Hidden 7 yrs ago 7 yrs ago Post by Mae
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Mae Crayola

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Wild West || Lovecraft || Dungeoncrawl
• Based on THIS glorious game •


THEY SAY the world ended when they clawed the first chunks of Darkstone out the belly of the earth. There's magic in those rocks, no doubt. Something more then this world, something other. but it's worth it's weight in gold, multiplied by a dozen. - useful? Sure. Dangerous? oh, yeah. A whole bunch more then anyone was expecting.

The monsters that burst forth into the mines and overran the towns that harbored it certainly made it seem like the end days, alright. Everyone knows the story of the town of Brimstone, for example. They loved their Darkstone there. Collected a whole bunch of it, all in one place. Made a pretty little light show when it went up.

Now Brimstone's just a crater crawling with mutants and monsters and worse.

But that's just how things work out here in the wild west. You won't meet the same fate, of course. There's a fortune to be made out in these hills and down in the depths of those mines, and by damn are you ready to face down the darkness.

It's all in a day's work, after all.
Are you ready to be thrown into a horrific dungeon filled with nightmares?

Yay! Then let's begin.


+ The Posses +

Anyone can make a character. The maximum party size is 5-6 (meaning up to six characters act at once), and the minimum is 2. Each round every character must be accounted for.

The person who created the character gets priority to determine their action. However, if the player does not reply for 4 days, another player may choose the action for that character that round.

After an adventure, players can choose to leave their characters in town if they wish to skip out on the next mission. Characters left behind this way do not gain XP or loot, but will always be safe from danger.

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T E A M I D O L

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1. FEAR the BANDIDO. created by Duskshine749.

2. LUCIEL the LAWMAN. created by Majoras End.

3. SCARE the LAW HOLDER, U.S. MARSHAL. created by Scarescrow.

4. DICK GRANT the PIANO PLAYER. created by Leaves.

5. AARON GOLDFELD the SCOUT. created by CollectorofMyst.

6. PASTOR JIMMY the PREACHER. created by Asura, played by PrinceAlexus.


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T E A M E S C A P E!

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1. DEPUTY HAWKEYE HAROLD the GUNSLINGER. created by DeadBeatWalking.

2. DAN the RANCHER. created by Duthguy.

3. FATHER C the PASTOR. created by rocketrobie2.

4. JAMIE HART the SALOON GIRL. created by CollectorofMyst.


In Town


Character Sheet
Just whack this little thing down if some slots are open, or a character has recently died. You can change it as you like so long as this information is there and readable.

>They call me....[NAME]
>I'm [MALE/FEMALE]
>I look like...[APPEARANCE: Hair color/length, eye color, skin color, clothing, noticable features]
>I am a [CLASS: see below]


Completed Missions





Failed Missions



Hidden 7 yrs ago Post by Mae
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Mae Crayola

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Example Character Sheet:

>They call me Sam, the muscle man. I'm male, obviously. I have tan skin, short blonde shaggy hair and green eyes. I like to wander around in yellow galoshes and black waders with red suspenders. I have a fantastic curly mustache and I am a Lawman.

>They call me Poppy. I'm female. I look like your run of the mill girls-next-door type dame. I have long blonde curly hair in an updo, blue eyes, pale skin, and I love my fur coat and golden dress. I am a Bandito.

>My name is Johnny Stellar. I'm a dude. I'm tall, with knee-length black hair, pale skin and piercing red eyes. I wear a trench coat with red high heels and I have a scraggly neck beard. I am a Piano Player.
Hidden 7 yrs ago Post by Mae
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Mae Crayola

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Pinging everyone who played previously in case y'all are still interested <3 Your characters are still around if you want them. @Duthguy@DeadBeatWalking@Gutshot@rocketrobie2@Asura

@rocketrobie2 I still have Father C's template and can colour him if you do decide to play.
Hidden 7 yrs ago Post by Little Bill
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>Some folks call me Hawk-Eye Harold. I'm a GOTDANG MAN. Not much of one, but a MAN.
>I have brown hair, a red shirt, black suspenders, and a sweet pipe. Bet you wish you did.
>I'm the best Gunslinger this side of the moon. That means in the world. I like to joke around too, ya'll.
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Hidden 7 yrs ago Post by rocketrobie2
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rocketrobie2 Money owns this town

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@Mae Oh I'm defiantly still in. Might make a new guy if possible but I'm doing stuff atm so I wont make any major decisions just yet.
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Hidden 7 yrs ago Post by Mae
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Mae Crayola

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@DeadbeatWalking added Hawkeye back to the party with his XP / Gold totals :D (unless you want to recustomise his ability loadout instead.)
Hidden 7 yrs ago Post by Duthguy
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Duthguy Someone who can't spell Dutchguy

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@Mae Dan is ready to head out.
Hidden 7 yrs ago 7 yrs ago Post by Mae
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Mae Crayola

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Babie's First Mission: A Fistful of Darkstone
Note: In future, Missions will be voted on as a group, along with difficulty. This is an introductory mission.

You hear a rumour on the wind about an abandoned mine north of town that still has some juice in it. Perhaps you can scrape together a posse and find this darkstone deposit...

Reward: 25 XP and 1-3 Darkstone (determined randomly) per player.





Hawkeye Harold
10 / 10 HP || 12 / 12 Sanity || 2 / 2 Determination || 80 / 500 XP || 100 Gold || Level 1
A Dead Eye Shot is loaded.
Determination: This can be spent to reroll any dice at anytime, and can be spent to use abilities.


Dan
14 / 14 HP || 8 / 10 Sanity || 2 / 2 Determination || 20 / 500 XP || 0 Gold || Level 1
Determination: This can be spent to reroll any dice at anytime, and can be spent to use abilities.





Into the Mine!

Hawkeye Harold and Dan feel a strong sense of déjà vu as they peer into the mine. Didn't you have a dream about this, except with two priests and a colourful saloon girl? Weird...

>Who is holding the lantern, Hawkeye Harold or Dan? Note: The lantern sits in your inventory and does not take up a hand slot.
At any point you may give the lantern to another player.


Round 1

Hawkeye Harold can move 2 this turn.
Dan can move 6 this turn.


Meanwhile....

The darkness in the mine sleeps soundly.



Actions:
You may always move if you have movement available.
You may choose to SCAVENGE or EXPLORE THE MINE. You may perform one of these actions once per round.
>SCAVENGE: Each map tile can only be scavenged once total. This means if another party member has scavenged the tile you are on, it cannot be scavenged again. Scavenging successfully can yield up to three results. If you scavenge, you cannot explore the mine this round.
>EXPLORE THE MINE: At the end of each map tile is an arrow. When standing on this arrow, you may explore into the next room, if you have not done another action this turn. You will immediately see the layout of the next room. If you explore, at the end of the round, a discovery will be revealed... aka what is in that room.
Note: The "arrow" map tiles count effects from both rooms.
Hidden 7 yrs ago Post by Duthguy
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Duthguy Someone who can't spell Dutchguy

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>> I guess I'll take the lantern. I'll also move two squares forward and scavenge
Hidden 7 yrs ago Post by Scarescrow
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@MaeWould you mind if I join this?
Hidden 7 yrs ago Post by Little Bill
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>Load Bullet
>Move to Room Exit
Hidden 7 yrs ago Post by Mae
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Mae Crayola

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@Scarescrow it's always open :D We've got 2/6 people on this mission so there's plenty of room :3
Hidden 7 yrs ago Post by rocketrobie2
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rocketrobie2 Money owns this town

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@MaeI think I'm gonna stick with Father C for my character. His portrait is just to good to give up.
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Hidden 7 yrs ago Post by Scarescrow
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Scarescrow Sociopath

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@Mae
>They called me Scare, the Law Holder. The last time I check the doctor, I'm a male. I have red hair, blue eyes, pyramid moustache, and a scar that run across my nose. Surprisingly, I'm white even though exposed to the blazing sun of this place. When going out, I prefer to wear a pair of jeans, leather jackets, a shirt, and a cap. Yep, a cap. And they all black. Call me crazy for everyone else living in this place is the same like me. And I'm a U.S Marshal.

EDIT 1: Have to add the arrow to make it green. Sorry
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Hidden 7 yrs ago Post by ArenaSnow
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>They call me Flabnose the Turtleneck
>I'm a sexually perverse attack helecoptor
>I look like a long purple haired tentacle beast with bright pink eyes set in a fleshy blob of blue-spotted green skin wearing bondage linguini (yes, this is how it is spelled) and boasting sixteen nipples
>I am a nun
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Hidden 7 yrs ago Post by Mae
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Mae Crayola

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@ArenaSnow As soon as you spawn some sort of hellportal sucks you back into the abyss, as whatever rendered you into existance realises that there is not a censor-blur tool effective enough to remove the mental scarring FLABNOSE THE TURTLENECK is capable of producing. Also that sounds like alot of effort.

@Scarecrow

Is this Scare, the Law Holder?

>Yes/No, actually he...
(Note: Please either confirm Scare, the Law Holder's appearance or let me know if you'd like anything about him changed before he is FINALISED FOREVER MORE.)

Scare, the Law Holder prepares himself adventure ahead. He decides he can't leave his FAMILY LOCKET behind. He looks in his sidebag: What else should he bring?

Scare, the Law Holder packs...(Pick one)
>BANDAGES, to heal wounds during the journey ahead.
>WHISKEY, to steal himself against the horrors that await him.
>DYNAMITE, to throw at them b*stards when they rear their ugly heads.

Now, Scare, the Law Holder has seen a thing or two in his time. He's got a signature trick that's served him well as a US Marshal...

>Hardened Resolve: Gain +2 Sanity. At any time you may use 1 determination to heal either 3 Wounds or 3 Sanity from yourself or a hero on your map tile. (Gain 5xp for every Wound or Sanity healed from another hero this way)
>Rolling Thunder: Anytime you kill an enemy, roll a dice. On a roll of 4, 5 or 6 gain a determination.
>Cleaning Up the West: Anytime you kill an enemy, you may heal 1 wound or 1 sanity from yourself, and gain 10 XP.



@Duthguy Dan moves two steps foreward. He has four movement left.
2/3 Scavenges successful. Spend 1 Determination to reroll 1 failed attempt?

Something is horribly wrong. As you dig through the dirt you find the bones of those who have come before. You have the eerie feeling that something out there is waiting for you...

The Final Boss has gotten stronger.

You take 2 sanity damage. Spend 1 Determination to reroll a sanity defense check?
You gain 20 XP!


Dan
14 / 14 HP || 8 / 10 Sanity || 2 / 2 Determination || 20 / 500 XP || 0 Gold || Level 1
Determination: This can be spent to reroll any dice at anytime, and can be spent to use abilities.



The Mine Entrance has been scavenged and cannot be scavenged again.


@DeadbeatWalking you move two spaces towards the end of the chamber. You are now out of movement.

Dan freaks out next to you while he uncovers some bones.

@Rocketrobie2 Father C arrives in the mine. He can move 5 this turn.
@Scarecrow Scare, the Law Holder arrives in the mine. He can move 5 this turn.
Dan can move 4 this turn. He cannot explore the mine as he has already used his action.


Father C the Preacher
12 / 12 HP || 10 / 10 Sanity || 2 / 2 Determination || 0 / 500 XP || 0 Gold || Level 1
Determination: This can be spent to reroll any dice at anytime, and can be spent to use abilities.
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Hidden 7 yrs ago 7 yrs ago Post by Scarescrow
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@Mae Yep
Scare, the Law Holder packs
>DYNAMITE, to throw at them b*stards when they rear their ugly heads.

Now, Scare, the Law Holder has seen a thing or two in his time. He's got a signature trick that's served him well as a US Marshal
>Hardened Resolve: Gain +2 Sanity. At any time you may use 1 determination to heal either 3 Wounds or 3 Sanity from yourself or a hero on your map tile. (Gain 5xp for every Wound or Sanity healed from another hero this way)

He brings:
+ a locket that resemble a grand sword
+ A lighter (how do you think I light the dynamite? By my ears?)
EDIT: have to add the bringing part because I forgot it, sorry.

Hidden 7 yrs ago Post by rocketrobie2
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rocketrobie2 Money owns this town

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>Father C moves to A14 while grumbling about how similar everything looked to his dream the night before.
Hidden 7 yrs ago Post by Mae
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Mae Crayola

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@Duthguy Forgot about your unique item - would you like to use your Lucky Dice to redo one of the Scavenge Checks? Bear in mind you can only use your Lucky Dice once per adventure.

@rocketrobie2 Father C can't get past Hawkeye Harold and Dan right now. He moves up behind them (if Dan moves again this round I'll immediately move you forward to that location if it's not occupied)

@Scarecrow Do you want his moustache to be red by the way?

10 / 10 HP || 12 / 12 Sanity || 2 / 2 Determination || 0 / 500 XP || 0 Gold || Level 1
Determination: This can be spent to reroll any dice at anytime, and can be spent to use abilities.





@Rocketrobie2 Father C shuffles forward but can't get past the two in his way. He has 4 movement left.
@Scarecrow Scare, the Law Holder arrives in the mine. He can move 5 this turn.
@DuthguyDan can move 4 this turn. He cannot explore the mine as he has already used his action.
Hawkeye Harold will gain more movement next round.
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Hidden 7 yrs ago 7 yrs ago Post by Scarescrow
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@Mae Yeah, just make his mustache red. Thanks
>Load his shotgun
>Move to A8
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