Avatar of Hekazu
  • Last Seen: 6 mos ago
  • Old Guild Username: Hekazu
  • Joined: 11 yrs ago
  • Posts: 1802 (0.45 / day)
  • VMs: 1
  • Username history
    1. Hekazu 11 yrs ago

Status

Recent Statuses

5 yrs ago
And back I am. Exhausted, certainly, and may need a while for that to wear off, but I'm once more here to read and even write!
2 likes
5 yrs ago
Won't be replying for a while. Am hiking.
2 likes
5 yrs ago
My congratulations to the winners of TI9! Well played gentlemen, well played.
1 like
6 yrs ago
Should have been writing posts. Took part in D&D shenaniganry instead. Got to fix that tomorrow.
6 yrs ago
There's a lot of backlog here on my end. I'm trying my best to lessen it, but replies might be less frequent for a time. A welcome change from the nothing doing I went through though! Thanks partners!

Bio

I suppose it is about time for me to copypaste fill in some information about myself over here just as well. Only took me a few years to getting around to do it.

I am a married individual in my twenties from the country some people dare claim does not exist. The Finland conspiracy is an old joke, you can stop with it now. Not a native speaker of the English language by any means, though I did begin studying it exceptionally early for our country's standards. I suppose it was some sort of a test case. With that out of the way though, what more should I be saying here...
  • I like being nice to people. If one needs to ask why, well that alone is reason enough.
  • I play and Dungeon Master Dungeons and Dragons, both offline and in the past also over here.
  • I enjoy OOC chatter, be it planning the RP or a more casual exchange (not that RP'ing is that serious). I can make do without, but don't be afraid to talk to me.
  • Whatever the case, I'm here to have fun and hone my writing abilities!
I do think that should about cover it, yes.

Thanks for stopping by I suppose! I do also have a Discord account, but I prefer to start anything RP related on the site. At least with people I don't know from the past, that is! But hey, now if you are a longer time contact of mine and happened to read this, now you know and can ask!

Most Recent Posts

So, when it comes to the other options than resuming this game with me remaining in the DM/GM seat, I believe we are not looking at the edition where HotDQ is converted into the Lamentations of the Flame Princess system (henceforth LotFP) but the one that would be run in the original universe of mine. The system does come with major differences to 5e, but what I imagine we might be most concerned with at the present time would be the restrictions in character creation. In the system, all but three of the classes are human only, and the other three are races as classes. This is reminiscent of the very old school D&D that the system is based on. The fantasy races available are Dwarf, Elf and Halfling. Human classes are Cleric, Fighter, Magic-User and Specialist, the latter of which being the catch all for any class that would have a particular set of non-spellcasting skills.

Of the universe, said world is quite monster ridden. The rampages of demon lords are a recurring event, mankind often powerless to stop them on their own until either devils or celestials are able to join the fight. Thankfully for them, the lands are also filled with other battle ready civilisations of what would commonly be accounted as monster races. A recent war led by an unified front of these monster races has driven their stake into the land as well, but their kingdom is unlikely to be anywhere close to the starting locale. Rumours of it have definitely come along however. Yet there still remain fey, supernatural beasties and general brigands of all kinds to scour the land, and that's where adventurers come in.

The trade is not glorious, and few will pay you for invading ancient temples. The coin for crushing brigands isn't the best either. But as is the ancient tradition, all loot acquired is the finder's to keep were its previous owner to have perished. And for outlaws there is no such thing as legal protection against murder that might get in the way of that. Is there a grand quest somewhere out there? Most likely. The city of Trident is a noble ground from whence the three Sword Sisters try and rule over the land to the best of their ability. The Theocracy to the South spreads the word of their "True Gods". Rumour has it there are empires out there that bolster their own power by trading openly in souls, though who can say if a travelling minstrel is just trying to get another few coins for the next mug of cheap wine?

If that sounds like anything, we may resume talks about me remaining the man behind the screen. If not, it might be better for me to bow out and you to seek other options.

@Ryonara@Lucius Cypher@Norschtalen@The Harbinger of Ferocity
I'll try to provide more information about the alternatives soon. These last few days were rather busy with other obligations, but I should be able to provide reasonable write-ups for what I have.

Something important to note in any and all cases is that I personally do not have D&D 5e games easily available to shift into. This means either a shift in system or DM, as much as it may be a chore. I realise it is a lot to ask, but that's how the dice have fallen.
Eh, I can't really say I'm a fan of the Harpers, but I suppose my guy would probably just sorta be working with them as a gig. Tbh I'm more of a Zhent fan myself, and not just because of the idea of being an edgy gangster type.

I don't think I have good tie-ins for Zhentarim either… I've only got Harpers and one another faction available here, and the other definitely does not sound to be up your alley there.

Alternatively I have been thinking about either converting HotDQ for or running an original universe game of Lamentations of the Flame Princess (though with less "you die, no save" than most official modules). That would allow a fresh start with less restrictive stuff… but then again, you've already seen how this one begins.

FYI that other plans I have had available @Ryonara, @Norschtalen & @The Harbinger of Ferocity
Sorry for the late reply. Also I prefer Emerald Enclave myself. I'm sure they'd have a vested interest in the activities of the Dragon Cult.

Not a bad suggestion, but unfortunately the Enclave is not featured in the module any time soon. One of the disadvantages of running a premade scenario.
No issues on the end of Magic Resistance, it's powerful for the reasons already laid out but not a pair of wings with their slew of issues. The sourcebook appears to be more MtG related, but it isn't anything we couldn't build around. I imagine the character to fit in the best as an agent introduced to the rest of the group by the Harpers though. Would that be acceptable @Lucius Cypher?
It could function without flight though I simply prefer it for thematic reasons. I am pretty interested in the new Saytr Race, so I can go with that one instead.

I get that. Unfortunately I happen to prefer non-flying player characters from the mechanics viewpoint. For the satyr in turn, I'll have to have a look at that after work tomorrow. Could you provide me with the link to the source? I haven't been able to keep up much. I don't think there should be much stopping you in the mechanical sense unless there's something absolutely bonkers in there (doubt it), but I'd like to be in the know.
Well I was thinking of using a winged tiefling warlock, that way I can a mix up of social skills, combat ability, and utility.

Honestly I'm not too sure about winged character races. Unlimited flight speed, especially on a spellcaster, is something that has the capability of making a right mess. I feel I would have to make a fair bit of adjustments to the module to make that function. Would you have any other prospective characters, or could this one function without the flight?
@Lucius Cypher What sort of a character do you have in the works?
How close are we to the end of this part? I loathe to give any exact numbers, but I won't say your are wrong with your assumption in the sense that you are far closer to the end than the beginning. As for sacrificing oneself, to offer himself as nourishment to this creature… it's a novel idea, though perhaps not truly necessary of him to do.
As for introducing new characters, maybe we find them as prisoners here? I mean obviously they need to feed the drakes and this monster something. Maybe when we go look for fresh meat we'll find a new party member who has only recently recovered from their near death experience?


While possible, it introduces the momentary party size increase and the need for people to play multiple characters at once. The new character also would be far from combat ready, especially if kept in a meat storage or something of the sort. This would introduce an escort mission that would have to be completed before the introduction of the next character, so while baking them in earlier it would only allow taking control of them at the same point as before. Any thoughts on the matter, @Lucius Cypher?
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