Hidden 7 yrs ago Post by Dark Light
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If a group became large or powerful enough, could they have smaller groups or factions within them?

Can groups with similar interests or goals merge?
Hidden 7 yrs ago 7 yrs ago Post by The Harbinger of Ferocity
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The Harbinger of Ferocity

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Question 25: How exactly do extra ordinary talents such as magic or superhuman powers work in the new tier system for Expanding Horizons?
Answer: The easiest way to explain the new tier system for extraordinary powers is that at Tier 1, a character is completely mundane and average for their species. At Tier 2, that person might have an uncanny talent that is more than natural for them, such as the ability to cast minor cantrip spells like a tiny ray of frost, the ability to see in the dark, sense electromagnetic fields, or the power to manipulate small fires with their ki. Tier 3 suggests that character is proficient in their unusual ability, such as being able to levitate, cast conventional healing, damaging or warding spells, sense beings or objects without sight by "feeling" or be impervious to modern projectile weapons.

Tier 4 by comparison implies that person has effectively transcended what is considered even remotely possible in the terms of the extraordinary. They can cast repeated uses of powerful offensive or defensive spells, such as fireballs or walls of stone, leap miles with a single bound, fly through space as fast as a conventional craft without suffering ill effects, or perform feats of intellect such as hacking even if potentially unconscious.
- @The Harbinger of Ferocity

@Dead Cruiser

Question 26: Could a large group merge with smaller groups in Expanding Horizons?
Answer: The answer to that question is no, we do not intend for factions to merge into super factions. At most you can have ten players in a single group. Groups can be allied with one another and always work together, but you can never combine them to create superpowers. This is to prevent too many benefits from accumulating.
- @The Harbinger of Ferocity

@Dark Light
Hidden 7 yrs ago Post by KarneeKarnay
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KarneeKarnay Master Blaster

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Is there anyway for me to improve my sheet so two mods will approve it faster?

And/Or

How long does it take for mods to approve of a sheet?
Hidden 7 yrs ago Post by The Harbinger of Ferocity
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Question 27: Is there a way to have Staff approve character sheets faster in Expanding Horizons?
Answer: The answer is, is that varies. Because none of the Staff are dedicated to a regular schedule of the process, as in only some of them have routines that enable this, it could take hours to a few days.
- @The Harbinger of Ferocity

@KarneeKarnay
Hidden 7 yrs ago Post by Dark Light
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Regarding groups.
If a ship is part of your territory and a critical point, does it also have to be one of the three assets?
Hidden 7 yrs ago Post by The Harbinger of Ferocity
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Question 28: If a territory is a critical point, does it still count against your assets in Expanding Horizons?
Answer: Yes. Any critical point counts against your assets no matter what else it is.
- @The Harbinger of Ferocity

@Dark Light
Hidden 7 yrs ago Post by Ashevelendar
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@The Harbinger of Ferocity I can't seem to find the an answer for a question I have so the question is :

Can a group that was submitted (and accepted) have followers that are not roleplayers ? What I mean by that can it have NPC characters ?
Example : Someone makes a group of religious characters that follow a "God", after some time, can the religion that they made flourish and people (that aren't players) actually be part of that religion ? Worshipers I think their called.
Hidden 7 yrs ago Post by The Harbinger of Ferocity
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Question 29: Can a group or faction have non-player characters in Expanding Horizons?
Answer: Yes, they can have any number that faction can control, but that faction is still unofficial until it has five actual, active Roleplayer Guild members. Regardless, it has no actual power or influence on the greater story until it becomes official. In essence, it has not reached sufficient prominence.
- @The Harbinger of Ferocity

@Ashevelendar
Hidden 7 yrs ago Post by Arawak
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Do GMs of a individual thread have the ability to restrict certain players from joining said thread for whatever reason be it not liking the quality of the player's IC, not wanting their character involved due to either quality control and/or feeling too out of place?
Hidden 7 yrs ago Post by The Harbinger of Ferocity
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This Question Has Already Been Answered Here:
Question 13:
What is an (Open) or (Closed) topic in Expanding Horizons?
Answer: The term "Open" in the description of a topic means that world can be accessed by anyone, provided they can get there. "Closed" however, means that only players allowed by the topic's creator, or the Staff, can gain access to it. If you want to go to a "Closed" section, ask permission from the owner in a Private Message or Out-of-Character request. In the scheme of things, "Closed" worlds are protected, secret or just unknown to everyone else and are a "safe haven" for players who do not want outside interference. "Open" worlds in comparison are well known or freely discoverable.

@Arawak
Hidden 7 yrs ago 7 yrs ago Post by Arawak
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@The Harbinger of Ferocity
I know there's public and private, but is there any allowance for things inbetween like public except with certain exceptions?

And also what is the fed's relative power balance to other groups? Is it USA vs 3rd world country or something bigger than that?
Hidden 7 yrs ago Post by Circ
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@The Harbinger of Ferocity
I know there's public and private, but is there any allowance for things inbetween like public except with certain exceptions?

And also what is the fed's relative power balance to other groups? Is it USA vs 3rd world country or something bigger than that?


My view of the Fed is that it is a group with mods as members that exists so they have plot armor to correct things as necessary. It is a dues ex machina.
Hidden 7 yrs ago Post by The Harbinger of Ferocity
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Question 13 Explained
The short answer is no. All players are allowed to participate in an "Open" topic so long as they have been approved by the Expanding Horizons Staff. "Closed" topics are the only circumstance where the thread's owner, its Game Master in effect, or the Staff where characters can be declined for any reason decided by those persons. The only exception one can foresee is where the Staff intervene and overrule the topic owner or its Game Master if need be.

Question 30: How powerful is the United Federation of Planets in Expanding Horizons?
Answer: The United Federation of Planets is the largest superpower in the galaxy. Within its territory it has the capability to readily monitor the inhabited worlds under its control and loses that strength only in part the further out one goes to its limits. Its military power is exceptional and capable of efficient and destructive galactic warfare. Because it is a non-player faction operated by the Staff and generally keeps to peacekeeping operations in its space, it is not prone to offensive warring, but has a history of retaliating with overwhelming response.
- @The Harbinger of Ferocity

@Arawak
Hidden 7 yrs ago Post by Mutank95
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I'd like to make a character for this rp but a few questions, does your character need to be from one of the three planets that are already listed? And does the rp take place primarily on the three planets? Also regarding the content of the three worlds, there's a technological planet, a magical one, and the third one? And are there any cities or towns that are already made or can we make up our own for the sake of character backstory?
Hidden 7 yrs ago 7 yrs ago Post by Mutank95
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Also few more questions, how does traveling between the three planets work? And is there a universal currency?
Hidden 7 yrs ago Post by jasonwolf
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Can you balance out a character's abilities with drawbacks that would reduce their tier? Say I have someone who can fly through space and breathe in a vacuum, but they need a vacuum filled suit to be on a planet with an atmosphere. Or say a being that is highly resistant to injury, but all medical technology/traditional healing magic has no effect on the wounds that they have suffered. SImply put can great weaknesses balance out great strengths?
Hidden 7 yrs ago Post by jasonwolf
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@The Harbinger of Ferocity sorry forgot the at mention for question above. Simple version do weaknesses counter powers for tier level?
Hidden 7 yrs ago Post by Spike
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@The Harbinger of Ferocity sorry forgot the at mention for question above. Simple version do weaknesses counter powers for tier level?


Harb left a while ago. @Circ is your dude.
Hidden 7 yrs ago Post by Circ
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@The Harbinger of Ferocity sorry forgot the at mention for question above. Simple version do weaknesses counter powers for tier level?


In general, I'm going to say no. In the specific, I'll say it depends. For example, if you can summon a fireball but it always results in a huge headache that incapacitates you for a while, I would say sure.
Hidden 7 yrs ago Post by ScreenAcne
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@Circ

Insane question. Would making a character and opening an RP to basically be a dungeon crawl be cool with the theme of Expanding Horizions?

Eg: A thread taking place in an abadoned fortress filled with undead and a mad, powerful lich end boss. With loot at the end.

Would that be too big of a un-moded quest to give considering the possible power and place creation it involves?

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