Welcome to Galactic Conquest!
THE STORY SO FAR
In a galaxy with unprecedented size has birthed numerous advanced space faring civilizations. While many have interacted either through war or trading, many civilizations have remained foreign to one another, perhaps only hearing of one’s existence through rumors or merchants who have traveled one end of the galaxy to the other. Because of the galaxy’s sheer size and almost seemingly numerous star systems, it also seemed like a foreign thought to actually want to travel the galaxy even with how advanced space travelling has come until now.
Regardless of your civilization’s history, what’s rumored to be the “Galactic Center” has always been a neutral and foreign place. While several small settlements have been established they compare nothing to the empires one could find in the various corners of the galaxy. For space travelers who dare travel to the galactic center speak of worlds with limited law and order and without a dominant force to keep things in check making the Galactic Center a perfect place for smugglers, criminals to hide out. Many refugees have also made the Galactic Center their own, escaping from whatever war consumed region they come from.
For countless years the Galactic Center has always been just another region of space with little value until now. For whatever reason, the Galactic Center has become a prime target for the various space empires to investigate and possibly take for their own and the threat of complete Galactic War has suddenly become very real.
GUIDELINES:
Setting: This is NOT a multiverse RP. Everything that is to take place, or has taken place has all happened in the same galaxy. Because of this galaxy's immense size, the factions in this RP will have limited interaction and limited knowledge of each other until now.
Plot: Your faction or if you choose to play a singular individual has just received information that the largely unexplored unknown region of space that has separated the factions has become important due to your choosing. Perhaps your faction is chasing a renegade band of rebels? Perhaps your faction seeks to recover ancient artifacts? While the RP won't solely take place in these territories, it will initially just for the sole purpose of having people encounter and interact with one another.
Magic Use: Magic is possible but its too be limited. If someone wants to play an alien species that can control fire, I'm all for it unless it gets to the point they start conjuring giant firestorms that swallow entire armies. The Force from Star Wars or Biotics from Mass Effect for example will fall under this category
Weapons/Metals/Etc: Each faction will have their own unique weapons and metals and so forth but there is no absolute, single best unstoppable weapon. Every faction will be able to affect each faction but lets also have some logic even if this RP is mostly sci-fi. A regular stick no matter what is not going to pierce a starship's hull that was designed to withstand plasma cannons
Teleportation: I'm all for portals/hyperspace/slipspace but again it needs to be handled properly. Because of the vastness of space, high speed travel is necessary for factions to be able to travel great distances but at the same time if people start pulling "All of a sudden Admiral X has 100 warships to appear behind Admiral Y Fleet with absolute no warning" we are going to have a problem.
Rules:
1. No random one shoting, killing people's character without permission. Simple enough
2. In regards to post length and how often, I'm going to be casual about this though I do want to see a reasonable effort that indicates interest
3. In regards to combat situation as they are bound to be plenty, I'm again leaving a lot of power in the hands of the players but lets be reasonable again even if this is sci-fi for example... a small snub fighter regardless of payload is not going to take on a 10 mile long warship by itself and win
4. Super Weapons are going to be a no for now. As it stands, I intend for massive capital ships to be the absolute peak in terms of military strength at the moment. While size isn't everything, size does indicate a certain amount of strength and while they may be the strongest in terms of possessing the most firepower, this means their slow speed, lack of ability to use stealth does give them vulnerabilities.
Eventually assuming things are going well, I like the idea of plots revolving around stopping a Death Star or assaulting High Charity or preventing Halo Arrays from being activated should a Halo faction exist... but for now, we will keep these stories on hold.
5. There are no invincible, resource unlimited factions. There are also no singular all powerful characters, everyone has limits
6. In regards to character creation you can create your own character, your own faction etc or you can take an existing one and put your spin to it HOWEVER be mindful of your history as they will deviate from films, movies, books etc depending on whose controlling the faction for example
Suppose player X wants to play Master Chief aka Spartan 117, his character's history will be dependent on player Y who has taken charge of the UNSC. If player Y decides that the events of Halo 4 or the Battle of Reach has not taken place player X must acknowledge this and adjust accordingly.
I'm also open for people to create their own ships, weapons, etc even if non existent in the previous lore but it has to make sense. The Galactic Empire developing a new super star destroyer? makes sense. The UNSC making a dance till your head explodes music gun? No.
7. This is not a competition, this for fun. While people may have their opinions on "who would actually win" this RP is not about that. I want to be flexible and relaxed so people can explore their imaginations and make stories of their own but please don't abuse this certain freedom.
There will be two templates. Should you make a faction template, you need to make one.
Faction Template:
Individual Character Template:
THE STORY SO FAR
In a galaxy with unprecedented size has birthed numerous advanced space faring civilizations. While many have interacted either through war or trading, many civilizations have remained foreign to one another, perhaps only hearing of one’s existence through rumors or merchants who have traveled one end of the galaxy to the other. Because of the galaxy’s sheer size and almost seemingly numerous star systems, it also seemed like a foreign thought to actually want to travel the galaxy even with how advanced space travelling has come until now.
Regardless of your civilization’s history, what’s rumored to be the “Galactic Center” has always been a neutral and foreign place. While several small settlements have been established they compare nothing to the empires one could find in the various corners of the galaxy. For space travelers who dare travel to the galactic center speak of worlds with limited law and order and without a dominant force to keep things in check making the Galactic Center a perfect place for smugglers, criminals to hide out. Many refugees have also made the Galactic Center their own, escaping from whatever war consumed region they come from.
For countless years the Galactic Center has always been just another region of space with little value until now. For whatever reason, the Galactic Center has become a prime target for the various space empires to investigate and possibly take for their own and the threat of complete Galactic War has suddenly become very real.
GUIDELINES:
Setting: This is NOT a multiverse RP. Everything that is to take place, or has taken place has all happened in the same galaxy. Because of this galaxy's immense size, the factions in this RP will have limited interaction and limited knowledge of each other until now.
Plot: Your faction or if you choose to play a singular individual has just received information that the largely unexplored unknown region of space that has separated the factions has become important due to your choosing. Perhaps your faction is chasing a renegade band of rebels? Perhaps your faction seeks to recover ancient artifacts? While the RP won't solely take place in these territories, it will initially just for the sole purpose of having people encounter and interact with one another.
Magic Use: Magic is possible but its too be limited. If someone wants to play an alien species that can control fire, I'm all for it unless it gets to the point they start conjuring giant firestorms that swallow entire armies. The Force from Star Wars or Biotics from Mass Effect for example will fall under this category
Weapons/Metals/Etc: Each faction will have their own unique weapons and metals and so forth but there is no absolute, single best unstoppable weapon. Every faction will be able to affect each faction but lets also have some logic even if this RP is mostly sci-fi. A regular stick no matter what is not going to pierce a starship's hull that was designed to withstand plasma cannons
Teleportation: I'm all for portals/hyperspace/slipspace but again it needs to be handled properly. Because of the vastness of space, high speed travel is necessary for factions to be able to travel great distances but at the same time if people start pulling "All of a sudden Admiral X has 100 warships to appear behind Admiral Y Fleet with absolute no warning" we are going to have a problem.
Rules:
1. No random one shoting, killing people's character without permission. Simple enough
2. In regards to post length and how often, I'm going to be casual about this though I do want to see a reasonable effort that indicates interest
3. In regards to combat situation as they are bound to be plenty, I'm again leaving a lot of power in the hands of the players but lets be reasonable again even if this is sci-fi for example... a small snub fighter regardless of payload is not going to take on a 10 mile long warship by itself and win
4. Super Weapons are going to be a no for now. As it stands, I intend for massive capital ships to be the absolute peak in terms of military strength at the moment. While size isn't everything, size does indicate a certain amount of strength and while they may be the strongest in terms of possessing the most firepower, this means their slow speed, lack of ability to use stealth does give them vulnerabilities.
Eventually assuming things are going well, I like the idea of plots revolving around stopping a Death Star or assaulting High Charity or preventing Halo Arrays from being activated should a Halo faction exist... but for now, we will keep these stories on hold.
5. There are no invincible, resource unlimited factions. There are also no singular all powerful characters, everyone has limits
6. In regards to character creation you can create your own character, your own faction etc or you can take an existing one and put your spin to it HOWEVER be mindful of your history as they will deviate from films, movies, books etc depending on whose controlling the faction for example
Suppose player X wants to play Master Chief aka Spartan 117, his character's history will be dependent on player Y who has taken charge of the UNSC. If player Y decides that the events of Halo 4 or the Battle of Reach has not taken place player X must acknowledge this and adjust accordingly.
I'm also open for people to create their own ships, weapons, etc even if non existent in the previous lore but it has to make sense. The Galactic Empire developing a new super star destroyer? makes sense. The UNSC making a dance till your head explodes music gun? No.
7. This is not a competition, this for fun. While people may have their opinions on "who would actually win" this RP is not about that. I want to be flexible and relaxed so people can explore their imaginations and make stories of their own but please don't abuse this certain freedom.
There will be two templates. Should you make a faction template, you need to make one.
Faction Template:
Individual Character Template: