Hidden 7 yrs ago Post by CriticalHit
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CriticalHit What is your "Truth" now?

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Nicknames: Kal

Age: 17

Gender: Male

Race: Wolf Faunus

Height: 5'8"

Weight: 185 lbs.

Appearance: Kaldyr has medium length, straight, white hair that matches the colour of his wolf ears and tail. His eyes are blue like an ocean, and his skin is a light complexion. Kaldyr possesses a relatively lean build that makes his inherent strength somewhat of a surprise. Usually seen wearing black pants with a long navy blue trench coat. The coat was a gift from his father who was both his inspiration and motivation to become a huntsman.


Bio: Kaldyr was born the eldest son of three to a Faunus couple living in Menagerie. His father was a huntsman who'd graduated from Haven Academy (and built himself a reputation there, not the good kind), and his mother a historian and author. Soon enough, his father's line of work required that he move back to Mistral. Kaldyr and his younger brother were absolutely enamoured with the idea of huntsmen and huntresses, so much so that they begged their father to let them go with him. A few weeks worth of bargaining and pleading later and the family was on the next boat out of Menagerie.

A few more years passed and everything was going well, Kaldyr had just finished his first year at Sanctum, and his family was happy.

Then the attack happened. Bandits swarmed the village, and started taking everything that wasn't nailed down. Unfortunately for them however, they took too long. The Grimm showed up, and the bloodbath began. Amidst the chaos, Kaldyr's father and his team picked off the Grimm one by one as they were focused on the looters. The last Grimm however, an Ursa near death, got a lucky strike in and crippled the cocky huntsman. Panicking, Kaldyr grabbed the shield on his back and broke into a mad dash over to his father as the Ursa inched ever closer to it's incapacitated prey. The shadowy beast raised it's claws and let out a triumphant roar as the boy dashed to his wounded father's side. The Ursa brought it's claw down to finish its wounded foe- but it instead met with Kaldyr"s shield. The beast recoiled and was confused long enough for the other huntsmen and huntresses to finish it. It was there, out of breath, and at his father's side that his will to become a huntsman became ironclad.

With his father crippled, his days of being a huntsman came to an end, but the family remained in Mistral long enough for Kaldyr to graduate from Sanctum. His family planned to move back to Menagerie, sure it was crowded, but it was also much safer than the other kingdoms. Kaldyr however, had a different destination in mind. Beacon Academy is where he would go and realize his dream to become a man that would protect those who could not not protect themselves.

Personality: Kaldyr initially comes off as a stoic person, when in truth he really does care about other people. He'd rather be with a few close friends than in a crowd of acquaintances, as socializing is not his strong suit. Kaldyr is also very analytical of everything, unfortunately this also makes him a touch judgmental of people. He is slow to trust others, but once you've earned it, Kaldyr becomes a loyal friend who will do anything for his friends. If he was told some secret by a friend it would stay a secret forevermore, as loyalty and trust are huge with him. If someone has a problem, Kaldyr would be the first one in to help. He's the kind of guy to put others before himself and the first to take on danger if it means others don't have to. Finally, those who try to put themselves above others will quickly earn Kaldyr's ire, as he cannot stand egotistical people.

Semblance Name: Framtíðarsýn "Future Sight"

Description of Semblance: Framtíðarsýn allows Kaldyr to focus on a single creature, and foresee what their next move will be. Kaldyr perceives this as a sort of reverse after image, made of his dark blue aura. By integrating this ability into his fighting style, Kaldyr is capable of dishing out incredibly effective counter-attacks. For example, if Kaldyr were fighting a Deathstalker and used Framtíðarsýn against it, he'd be able to see what kind of attack the Deathstalker would try to land on him i.e (Left claw, Right claw, Stinger, retreat, charge). Framtíðarsýn also grows in strength the more experienced Kaldyr is at fighting his current target, becoming more accurate, showing a longer prediction, and being less draining to utilize.

Semblance Limitations: While Framtíðarsýn is very effective against the creatures of Grimm, it is severely hampered against sentient targets like Humans and Faunus. The main reason for this being that a person can change their mind or intentions on a whim, while the Grimm have no such free will and usually follow through on their lethal instincts. His semblance can also be fooled, feint attacks will trip him up 9 times out of 10, and attacks with delayed effects (poison, traps etc.) are undetectable to Kaldyr's semblance. As mentioned earlier Framtíðarsýn works much better against targets Kaldyr has fought before, meaning that in a encounter against an unfamiliar enemy, Framtíðarsýn is severely weakened, and it's predictions are much less accurate. Framtíðarsýn can also only be used in bursts lest he burn through all of his aura, and there is a delay before Kaldyr can switch his current target.

Semblance Flaw: Kaldyr can only target a single creature with Framtíðarsýn at any given time.

Weapon: Kvöld and Dögun - Kaldyr's weapons of choice are a sword and shield pairing named Kvöld and Dögun.

Kvöld - Kvöld is a menacing yet elegant looking blade with a single sharp edge. Much like Dögun, a number of the weapon's parts are a deep blue, namely the hilt and a single strip of metal that runs down the length of the blade, the rest of the sword is made of a dark, lightweight metal that allows for dust to adhere to it. Hidden in the blunt side of Kvöld, is a number of small metal plates that can be deployed to cover Kvöld's edge and make the length of the weapon bulkier, blunt, and almost... rounded? This has a unique purpose but first...

Dögun - Dögun is a large, thick, and heavy heater shield with bladed edges. Like Kvöld, some of the weapons parts are a deep blue, the bladed edges are one of the only parts that are not painted in such a way, the edges are made of a similar dark metal to Kvöld, but they do not permit dust adherence. By pushing a button on one of the straps, Kaldyr can cause Dögun to begin spinning rapidly, deflecting melee attackers much easier and acting almost like a saw if he chooses to attack. This makes Kaldyr a very dangerous foe in close combat. Dögun also bears a slot in the top that serves as a dust reservoir, wide enough for Kvöld to fit into comfortably. By momentarily sheathing Kvöld within Dögun, Kaldyr can coat his sword in dust for a number of effects (i.e. flaming sword for fire dust, disabling strikes with lightning dust etc.). Dögun also has a couple of grooves that lead down the length of the shield that allow it to expand outwards. This too has a unique purpose.
If he chooses to, Kaldyr can combine both his weapons by placing Kvöld into Dögun and pulling a trigger, causing the blades guard to deploy before elongating massively and sending the shield towards the weapon's new tip, the shield's grooves let it expand outwards to reveal the combination of both Kvöld and Dögun: a beast of a weapon known as Miðnætti Hylja.

Miðnætti Hylja - Miðnætti Hylja is a gigantic battleaxe, formed by combining Kvöld and Dögun, with Kvöld making up the weapon's handle and Dögun becoming the business end of the axe.The weapon retains it's parent weapon's black and blue colour schemes and is a sight to behold. The weapon is capable of devastating blows, but it is insanely heavy and thus cannot be used for long periods of time. It is also worth noting that Miðnætti Hylja is both slow and incapable of using dust of any sort, it relies on it's raw strength and sheer size. The transformation to and from Miðnætti Hylja is lengthy so Kaldyr only really uses it if he knows that he can get a good number of attacks on a target. If Miðnætti Hylja makes contact, it WILL hurt.

Combat Style: Kaldyr prefers to get up close and personal with his enemies, where he can put the full range of both Kvöld and Dögun's abilities to work. He is most at home in a 1 on 1 situation, though it is not inconceivable for him to take on multiple threats. Generally speaking, Kaldyr will rush in for a preemptive strike at the beginning of a battle before using his semblance to predict his opponent's next move and delivering an appropriate counter-attack. From there on out, the fight becomes a sequence of reading his opponent, going for opportunistic strikes and countering whenever possible.

Other:

Likes: Winter, History, Strategics, Reading, Meat, Learning

Dislikes: Pretentious People, Summer, Bears, Liars, Bland food, Bullies of any kind

Faunus Attributes:

- Amplified senses of hearing and smell due to his Faunus blood
- Has a Wolf tail and ears
- Wolven eyes grant Kaldyr the ability to see in the dark
Hidden 7 yrs ago Post by LemonZest1337
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LemonZest1337 Fresh and Zesty

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Age: 17

Gender: Female

Race: Human

Appearance: Sarah is can be summed up in one word, "Big". Sarah stands at a towering 6'6 and weighs around 230lbs. She has a very lean build, only really showing the true extent of her muscularity when she heavily exerts herself. But just because she has notable muscles doesn't mean she doesn't have curves, in fact most would refer to Sarah as EXTRA THICC!

She has thick shoulder length hair that is a proper ginger colour. The flowing mass of orange hair is trimmed so that it doesn't get into her eyes. Speaking of her eyes, they are a sky blue colour, her other features consist of a soft chin and cheeks, a small dainty nose and thin lips.

Her normal outfit consists of a orange long sleeve shirt and some light brown shorts that reach down to her knees. And if she feels like it sometimes she'll stick on a straw hat.

Bio: Sarah grew up on a farm on the outskirts of Vale, so she's used to long trips to get anywhere. On this farm she had 3 brothers a sister and her mother. Her sister Emily Ember is much shorter than Sarah at 5'4 but is also 2 years older, she helps mother deal with the boys. Her older brother Ganon Ember stands as the tallest in the family at 7'1, he's 21 and is training at Haven Academy to become a hunter. Then there are her younger twin brothers Mike and Lucas Ember, then both stand at 5'10 and are 14, they are your basic pranksters pulling practical jokes on everyone, except mum. Nobody messes with mum. Sarah's mother Kaitlin Embragis looks like a hardened criminal, but in truth she's one of the nicest people on the plant but not to the point of being naive. And if you are one of her kids and you misbehave, Salem have mercy on your soul. Her farther Maxwell Chambers died 8 years ago, he got very sick and was unable to recover.

Sarah's reason for heading to beacon are actually rather simple, she loves to fight. And what better way to get into fights than become a huntress? She be happy because she'd be able to fight on almost a daily basis and she'd be helping people, it's a win win! It turned out being a 6'6 giant had some perks when it came to combat.

Personality: Sarah is a fun lover though she tends to keep that hidden while work is needing done. But when she starts laughing it's hard to get her to stop. She is also quite humble outside of competitive activities, though she does find it hard to pass up a challenge. She doesn't like making a scene except when there is a fight, then she can't help but plant her fist into someone's face, she loves fighting. Like really loves fighting.

Semblance Name: Infernal skin

Description of Semblance: Infernal skin makes Sarah numb to most heat. Along side this her skin can skyrocket to temperatures that surpass fire. This can come in handy if she needs to stay warm in a cold place or needs to get something to let go of her. Sarah can heat her body up at any time she desires, but she has trouble controlling it when she gets flustered or angry. Wile Anger will trigger a constant rise in heat being flustered usually happens in one short burst.

Semblance Limitations: Infernal skin has very blatant problems, for one it is only effective if she touches you directly. Her semblance produced heat doesn't line far from her skin. You have to be within 5mm of her to feel the effect of her semblance, and this range doesn't change. She will also cause damage to herself if she uses her semblance while out of aura, which is likely due to it tie to her emotional state.

Weapon: Tempered Carnage. Much like Sarah herself, Tempered carnage can be best describes with the word "big". It is a 5 foot long cobalt colour minigun, it shoots really dam fast and with very big bullets. Due to its lewd fire rate the barrels of this particular minigun heat up within a very short time, the fire rate can be adjusted to prevent this but Sarah prefers the barrels running hot.

Tempered second form is a 6 foot tall and 2 foot wide tower shield with sharp edges, it's massive size makes it great for blocking almost anything. Grimm, blades, bullets it doesn't matter this shield is built to take it. Unfortunately it's defence is significantly lower when the barrels are running hot. But when the barrels are hot it turns from a shield into a big super hot smashing board.

Combat Style: Sarah's fighting style is very straight forward... Literally... She will charge straight at you shield held in front and just plough through you, either that or she'll unload copious amounts of bullets in your direction. If her targets are too fast for her she changes up her strategy to be more defensive looking for the optimal time to strike, she'll often use her fists over a weapon at this point because doing anything fast with her weapon is practically impossible.

Other:

Likes: Fighting, Food, fun, laughing and animals.

Dislikes: The white fang, smart asses and racism.
Hidden 7 yrs ago Post by AlternateMan
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AlternateMan there is calcium in my bones

Member Seen 17 days ago



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