I see how it is, just ask mom and see if you get a better answer. That the game we are going to play? Lol.
I see how it is, just ask mom and see if you get a better answer. That the game we are going to play? Lol.
One more question before I begin work on my sheet: Is the coding required? I prefer not to use coding if I can help it.
@HushedWhispers@ArenaSnow@Themerlinhawk
I maybe rushed this one a little >.< I wasn't sure what to put in the Abilities section so I just put in the basics, also it's probably a little vague. Thinking about making a human character/mini-aspiring hunter as well.
ββ«π Full NameAmbrosio de Avila.
ββ«π NicknameAmbrose β Anglicized name as of 1932. Otherwise, he sometimes gets 'Rose' as a nickname.
ββ«π Date of BirthAugust, date unknown. He celebrates his birthday for the whole month.
ββ«π AgeLate Twenties (414)
ββ«π GenderMale
ββ«π SexualityPansexual
ββ«π Relationship StatusSingle
ββ«π RoleVampire
ββ«π OccupationAmbrose is the owner of a small nook of a shop called Avila's Antiques, situated beneath his apartment. It has existed in its current form for over a century, occasionally changing name. When he is away from home, he shuts it down for months at a time. Amongst the fine china and ornaments are shelves of occult books and even some rare weapons collected from hunters.
ββ«π Face ClaimDiego Luna
ββ«π Dialogue Color7DBED5
ββ«π AppearanceAmbrose is of Latino heritage, bearing a tan complexion and dark hair and eyes. He's not too tall at only 5'7", but the heel of his cowboy boots (theoretically) adds an inch in height. His build is lean if not scrawny with all the signs of poor nutrition during childhood. Alongside cheekbones that could cut glass are a wolfish grin and eyes that glimmer with something feral, and these features are eternal, regardless of his unruly hair and ever-present stubble. It is fair to say that Ambrose has a certain roguish charm about him, and an apparent lack of care put into his appearance only adds to that.
An assortment of scars decorate Ambrose's skinββquite a lot, even for a vampire of his age. Most of them are bite-marks from his kind (rival covens, the newly-turned and ravenous, etc.) but a few are from the weapons of various hunters he has encountered over the years. For this reason, and perhaps as an old throwback to when he had to actively avoid the sun, he wears long sleeves. He has a name tattooed on his wrist.
When one gets to Ambrose's age, money is no object, and thus he wears all sorts of designer clothing. Even his ugly mustard sweaters have an obscene price-tag. Those that rip or stain as a consequence of his lifestyle get thrown out without regret, and so most of his wardrobe appears to be brand new ββ so new that occasionally he forgets to take the stickers or tags off. At the same time, he wears a pair of boots that have been resoled and fixed up by cobblers so often that they're probably not even the same ones he bought in the 1960s, but it's a comfort thing.
ββ«π Habits & Quirksβ€· Flipping a coin when idle.
β€· Delaying feeding for as long as possible, usually around the two week mark.
β€· Testing the sharpness of his fangs.
ββ«π Hobbiesβ€· Collecting antiques and old books.
β€· Music - playing the guitar.
β€· Learning new languages.
β€· Writing unsuccessful history books (under a pseudonym).
ββ«π Likesβ€· Watching the sunrise and sunset.
β€· People who are passionate about their beliefs.
β€· Witches (and witch blood, but that's neither here nor there.)
β€· Social gatherings and parties, especially with dancing.
β€· Both his human descendants and vampire children.
β€· Talking aggressors down from a fight.
β€· The other supernatural creatures - an unpopular opinion to some.
ββ«π Dislikesβ€· Most other Elder vampires. Stuffy.
β€· The 17th and 18th centuries.
β€· Diseases, dirt and germs, even those he's immune to.
β€· Drinking blood from unwilling participants.
β€· Fake paintings and faux designer gear.
β€· Needless violence and bloodshed.
β€· Rules and restrictions - they're meant to be broken.
ββ«π Fearsβ€· The extinction of his human family line in Salem, traceable from the 16th century to the present.
β€· War between supernatural factions, the mortals and the monsters that go bump in the night, or within the coven itself.
β€· A return to his gluttonous addiction to human blood.
ββ«π SecretsAmbrose is not the uncle of the girl he has assumed guardianship of, Juliana Avila, but rather her distant ancestor. She is the last descendant of his human daughters and so he has a great desire to keep her alive, even if she does not know that he's actually a vampire.
As someone who has drank human blood for most of his existence ββ especially during his rule as a coven leader in New Orleans at the turn of the 20th century ββ the past two decades of exclusively animal blood have been trying. All he really wants to do is find a willing participant and get his days of self-flagellation over with, and those desires are something he's actively struggling with right now.
ββ«π AbilitiesLike all vampires, Ambrose has supernatural strength, speed, agility, and an accelerated healing rate. Immortality is a given. He also has the standard ability to compel others β in theory.
ββ«π LimitationsAs a vampire who has recently been living on animal blood only, Ambrose is slightly weaker than one who drinks 'better' blood, though he hopefully can offset some of that natural disadvantage with age and experience. His personal morals prevent him from purposefully using his compulsion ability on others.
ββ«π Personalityβ¦ Peacemaker β¦ Hedonistic β¦ Playful β¦ World-Weary β¦Ambrose is a joker, always seen with a grin or mischievous smirk. In his mind, vampires who lose their sense of humor and whimsy to age might as well just walk into a hunter's stake. To some extent, he misses the days when he was wild and feral, gorging himself on blood nearly every night and finding great thrill in fights, but those days are (mostly) over. Now he's if not sensible then at least restrained, and whereas before he followed the whims of his elders obediently, he's unafraid of showing a little rebellion and bearing his teeth at those better than him. He has very little ambition, and does not care whether or not he has the top-dog position in some vampire hierarchy or not. After he left his New Orleans coven, the politics of his kind have not interested him.
It has been the case ever since he was human that he fell to addiction easily. Booze, blood, it's all the same, really. Though he makes an effort not to fall back into bloodlust, he still indulges his hedonism with all sorts of fine goods. His impulsive decisions are on a different scale from most, and he doesn't think twice before spending several thousand dollars in a few mouse-clicks. (Damn whoever showed him online shopping.) Ambrose is vain, spending a lot of time on his appearance, but the rub is that he thinks he looks better bearing a few blood stains and scratchesββhe's maybe not all that well-adjusted, come to think of it.
Ambrose has lived so long that he expects conflict everywhere as a rule of thumb, and is just cynical enough to always be preparing for a fight and his escape route if it goes south. His first instinct is to solve problems with words rather than fangs. As a diplomat for his coven, he relies on his natural talent for fast-talking to diffuse situations with witches and werewolves and other vampires alike (and sometimes even hunters) and prays that they don't shoot the messenger. He doesn't like violence. Unfortunately it's an occupational hazard.
ββ«π Place of OriginMexico
ββ«π BackgroundAmbrosio de Avila ββ later known as Ambrose, after a mistake on new identification papers many centuries later ββ was born in the New World. His lineage could be traced back through cruel conquistadors and brutal tyrants, but by the time of his birth, they were just barely scraping by. His grandfather cut off his father from what little inheritance he might have earned because of who Ambrose's mother was; a woman of "loose morals", if one were to believe the rumours, which was true.
Disease claimed most of his family by the time he was a teenager, the eldest of three siblings and the one responsible for taking care of their failing patch of arid land. As someone who was well-liked in the community, despite his scoundrel ways, Ambrose had enough sway to send his sister to a convent and secure a position as a clerk in Mexico City for his brother before their land was fully worthless. By then, Ambrose was working as a tailor's apprentice and teetering on the edge of alcoholism. It was only his friendship and eventual romance with his landlord's daughter, Catalina, that kept him from self-destruction.
They married. Had three daughters, a nice life.
Ambrose was turned when he was twenty-seven years old by a vampire who he later found out wanted a large following of fledgelings under his command to take Mexico City. His feral bloodlust would not be diminished for many years, and fleeing to his family would bring down the night upon them. Instead, he sent a letter explaining it all to his wife in moments of lucidity in between acts of violence to quench his thirst. In the process of amassing numbers, his sire brought the attention of a sect of vampire hunters associated with the Catholic church down upon himself. Many of Ambrose's peers were put down, and while he fought with them briefly out of confusion and misplaced loyalty, eventually he escaped to return home to his wife and childrenββten years later.
With hunters on his tail, he uprooted his family (much to Catalina's annoyance) and had them head north. His daughters were well-informed of his condition; they were not surprised when he appeared just as young as he left, nor were they surprised when their mother died of age-related illnesses and they themselves looked older than him. For generations he protected his own lineageββgiven he had very little else to doββas they made a name for themselves in Mexico.
Until eventually, he was struck by a mid-life crisis. Ambrose turned away from a family that barely knew him anymore and left for the States, where he returned to the unavoidable side-effects of his continued existence. By then, Ambrose had a better hold on his bloodthirst, but he had not yet calmed into his pacifistic nature. His first real job in the supernatural underworld was as an enforcer for a self-proclaimed 'lord' in New Orleans. He fought werewolves. He flirted with witches. He embraced the nightlife and the freedom that came with it to do as he pleased, and in the process, he amassed a network of friends and acquaintances so large that his employer exiled him on threat of death.
The move was as unexpected as it was fuel for a fire of righteous anger. Ambrose left, but only for a few decades. In his travels, he visited numerous hives of supernatural activity and even travelled overseas. Like his sire before him, he returned to kickstart a brutal conflict in the name of power that did not end until he ruled the city of New Orleans for all of thirty years, in the early 1900s.
It was then that his contacts back home reported a move of his remaining blood relatives to Salem, Massachusetts. The message was a stark reminder of all he had forgotten in his centuries of addled blood-craze and embrace of hedonism. It was time to leave New Orleans, though it had left him with many things: a strong accent, a love of French cuisine and a dash of sexual promiscuity in an otherwise conservative world. Ambrose returned to discover the survivors of his family, and told that first generation the truth about who he wasββand he could prove it too beyond skin-deep superficial resemblances. The genealogy Ambrose had recorded himself was priceless.
In return for the protection of his line from anyone who might seek to do them harm, mundane or otherwise, Ambrose agreed to join the local coven of vampire and offer them his expertise and connections. He often left Salem in search of potential new bloods or alliances in the local area, and even visited his remaining friends in New Orleans once or twice, but after travelling over most of North America, he was forced to settle down in the last ten years when someone disappeared all but one member of his family; a child who he obtained guardianship of being the only survivor. His now-teenage "niece" is investigating supernatural things she has no knowledge of, and Ambrose can't offer any help (or forbid it) without giving the game away.
ββ«π ExtraAmbrose speaks quite a few languages, though tends to forget some of them every century. Other than Spanish, his mother tongue, and English, which he uses in everyday life, he knows French, German and Portuguese fluently.
Hmm, do I think my little Salem witch can work in something so much more supernatural than her original setting?
Right, got a few questions for hunters since I was tinkering on my character concept. First is whether or not they are an international entity, which I would assume to be the case as I thought I saw a few hints at such in the OOC and the CS for Raini. If they are in fact an international organization, that leaves the question of whether or not there are national chapters or splinter groups aligned with one country/organization or another. Also, would it be plausible for a hunter to have been primarily trained through a national military, and supplemented that with hunter training?
Yo I might join this
I might write a sheet as plan B if my newest listing fails to attract a partner. Unending failure seems to be my theme of the year at this rate. :/
Got the weekend shift to work on a sheet, and at the very least with this one I know what I'm doing with my character and a good idea on how to write it. Just going to be a matter of fighting "writer's bleh" and actually doing it :v
<Snipped quote by Sierra>
Eh... that's not optimism inspiring. >.> Hopefully this gig lasts past the usual mark of life or death of roleplays...
I wasn't aware there was a due date?