Hidden 7 yrs ago Post by CryBloodwing
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CryBloodwing

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So I have been thinking about godmodding a lot.

People say that godmodding includes having a character that can not die. However, a writer will not let their character die unless they want them to. So technically doesn't that make all character immortal at some point?

Here is a specific situation I want to ask about though.

One of my main characters is not an OC. It is Lilith from mythology. I researched her for months and put a lot of lore together. She was Adam's real first wife and he tried to force her to be submissive. She left him and eventually met Lucifer, married him, became a demon, and made the succubi. Some texts say that Lilith can only be killed by God, Lucifer or the archangels since she is immortal because she existed before the Original Sin. Also, being almost as strong as Lucifer, not many people can injure her.

People have harassed me and kicked me from things because I am "godmodding." However, considering Lilith is not an OC, I do not want to give her fake lore.

In addition to this, I never let Lilith get into fights. Since characters live forever if the writer wants them to, does "immortality" actually count in terms of godmodding? This is why I think godmodding should be based on what happens during fights, or someone who is too OP for their verse/lore. Lilith never fights, so can she really godmod? She is not too OP for her lore either.

Also, if for some strange reason her body is able to be destroyed, I decided that it would take 1000+ years for her to "revive" since people complained so much. However, she will never actually get injured by others or die since I do not do fight RPs with her.

Is this godmodding or not?
Hidden 7 yrs ago Post by WTPR
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WTPR

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If you are willing to give her take liberties such as a cooldown period for reincarnation and being "almost as strong" as Lucifer, a broad statement, why not take liberties other players would feel more comfortable interacting with your character with, like "can only be killed by a certain item" or "gets sent to hell if she's killed and has to make the arduous journey back to Earth"?
Hidden 7 yrs ago Post by NuttsnBolts
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NuttsnBolts

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God modding is when a character features god-like abilities, such as invincibility, mind control, or other unrealistic powers that might not fit with lore. Another form is when your character does something impossible that could kill them.

Example: *Eric would grab the sharp edge of the sword with his bare hand, not having his palm or fingers cut in half.*
Another example: *Luke would punch his opponent chest, despite it being covered with armor, it would break through and impale him despite not having any enhancement, or claw on him.*


That's the basic rule of God-modding. It has nothing to do with whether four character is a God or not, but making it believable within the rules of the roleplay. If you are playing someone who can only be killed by a certain character/weapon/spell/etc, you need to show that aspect as a threat. Perhaps you can have weaknesses in other kinds as well, like mental problems or something. Being immortal comes at the cost of knowing pain is irrelevant, so maybe they're suicidal.

I can't comment on the RP itself for if you were treated unjustly, but your character should fit within that world and be of a suitable standard.
Hidden 7 yrs ago 7 yrs ago Post by CryBloodwing
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CryBloodwing

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<Snipped quote>

That's the basic rule of God-modding. It has nothing to do with whether four character is a God or not, but making it believable within the rules of the roleplay. If you are playing someone who can only be killed by a certain character/weapon/spell/etc, you need to show that aspect as a threat. Perhaps you can have weaknesses in other kinds as well, like mental problems or something. Being immortal comes at the cost of knowing pain is irrelevant, so maybe they're suicidal.

I can't comment on the RP itself for if you were treated unjustly, but your character should fit within that world and be of a suitable standard.


She does have a lot of weaknesses. There was no "world" either since it was just an open RP with no setting. I also have like 6 other characters people could RP with.

Anyway, I got banned for other "god-like abilites"
1. She can clone herself.
2. Her body dies but her soul still lives. This applies to everyone...your body dies, your soul goes somewhere.

Also, I had another character that they said was godmodding for reason 2. This character was just made for solos I wrote....she would not interact with anyone.

Neither of these are god-like abilities at all.
Hidden 7 yrs ago Post by KoL
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KoL Knight of Lorelei

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@CryBloodwing

I guess that you are doing the same mistake that pretty much everyone did at some point when RPing online. Confusing godmodding and power gaming.

Godmodding is what @NuttsnBolts described, whereas power gaming is simply well... you are trying to be more powerful than others are comfortable with in their games. If you are absolutely sure that you don't want to regulate your character to the level people want them to be, you don't need to, but you also can't complain when they negate to accept someone that would completely ruin the power balance.

On the subject of character adjustment and characters taken from folklore. Legends exist in many ways and forms, and not every source agrees with one another. You are always free to reinterpret a legendary figure that you are using as basis for a character however you want. It's not because you didn't create a legend that it doesn't mean that you can't work around it. Legends themselves are basically a large collection of fanfictions that got told and retold util no one could keep track of what's right or not. Especially when the subject is someone like Lilith, who has a bajillion different versions around all manner of creative works, it's hard to tell how close to actual "vanilla" instead of a port from someone else's version of the character you are making.

But I digress. The subject of the thread was whether you are committing god modding or not. And, the answer is no. If people are complaining that your character is too godlike it's because you are power gaming. It's confuse, but it's what it's.
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Hidden 7 yrs ago Post by Dion
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Dion THE ONE WHO IS CHEAP HACK ® / THE SHIT, A FART.

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@CryBloodwing I'm just imagining that this character cannot be inserted into any RP other than one constructed specifically to suit her.
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Hidden 7 yrs ago Post by Ellri
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Ellri Lord of Eat / Relic

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it does not feel like godmodding no. But it is a very powerful character.

we'd suggest something along the lines of what others above have suggested:
1. She can't be "killed" in a way that prevents her from ever coming back
2. If she is killed, her soul is returned to hell, where she gains a new body.
3. Once she has a new body, she will have to work her way back to earth.

additionally, we'd suggest bringing in features like her body being vulnerable to the things demons traditionally are vulnerable to (blessed things, holy water, etc.), but because of her nature as a "higher" demon, it merely banishes her as described above, rather than obliterating.




Some players don't like having really powerful characters in their RPs. Sometimes they show that by trying to force death on the character, rather than simply saying no to the character before it is in the story.

It probably wouldn't hurt to make a few notes on the character sheet about how the character is very powerful and that you know that and you do not intend to abuse this trait. If you've got that in there, other players will know about it if they read the sheet.
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Hidden 7 yrs ago Post by ArenaSnow
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ArenaSnow Devourer of Souls

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I think what's noted above is important; you acknowledge and make it clear that the character is very potent, and make it so while the char does not get killed outright, coming back may be quite difficult. In the case of my own demons (which, admittedly, are far from acceptable for most roleplays on this site), their defeat often results in them being incapacitated for up to a few hundred years as they respawn in the Abyss to recollect enough power to return to their natural domain with similar power levels as before, and even then, it may take a while to make a solid actual connection to the mortal realm.
Hidden 7 yrs ago Post by Dervish
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Dervish Let's get volatile

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It's important to remember that roleplaying is a collaborative thing and that involves a sense of fair play. When the premise of your character is that they can only be killed by literal God or Lucifer, you're more or less declaring to other players that no matter what they do, your character is infallible and its pointless to even attempt to confront her.

I understand trying to stay true to the lore of something, but you are playing a fictionalized version of a mythological diety, so you're not doing it a disservice to take creative liberties to make it a character that is fair in the confines of the roleplay, which I am going to assume is playing literal Gods or demigods from real life mythology. Others have made excellent suggestions how to make the character more fair, but ask yourself if you were in their shoes, would you even want to interract with Lilith? Personally, I stay far and clear of anything involving gods for roleplaying purposes because its very essence invites power playing; you're talking about entites that individually created and shaped reality in their own mythologies and now you're having them interact with one another in a medium that is centered around conflict. A lot of roleplayers treat roleplays like video games, e.g. something they need to be powerful and supposed to win, and this is part of why you're running into issues with unhappy writing partners.

Imagine playing a Lovecraftian mythos RP where someone is allowed to play Cthulhu and now you've got to figure out how to deal with an ancient and god-like entity that drives mortals to insanity just by beholding it. It doesn't work for something where players need to keep on a similar footing.

Most other roleplays involve checks and balances; let's say you're doing a generic fantasy game. One guy plays a heavily armoured knight with a sword and shield; it's understood he's not going to move silently or swiftly and be as a disadvantage to ranged attackers and magic unless he can close the gap. Another player is playing a lightly armoured rogue; she is lightly armoured, if at all, and is only carrying small weapons like daggers, poisons, and maybe a bow. It's understood that she's hard to detect and extremely lethal if she has the element of surprise, but if she's in a straight up fight, she's vulnerable to attack due to having weapons and armour that are inferior for that kind of confrontration. Another plays a mage; they are immensely powerful, but their magic has limits and they don't have the strength, stamina, or weaponry to get into a sword fight, and so on, so forth. You should never make a character that doesn't have negative attributes or obvious flaws that can be worked around by crafty players. The knight has to stop the mage but will never to get past the fireballs and lightning, so the player teams up with the rogue and now the mage is vulnerable to being ambushed from the not obvious adversary... you get the idea.

How does that work for Gods? Some mythologies, like Norse, make it clear the Gods are mortal and can be killed. Odin is slain by Fenrir, Heimdall and Loki slay one another, Loki tricked Hodr into slaying Baldur with a weapon coated with mistletoe, Baldur's only weakness, etc. This is kind of the troubling thing about still-practiced religions; most are centered around entities people still worship and you run the risk of being disrespectful for the portrayal of these entities to someone who believes in them, as well as the issues revolving around them being beings that cannot be slain or defeated unless the absolute God deems it so. It just doesn't make a lick of sense from a roleplaying perspective.

Honestly? It would probably be better to write a novel with a character like that because it just isn't compatible with other players unless you are willing to compromise and work to make it fair in the context of the games.

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