I'll be sending out PMs to gauge who intends to continue with Worlds Apart probably tomorrow. If you're one of the Players who hasn't made a post since Tabitha/Ghost Girl's last post; you'll be contacted, unless you make yourself known here.
If someone else drops I'll be making a slot or two available. I've already got an In-Character way for this to work.
Hoping everyone sticks around, but I'm not certain it's going that way.
Appearance I: Average height, thin runner's build, blue eyes and short curly brown hair, premature laugh-lines around his eyes, high cheekbones, likes to wear colourful jackets, wears (needs) plain wire frame glasses. Personality: bubbly, free-flowing, just a bunch of water puns
Occupation: Student
History: "It's all footnotes to getting this magic mask."
Semblance Type:UNFETTERED
Semblance Appearance: A simple oval shaped mask, made of a thin layer of water that holds its form until pressed onto a face; it will burst like a water balloon (minus the balloon, so... like water) when put on, followed by Fred's whole body and anything on him.
Semblance Abilities:the water type that fire is super effective against
Like the waters: Fred can dissolve his body into water (and reform it!). His clothes and possessions on his body come with him, there are limits to what can take, his wallet goes with him, but if he grabs a railing before he turns he doesn't take the building too. In this form he is not a puddle, instead he can project his body with substantial speed and pressure. Mainly this grants him mobility and durability, but there are some offensive applications too.
Water tension is magic; can scale most surfaces in his water form
Can't keep this damp out!; can squeeze through gaps, valves, vents, sphincters etc with ease, anything that isn't waterproof and water impermeable
Hose free; can project his water form as if he was connected to (and being propelled by) a pressure washer, letting him move fast in hops and smash and abrade targets
I can turn into water...; can't drown or fall below healthy levels of hydration or catch hypothermia
Ever tried to shoot a puddle?; bullets, blunt trauma, knives etc are utterly ineffective at fucking with him
Dripped from the same puddle; he doesn't need to be continuous, only liquid, but far-flung control is hard
Puddles can die: upon transforming he starts at just above freezing temperature, exposure to high temperatures (be that hot weather, a house fire or flamethrowers) will heat and eventually begin to evaporate his form, he can counteract this by drawing water vapour in from the air but this by necessity becomes less effective the warmer he gets; significant evaporation (beyond a certain threshold) will mean he can't turn back without sustaining random injury proportional to what is missing (chunks of his body missing so very likely to be crippling or fatal) so he will either need to find a body of water or risk it to turn back
People are 80% water, water is 0% a person: there is no time limit on using his water form, but anything more than a couple minutes using it and he will begin to rapidly succumb to the Essence, losing track of what he was doing and who his friends and enemies are, his memories and personality, his ability to communicate with people and to see himself as one of them. This is reversible upon transforming back, reverting at the same rate that he is lost to the Essence.
Appearance II:
this stuff, watermarks and all
Fallen Information: an entity akin to an ocean spirit or water elemental, to a human it is fully alien in desires, goals, personality and way of thinking; using his power, especially if he sustains damage and needs to find more water before turning back safely, means a slow drowning of his mind in this inhuman will, with a real possibility of succumbing and never turning back.
Personality: Zino is strong-willed and dutiful: working hard and staying focused on his goals. Highly determined, he strives to meet his obligations. His word is a promise, and a promise means everything. Zino would rather run himself into the ground with extra days and lost sleep than fail to deliver the results he said he would. He believes that order is accomplished best when everyone involved knows exactly what is going on and why. He rarely tolerates unclear guidelines and people who break established rules undermine this effort. Structure and rules foster dependability; chaos creates unforeseen setbacks and missed deadlines. His strong work ethic allows him to apply himself to a variety of situations, picking up and applying new data and grasping the details of challenging situations as a matter of course. Zino believes in brutal honesty at all costs. Emotional manipulation, mind games and reassuring lies all run counter to his preference for managing the reality of the situations he encounters with straightforward candor.
However, these traits can make him stubborn, insensitive, and judgmental. While not intentionally harsh, his love of factual decision-making and veracity can wound the emotions of those more sensitive. Zino is unlikely to respect people who disagree with those facts--especially those who remain willfully ignorant of them. He finds it difficult to accept that he was wrong about something, and struggles to admit any failure with grace. His strong desire to adhere to the rules makes him reluctant to bend those rules or try new things, even when the downside is minimal. All this can combine to make Zino Bertran believe he is the only one who can see tasks through reliably, which can lead him to believe the responsibility for the success of events is his alone to bear.
Occupation:Classified
History:Classified
Semblance Type: Enlightened
Semblance Appearance:
As simple white mask designed to cover the entire face.
Semblance Abilities: Chronomancy
Temporal Administration - Allows for a single target to be made slower or faster in their actions, reflexes or abilities.
Instantaneous Direction of Will - Teleports the user and those in contact with the user to any other place in visual range instantly.
Dimensional Control - Creates a pocket-sized portal to private storage dimension.
Manipulation of Permanence - Causes a single effect or ability to be permanent as long as Zino can maintain concentration.