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Hidden 7 yrs ago 7 yrs ago Post by KOgaming
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KOgaming The Nose Knows

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tfw we're already in Link format but every player you know IRL who's not a fat neckbeard is still stuck in Synchro era.

Synchros are still good by the way. Links don't actually slow the game down, they're just another mechanic to work around, especially with some of the link cards that are out. Having Scapegoat/scapeghost is pretty much instant Firewall Dragon.

Also my sheet's edited. It's not like Mastar Boy was integral to my character's design or anything.

Name: Star Girl
Attribute: WATER Aqua-type Synchro
Level: 7
Effect: 1 tuner WATER monster + 1 non-tuner monster
Water monsters on your side of the field gain 500 ATK. Fire monsters lose 400 ATK. If this Synchro Summoned card removed from the field by battle or your opponent's card effect, you can target up to 5 cards in your GY (min. 4): Shuffle those targets back into the deck, then look at the top card of your deck and add it to your hand.
ATK/DEF: 2500/2100

Name: Bass King Shark
Attribute: WATER Fish-type Synchro Tuner
Level: 5
Effect: 1 tuner monster + 1 non-tuner WATER monster
During your opponent's Main Phase, you can: Immediately after this effect resolves, Synchro Summon 1 Synchro Monster, using Materials including this card you control (this is a Quick Effect). You can only Synchro Summon "Bass King Shark(s)" once per turn. A monster Synchro Summoned with this card as Synchro Material gains this effect: If this card is Synchro Summoned, neither can Summon monsters except WATER monsters until the End Phase of your next turn.
ATK/DEF: 2000/2000
Hidden 7 yrs ago Post by Ammokkx
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Ammokkx ShaDObA TaNOsHiI

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Hidden 7 yrs ago Post by KOgaming
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KOgaming The Nose Knows

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>Darker Night

Edgy. I like it.
Hidden 7 yrs ago Post by The Red Seelie
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Don't mind this, just a place holder for the deck I'm going to do. Im going to fix it up to the CS standard, but that's the bare bones list.



I like the deck, the custom while out of place seems okay considering the archetype. Though If I may ask. Do you know about the new Cyberdark support cards that actually facilate the deck very well I am just curious as they are strangely absent.

Other then that. Your going to need to remove Starve Venom, as it is one of the dimensional dragons, also may I ask you remove up to two more extra deck cards and from there. The deck is accepted.
Hidden 7 yrs ago Post by KOgaming
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Edited the sheet a second time, this time to change her age, a bit of her deck, and added a small blurb to her personality; this includes adding one of the two custom cards I planned, with the second being something she'd have to earn later on. Or something.
Hidden 7 yrs ago Post by The Red Seelie
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@1Charak2
Here's my deck.





Ignoring the decklist for now. I see a few issues with the power of some of these cards

-Lolipop fine
-Puppy Fine
-Pastierre needs a level restriction perhaps 4 or less
-Soldiers stats are too high, perhaps reduce its defence to 0 to bring it more inline with the high attack beaters at level four.
-Candy Mage is fine
-Candy Giant needs Stats
-Candy Hero is fine.
-Jawbreaker is oddly worded. It should say "your opponent cannot attack any other Candy monster except this one".
-Cerberus is fine though oddly worded. It should say "this card can only be special summoned by tributing three candy puppy".
-Candy Saint as fine as the top end card, though I suggest an ATK reduction to 2500.
-Candy Goddess is sadly too broken as is. Perhaps add a restriction where she can only be summoned by tributing three monsters similar to cerberus.
-Seeker drone is fine. However it needs to be clarified if it special summons before or after tribute and also if the tribute has to be for a monster or if it can be for any card.
-Gum is fine.
-Paradise does a bit much, If you add a hard once per turn and also give it a level restriction then it is fine. At this point you can reduce the LP cost to 500.
Candy Resurrection is fine.
-Candy Recycling machine is a little potent since all the monsters add LP when they are sent to the grave so instead. I would prefer if they only added LP when sent from the field to the graveyard. At which point this card is accepted.
-Interdimensional Cannon is fine however it should only remove your monsters from play.
-Candy Cleanup is denied simply because it completely powercreeps MST and Twin twister, While also being able to be run in any deck.
-Candy virus is unnecessary
-Candy Barrier shouldn't end the battle phase. Everything else about it is fine.
-Candy Protection is fine.

Hidden 7 yrs ago Post by The Red Seelie
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tfw we're already in Link format but every player you know IRL who's not a fat neckbeard is still stuck in Synchro era.

Synchros are still good by the way. Links don't actually slow the game down, they're just another mechanic to work around, especially with some of the link cards that are out. Having Scapegoat/scapeghost is pretty much instant Firewall Dragon.

Also my sheet's edited. It's not like Mastar Boy was integral to my character's design or anything.

Name: Star Girl
Attribute: WATER Aqua-type Synchro
Level: 7
Effect: 1 tuner WATER monster + 1 non-tuner monster
Water monsters on your side of the field gain 500 ATK. Fire monsters lose 400 ATK. If this Synchro Summoned card removed from the field by battle or your opponent's card effect, you can target up to 5 cards in your GY (min. 4): Shuffle those targets back into the deck, then look at the top card of your deck and add it to your hand.
ATK/DEF: 2500/2100

Name: Bass King Shark
Attribute: WATER Fish-type Synchro Tuner
Level: 5
Effect: 1 tuner monster + 1 non-tuner WATER monster
During your opponent's Main Phase, you can: Immediately after this effect resolves, Synchro Summon 1 Synchro Monster, using Materials including this card you control (this is a Quick Effect). You can only Synchro Summon "Bass King Shark(s)" once per turn. A monster Synchro Summoned with this card as Synchro Material gains this effect: If this card is Synchro Summoned, neither can Summon monsters except WATER monsters until the End Phase of your next turn.
ATK/DEF: 2000/2000


Star girl is denied, Purely because she is unnecessary for water attribute to function while also restocking alot of fuel. Secondly, Bass Shark can exist for accel synchro's however, the secondary effect that negates Summons is a little potent, I would suggest a nerf of that card in some manner.
Hidden 7 yrs ago Post by Hammerman
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-Pastierre needs a level restriction perhaps 4 or less


Yeah, forgot about that. That would be ridiculous.

-Soldiers stats are too high, perhaps reduce its defence to 0 to bring it more inline with the high attack beaters at level four.


Fair enough.

-Candy Giant needs Stats


Woops, forgot again.

-Jawbreaker is oddly worded. It should say "your opponent cannot attack any other Candy monster except this one".
-Cerberus is fine though oddly worded. It should say "this card can only be special summoned by tributing three candy puppy".

Yep, not really used to making cards.

-Candy Saint as fine as the top end card, though I suggest an ATK reduction to 2500.


Ok.
-Candy Goddess is sadly too broken as is. Perhaps add a restriction where she can only be summoned by tributing three monsters similar to cerberus.


Probably will make it so it needs Candy Saint and another two Candy Monsters

-Seeker drone is fine. However it needs to be clarified if it special summons before or after tribute and also if the tribute has to be for a monster or if it can be for any card.


After the tribute. And it should be for Tribute Summoning only.

-Paradise does a bit much, If you add a hard once per turn and also give it a level restriction then it is fine. At this point you can reduce the LP cost to 500.


Alright. Once per turn and the usual Level 4 and below.

-Candy Recycling machine is a little potent since all the monsters add LP when they are sent to the grave so instead. I would prefer if they only added LP when sent from the field to the graveyard. At which point this card is accepted.


Yeah, I just realized that the effect also includes being sent to the graveyard from hand. Didn't mean that actually.

-Interdimensional Cannon is fine however it should only remove your monsters from play.


Fair enough. I actually intended this to be used with Candy Virus for a pretty cheap combo.

-Candy Cleanup is denied simply because it completely powercreeps MST and Twin twister, While also being able to be run in any deck.
-Candy virus is unnecessary


Alright. Will think up new cards for replacement.

-Candy Barrier shouldn't end the battle phase. Everything else about it is fine.


Fair enough.

Hidden 7 yrs ago Post by Thecrash20
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@1Charak2
I already have that deck in mind, but I thought you said to limit ourselves a little so our decks can improve? If that's not the case Ill happily make my deck a little more meta, but the deck I provided you is very much 2009 Meta, burn Nuke Deck.
Hidden 7 yrs ago 7 yrs ago Post by The Red Seelie
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@1Charak2
I already have that deck in mind, but I thought you said to limit ourselves a little so our decks can improve? If that's not the case Ill happily make my deck a little more meta, but the deck I provided you is very much 2009 Meta, burn Nuke Deck.


Its less of that, and more of the fact you could easily include a few of the newer ones while still leaving improvement room.

Which reminds me, you still need to weaken the extra, and after thinking about it... Cyberdarks don't really need that custom as it is and it is also out of place with the archetypes equip based strat. Secondly, Trunade is banned and so is card destruction.

Also for now I am going to have to ask that you remove 5 headed dragon... since your running future fusion.
Hidden 7 yrs ago 7 yrs ago Post by Hammerman
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@1Charak2
Here's my updated deck. Decided to add Kaiser Sea Horse and Double Coston for the tribute effect.





Hidden 7 yrs ago Post by The Red Seelie
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@1Charak2
Here's my updated deck. Decided to add Kaiser Sea Horse and Double Coston for the tribute effect.





May I ask that jawbreaker has its defence reduced to 2800. Other then that. Accepted.
Hidden 7 yrs ago Post by Hammerman
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@1Charak2
Okay, fixed. Will work on the CS now.
Hidden 7 yrs ago Post by Duoya
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@1Charak2
This guy may be a little bad, I rushed and have had a bit of writer's block the past week. Other than that, this guy okay?

Hidden 7 yrs ago 7 yrs ago Post by The Red Seelie
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@1Charak2
This guy may be a little bad, I rushed and have had a bit of writer's block the past week. Other than that, this guy okay?


Human wave tactics to 2, Gravity Bind to 1, swords of revealing light to 1.

Other then that accepted.



Accepted.
Hidden 7 yrs ago 7 yrs ago Post by Thecrash20
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Never mind. Have fun for the rest of you!
Hidden 7 yrs ago Post by KOgaming
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I made the changes. I feel like not having a level 8 synchro neuters the deck, but that's probably what you wanted in the first place, and I can deal with that.
Hidden 7 yrs ago Post by The Red Seelie
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Gonna

I made the changes. I feel like not having a level 8 synchro neuters the deck, but that's probably what you wanted in the first place, and I can deal with that.


if you can find a level 8 water be sides whale you can run it.
Hidden 7 yrs ago Post by KOgaming
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I mean, there's Greydle Dragon but my deck can't make it with no Aqua tuners and it doesn't mesh too well with the theme of the deck being an alien dragon thing.
Hidden 7 yrs ago Post by Hammerman
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@1Charak2
Here's my CS.
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