Knew I forgot something. I bet some of you were wondering what all that (+5), (+3), etc. was about. I posted the dice rules in the OP of the thread. Things like persuasion, interrogation and combat will be handled with a roll of a d20 on the Guild's dice machine.
Heather stands at 5'8'' and weighs 124 lbs. She has long, blonde hair falling to just underneath her shoulders, dark blue eyes, and light skin. She has a soothing voice like caramel, with hints of light femininity.
CIA, Attorney
Graduated Suma Cum Laude from Harvard Law School, Active Bar Membership in Massachusetts, New York, and Washington D.C.
Heather wanted to be a lawyer ever since her scum of a father got away with killing his own wife. Despite her own testimony to the fact, her father got off scot-free. Well, as free as he could be. Thankfully, Heather got to live with her aunt and uncle far away from him, but it was always in the back of her mind. She wanted to put dirtbags like him away and make sure they stayed there. So she studied hard. Got high marks, got recommended for Harvard when she was a junior in high school. Applied and got accepted. Years of hard work, interning and starting at the low end of the totem pole, and she graduated with the highest marks possible. Recognized for her work, she got a decent job at a law firm in Massachusetts, where she set to work for two years before moving to New York. It was during her stint there that a friend got her an into the CIA. After the application process went through, she got offered what she never realized was her dream job.
During a particularly gruesome case was when Heather got to know the dark truth of the world firsthand. The defendant was a CIA agent on a return trip from Indonesia who was responsible for several deaths. It seemed open and shut, but her partner and close friend, Alex Murphey, urged them to investigate closer. Despite the higher-ups telling them both to focus on getting defending him, Peter dug deeper. Heather implored Peter to stop, but Peter couldn't. He told her it was something was calling out to him. Heather waved him off, but the next day, Peter didn't show up to work. Assuming he was sick, she took to court, only to find out during the trial that Peter was killed. Not only that, but the CIA agent she was charged with defending disappeared. With her friend and partner dead and her client gone in the wind, Heather wanted to find the truth. After an intense investigation, Heather did find out what happened. It was no coincidence that Peter and the agent were gone. The room she found the body in spoke volumes. Blood everywhere. The intense imagery of what could only be described as monsters. And a single message. A warning? A threat? Maybe even advice.
I knew too much
Determined the find out the truth herself, Heather didn't stop investigating. It was her boss that pulled her to the side. The once calm, friendly face that offered her the position now had a glint in his eye that made her nervous. "If you value your job and your life, you'll forget everything you saw." A not so subtle hint. But Heather would not be deterred.
Heather has often been described as being too smart for her own good. Often the intellectual, she enjoys a good debate with differing opinions. She is determined if head-strong in her goals. She can come across as too intense, especially when you face off against her in a trial. She doesn't enjoy being put down due to her age or gender, preferring her skills and experience speak for themselves. She isn't afraid to tell you when you are wrong and will even go so far as to prove it to you. She can be a loyal ally or a painful thorn in your side.
A good book, working out, mocha lattes, winter, proving men wrong
Heather doesn't talk about it often, but she still fears her father. She hasn't seen him for many years, but worries constantly about him returning. Despite the fact she is a grown woman, seeing him would set her off. She is driven by the fear of what happened in that courtroom. It's an unknown to her, which freaks her out.
Gifted(+5): Law, Persuade Adept(+3): Hand-to-Hand, Interrogation, Criminology Average(+2): Awareness, Stealth, Psychology, Foreign Language (Latin) Novice(+1): Marksmanship (Handguns), History, Forensics, First Aid
Physical: While Heather does work out and take self-defense classes, as well as basic firearms training, she hasn't ever been in a fight before. Nonphysical: Heather can be too demanding of herself. She won't stop until she gets what she is after, often at the expense of her sleep and eating schedule.
Clothing: When not at work, Heather dresses comfortably in darker colors, most notably in reds, pinks, blues, or grays. She wears what is considered girly clothing often and enjoys wearing boots. Her jewelry preferences are typically lighter, usually earrings and maybe a necklace. Weapons: Heather doesn't carry any weapons on her except her own two fists. Tools/Equipment: Her cell phone never leaves her side and she sometimes carries her laptop with her in case she wants to get some work done or wants to get cracking on that novel she has had in her mind for years.
Clothing: It's all business for Heather. Business attire in dark colors, mostly black, either pants or a skirt, and modest heels or flats depending on her mood. Her hair is usually up as well. Weapons: Heather has a basic handgun with her during her more intense work, but if she is working in the courtroom she doesn't have it on her. Tools/Equipment: Heather carries her cell phone, her laptop, and her briefcase filled with whatever handy papers she needs. She has her CIA identification on her at all times.
God I hope this is ok. I don't know what attorneys for the CIA usually carry on their person.
Appearance: A five foot ten man with the walk of a man who is, deliberately, trying to make sure you don't notice him. He has the sort of appearance you could pass by on any New York city street. Brown hair, brown eyes, a complexion unmarred of any obvious wounds or blemishes, besides those natural of age. He has a light stubble and normally speaks in a disinterested tone.
Agency/Organization: CIA, Contractor
Education: Stillmans entire known family was his mother who died when he was 14, and he lived with a homeless bum from then on. Most of his education was learned on the street besides for his early elementary education. He's also read a bit himself, but it's easy for him to believe in "wives tales" of historical events. For example, he doesn't think the holocaust happened.
Background: Stillman lived with his single mother who spent most of her time working 60 hours a week at a factory. He often felt alone and would take these feelings out on other kids at school. This lead to him being expelled from Meadow Hill elementary, after he accidently broke another boys ribs.
After his mother died when Stillman was 14 to cancer, Stillman left his home and went off the grid to live with his father instead of joining with social services. His father was a homeless bum, so Stillman spent a lot of time begging with him. He grew into his teens until an twenty year old man he befriended named "Vinny", convinced him to help him sell heroine. This connection helped Stillman and his father keep a steady income for their "home", a tent underneath a bridge. Later, Vinny was killed for stowing away some of the cash he earned for himself, instead of his employers, the Mafia. The Mafia located Stillman and after determining he wasn't also stealing money, they decided that because they didn't have to break a single finger to get him to spill the beans, he could do Vinnys job.
He sold drugs and, due to a natural inclination to violence apparent since his childhood, beat at least four men to unconsciousness when they tried to steal some of his small bags of heroin. The Mafia eventually offered him a small "easy job" acting as a bruiser to a local flower store who had defaulted on their protection payment. He went with a Tommy Sloreski. Stillman played the bad cop, calmly knocking over vases until the man gave them his money, plus interest.
Then the Mafia wanted another job done, similar to the last. Except they wanted Stillman to do this...privately. All he had to do was sneak into a lawyers home and sit on the couch with a loaded shotgun. Then he had to make the man "see reason" (the name of the shotgun), and agree to bring a case in the mafias favor. After given his "rights", aka to not be shot in the dick with a shotgun if he listened to the Mafia, Stillman got the Lawyer to see his side of things.
Inevitably he started getting hired to just kill people, which Stillman thought was a lot more pleasant than making people cry until they gave up. Those jobs, he didn't even need to talk to them. He found the whole human element distasteful on jobs and tried to avoid speaking to people as much as possible.
Stillman eventually had a steady job as a cleaner operating in New York city. He primarily accepted work dealing with mobsters and gangs, but just as often was hired to silence civilian witnesses. One locally famous incident involved a hotwired car being driven into a barbershop, with witnesses claiming they saw a man jump out and climb up a fire escape.
Eventually there was a shakedown of all Mafia affiliates and those connected to their organization. When police discovered his involvement, they raided his apartment, a rundown tenant in a particularly ill-reputed part of Harlem. Inside they found a map of Manhattan with paths that would allow someone to avoid line of site with the street, several teargas grenades (stolen) in a disconnected refrigerator, the complete discography of Sparks, three dvds of Project A-ko, one half (the book had been torn in half for some reason) of Snow Crash, a small figurine of the hindu Goddess Lakshmi, a table for filling empty shells, a parrot in a cage who kept saying "RHYTHM RHYTHM RYTHM THIEF", a baseball signed by film star Steven Seagal, and a record player with a record with The Mock Turtles hit single 'Can You Dig It'. Oh and what looked like a bunch of illegal weapons including a fully automatic ak47.
Stillman was caught about six hours later, walking down the street to his apartment. He was beaten on the way to the station, which police later claimed had happened during the capture and not after. Stillman was placed into a interrogation room. After some interrogation, he managed to hear a heated argument outside of the room. Moments later, a man, clean cut and wearing a suit came in. He explained in no uncertain terms that if Stillman were to accept a job, he would be cleared of all current charges. He accepted.
The job was simple. He was to stop a small airplane and its passengers from reaching a remote pacific island. He was given explicit instructions to "Not speak to any of the passengers". He was given a jacket with an uzi in a hidden compartment inside it. The Uzi was loaded with special rounds. Stillman was told by a shouting Mike to "Shoot Frank in the fucking head. You hear me? The head!" Then he was told "After shooting Frank, in. The. Head. Leave the plane and click the detonator multiple times." The plane itself was pre-rigged with thermite bombs by [undisclosed] agents. He decided the best method for this would be to replace the intended pilot of this plane. He spent about a week on aviation classes, figuring that "I only need need enough skill to fly then crash a plane".
Here is an excerpt from a psych review following this operation.
Tape starts. A is Agent, S is Stillman.
A: "So, what happened on the day of the incident?" S: "Why are you having me tell you what happened again?" A: "For our records. We need to know you did your job correctly." S: "I already told you." A: "Induldge me." S:"Well, first I hit the pilot with a bat before he left his house. Got his uniform, his car keys. Drove down to the airport. I went to one of those little airport fast food places with those cheap pepperoni pizzas-" A: "Skip to being on the plane." S: "Fine. I got on the plane to avoid, speaking to the passengers like you said. We took off, then I set my watch for 10 minutes. At 10 minutes, I dipped the plane towards the rocky mountains. I heard screaming. Really, really loud screaming. I could hear it through the pilot door. It hurt my ears." A: "That was likely just air pressure. You were free-falling, Stillman." S: "Y-yeah. Well, I get kind of nervous right, because we're falling and I need to get out quick and I'm not terribly fond of heights. I shoot the control panel then go towards the door. My hands are shaking and I feel like I'm going to puke. I have the uzi in one hand, so, I open the door. A guys on the other side, holding a dagger." A: "What kind of dagger?" S: "Black, tactical looking." A: "A Kabar. Thank you. Continue." S: "Right. Well, I shoot him, in the chest with the uzi. More than once. I couldn't get a steady shot. He falls over. I step over him, he grabs my ankle. I freak out and shoot him a few more times. But he has that dead mans grip, so I just keep kind of limp walking to the side door. One of them starts trying to run towards me to the pilot chair. I shoot him. I open the passenger door, the winds howling all around me and I can hardly hear anything. I look back, just once to make sure no ones got a parachute. I'm also looking for Frank. Then I see him, Frank and I'm staring at him and he's staring at me." A: "Did you shoot him?" S: "Well, yeah, but before I did he pointed at me and said something.. It might have been the difference in air pressure or just stress, but... but when he spoke, it sounded like everything- ev-er-y-thing- got quiter underneath his voice. I sprayed into his dome and jumped after that."
Afterwards, he refused anything that even remotely sounded like that job. Take a taxi to an abandoned cathedral and climb its dilipated tower to retrieve a mitre? Nope. Go to the Himilayan Mountains and enter a cave system, making as little noise as possible to plant a bomb? Ha ha, no. He only accepted the job of the Blackriver Killer because it sounded like the Green River Killer. What could possibly go wrong?
Personality: Stillman is a very organized man who often exudes a sense of calm. He doesn't like things that go the way he doesn't want them to. Anything that reminds him of the plane incident causes him to freak out. He has a dry sense of humor which makes it hard to tell if he's joking due to his normally serious demeanor.
He doesn't like talking to people much on jobs, because it makes him nervous. He's fairly friendly and talkative in person, but he talks about hurting people so casually that it's offputting to most. He thinks himself a culturally savvy man, saying that he likes chinks and negros as much as the next man. He actually does know a bit about various cultures, but it's usually the stereotypical stuff. He's real into music, but his taste is surprising to most that know him.
He's pretty relaxed when off work and doesn't take too much seriously. This is directly in line with his justification for criminal work, "It's a job." He doesn't like hurting kids, but his version of hurting is "killing them" so he wouldn't be afraid to punch one in the face. He likes animals, but hates dogs.
Skills: Gifted(+5): Stealth, SERE, Adept(+3): Awareness, Persuade, Handguns Average(+2): First Aid, Crafting, Long Guns, Novice(+1): Psychology, Hand to hand, Computer Science, Engine Mechanics
Weaknesses:
Organized: He plans ahead before doing operations and the more variables are introduced the more shaky he gets.
Poor sprinter: He doesn't excercise and can't sprint for very long without having to stop.
Panics: He's quick to freak out if something weird happens and his first fear response is to kill whatever is scaring him.
Off-Duty Clothing/Equipment: Clothing: A black leather trenchcoat, white shirt, blue jeans. Weapons: A glock 21 (.45 acp rounds), and Mossberg 500 sawn off (under the coat). He keeps a razor blade in his back pocket. Tools/Equipment: A bunch of shotgun shells shoved into his pants pockets, and about two magazines for his glock, in his windbreaker. Lockpick. A small music playing speaker device loaded with the entire discography of Sparks and a pair of earbuds.
Operational Clothing/Equipment: Clothing: A bulletproof vest (heavier ceramic), black leather trenchcoat, a department of justice t-shirt from redbubble, a harness (for smoke grenades). Weapons: a glock 21 (added silencer), Mossberg 500 Sawn off (pump action) (under the coat), smoke grenades on bulletproof vest (along with ammunition). Tools/Equipment: Lockpick, garrot wire, a small alarm clock-like device that makes a horrible screaching noise when it goes off, a small music playing speaker device loaded with the entire discography of Sparks among other music.
@ChrononautThe Clout section of the CS was removed, also a lone H stands among one of the sections in the CS. As soon as you're done formatting it to the newer CS, which isn't a lot to add, lemme know, playa.
Heather stands at 5'8'' and weighs 124 lbs. She has long, blonde hair falling to just underneath her shoulders, dark blue eyes, and light skin. She has a soothing voice like caramel, with hints of light femininity.
CIA, Attorney
Graduated Suma Cum Laude from Harvard Law School, Active Bar Membership in Massachusetts, New York, and Washington D.C.
Heather wanted to be a lawyer ever since her scum of a father got away with killing his own wife. Despite her own testimony to the fact, her father got off scot-free. Well, as free as he could be. Thankfully, Heather got to live with her aunt and uncle far away from him, but it was always in the back of her mind. She wanted to put dirtbags like him away and make sure they stayed there. So she studied hard. Got high marks, got recommended for Harvard when she was a junior in high school. Applied and got accepted. Years of hard work, interning and starting at the low end of the totem pole, and she graduated with the highest marks possible. Recognized for her work, she got a decent job at a law firm in Massachusetts, where she set to work for two years before moving to New York. It was during her stint there that a friend got her an into the CIA. After the application process went through, she got offered what she never realized was her dream job.
During a particularly gruesome case was when Heather got to know the dark truth of the world firsthand. The defendant was a man accused of killing his wife and three kids and painting what the officers described as "Satanic" images over the walls of the home in their blood. What made this her job was the fact it was a U.S. Senator. It seemed open and shut, but her partner and close friend, Alex Murphey, urged them to investigate closer. Despite the higher-ups telling them both to focus on getting him convicted, Peter dug deeper. Heather implored Peter to stop, but Peter couldn't. He told her it was something was calling out to him. Heather waved him off, but the next day, Peter didn't show up to work. Assuming he was sick, she took to court, only to find out during the trial that Peter was killed. The defendant was asked if he perpetrated the crime as the scene was similar to the one found in his home. An eerie smile plastered on his face before his eyes turned blood red. What followed was what could only be described as a massacre as some dark force tore up the courtroom, killing three jurors, five pedestrians, and the judge. Heather survived but was rushed to the hospital. Heather knew the truth, despite what the doctors told her and what was reported on the screen, that the defendant got loose and killed those people with a knife he smuggled in. Heather knew the truth, but her voice was silenced when one of her bosses came into the room and told her that if she valued her job and her life, she would forget it ever happened. A not so subtle threat.
Determined the find out the truth herself, Heather didn't stop investigating. She tried to be subtle about it, but someone knew. Someone who slipped her a message and a phone. Determined to not let Peter's death or the lives of those people be swept under the rug, she took the opportunity presented to her.
Heather has often been described as being too smart for her own good. Often the intellectual, she enjoys a good debate with differing opinions. She is determined if head-strong in her goals. She can come across as too intense, especially when you face off against her in a trial. She doesn't enjoy being put down due to her age or gender, preferring her skills and experience speak for themselves. She isn't afraid to tell you when you are wrong and will even go so far as to prove it to you. She can be a loyal ally or a painful thorn in your side.
A good book, working out, mocha lattes, winter, proving men wrong
Heather doesn't talk about it often, but she still fears her father. She hasn't seen him for many years, but worries constantly about him returning. Despite the fact she is a grown woman, seeing him would set her off. She is driven by the fear of what happened in that courtroom. It's an unknown to her, which freaks her out.
Gifted(+5): Law, Persuade Adept(+3): Hand-to-Hand, Interrogation, Criminology Average(+2): Awareness, Stealth, Psychology, Foreign Language (Latin) Novice(+1): Marksmanship (Handguns), History, Forensics, First Aid
Physical: While Heather does work out and take self-defense classes, as well as basic firearms training, she hasn't ever been in a fight before. Nonphysical: Heather can be too demanding of herself. She won't stop until she gets what she is after, often at the expense of her sleep and eating schedule.
Clothing: When not at work, Heather dresses comfortably in darker colors, most notably in reds, pinks, blues, or grays. She wears what is considered girly clothing often and enjoys wearing boots. Her jewelry preferences are typically lighter, usually earrings and maybe a necklace. Weapons: Heather doesn't carry any weapons on her except her own two fists. Tools/Equipment: Her cell phone never leaves her side and she sometimes carries her laptop with her in case she wants to get some work done or wants to get cracking on that novel she has had in her mind for years.
Clothing: It's all business for Heather. Business attire in dark colors, mostly black, either pants or a skirt, and modest heels or flats depending on her mood. Her hair is usually up as well. Weapons: Heather has a basic handgun with her during her more intense work, but if she is working in the courtroom she doesn't have it on her. Tools/Equipment: Heather carries her cell phone, her laptop, and her briefcase filled with whatever handy papers she needs. She has her CIA identification on her at all times.
God I hope this is ok. I don't know what attorneys for the CIA usually carry on their person.
Like I said before, I love Super-Lawyer. The only thing I was going to say in the PM before I decided that the daunting prospect of a PM about one's character from the GM wasn't necessary, was that the CIA does have an independent office of attorneys that handle the legal/illegal implications of the many various things the agency does. U.S. Senators aren't really covered under the jurisdiction of the the CIA's Office of the General Counsel. What the OGC is and covers under its jurisdiction is-
"The CIA Office of General Counsel (OGC) is an independent office of the CIA that is headed by the General Counsel and assists the General Counsel in carrying out his statutory and other responsibilities. On behalf of the General Counsel, OGC provides legal advice and guidance to the Agency and to the Director of the CIA. OGC is responsible for advising the Director on all legal matters relating to his statutory responsibilities and his role as head of the CIA. OGC also provides advice and guidance to those officers and employees within the CIA who have specific responsibility for the conduct of US intelligence activities."
"Among other things, OGC handles legal issues relating to foreign intelligence and counterintelligence activities, international terrorism, international narcotics trafficking, nonproliferation, personnel and security matters, contracting, finance and budget matters, legislation, and both civil and criminal litigation."
- From the CIA's official website, relevant areas bolded and underlined.
So, Heather's responsibility would be defending the agency and/or its individual officers and employees in Federal/Supreme Court and helping the General Counsel fulfill his responsibilities to the Director of the CIA in legal matters.
From this, a couple things should be changed and it's who exactly Heather is going after/defending in court. Maybe she's defending and offering legal counsel to an officer of the CIA who saw some shit in Indonesia before he disappears. She goes digging and her bosses pretty much give her the same threat when she finds out what really happened to [CIA Officer] in Indonesia. And then Steve Foster makes her the same offer, because he knows as well as she does that there's more to the Indonesia case and the world at large. Just like I told Sax, it's your choice how you want to edit it to fit better with the character and their profession.
Once we get all of that squared away, I’ll tell you guys to post your CSs in the Char tab and start working on the first post. Briefing and meet n’ greet + first encounters with the major players of Blackriver County.
Lel, my goal for Francesco is to stay uncucked by the government as long as possible. I'm hoping the SERE, Awareness, Stealth, and Disguises will help me dodge bullets both literally and proverbially
Lel, my goal for Francesco is to stay uncucked by the government as long as possible. I'm hoping the SERE, Awareness, Stealth, and Disguises will help me dodge bullets both literally and proverbially
I hope him and Jane can have a mission involving some ridiculous disguises. Like Texas oil tycoons with handlebar mustaches.