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Hidden 7 yrs ago Post by CollectorOfMyst
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@Scarescrow You're on 2 health of 10. Any attack could be fatal here.
Hidden 7 yrs ago Post by Duthguy
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Duthguy Someone who can't spell Dutchguy

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@Mae
>Dan recovers 5 health
Hidden 7 yrs ago Post by Scarescrow
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Scarescrow Sociopath

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Scare regain 6 health then
Hidden 7 yrs ago Post by Little Bill
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>Regain Health
Hidden 7 yrs ago Post by Mae
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@DeadbeatWalking sweet. Are you still doing the turn you posted earlier or have different moves for this turn in mind?
Hidden 7 yrs ago Post by Little Bill
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Still stabbing the goliath, running away, throwing some dynamite at it, and requesting a dirge.
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Hidden 7 yrs ago Post by Mae
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@DeadbeatWalkingok so, you're not in stab range of the goliath, but you are in stab range of a tentacle. You'll also have to move first before shooting so you're out of melee range of the tentacle (though maybe if you stabbed it it might die, up to you)
Hidden 7 yrs ago Post by Little Bill
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>Stab tentacle
>Use Determination reroll to retreat max number of spaces
>Lob Dynamite
>If Dynamite might hurt fellow party members, pop a cap in Goliath's ass.
Hidden 7 yrs ago Post by Mae
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@DeadBeatWalking Hawkeye Harold strikes at the Green Tentacle, hitting once. But he is unable to penetrate the creature's thick hide. The Goliath chomps it's jaws nearby, the putrid stench of previous meals still on his breath, and Hawkeye Harold takes 1 Sanity Damage as he thinks about what poor miner ended up meeting his fate down in these depths.

Hawkeye Harold throws the Dynamite and misses. The Dynamite bounces next to the Blue Tentacle, and then to G8. It blows up, dealing 3 Damage! The demon roars in frustration and pain, clearly approaching death's door. Hawkeye Harold receives 5 XP!

Hawkeye Harold has 6 movement this turn. The furthest distance he can run away to while still being in pistol range of the Goliath:
- F16, F10, F5, F21

The furthest distance he can run away while still being in pistol range of the Green Tentacle:
- F17, F22, F11, E17

If he runs for the hills:
E21, E16



4 / 10 HP || 11 / 12 Sanity || 0 / 2 Determination || 305 / 500 XP || 425 Gold || Level 1
Determination: This can be spent to reroll any dice at anytime, and can be spent to use abilities.

Hidden 7 yrs ago Post by Little Bill
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>Skedaddle to F11
>Fire at Green Tentacle
Hidden 7 yrs ago Post by Mae
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@DeadbeatWalking Hawkeye Harold moves to F11. He used his ranged attack to throw dynamite this turn.

Hawkeye Harold has 2 movement left this turn. Would you like to spend it, do another action or pass your turn?
Hidden 7 yrs ago Post by CollectorOfMyst
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@Mae

Hawkeye Harold has 6 movement this turn. The furthest distance he can run away to while still being in pistol range of the Goliath:
- F16, F10, F5, F21

The furthest distance he can run away while still being in pistol range of the Green Tentacle:
- F17, F22, F11, E17


Hawkeye Harold moves to F11. He used his ranged attack to throw dynamite this turn.


If he can't use his pistol, why tell him he can? Myst.exe is confused by this statement.
Hidden 7 yrs ago Post by Mae
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@CollectorOfMyst In case he wants to shoot first next turn.
Hidden 7 yrs ago Post by CollectorOfMyst
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@Mae Oh, okay. You can probably tell how that might be misinterpreted, though.
Hidden 7 yrs ago Post by Mae
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@CollectorOfMyst fair enough! I hadn't thought of it that way, to be honest xD

There were just a couple places on the map he could of moved to out of range/line of sight of some of the monsters, which might of been a pain if he rolled one movement next turn and got less options. I don't think it'd mattered much because with the placement of other players on the map, he couldn't get too far away anyway, but I thought more information is better then less.

I've been toying with the idea of adding visually to the map for movement/gun range but I'm too lazy atm :P
Hidden 7 yrs ago 7 yrs ago Post by CollectorOfMyst
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@Mae Well it's basically just a square, but yeah, I get that it could be time-consuming.

EDIT: By which I mean, whilst gun range is standard, movement changes every turn, and also, it would have to account for others in the way, and the structure of walls and the like.
Hidden 7 yrs ago Post by PrinceAlexus
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PrinceAlexus necromancer of Dol Guldur

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@Mae Well it's basically just a square, but yeah, I get that it could be time-consuming.


Yeah plus working out sight lines and such per player.
Hidden 7 yrs ago Post by CollectorOfMyst
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@PrinceAlexus I did edit that in, you know.
Hidden 7 yrs ago Post by PrinceAlexus
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@PrinceAlexus I did edit that in, you know.


I think we should be OK.
Shotgun is 5
Rifle, pistol is somthong like 8

Most interactions are so close range in the mines anyway you can rarely be out of range.
Hidden 7 yrs ago Post by Mae
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@CollectorOfMyst When you're factoring in both line of sight and movement it can get a little finicky and not be a square so much ^^

Like for example, from one position HH's pistol range might be this:


but if he decided to move three squares to see if he could hit the other tentacle:


the blue square shows that the void counts as 2 range.

And this is before introducing things like cover which will come into play later at some point, and has different effects depending on whether you're right next to it or far away.

so it gets a bit complicated, particularly if I was doing it for every character with different weapon ranges, and quite time consuming so I'd rather work on key bits for the moment.
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