Hidden 7 yrs ago Post by Kassarock
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Kassarock W O R L D E A T E R

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Oh shit looks like I'm up right?
Hidden 7 yrs ago Post by Hank
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Hank Dionysian Mystery

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Go for it!
Hidden 7 yrs ago Post by Peik
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Peik Peik

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Ahh- Ahhhhh CHOOOOOO!

holy shit what even is this-



I've finally had the time to go over your sheet once more and I also went over your old version again to see the differences and I'm glad to see that Judena has been made into an even more plausible character. From what I've seen, you've practically filled against all the criticisms I've made, and her development does not feel 'empty', as it did in places in the earlier revision (such as her unexplained adventure with Mysticism, whereas now she's into Alteration, exposure to which being what her got into magic in the first place). Any further critique that I would make would go into unjust nitpicking territory I believe. Now that she's an appraiser who restores artifacts and sells them to the highest bidder or offers her own critique on prices, as opposed to stashing things, I think she would make quite an important addition, you know, just in case we find a silly hat which is actually a work of Dwemer art. While Judena has my approval at this point, it's up to @Hank to make the decision on when to include her.
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Hidden 7 yrs ago Post by DearTrickster
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<Snipped quote by DearTrickster>

I've finally had the time to go over your sheet once more and I also went over your old version again to see the differences and I'm glad to see that Judena has been made into an even more plausible character. From what I've seen, you've practically filled against all the criticisms I've made, and her development does not feel 'empty', as it did in places in the earlier revision (such as her unexplained adventure with Mysticism, whereas now she's into Alteration, exposure to which being what her got into magic in the first place). Any further critique that I would make would go into unjust nitpicking territory I believe. Now that she's an appraiser who restores artifacts and sells them to the highest bidder or offers her own critique on prices, as opposed to stashing things, I think she would make quite an important addition, you know, just in case we find a silly hat which is actually a work of Dwemer art. While Judena has my approval at this point, it's up to @Hank to make the decision on when to include her.


Thank you, I did mean it when I said originally that the critique would help out a lot and it did! Both yours and Hank's. So I'm glad she's looking up to snuff now.
Hidden 7 yrs ago Post by Kassarock
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Boom, short one just to keep things moving. Didn't join the combo attack because it might be a little too crowded, but feel free to move Skall if the big 'un is still alive after everyone's hits have landed.
Hidden 7 yrs ago Post by Hekazu
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Post has been edited to include the demise of the draugr 'boss' as approved by @Hank.
Hidden 7 yrs ago Post by Hekazu
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Who would be going next? I'm afraid if we are to have two week long periods of no communication one way or the other that is not going to do any good to my interest in doing my part in keeping the RP afloat...
Hidden 7 yrs ago Post by mickilennial
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I'm still interested regardless of the wait time.
Hidden 7 yrs ago Post by Dervish
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Dervish Let's get volatile

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I'm still here, like an ingrown hair.
Hidden 7 yrs ago Post by Hank
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Hank Dionysian Mystery

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My apologies for the long silence. We're nearing a crucial deadline at work and I've been a little burned out from the crunch. I appreciate the patience of anyone willing to stick around this long and we can hopefully resume regularly scheduled programming shortly (read: next week).
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Hidden 7 yrs ago Post by mickilennial
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Sjara and myself will be at the ready when the time comes.
Hidden 7 yrs ago Post by DearTrickster
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DearTrickster

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@Hank so any light at the end of the tunnel?
Hidden 7 yrs ago Post by spicykvnt
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HELLOOOO?!

*screams into the void*

:(
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Hidden 7 yrs ago Post by Dervish
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Dervish Let's get volatile

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I'm still here!
Hidden 7 yrs ago Post by spicykvnt
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Hidden 7 yrs ago Post by mickilennial
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I know Hank is swamped, but is there anyway we can progress? Perhaps @Peik can lead in his absence?
Hidden 7 yrs ago Post by Peik
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I know Hank is swamped, but is there anyway we can progress? Perhaps @Peik can lead in his absence?


I mean I'd try but the last time I tried to do that in a RP it died anyway. That and I've no idea how the plot is meant to progress at this current point in the story.

If people are down for it I'm willing to give it a shot.
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Hidden 7 yrs ago Post by spicykvnt
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<Snipped quote by Inkarnate>

I mean I'd try but the last time I tried to do that in a RP it died anyway. That and I've no idea how the plot is meant to progress at this current point in the story.

If people are down for it I'm willing to give it a shot.


I'm definitely down. I don't even think the plot needs to progress just that we need to call time on the battle with the Draugrs. At least if you could do that, everyone in the group can get a post in and by the time we do that Hank could well be back :D :D :D
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Hidden 7 yrs ago Post by Dervish
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<Snipped quote by Inkarnate>

I mean I'd try but the last time I tried to do that in a RP it died anyway. That and I've no idea how the plot is meant to progress at this current point in the story.

If people are down for it I'm willing to give it a shot.


I'd offer to help there, but I'm running 2 RPs at the moment, so maybe in an unofficial capacity?

I was in a game that ran entirely without a GM for about 5 months with just the players contributing ideas and stuff like that. I don't know if that's something that would be worth exploring here, where we can all just build on what's going on with our posts and you can simply set the stage for the next bits or think of loose ideas of what we'll be finding.

Basically the game I was in that was missing the GM had everyone know what the general mission was and what we were fighting, so we as players helped move the group closer by adding encounter bits and obstacles, as well as just generally fleshing out the scene descriptively. It actually ran really well and helped the existing players build a pretty solid lasting bond with one another. We don't necessarily need a big story to follow, it could just be something that as a group we kind of build together.

For instance, somebody alludes to the group being watched by a shadowy figure who slips out of sight. Another then makes a scene where said figure reports to a bandit king or something, who another player decides is either a rival or a potential client for our group, and so on. You get the idea, nothing's set in stone and we just keep improvising.
Hidden 7 yrs ago Post by Peik
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<Snipped quote by Peik>

I'm definitely down. I don't even think the plot needs to progress just that we need to call time on the battle with the Draugrs. At least if you could do that, everyone in the group can get a post in and by the time we do that Hank could well be back :D :D :D


<Snipped quote by Peik>

I'd offer to help there, but I'm running 2 RPs at the moment, so maybe in an unofficial capacity?

I was in a game that ran entirely without a GM for about 5 months with just the players contributing ideas and stuff like that. I don't know if that's something that would be worth exploring here, where we can all just build on what's going on with our posts and you can simply set the stage for the next bits or think of loose ideas of what we'll be finding.

Basically the game I was in that was missing the GM had everyone know what the general mission was and what we were fighting, so we as players helped move the group closer by adding encounter bits and obstacles, as well as just generally fleshing out the scene descriptively. It actually ran really well and helped the existing players build a pretty solid lasting bond with one another. We don't necessarily need a big story to follow, it could just be something that as a group we kind of build together.

For instance, somebody alludes to the group being watched by a shadowy figure who slips out of sight. Another then makes a scene where said figure reports to a bandit king or something, who another player decides is either a rival or a potential client for our group, and so on. You get the idea, nothing's set in stone and we just keep improvising.




Very well. If that is the general consensus, I'll sort out the fight and improvise a plot further (Hank and I'd discussed some future plot threads, maybe I'll use some stuff from there).
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