Hidden 7 yrs ago Post by DarkRecon
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DarkRecon The sword that smites evil

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Ok. I tried touching up the profile a bit so here's the finished version. I also threw in that other character I had in mind though she's mostly going to be a support role if you accept her too. Anyways, here's what I have:

-Pilot Sheet-

Name: Jake Armstrong
Appearance:
Age: 21
Origin: Unknown
Height: 6'2"
Weight: Unknown

Backstory:
For Jake, the war between the three nations left him with nothing. No friends, no family, no material possession. Nothing.

To say that Jake Armstrong is your typical war victim would be an understatement. No one knows if Armstrong is his real last name. He doesn't talk about his past nor wishes to. The last name "Armstrong" is a name he picked up after he started wandering the freelands on his own. From one town to another. Doing as much as "honest" work as possible. It typically ranged from odd jobs like playing housekeeper to even playing music or D.J. at certain social groups as odd as that may sound considering it's the freelands.

One thing that Jake picked up quick was mech maintiance. People within the freelands who had hired him to assist with mech repairs says the "music head is also a gear head". It was through this reputation that Jake was offered a job at the Outcast Guild on the side to be their technician should the need for it arise. Agreeing, he was then given a used mech that he personally repaired and modded to handle whatever jobs that now come his way.

A teen with a strong moral compass, he may hate fighting but will do what he must to protect whatever he has left and those he cares for.

Tactical Preference & Skills: Despite what his appearance may say, Jake is a survivor and a surprisingly good mech pilot, usually liking to plan things out over rushing in if possible though sometimes his emotions do get the better of him. Other than his love for music, Jake also knows how to maintain a variety of mecha and other machinery so long as he's gotten familiar with said mech and machinery.

Quote: "Get out the plates because you got served." - Direct quote from Advance Wars.

-Mecha Sheet-
Name/Title: Gespenst Mk.II (Custom)
Appearance :
Body & Type: Humanoid Bipdeal
Equipment & Armaments :

Hand Slot 1:
Jet Magnum - Basically, three stakes on each hand that pop out into place charged from the fusion core of the Gepsenst. Each of the three stakes stores up the energy to a point that the energy itself becomes a deadly contact melee weapon.

Hand Slot 2:
Assault Rifle - Your generic 30 round clip assault rifle. It actually looks like a mecha sized M4 Carbine assault rifle that foot soldiers use. Jake had to work with whatever he found in the Freelands so when he found this ancient weapon, he put the funds he earned and work to restore it.

Sub Weapon Slot:
Sub Machine gun - A submachine gun that actually looks like a MP5; mecha sized. Either one handed or two, this 30 round sub machine gun has less power than the assault rifle and is mainly a back-up weapon. This was actually given to him by his contact within the Outcast Guild as part of the Gespents deal.

Shoulder/Back Spot:
Basically, there are "slots" of sorts around the shoulder and back parts of the Gespenst that hold spare magazines for his assault rifle and sub machine gun.

Gadget Slot:
"Ghost" system - A special system that Jake and another within the Outcast Guild helped him repair, the "Ghost" system makes the Gespenst invisible to radar and lock-on systems, giving it an edge against mecha that over rely on targetting systems. It's not "Octocamo" though so you can still see the Gespenst visually. Your combat systems probably won't though.

Stats Scale

Light/Heavy Body: 5

Accuracy & Tracking/FIrepower: 5

Air Mobility/Thrusters: 5

Solo/Skirmisher: 5

Flavour Text:
The Gespenst was one of several "mass produced" mech used by many a nation over the course of the 100 years of warfare before it became obsolite. It started as a Mark 1 due to it's cheap production costs but lacked the Jet Magnums and the "Ghost" system. After awhile, better mecha were produced and the Gespenst was left by the wayside. Jake though managed to upgrade this one to Mark 2 status, adding the Jet Magnums and "Ghost" system he found when on mecha part hunts. Considering it's current use of weapons and the "Ghost" system when compared to other mechs, it's not exactly the best mech but it's well-balanced across the board, making it equally effective in most combat situations. Though because of it's Jet Magnums, it does pefer hand-to-hand combat.

-Pilot Sheet-

Name: Sonja Nakano
Appearance:
Age: 18
Origin: Unknown
Height: 5'9"
Weight: Unknown

Backstory:
Not much is known of Sonja Nakano. While she claims to be a war orphan, some wonder if there's any truth behind that. All that's known is that she was personally scouted by the founder of the Outcast Guild to be one of their many members of the Comms Centre. Due in part to her knack with computers and other related equipment.

It's also said that she also excels in information gathering and reconnisance. Usually handling that part of the job should it be requested.

A female teen who seems devoid of human feelings, she does speak and act normally but tends to keep things professional when on the job. She's also Jake Armstrong's personal contact within the Outcast Guild if he needs to find work within the Guild itself if he has nothing else to do.

Tactical Preference & Skills: Sonja is the "brains" of any group she's in. She believes in always having a plan and never going in and "rolling with the punches" as some tell her to sometimes. A computer and software manager as well as being a radio operator, she always does her best to assist with any problems within or outside the Outcast Guild.

Quote: "Brains beats brawn but there's more to that concept than that."
Hidden 7 yrs ago Post by Skepic
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Skepic Spookbuster

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CLEAR

Posting tonight!
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Hidden 7 yrs ago Post by DarkRecon
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DarkRecon The sword that smites evil

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Hey @Dynamo Frokane. I did post the profile here above. I also posted another character though, if accepted, she's more Jake's support more than anything. Still, I need a yes or no here.
Hidden 7 yrs ago Post by Dolerman
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Dolerman Chrysalis Form

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@DarkRecon Yes, I just seen it, its going to be no, I'm afraid. With 10 characters already it was going to be a push, but overall I don't think your characters would fit in well with my story.
Hidden 7 yrs ago Post by DarkRecon
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DarkRecon The sword that smites evil

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*sigh* well that's ok. Least you didn't keep me hanging. Sorry for being a bother then.
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