Hi all! Is it still alright to apply?
FYI: Intimidate has always been a Charisma check.
Hi all! Is it still alright to apply?
<Snipped quote by Lady Selune>
It is the GM's authority to adjudicate any ruleset he uses and make the call for how he sees fit. Ergo if Dead says Intimidation is Strength-based, it is Strength-based.
<Snipped quote by Captain Jenno>
Yep!
<Snipped quote by Captain Jenno>
Yep!
It's called being a party pooper.
<Snipped quote by Inkarnate>
Groovy, thanks a tonne! It's already past midnight here, but I'll be sure to get to work come morning.
Watchers and Watchguards are given 65 points to allocate to their stats, Greenbands are given 60. Each player gets five points to put into their equipment -- each piece of equipment must have one point at minimum, and 5 at most. One point items are somewhat broken, very old, or otherwise crappy items you wouldn't pilfer a dead mouse for, two point items are cheap, old, flimsy, or otherwise unimpressive, three point items are well-made, four point items are very well made, and five point items are masterfully crafted. The higher the number is, the less likely it is to break.
STR: Your character's strength, reflected in rolls for running, jumping, climbing, swimming, attacking, and intimidation.
CON: Your character's constitution, reflected in rolls for resisting poison, withstanding attacks, and surviving natural disasters.
DEX: Your character's dexterity, reflected in rolls for dodging, sneaking, marksmanship, and hand-eye coordination.
CHA: Your character's charisma, reflected in rolls for bluffing, negotiating, lying, seducing, and performing.
INT: Your character's intelligence, reflected in rolls for investigation, alchemy effectiveness, and foraging.
LUC: Your chacter's luck, reflected in encounter rolls.
Equipment: List it, describe it if you want, or don't. Don't forget the points.
Traits: Two positive, two negative, just make four up. Specify what they give buffs or debuffs to. Once they're done I'll PM you telling you if you need revisions, or just tell you what the specific numbers of your debuffs are.
Trade: Nobody has prepared all their life to be a Watcher. What did you do before you joined the Watch?
Friend: An NPC mouse with a high opinion of your character who might help them. Briefly explain their reason, whether or not your mouse is aware.
Enemy: An NPC mouse with a low opinion of your character who might harm them. Briefly explain their reason, whether or not your mouse is aware.
History: Describe your mouse's life up to joining the Redwatch in one paragraph or less, with the brevity of a case worker or military docket.
As a show of respect, I should inform you (and the rest of the games I’m in/directing) what’s going on in my life. The roommate whom I’ve been living with for the last five or so years had a mental breakdown Sunday Morning that was the result of a psychotic break and alcoholic influence that led him to crash his truck, threaten a guest with a knife, strike with girlfriend, and blame everyone for his issues. He’s in custody right now (police transferred him to a psych ward) so I have to deal with the fallout as I am the owner of the “shared” household. In short, I have to get eviction papers in order. I hope everyone understands my inconsistent activity revolving around that fact. I will be trying to post as soon as possible regardless. It may not be one of my better posts as a result.
Mice don't do tunics, and cloak colors are chosen based on color psychology and their mentor's opinion of them, but the sheet otherwise looks great. Once those edits are made and you've completed part two of the sheet, you should be good to go.
Mice don't do tunics, and cloak colors are chosen based on color psychology and their mentor's opinion of them, but the sheet otherwise looks great. Once those edits are made and you've completed part two of the sheet, you should be good to go.