e̒̒̑̈́̌ͨ̚ ̫̫͔n͓̳̟̫̂̒̀ͮ̊ ͙͚̗̏͛̐ͅt̼̳͙̯̎̔ ͫr̩̙̒̽̊̐̚ ̳̞̬̦̑o͈̲̺̟͎͋̒͛ͩͅ ͚̱͙͇̲̗̩̔ͨͮ͋͒p̮͉͉ͯ ̟̣̳̿ͨ͋ͬ̒y͖
no̡ųn •̵ ͘a͟ ́la̧c͘k̵ ͡o͏f ǫr͠d͟ér͟ or̷ pr҉e̛di̕c͟t̵a̴b̵i̴l҉it͡y̢; ҉gr͜a̸d̡ùa͏l ͞de̴cline i̴nt̕o̷ disor̶d̀èr.o u t o f c h a r a c t e r
The lorekeepers tell of a time many years ago: when man could freely traverse both the shattered land below and the cruel void above, without fear of the ground rending beneath them or the great black plucking them out of reality. They tell of a time when unprecedented scores of men lived in peace across hundreds of planets, plagued not by struggle and trials. They tell of a time of order and harmony; and while only a fool would dismiss the counsel of a keeper, their teachings are certainly far from gospel. Know that we are safe here: within these walls atop this mountain, we are all that are left. Be uncompromising with your trials, respect your elders, and help all those in need. We can only find our final utopia together.
i n t r o d u c t i o n
The galaxy has fallen, and since began to wither. Once, man ruled the void: not one star was beyond their reach for it was their domain, justly conquered for them to rule. Then, man was faced with a grand cataclysm, fire and brimstone so great that it simply cast them out of the void. Man was never granted mercy: whatever the sins of man were, they were too dire for a just end. They were sentenced to suffer until the very end, to struggle and die midst the coals. In the mountains of Myar, caught betwixt the cruel void and the great wastes, the remnants of man endure their punishment in relative comfort. The mountains are hospitable: the last flowing streams provide water, the soil provides food, and the walls provide security. Behind their great walls, the hermit communities of Myar lock the troubles of the galaxy outside, granting themselves their own small measure of peace. Although, it is no secret that their peace is running out: for years, those same streams have been slowly drying and those same crops have been slowly withering. All efforts to breathe life back into their homes have failed. Myar will not be so kind to them for much longer. If humanity is to survive, the void must be conquered yet again.
And so, our story turns to those who have began the Path of the Void, whether willingly or otherwise. The void is a cruel place, tenfold worse than the great wastes between the mountains, and only one of the three prior expeditions have ever returned: plagued by voices and visions, with darkness in their eyes. These voidsmen bear the burden of their people, tasked with finding a new utopia to settle, where the coals have faded and life may begin again. It is a cruel fate: to face the horrors of the void on such small odds. One can only hope that they will succeed.
p r e m i s e
Entropy is a science-fiction post-apocalyptic roleplay in a custom setting, which is more or less made up as we go along to try and keep things focused on being fun and interesting. The cast will be charged with exploring a post-apocalyptic galaxy in a salvaged ship in order to find a new home for a dying humanity. Many expect them to fail and none sane know what lies in the void waiting for them. Inspiration for Entropy comes from titles like Fallout, Firefly, Duskers and Dark Souls, with a bit of a twist based around entropy and horror. There will definitely be mature themes, if not just for how unapologetically grim I picture the universe being.
Please feel free to drop a line if you're interested! I'm hoping to try something new and a little different with the setting, so if you're thinking about experimenting, please feel free to join me! I like to think I'm pretty relaxed and that we can all have a good time.
l o r e j o u r n a l