Hidden 7 yrs ago Post by FoxFire
Raw
GM
Avatar of FoxFire

FoxFire

Member Seen 7 mos ago

Conference of the White Tower

Part I

〜0〜

The Industrial Age after magic


Dignitaries, I welcome thee to the White Tower, a place of once great antediluvian magic and a neutral ground for thy.



〜0〜



I welcome you all to this little experiment. This is an RP that will consist in three parts:
I.- The Colonial Powers and their histories:
This is the first phase of the RP. In it, we create what will be the colonial powers of the world during the equivalent of this world to the period of European history that goes from the end of the Napoleonic Wars to the First World War. This phase is entirely OOC and purely of worldbuilding.
II.- The Colonies and the Conference of the White Tower:
This is the equivalent of the Berlin Conference of our world. This time the advanced nations decide to divide a world (that we created) that once had magic in it, and with it, magical races and the supernatural, the twist? Magic itself has been decaying for a long while and now magic is mostly dead in the world. The Gods have turned their backs on the people and the power to influence the world with will and a staff has been replaced with steel and cogs.
III.- The Conflicts of the Great Powers:
This is the time of nationalism and imperialism for the Great powers, now that the world has been split into colonies, they have been turning their eyes to each other. It’s time for conflict, will it be a swift victory, a bloody stalemate, an empire that rises and falls, maybe nothing conclusive and the Powers lick their wounds for the next conflict, let’s see how the world develops!


Rules for part I:

  • Respect and politeness before everything.
  • Discussions are to be held here, not arguments. Defer to be for anything that can fall in the second category.
  • We are only going for an OOC in this thread and it will be only around world/state/nation-building.
  • No parodies of RL nations. You can draw as much inspiration as you desire from RL, but we will not be having the Hungarian-Austrian Empire, the Caliphate of Eurabia or ‘Murica.
  • Build together, for example, if you see a religion in a nation that is next to yours, it is likely that it is present in yours too. Collaborate.
  • Have fun, this is a place to unleash our creativity.



The World in part I:

  • Mankind and industry dominate the landscape of the continent we are setting our nations in. That isn’t to say that there aren’t pockets of magical creatures or even the most human-like acting as minorities for the human nations, but they aren’t the driving force by any means.
  • Magic’s decline has hit an all-time low, magic is practically non-existent on the world for creating new supernatural acts and each year, fewer and fewer are the places where magic still works and maintains its influence on what it has already created. In general, the only magical things still going around are the magical races, whose inner magic keeps them alive and well despite all, when sometimes physics and biology can’t.
  • Mankind possesses a mostly superior attitude towards the magical races, as a model to the racism the Europeans had at the time towards the rest of the world.
  • Industry can move mountains, we are in the point in history where mankind viewed their future the brightest and progress as a thing of the daily lives of everyone. Despite the fact that there are little to none workers’ rights, or maybe because of it, it is the time of the industrial revolution and the powerful fight to reap the fruits of the labour of iron and human cogs.
  • The more worldbuilding you can create, the better. It does matter if you add things that might seem inconsequential in relation to the main aspects such military of governance. For example, how appreciated worldwide are the luxury goods that your nation produces? Is your wine the best in the world? A drink for the masses? What else can you get at a pub to drink and who would most likely drink what?



Now, for the part you’ve all been waiting for: creation of States.
Estate Template

General Information

Official Name: It can accompanied by flags, shields, emblems or whatever symbols you like.
Common Name(s):
Demonyms:
Type of Government:
Head of State:
Head of the Government: It can be combined with the category above if they are one and the same by law.
Population: Numbers and percentages if possible. Remember that the majority must always be human.
Languages: Official and not.
Religions:
Map:

Government Information

Type of Government: This time it is time to explain it in detail. You can be by name something and in practice something completely different.
Capital: If it exists, if there is one or several. Name, population, how industrialized it is. What is life like in the city?
Head of State:
Head of the Government: In both categories is now time to describe the ruler him/herself, what is the ruler like? His or her policies? Does he or she belong to a political party and how does it affect him or her?
Political parties:
Political movements: What doesn’t fit into political parties such as terrorist groups, separatist without representation, student and labour movements, etc.
Powerful individuals: Who are the ones that guide the political orchestra? And outside of politics?
Stability/Legitimacy of the Government: How young or old is the system of governance? Is it ingrained in the minds of people? Is it legitimate by their standards?
Demographics Information

Population number:
Main ethnic groups:
Main religious Groups:
Historical Information

History:
International Relations:
Economical Information

Industry in General: Is it concentrated or dispersed? Is it incipient or part of the essence of the nation? Is it controlled by the invisible hand or state-planned? Etc.
Transport:
Armament:
Main common goods:
Main rare goods:
Main luxury goods:
State of economic innovation:
State of science, research and development:
Military Information

Military size: Both standing army and reserves. No need to go into detail about what it is composed of.
Type of army: Conscripted, if so, what type of conscription? Voluntary?
Speed of concentration, mobilization and deployment:
Technology:
Navy size:
Type of navy:
Reach:
Technology:
Other Information/Worldbuilding

1x Like Like
Hidden 7 yrs ago Post by Palamon
Raw
Avatar of Palamon

Palamon

Member Seen 2 yrs ago

Pretty awesome stuff, gonna def start working on an app.
Hidden 7 yrs ago Post by RubyOwl
Raw
Avatar of RubyOwl

RubyOwl

Member Seen 7 yrs ago

I'm interested! My biggest question is what time is the "present" day, or more aptly, is there an overarching timeline? And do you have your own country?
Hidden 7 yrs ago Post by FoxFire
Raw
GM
Avatar of FoxFire

FoxFire

Member Seen 7 mos ago

@RubyOwl There is an overarching timeline and we are just before the present day in the RP. Basically the RP has the present day in the Conference of the White Tower itself, meaning that the nations we will be creating will be the ones present in the conference. You can create a history for your nation as far back as you wish to, but the idea is that the most well-rounded part of it would be the closest to the RP's present.

Now, the RP's present itself won't be here, meaning in this thread, as that is for part II, in which we will play the nations themselves and their interactions with one another. What might have confused you is part III, which would be the period equivalent to our history's WWI. There will be a moment, if the RP is successful enough, in which the nations will slowly drift towards conflict with one another, per the plot of the RP, and we will play the result of that too. That means that the "present date" (meaning starting point) of part II is before the "present date" (also meaning starting point) of part III.

As for what happens in this RP's equivalent of 2017, we might do an epilogue of it if we get that far.

About me having a nation: I will be taking place of the arbitraror in the RP, which can mean me indeed having a nation whose diplomats are being the neutral party who "authorizes" the final results of the negotiations, which in practice would be very subordinated to what the players can say. If I do have a nation and not an international comittee of neutrals who definitively won't participate, then you can threaten my nation, try to bribe me and other under-the-table practices.

If I play a nation, and this will only be in the case of very few players, then I most likely won't be participating in the war in part III. Take Switzerland as an example, you technically could invade me, but I won't give you any reason to, diplomatic or strategic.

As for creating nations, if the RP gets stuck in this phase, then I'll help by creating some nations to have some available for players. They likely won't be very detailed to give each player a chance to customize them.

Hopefully that has answered your questions.
Hidden 7 yrs ago Post by RubyOwl
Raw
Avatar of RubyOwl

RubyOwl

Member Seen 7 yrs ago

@FoxFire So the present date of this world is 1885ish? Basically it's if I made a timeline I would know how long the world has existed.
Hidden 7 yrs ago Post by FoxFire
Raw
GM
Avatar of FoxFire

FoxFire

Member Seen 7 mos ago

@RubyOwl, yes.
↑ Top
© 2007-2024
BBCode Cheatsheet