Hidden 7 yrs ago Post by Griffintaur
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Aaaaaand tagged! Time to start letting the blood pour onto the streets
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Hidden 7 yrs ago Post by yoshua171
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yoshua171 The Loremaster

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@Griffintaur Tag you're it :)
Hidden 7 yrs ago Post by yoshua171
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yoshua171 The Loremaster

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@Griffintaur You still around buddy?
Hidden 7 yrs ago Post by Griffintaur
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@yoshua171

I'm still alive, yes. Just been busy with moving and job stuff over the last week. If it's not one thing, it's another, huh? IRL is just so grand sometimes
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Hidden 7 yrs ago Post by Griffintaur
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@yoshua171

Tagging you.
Hidden 7 yrs ago Post by Griffintaur
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@yoshua171

Hey buddy. Quick question. Would you be against me making a slight revision to Tharr's Combat Empowerment? I feel like "rushes of battle adrenaline" can't be quite measured fairly. Plus I've been wanting to differentiate his Reserves a bit.

In short, I have an idea to instead make it more combo based, with each 5th strike granting a 10% increase in attack speed and strength. Still working out the details, but figured I'd ask before the battle really begins.

Hidden 7 yrs ago Post by yoshua171
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I'd be alright with that. Just show me the edited version when you're done, will you?

Also sorry for the lack of update. Work, my personal writing, and other RPs are kicking my ass something fierce right now.
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Hidden 7 yrs ago Post by yoshua171
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I know I'm behind. I can definitely post on Friday. I've got a much shorter shift that day so I'll have some time before work. Again sorry to keep you waiting, just work is kicking my ass.

If I get a chance before then, well be pleasantly surprised lol.
Hidden 7 yrs ago 7 yrs ago Post by Griffintaur
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@yoshua171

Alrighty. Between my full time job and my phone (being my only easily accessible device) breaking on me, I somehow got the necessary edits done. A day later, albeit, but I've used the extra time to fully grasp these new changes. Wanted to get them situated before he throws a single punch.

@Rilla

Can't believe I went about tryna make changes without first contacting a Judge (well, not so surprising). But below are changes to one of Tharr's more primary abilities that I think can be measured more fairly and concretely. Plus honestly much more fun on my part.

So, here's the current Combat Empowerment.



And here are my recent modifications.



Lemme know how this looks, and in the meantime, I'll be conjuring up my reply. Much obliged.
Hidden 7 yrs ago Post by Rilla
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I'll go over it later tonight.
Hidden 7 yrs ago Post by yoshua171
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Hidden 7 yrs ago Post by Griffintaur
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@yoshua171

My most sincere apologies. I've had life delays of monumental proportions. I'd very much like to indulge in this battle still and have the generalization of my reply stored in my brain. Just haven't had a chance to do so, unfortunately. I might just be able to get something in this week.
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Hidden 7 yrs ago Post by yoshua171
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Alright, I wait eagerly haha. I've been busy with other stuff, but I thought I'd just check in ya know :)
Hidden 7 yrs ago Post by Griffintaur
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Okay. So I've spent the better half of a month contemplating what I should do. Tharr has gone under some rather notable alterations. I've reverted him to Anthro form, and he's gone under an arguably severe nerf that makes him much more realistically powered. Further details can be found in his newly edited profile here. Overall, it's left me wondering what to do with this heavily outdated Taur I've kinda lost motivation for. I'm wanting to actually finish a battle properly and this matchup never lost interest. So I propose the reboot I mentioned before; editing my previous posts with just the design change in mind while keeping actions the same. If that works for you, I'd more than love to reach a conclusion.

@yoshua171
Hidden 7 yrs ago Post by Griffintaur
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@yoshua171

Lemme actually tag you properly.
Hidden 7 yrs ago Post by yoshua171
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I'd be cool with that I suppose,
Hidden 7 yrs ago Post by yoshua171
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yoshua171 The Loremaster

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@Griffintaur one clarification. You said he "bounded forth," I presume that he essentially lunged/jumped/pushed forwards in a smallish (taking his size into acount) jump. That would put Raelis above him, but with the closest part of Tharr's body being the end of his tail, rather than center mass as it was before the jump.

Is that right?
Hidden 7 yrs ago Post by Griffintaur
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While making the bound, yes his tail feathers are the closest thing to the Knight. I'd estimate them being about 2 meters away from each other once he lands. The moment he does, it'll be his center of mass that'd be closest to Raelis

@yoshua171
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Hidden 7 yrs ago Post by yoshua171
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Alrighty, thanks! I am curious of something. Do you, perchance, have a discord account?

Oh, and I hath responded! Let the battle continue!

@Griffintaur
Hidden 7 yrs ago Post by Griffintaur
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@yoshua171

I do have a Discord, yes. My username is the same as it is here.

I've gone through your reply and currently piecing together my post mentally. I should be able to get to it some time this weekend of not tonight.

On a somewhat unrelated note, I've kinda noticed I might need to ass pull some Pride Reserves. It's a seldom act, but Tharr is deeply disadvantaged now as the only thing that kept him remotely safe from heated blades (his steel-like coat) is now no longer in play (save for the transformation he has access to now). I at least need either 2 constructs with moderate strength, or a single, more resilient one. Either way, I'm glad to be getting things back up and running. I feel this rendition of Tharr will make it much simpler and enjoyable. Can't wait to play with his new toys!
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