster Type: Fiend/Effect Level : 6 Effect : It can only attack after you send a Candy Monster from the field to the Graveyard. When sent to the Graveyard, give 1000 LP to its owner.
Name: Candy, Hero Attribute: Light Monster Type: Warrior/Effect Level : 6 Effect : Once every turn, you can increase its attack by 500 by paying 500 LP. The effect lasts until the end of battle phase. When sent to the Graveyard, give 1000 LP to its owner. ATK/DEF: 2300/2000
Name: Candy, Jawbreaker Attribute: Dark Monster Type: Fiend/Effect Level : 6 Effect : As long as this card is in the field, you cannot attack any other Candy Monster. When sent to the Graveyard, give 1000 LP to its owner. ATK/DEF : 0/3000
Name: Candy, Cerberus Attribute: Light Monster Type: Beast/Effect Level : 8 Effect : Can only be summoned by Advance Summoning Three Candy Puppy cards. Gains an additional 250 ATK for every Candy Monster on the field. When sent to the Graveyard, give 1000 LP to its owner. ATK/DEF: 2500/2100
Name: Candy, Saint Attribute: Light Monster Type: Fairy/Effect Level : 8 Effect : When summoned, give 500 LP to its owner for every Candy Monster in the field. When sent to the Graveyard, give 1000 LP to its owner. ATK/DEF : 3000/2000
Name: Candy, Goddess Attribute: Light Monster Type: Fairy/Effect Level : 10 Effect : Once every turn, you can remove a Candy Monster from play. You can choose to either gain LP equal to the DEF point of that card, or reduce the opponent's LP to the ATK point of that card. When sent to the Graveyard, give 2000 LP to its owner. ATK/DEF : 4000/4000
Name: Candy, Seeker Drone Attribute: Light Monster Type: Machine/Effect Level : 2 Effect : When used as a tribute, you can Special Summon one Candy Monster to the field from your hand. When sent to the Graveyard, give 500 LP to its owner. ATK/DEF : 800/400
Name: Candy, Gum Attribute: Dark Monster Type: Fiend/Effect Level : 2 Effect : When sent to the Graveyard, you can instead equip it to another Candy Monster in the field, granting it a bonus 500/500 ATK/DEF. When sent to the Graveyard, give 500 LP to its owner. ATK/DEF : 300/200
Spells: Name: Candy Paradise Card Type: Field Effect: You can pay 1000 LP to Special Summon a Candy Monster from your hand. Grant 200/200 ATK/DEF to each Candy Monster on the field.
Name: Candy Recycling Machine Card Type: Normal Effect: You must send a Candy Monster, either from your hand or from the field, to the Graveyard to activate this card's effect. You can choose one card with Candy on its name from your deck and add it to your hand.
Name: Candy Resurrection Card Type: Normal Effect: You must pay 2000 LP to activate this card. Return a Candy Monster from the Graveyard to your field.
Name: Candy Interdimensional Cannon Card Type: Normal Effect: You must pay 2000 LP to activate this card. Deal damage to the opponent's LP equal to half of the total ATK of all Candy Monsters on the Field. Remove all Candy Monsters on the field from play.
Name: Candy Cleanup Card Type: Quick Play Effect: You must pay 2000 LP to activate this card. Remove all spell and trap cards the opponent's side of the field.
Trap: Name: Candy Virus Card Type: Continous Effect: You must pay 3000 LP to activate this card. As long as this card is on the field, treat all face up monster cards on the field as a Candy monster.
Name: Candy Barrier Card Type: Continous Effect: You must pay 1000 LP to activate the effect of this card each time. Negate an attack to a Candy Monster and end the Battle Phase.
Name: Candy Protection Card Type: Counter Effect: You must pay 1000 LP to activate the effect of this card. Negate an Effect/Spell/Trap targeting a Candy card.
Ignoring the decklist for now. I see a few issues with the power of some of these cards
-Lolipop fine -Puppy Fine -Pastierre needs a level restriction perhaps 4 or less -Soldiers stats are too high, perhaps reduce its defence to 0 to bring it more inline with the high attack beaters at level four. -Candy Mage is fine -Candy Giant needs Stats -Candy Hero is fine. -Jawbreaker is oddly worded. It should say "your opponent cannot attack any other Candy monster except this one". -Cerberus is fine though oddly worded. It should say "this card can only be special summoned by tributing three candy puppy". -Candy Saint as fine as the top end card, though I suggest an ATK reduction to 2500. -Candy Goddess is sadly too broken as is. Perhaps add a restriction where she can only be summoned by tributing three monsters similar to cerberus. -Seeker drone is fine. However it needs to be clarified if it special summons before or after tribute and also if the tribute has to be for a monster or if it can be for any card. -Gum is fine. -Paradise does a bit much, If you add a hard once per turn and also give it a level restriction then it is fine. At this point you can reduce the LP cost to 500. Candy Resurrection is fine. -Candy Recycling machine is a little potent since all the monsters add LP when they are sent to the grave so instead. I would prefer if they only added LP when sent from the field to the graveyard. At which point this card is accepted. -Interdimensional Cannon is fine however it should only remove your monsters from play. -Candy Cleanup is denied simply because it completely powercreeps MST and Twin twister, While also being able to be run in any deck. -Candy virus is unnecessary -Candy Barrier shouldn't end the battle phase. Everything else about it is fine. -Candy Protection is fine.
tfw we're already in Link format but every player you know IRL who's not a fat neckbeard is still stuck in Synchro era.
Synchros are still good by the way. Links don't actually slow the game down, they're just another mechanic to work around, especially with some of the link cards that are out. Having Scapegoat/scapeghost is pretty much instant Firewall Dragon.
Also my sheet's edited. It's not like Mastar Boy was integral to my character's design or anything.
Name: Star Girl Attribute: WATER Aqua-type Synchro Level: 7 Effect: 1 tuner WATER monster + 1 non-tuner monster Water monsters on your side of the field gain 500 ATK. Fire monsters lose 400 ATK. If this Synchro Summoned card removed from the field by battle or your opponent's card effect, you can target up to 5 cards in your GY (min. 4): Shuffle those targets back into the deck, then look at the top card of your deck and add it to your hand. ATK/DEF: 2500/2100
Name: Bass King Shark Attribute: WATER Fish-type Synchro Tuner Level: 5 Effect: 1 tuner monster + 1 non-tuner WATER monster During your opponent's Main Phase, you can: Immediately after this effect resolves, Synchro Summon 1 Synchro Monster, using Materials including this card you control (this is a Quick Effect). You can only Synchro Summon "Bass King Shark(s)" once per turn. A monster Synchro Summoned with this card as Synchro Material gains this effect: If this card is Synchro Summoned, neither can Summon monsters except WATER monsters until the End Phase of your next turn. ATK/DEF: 2000/2000
Star girl is denied, Purely because she is unnecessary for water attribute to function while also restocking alot of fuel. Secondly, Bass Shark can exist for accel synchro's however, the secondary effect that negates Summons is a little potent, I would suggest a nerf of that card in some manner.
-Pastierre needs a level restriction perhaps 4 or less
Yeah, forgot about that. That would be ridiculous.
-Soldiers stats are too high, perhaps reduce its defence to 0 to bring it more inline with the high attack beaters at level four.
Fair enough.
-Candy Giant needs Stats
Woops, forgot again.
-Jawbreaker is oddly worded. It should say "your opponent cannot attack any other Candy monster except this one". -Cerberus is fine though oddly worded. It should say "this card can only be special summoned by tributing three candy puppy".
Yep, not really used to making cards.
-Candy Saint as fine as the top end card, though I suggest an ATK reduction to 2500.
Ok.
-Candy Goddess is sadly too broken as is. Perhaps add a restriction where she can only be summoned by tributing three monsters similar to cerberus.
Probably will make it so it needs Candy Saint and another two Candy Monsters
-Seeker drone is fine. However it needs to be clarified if it special summons before or after tribute and also if the tribute has to be for a monster or if it can be for any card.
After the tribute. And it should be for Tribute Summoning only.
-Paradise does a bit much, If you add a hard once per turn and also give it a level restriction then it is fine. At this point you can reduce the LP cost to 500.
Alright. Once per turn and the usual Level 4 and below.
-Candy Recycling machine is a little potent since all the monsters add LP when they are sent to the grave so instead. I would prefer if they only added LP when sent from the field to the graveyard. At which point this card is accepted.
Yeah, I just realized that the effect also includes being sent to the graveyard from hand. Didn't mean that actually.
-Interdimensional Cannon is fine however it should only remove your monsters from play.
Fair enough. I actually intended this to be used with Candy Virus for a pretty cheap combo.
-Candy Cleanup is denied simply because it completely powercreeps MST and Twin twister, While also being able to be run in any deck. -Candy virus is unnecessary
Alright. Will think up new cards for replacement.
-Candy Barrier shouldn't end the battle phase. Everything else about it is fine.
@1Charak2 I already have that deck in mind, but I thought you said to limit ourselves a little so our decks can improve? If that's not the case Ill happily make my deck a little more meta, but the deck I provided you is very much 2009 Meta, burn Nuke Deck.
@1Charak2 I already have that deck in mind, but I thought you said to limit ourselves a little so our decks can improve? If that's not the case Ill happily make my deck a little more meta, but the deck I provided you is very much 2009 Meta, burn Nuke Deck.
Its less of that, and more of the fact you could easily include a few of the newer ones while still leaving improvement room.
Which reminds me, you still need to weaken the extra, and after thinking about it... Cyberdarks don't really need that custom as it is and it is also out of place with the archetypes equip based strat. Secondly, Trunade is banned and so is card destruction.
Also for now I am going to have to ask that you remove 5 headed dragon... since your running future fusion.
Name: Candy, Lollipop Attribute: Light Monster Type: Fairy/Effect Level: 3 Effect: When sent to the Graveyard from the Field, give 500 LP to its owner. ATK/DEF: 500/1500
Name: Candy, Puppy Attribute: Light Monster Type: Beast/Effect Level: 3 Effect: When sent to the Graveyard from the Field, give 500 LP to its owner. ATK/DEF: 1200/800
Name: Candy, Pastierre Attribute: Light Monster Type: Fairy/Effect Level : 4 Effect : When summoned to the field, you can Special Summon one Candy Monster Level 4 and below from your hand. When sent to the Graveyard from the Field, give 500 LP to its owner. ATK/DEF: 1500/1000
Name: Candy, Soldier Attribute: Light Monster Type: Warrior/Effect Level : 4 Effect : You can choose to redirect an attack targeting a Candy monster to this card. When sent to the Graveyard from the Field, give 500 LP to its owner. ATK/DEF: 2000/0
Name: Candy, Mage Attribute: Dark Monster Type: Spellcaster/Effect Level : 4 Effect : Each time a Candy Monster on the field goes to the Graveyard, add one counter to this monster. When it has three counters, you can remove a monster on the field from play. When sent to the Graveyard from the Field, give 500 LP to its owner. ATK/DEF : 1500/1500
Name: Candy, Giant Attribute: Dark Monster Type: Fiend/Effect Level : 6 Effect : It can only attack after you send a Candy Monster from the field to the Graveyard. When sent to the Graveyard, give 1000 LP to its owner. ATK/DEF : 2500/1000
Name: Candy, Hero Attribute: Light Monster Type: Warrior/Effect Level : 6 Effect : Once every turn, you can increase its attack by 500 by paying 500 LP. The effect lasts until the end of battle phase. When sent to the Graveyard, give 1000 LP to its owner. ATK/DEF: 2300/2000
Name: Candy, Jawbreaker Attribute: Dark Monster Type: Fiend/Effect Level : 6 Effect : As long as this card is on the field, your opponent cannot attack any other Candy monster except this one. When sent to the Graveyard, give 1000 LP to its owner. ATK/DEF : 0/2800
Name: Candy, Cerberus Attribute: Light Monster Type: Beast/Effect Level : 8 Effect : Can only be summoned by tributing three Candy Puppy. Gains an additional 250 ATK for every Candy Monster on the field. When sent to the Graveyard, give 1000 LP to its owner. ATK/DEF: 2500/2100
Name: Candy, Saint Attribute: Light Monster Type: Fairy/Effect Level : 8 Effect : When summoned, give 500 LP to its owner for every Candy Monster in the field. When sent to the Graveyard, give 1000 LP to its owner. ATK/DEF : 2500/2000
Name: Candy, Goddess Attribute: Light Monster Type: Fairy/Effect Level : 10 Effect : Can only be summoned by tributing a Candy Saint and two other Candy Monsters. Once every turn, you can remove a Candy Monster from play. You can choose to either gain LP equal to the DEF point of that card, or reduce the opponent's LP to the ATK point of that card. When sent to the Graveyard, give 2000 LP to its owner. ATK/DEF : 4000/4000
Name: Candy, Seeker Drone Attribute: Light Monster Type: Machine/Effect Level : 2 Effect : When used in a Tribute Summon, you can Special Summon one Candy Monster to the field from your hand after the tribute. When sent to the Graveyard from the Field, give 500 LP to its owner. ATK/DEF : 800/400
Name: Candy, Gum Attribute: Dark Monster Type: Fiend/Effect Level : 2 Effect : When sent to the Graveyard, you can instead equip it to another Candy Monster in the field, granting it a bonus 500/500 ATK/DEF. When sent to the Graveyard from the Field, give 500 LP to its owner. ATK/DEF : 300/200
Name : Kaiser Sea Horse Attribute : Light Monster Type: Sea Serpent/Effect Level : 4 Effect : This card can be treated as 2 Tributes for the Tribute Summon of a Light monster. ATK/DEF : 1700/1650
Name : Double Coston Attribute : Dark Monster Type: Zombie/Effect Level : 4 Effect : This card can be treated as 2 Tributes for the Tribute Summon of a Dark monster. ATK/DEF : 1700/1650
Spells: Name: Candy Paradise Card Type: Field Effect: You can pay 500 LP to Special Summon a Candy Monster Level 4 and below from your hand once every turn. Grant 200/200 ATK/DEF to each Candy Monster on the field.
Name: Candy Recycling Machine Card Type: Normal Effect: You must send a Candy Monster, either from your hand or from the field, to the Graveyard to activate this card's effect. You can choose one card with Candy on its name from your deck and add it to your hand.
Name: Candy Resurrection Card Type: Normal Effect: You must pay 2000 LP to activate this card. Return a Candy Monster from the Graveyard to your field.
Name: Candy Interdimensional Cannon Card Type: Normal Effect: You must pay 2000 LP to activate this card. Deal damage to the opponent's LP equal to half of the total ATK of all Candy Monsters on the Field. Remove all Candy Monsters on the field that you own from play.
Trap: Name: Candy Barrier Card Type: Continous Effect: You must pay 1000 LP to activate the effect of this card each time. Negate an attack to a Candy Monster.
Name: Candy Protection Card Type: Counter Effect: You must pay 1000 LP to activate the effect of this card. Negate an Effect/Spell/Trap targeting a Candy card.
Name: Candy, Lollipop Attribute: Light Monster Type: Fairy/Effect Level: 3 Effect: When sent to the Graveyard from the Field, give 500 LP to its owner. ATK/DEF: 500/1500
Name: Candy, Puppy Attribute: Light Monster Type: Beast/Effect Level: 3 Effect: When sent to the Graveyard from the Field, give 500 LP to its owner. ATK/DEF: 1200/800
Name: Candy, Pastierre Attribute: Light Monster Type: Fairy/Effect Level : 4 Effect : When summoned to the field, you can Special Summon one Candy Monster Level 4 and below from your hand. When sent to the Graveyard from the Field, give 500 LP to its owner. ATK/DEF: 1500/1000
Name: Candy, Soldier Attribute: Light Monster Type: Warrior/Effect Level : 4 Effect : You can choose to redirect an attack targeting a Candy monster to this card. When sent to the Graveyard from the Field, give 500 LP to its owner. ATK/DEF: 2000/0
Name: Candy, Mage Attribute: Dark Monster Type: Spellcaster/Effect Level : 4 Effect : Each time a Candy Monster on the field goes to the Graveyard, add one counter to this monster. When it has three counters, you can remove a monster on the field from play. When sent to the Graveyard from the Field, give 500 LP to its owner. ATK/DEF : 1500/1500
Name: Candy, Giant Attribute: Dark Monster Type: Fiend/Effect Level : 6 Effect : It can only attack after you send a Candy Monster from the field to the Graveyard. When sent to the Graveyard, give 1000 LP to its owner. ATK/DEF : 2500/1000
Name: Candy, Hero Attribute: Light Monster Type: Warrior/Effect Level : 6 Effect : Once every turn, you can increase its attack by 500 by paying 500 LP. The effect lasts until the end of battle phase. When sent to the Graveyard, give 1000 LP to its owner. ATK/DEF: 2300/2000
Name: Candy, Jawbreaker Attribute: Dark Monster Type: Fiend/Effect Level : 6 Effect : As long as this card is on the field, your opponent cannot attack any other Candy monster except this one. When sent to the Graveyard, give 1000 LP to its owner. ATK/DEF : 0/3000
Name: Candy, Cerberus Attribute: Light Monster Type: Beast/Effect Level : 8 Effect : Can only be summoned by tributing three Candy Puppy. Gains an additional 250 ATK for every Candy Monster on the field. When sent to the Graveyard, give 1000 LP to its owner. ATK/DEF: 2500/2100
Name: Candy, Saint Attribute: Light Monster Type: Fairy/Effect Level : 8 Effect : When summoned, give 500 LP to its owner for every Candy Monster in the field. When sent to the Graveyard, give 1000 LP to its owner. ATK/DEF : 2500/2000
Name: Candy, Goddess Attribute: Light Monster Type: Fairy/Effect Level : 10 Effect : Can only be summoned by tributing a Candy Saint and two other Candy Monsters. Once every turn, you can remove a Candy Monster from play. You can choose to either gain LP equal to the DEF point of that card, or reduce the opponent's LP to the ATK point of that card. When sent to the Graveyard, give 2000 LP to its owner. ATK/DEF : 4000/4000
Name: Candy, Seeker Drone Attribute: Light Monster Type: Machine/Effect Level : 2 Effect : When used in a Tribute Summon, you can Special Summon one Candy Monster to the field from your hand after the tribute. When sent to the Graveyard from the Field, give 500 LP to its owner. ATK/DEF : 800/400
Name: Candy, Gum Attribute: Dark Monster Type: Fiend/Effect Level : 2 Effect : When sent to the Graveyard, you can instead equip it to another Candy Monster in the field, granting it a bonus 500/500 ATK/DEF. When sent to the Graveyard from the Field, give 500 LP to its owner. ATK/DEF : 300/200
Name : Kaiser Sea Horse Attribute : Light Monster Type: Sea Serpent/Effect Level : 4 Effect : This card can be treated as 2 Tributes for the Tribute Summon of a Light monster. ATK/DEF : 1700/1650
Name : Double Coston Attribute : Dark Monster Type: Zombie/Effect Level : 4 Effect : This card can be treated as 2 Tributes for the Tribute Summon of a Dark monster. ATK/DEF : 1700/1650
Spells: Name: Candy Paradise Card Type: Field Effect: You can pay 500 LP to Special Summon a Candy Monster Level 4 and below from your hand once every turn. Grant 200/200 ATK/DEF to each Candy Monster on the field.
Name: Candy Recycling Machine Card Type: Normal Effect: You must send a Candy Monster, either from your hand or from the field, to the Graveyard to activate this card's effect. You can choose one card with Candy on its name from your deck and add it to your hand.
Name: Candy Resurrection Card Type: Normal Effect: You must pay 2000 LP to activate this card. Return a Candy Monster from the Graveyard to your field.
Name: Candy Interdimensional Cannon Card Type: Normal Effect: You must pay 2000 LP to activate this card. Deal damage to the opponent's LP equal to half of the total ATK of all Candy Monsters on the Field. Remove all Candy Monsters on the field that you own from play.
Trap: Name: Candy Barrier Card Type: Continous Effect: You must pay 1000 LP to activate the effect of this card each time. Negate an attack to a Candy Monster.
Name: Candy Protection Card Type: Counter Effect: You must pay 1000 LP to activate the effect of this card. Negate an Effect/Spell/Trap targeting a Candy card.
May I ask that jawbreaker has its defence reduced to 2800. Other then that. Accepted.
@1Charak2 This guy may be a little bad, I rushed and have had a bit of writer's block the past week. Other than that, this guy okay?
Johnathon wears the school uniform, but whenever he is wearing his casual wear, he wears a white shirt, black vest, dress pants and black dress shoes. John stands at 1.83m (6'), and weighs 86 kg (190 lbs).
Name: Johnathon "John" R. Sharp
Age: 16
Personality: John views the game far less seriously than most other kids at the academy do. He honestly doesn't really care whether he becomes a duelist or not, and plans to work at one of the various card stores near the academy when he graduates rather than going pro. This belief is evident in his deck, which is entirely composed of monsters he found "Cute" looking. John has a constant, bubbly personality, and does his best to make other people laugh and have fun, but this gets him in trouble with the teachers fairly often. He is almost obsessive over an older "Mokey Mokey" card, and keeps it on his person at all times, never letting it leave his sight. In a duel, many people are shocked that he has no tension whatsoever, cracking jokes and making puns off of cards he or his opponent play. This, combined with the ludicrous nature of his deck, has allowed him to win numerous duels since his opponents are off guard. While Johnathon may seem care free, he has many deep seeded issues regarding the death of his brother, and will become livid if anybody were to talk rudely about him.
Besides these moments, Jonathon is generally pretty passive - he has never been in a fight in his life, and doesn't plan on ever participating in one. He constantly talks animatedly, and will do everything in his power to make other people feel better about themselves. His hobbies include watching anime, playing video games, hanging out with friends, and going to sing karaoke (He is below average at best) One of his strangest quirks is that he refuses to not use his "Mokey Mokey" card, and it was for this reason he based his entire deck on it.
Bio: Johnathon was born to a middle class family in the suburbs, and lived a fairly normal life. He was well-liked by the other children he played with, he did well in school, and he had loving parents. There was only one big difference between him and nearly every other kid his age - he couldn't care less about duel monsters. It just seemed so complicated and boring, and the fact that it was the main thing in most people's lives just made it more unappealing. He planned to settle down with some cushy office job when he was older, maybe try and become a comedian. He enjoyed making people laugh, especially his little brother, Ian. Ian was born when Johnathon turned 4, and the two were nearly inseparable. They played soccer, wrestled, and Johnathon helped him with his homework whe they were younger. Ian did his best to replicate his brother, adopting his hairstyle, mannerisms, and even purposefully getting in trouble so he could get sent to detention like his brother. They were as close as siblings could be, with one exception - Ian always dreamed of becoming a duelist.
Johnathon did not really approve of this dream, but he wasn't about to let his brother know this - the two were best friends, and Johnathon was going to do his best so that his little brother was happy. So, despite the fact that he hated the game, he helped create his brother's deck when Ian was only 8. The kid was so happy... He planned to go play with his friends at the park, leaving the house immediately. Wanting to watch his brother kick some ass, Johnathon quickly raced to his room grabbing his camera and following his brother. By the time he had made it out of the door, he saw his brother run halfway accross the street without looking, just as a pickup truck was barreling down the road. Before he could even react, his brother was lying across the street, dead.
The driver was incarcerated for vehicular manslaughter, life imprisonment. Johnathon spent nearly 2 years in mourning, and many people could hardly tell he was the same person - he lacked the joy he once had, and spoke only in monotone. It wasn't until he finally decided to look at the small box, the items that his brother had before he died, that he found what he needed to recover - among the baseballs and random articles of clothing, lied a single, untarnished card - a "Mokey Mokey". It was the first card that Ian ever found in a booster pack. While most people would have been shamed of this being their very first card, Ian was awestruck. The card was the very first he ever held, and while he created his own deck using other cards, he still held onto it to remember his very first card. This was what showed Johnathon what to do - he was going to learn how to duel, not for his brother, not for himself, but to learn why people loved the game so much.
2 years passed, and he had finished his deck, a "Mokey Mokey" based deck. He participated in numerous duels, winning some, losing some, but he finally learned why people liked the game - it was a game of wits, and it was already popular. Some people take the game far more seriously than others, but the point of the game remained firm - it was meant for people to have fun. This belief remained firm in Johnathon's mind, and he decided that his old dreams were pointless now. He had finally found fun in the game that had confused him for years, so he was going to enter into the duel monster industry. John knew that their were countless other kids, all vying to become pro duelists, so he just decided to try. Even if he failed to win with the deck he created, it didn't matter. He was going to have fun dueling, just like his brother would have, and if he fails... Well, he could always work at a card store! Spending the next two weeks packing his bags and deciding upon a school, he finally found the perfect choice - Margrail Duel School.
Spells 3x Mokey Mokey Smackdown 1x Mystical Space Typhoon 2x Dark Factory of Mass Production 1x Level Limit Area: B 2x Swords of Revealing Light 1x Law of the Normal 1x Delta Attacker 2x Opti Camoflouge Armor
Traps 1x League of Uniform Nomenclature 3x Human-Wave Tactics 2x Call Of The Haunted 2x Gravity Bind 2x Backup Soldier 2x Destruct Potion 1x Justibreak
@1Charak2 This guy may be a little bad, I rushed and have had a bit of writer's block the past week. Other than that, this guy okay?
Johnathon wears the school uniform, but whenever he is wearing his casual wear, he wears a white shirt, black vest, dress pants and black dress shoes. John stands at 1.83m (6'), and weighs 86 kg (190 lbs).
Name: Johnathon "John" R. Sharp
Age: 16
Personality: John views the game far less seriously than most other kids at the academy do. He honestly doesn't really care whether he becomes a duelist or not, and plans to work at one of the various card stores near the academy when he graduates rather than going pro. This belief is evident in his deck, which is entirely composed of monsters he found "Cute" looking. John has a constant, bubbly personality, and does his best to make other people laugh and have fun, but this gets him in trouble with the teachers fairly often. He is almost obsessive over an older "Mokey Mokey" card, and keeps it on his person at all times, never letting it leave his sight. In a duel, many people are shocked that he has no tension whatsoever, cracking jokes and making puns off of cards he or his opponent play. This, combined with the ludicrous nature of his deck, has allowed him to win numerous duels since his opponents are off guard. While Johnathon may seem care free, he has many deep seeded issues regarding the death of his brother, and will become livid if anybody were to talk rudely about him.
Besides these moments, Jonathon is generally pretty passive - he has never been in a fight in his life, and doesn't plan on ever participating in one. He constantly talks animatedly, and will do everything in his power to make other people feel better about themselves. His hobbies include watching anime, playing video games, hanging out with friends, and going to sing karaoke (He is below average at best) One of his strangest quirks is that he refuses to not use his "Mokey Mokey" card, and it was for this reason he based his entire deck on it.
Bio: Johnathon was born to a middle class family in the suburbs, and lived a fairly normal life. He was well-liked by the other children he played with, he did well in school, and he had loving parents. There was only one big difference between him and nearly every other kid his age - he couldn't care less about duel monsters. It just seemed so complicated and boring, and the fact that it was the main thing in most people's lives just made it more unappealing. He planned to settle down with some cushy office job when he was older, maybe try and become a comedian. He enjoyed making people laugh, especially his little brother, Ian. Ian was born when Johnathon turned 4, and the two were nearly inseparable. They played soccer, wrestled, and Johnathon helped him with his homework whe they were younger. Ian did his best to replicate his brother, adopting his hairstyle, mannerisms, and even purposefully getting in trouble so he could get sent to detention like his brother. They were as close as siblings could be, with one exception - Ian always dreamed of becoming a duelist.
Johnathon did not really approve of this dream, but he wasn't about to let his brother know this - the two were best friends, and Johnathon was going to do his best so that his little brother was happy. So, despite the fact that he hated the game, he helped create his brother's deck when Ian was only 8. The kid was so happy... He planned to go play with his friends at the park, leaving the house immediately. Wanting to watch his brother kick some ass, Johnathon quickly raced to his room grabbing his camera and following his brother. By the time he had made it out of the door, he saw his brother run halfway accross the street without looking, just as a pickup truck was barreling down the road. Before he could even react, his brother was lying across the street, dead.
The driver was incarcerated for vehicular manslaughter, life imprisonment. Johnathon spent nearly 2 years in mourning, and many people could hardly tell he was the same person - he lacked the joy he once had, and spoke only in monotone. It wasn't until he finally decided to look at the small box, the items that his brother had before he died, that he found what he needed to recover - among the baseballs and random articles of clothing, lied a single, untarnished card - a "Mokey Mokey". It was the first card that Ian ever found in a booster pack. While most people would have been shamed of this being their very first card, Ian was awestruck. The card was the very first he ever held, and while he created his own deck using other cards, he still held onto it to remember his very first card. This was what showed Johnathon what to do - he was going to learn how to duel, not for his brother, not for himself, but to learn why people loved the game so much.
2 years passed, and he had finished his deck, a "Mokey Mokey" based deck. He participated in numerous duels, winning some, losing some, but he finally learned why people liked the game - it was a game of wits, and it was already popular. Some people take the game far more seriously than others, but the point of the game remained firm - it was meant for people to have fun. This belief remained firm in Johnathon's mind, and he decided that his old dreams were pointless now. He had finally found fun in the game that had confused him for years, so he was going to enter into the duel monster industry. John knew that their were countless other kids, all vying to become pro duelists, so he just decided to try. Even if he failed to win with the deck he created, it didn't matter. He was going to have fun dueling, just like his brother would have, and if he fails... Well, he could always work at a card store! Spending the next two weeks packing his bags and deciding upon a school, he finally found the perfect choice - Margrail Duel School.
Spells 3x Mokey Mokey Smackdown 1x Mystical Space Typhoon 2x Dark Factory of Mass Production 1x Level Limit Area: B 2x Swords of Revealing Light 1x Law of the Normal 1x Delta Attacker 2x Opti Camoflouge Armor
Traps 1x League of Uniform Nomenclature 3x Human-Wave Tactics 2x Call Of The Haunted 2x Gravity Bind 2x Backup Soldier 2x Destruct Potion 1x Justibreak
Other: Kuribo
Human wave tactics to 2, Gravity Bind to 1, swords of revealing light to 1.
Other then that accepted.
Name: Yamimoto Yoru
Appearance: Yoru is a relatively short person, standing at only 1m63. His black hair seems like it's never been cut in his whole life as it's messy, frilly and almost touches the floor with how long it's gotten. It always covers his right eye, mainly due to the weight of it being almost impossible to keep from hanging in front of the boy's face. When he's not wearing the school uniform, Yoru's attire consists of thick layers of dark clothing who's sleeves and pipes are all much too long for him and give the guy a very shaggy look. It doesn't help that there's always bags underneath his emerald eye(s), showing that he never gets enough sleep. His skin is pale and dried, too.
Age: 16
Personality: Yoru is quiet, gentle and shy. He wouldn't hurt a fly, even if that fly was actually a mosquito and had bit him ten times while he was trying to sleep. He doesn't really enjoy talking all that much and prefers to listen to others, often watching people from afar and acting like a bit of a stalker. He has very little self worth and tends to run away when someone notices him.
In a duel, however, this personality doesn't quite hold up. The longer the duel goes on and the more Yoru immerses himself into it, the more he starts losing it. His voice will get louder, his movements sharper and his language sharper all while wearing a deranged grin on his face. Dueling him is like watching someone descend into madness, yet he returns to his previous self only seconds after said duel ends.
Bio: Yoru grew up in a pretty bad household. His mom left him and his dad was an alcoholic that didn't really care for bratty little kids, so the boy often got ignored as he grew up. The clothes he wore were always second hand and too large for him, causing Yoru to be bullied in school. The attic had basically become the boy's room and so he locked himself up in there half the time, staring at the walls as he didn't really get any toys growing up. He always collected what little money he could pick up on the floor and from passersby, unwilling to spend it on anything until he amassed a decent amount of money. Considering he'd only get one chance to buy something, Yoru decided to buy the most popular thing around: Duel monsters cards.
Initially he only played with himself, but after a while he started bringing them to school as well. Surprisingly, people stopped being major jerkbags once they saw he had some cards and decided to play with him. However, Yoru's lack of social skills proved fatal in this situation as people started to be creeped out more and more by him as they interacted with the boy. Eventually it lead to him having no friends again, though outright ignored instead of bullied this time.
One day, Yoru's dad found out he played cards. Said dad also didn't really care all that much, until he thought of a brilliant idea to get the boy out of the house. All he had to do was buy the cheapest duel disk on the market and send him to the nearby dueling school, as they had dormitories which meant that Yoru didn't have to come home again. At least, not for a while. So it was that Yoru got enlisted in the Margrail duel school, and where his first year is about to begin.
I made the changes. I feel like not having a level 8 synchro neuters the deck, but that's probably what you wanted in the first place, and I can deal with that.
I made the changes. I feel like not having a level 8 synchro neuters the deck, but that's probably what you wanted in the first place, and I can deal with that.
if you can find a level 8 water be sides whale you can run it.
I mean, there's Greydle Dragon but my deck can't make it with no Aqua tuners and it doesn't mesh too well with the theme of the deck being an alien dragon thing.
Appearance: In her school uniform (modified to wear the uniform described on the OP, of course):
She wears black leggings and the skirt. She likes dressing up in feminine clothes after all. In her working outfit:
In her casual attire:
Name: Marika Kuroneshi Age: 15 Personality: Bright and cheerful, you will rarely ever see her not smiling. But beneath that, there lies quite an inquiring mind that wants to learn and know more about duel monsters, which is why she ended up asking her parents to send her to the academy. And once she's in battle, her competitive side flares up. Her mindset in battle is wanting to beat the opponent's deck with her cards, not really caring about the opponent themselves. It's like a challenge of strength for her. And if the opponent is too easy for her, she will say in her mind, "What a waste of time!". Bio: She grows up surrounded by candies, what with her parents being candy makers and owning a candy shop after all. This led her to fall in love with candies as well. Combining that with her interest in Duel Monsters, she now runs a candy-based deck. She has been playing the game ever since she was little, and even back then, she sometimes makes other boys cry with her strong and ruthless play. She really does not like to hold back. This attitude follows her as she grows up, making the candy store somewhat infamous for the pretty pink-haired girl who will beat you up throughoutly while smiling. She welcomes the challenge however. It's not fun if she wins too easily after all. Preferred Summoning Methods: Tribute Summoning Optional courses: Standard Dueling Deck: The Rise of Candyland Other: Kuriboh