How are we dueling by the way? Dueling Book is definitely an option and contains Link monsters if you ever want to bother learning those. I can totes teach the class on Link summoning and the new mechanics. There's also Duel Portal which I don't like or use as much but has actual support for custom cards.
I'm just going to say this now, but anyone who duels me is going to have to do it without a simulator. I very much prefer to collab and RP out duels. Also, Charak said to assign numbers to your cards to determine what you draw, so one has to assume his preferred method is also to RP them out.
I wasn't even aware Duelingbook and Duel Portal existed. Gonna try em out.
Duel portal only works on Firefox and has very little players, and the few that do run around tend to use some broken things. We're probably only going to get use out of it to let those among us with customs play on a simulator.
Is Phantasm Spiral actually obscure that it doesn't get a mention? I personally wouldn't count pendulum/normal (Igknight, Metalfoes, the one Bujin, etc) or Paleozoics (normal monsters by card effect) as "normal monsters", and the game doesn't count non-effect ED monsters as normal either. Normal monsters just need a little bit of support to really be good though.
When I asked whether Polymerization and Fusion Substitute counted together, I meant for the sake of the RP, if that would still be "at 3". Granted, I don't think it'll matter much if the card was added when/if the game starts.
How are we dueling by the way? Dueling Book is definitely an option and contains Link monsters if you ever want to bother learning those. I can totes teach the class on Link summoning and the new mechanics. There's also Duel Portal which I don't like or use as much but has actual support for custom cards.
Ammokkx has already said my preferred method of dueling is with numbers allocated to the card and Rolling a D40 or something as you go. Use a simulator if you feel it necessary. Personally fine with someone using a simulator against me, however I'd expect some heavy justification for what they do.
Normal monsters are still some what practical thanks to Rescue Rabbit and First of the Dragons
That is true, however the only reason to not use the slew of 2000 ATK normal level 4 monsters over the random weaker ones like Wolf is if you're spamming normals for xyz.
"Pfft, girls. Always screaming around things that're completely harmless..."
Personal Information
Name: June Homura Age: 15
A girl of a somewhat average height and build (if not short for her age), June stands at only 152cm (5' 0") and weighing in at 49kg (108lbs). She also has a somewhat modest BWH of 18-15-16 if measured in inches and 46-38-41 if measured in centimeters. A lot of June's clothing is black in color. She does add a few pink or white highlights here and there, but chances are if a main article of clothing isn't mostly black, whether it be a dress, a t-shirt or a pair of shorts, she won't wear it. Regardless of her outfit however, June will never go out without her under-rim glasses. Her eyesight is strong enough that she only really needs them to read fine print, but she wears them all the time anyway because she honestly believes that she looks sexier with her glasses than without.
Think of the most stereotypical bookworm you could ever come across, and you'd have June's personality in a nutshell. She can immerse herself quite happily with any book that she can get her hands on, whether it contain a good fictional story, some interesting facts or some tips on how to duel and improve one's deck. She may even give her opinion on something she's found aloud, regardless of whether or not anyone in her current vicinity cares. When she's not in class studying or taking notes, June can be most commonly found in the library off to one corner, rather than playing outside like most of the others. What can you say? June's not an outdoors kind of person.
When it comes to dueling, June operates almost entirely on a theoretical basis, and isn't afraid to experiment with cards that may look good on paper. Whether or not a card or two falls flat in practice is something she'll have to find out when she duels someone. Speaking of dueling, June will occasionally give her two cents on any given play her opponent makes whether they ask for it or not. She can take the game rather seriously at times, and would rather both her and her opponent playing to the best of their abilities if she's expected to get any enjoyment out of the game of Duel Monsters as a whole. After all, the whole reason she enrolled in the Duel School in the first place was so that she could be a highly competent professional duelist some day, and nothing will stop her from chasing her dream.
June Homura lived a pretty ordinary life. She was brought up in middle class, with a loving mother and father, and an annoying younger sister named Emiya who clung to June like anything... most of the time. However, despite having someone just begging to be played with all the time, the biggest problem June had was with boredom. A lot of that had to with her having no idea what she ultimately wanted to achieve, and having almost no inspiration whatsoever wasn't helping matters. The only thing she truly wanted was to get away from Emiya and her constant nagging 24-7. It was here that she found Margrail Duel School. This was perfect for June; the only way her "dream" of being able to escape from Emiya was if she had to repeat a year for god knows what reason, though she didn't seem like the type who'd be dumb enough to fail anything.
In hindsight, however, getting away from the clutching younger sister that was Emiya was just a bonus. There was another, more prominent aspiration that being enrolled into Margrail Duel School could promise June: a goal in life. Perhaps she could use the knowledge she would gain from this facility to teach others. Alternatively, she could help those less fortunate who don't have any place to call home, whether they be roughly be in the same vicinity or even in another place of the world entirely. Or maybe she'd just go pro like everyone else seemed to want to do. Most of all, however, this was the chance for June to start making a name for herself, and she was determined to see this through.
Pendulum Effect: Once per turn: You can target 1 of your banished Insect-Type monsters; add it to your hand.
Monster Effect: During either player's turn, if a card effect is activated that targets an Insect-Type or Plant-Type monster you control, you can change that effect to the following. You must have a face-up "Butterfly Psience" in your Extra Deck to activate and resolve this effect. * That target's owner shuffle 1 face-up Pendulum Monster from his or her Extra Deck to his or her Deck. Then both players draw 1 card.
This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it be treated as an Effect Monster with this effect: * During either player's turn: You can destroy 1 Plant-Type monster your opponent controls, and if you do, inflict damage to your opponent equal to its Level/Rank x100. You can only use this effect of "Infernal Red Dragonfly" once per turn.
Veracious Rockhopper
Insect-Type/EARTH/Level 5/2150 ATK/0 DEF Synchro Monster - 1 Tuner + 1 or more non-Tuner monsters
Once per turn: You can banish 1 Insect-Type monster from your Graveyard; this card can attack your opponent directly this turn.
So I got this done a little later than I was hoping to; admittedly, there were a few cards here and there that I was ultimately indecisive about. But the main thing was that I got it done, so there's that :/
"Pfft, girls. Always screaming around things that're completely harmless..."
Personal Information
Name: June Homura Age: 15
A girl of a somewhat average height and build (if not short for her age), June stands at only 152cm (5' 0") and weighing in at 49kg (108lbs). She also has a somewhat modest BWH of 18-15-16 if measured in inches and 46-38-41 if measured in centimeters. A lot of June's clothing is black in color. She does add a few pink or white highlights here and there, but chances are if a main article of clothing isn't mostly black, whether it be a dress, a t-shirt or a pair of shorts, she won't wear it. Regardless of her outfit however, June will never go out without her under-rim glasses. Her eyesight is strong enough that she only really needs them to read fine print, but she wears them all the time anyway because she honestly believes that she looks sexier with her glasses than without.
Think of the most stereotypical bookworm you could ever come across, and you'd have June's personality in a nutshell. She can immerse herself quite happily with any book that she can get her hands on, whether it contain a good fictional story, some interesting facts or some tips on how to duel and improve one's deck. She may even give her opinion on something she's found aloud, regardless of whether or not anyone in her current vicinity cares. When she's not in class studying or taking notes, June can be most commonly found in the library off to one corner, rather than playing outside like most of the others. What can you say? June's not an outdoors kind of person.
When it comes to dueling, June operates almost entirely on a theoretical basis, and isn't afraid to experiment with cards that may look good on paper. Whether or not a card or two falls flat in practice is something she'll have to find out when she duels someone. Speaking of dueling, June will occasionally give her two cents on any given play her opponent makes whether they ask for it or not. She can take the game rather seriously at times, and would rather both her and her opponent playing to the best of their abilities if she's expected to get any enjoyment out of the game of Duel Monsters as a whole. After all, the whole reason she enrolled in the Duel School in the first place was so that she could be a highly competent professional duelist some day, and nothing will stop her from chasing her dream.
June Homura lived a pretty ordinary life. She was brought up in middle class, with a loving mother and father, and an annoying younger sister named Emiya who clung to June like anything... most of the time. However, despite having someone just begging to be played with all the time, the biggest problem June had was with boredom. A lot of that had to with her having no idea what she ultimately wanted to achieve, and having almost no inspiration whatsoever wasn't helping matters. The only thing she truly wanted was to get away from Emiya and her constant nagging 24-7. It was here that she found Margrail Duel School. This was perfect for June; the only way her "dream" of being able to escape from Emiya was if she had to repeat a year for god knows what reason, though she didn't seem like the type who'd be dumb enough to fail anything.
In hindsight, however, getting away from the clutching younger sister that was Emiya was just a bonus. There was another, more prominent aspiration that being enrolled into Margrail Duel School could promise June: a goal in life. Perhaps she could use the knowledge she would gain from this facility to teach others. Alternatively, she could help those less fortunate who don't have any place to call home, whether they be roughly be in the same vicinity or even in another place of the world entirely. Or maybe she'd just go pro like everyone else seemed to want to do. Most of all, however, this was the chance for June to start making a name for herself, and she was determined to see this through.
Pendulum Effect: Once per turn: You can target 1 of your banished cards; add it to your hand. Monster Effect: During either player's turn, if a card effect is activated that targets an Insect-Type or Plant-Type monster you control, you can change that effect to the following. You must have a face-up "Butterfly Psience" in your Extra Deck to activate and resolve this effect. * That target's owner shuffle 1 face-up Pendulum Monster from his or her Extra Deck to his or her Deck. Then both players draw 1 card.
This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it be treated as an Effect Monster with this effect: * During either player's turn: You can destroy 1 Plant-Type monster your opponent controls, and if you do, inflict damage to your opponent equal to its Level/Rank x100. You can only use this effect of "Infernal Red Dragonfly" once per turn.
Veracious Rockhopper
Insect-Type/EARTH/Level 5/2150 ATK/0 DEF Synchro Monster - 1 Tuner + 1 or more non-Tuner monsters
Once per turn: You can banish 1 Insect-Type monster from your Graveyard; this card can attack your opponent directly this turn.
So I got this done a little later than I was hoping to; admittedly, there were a few cards here and there that I was ultimately indecisive about. But the main thing was that I got it done, so there's that :/
...
Will make any changes necessary.
Pascience needs t be less generic in terms of what it can return from banishment. Otehrwise everything else is good.