The Flag Bearer's vintage dashboard highlighted squadmates' connection status. And soon, Lorenzo and Ritsu chimed in to give the team a quick briefing of the situation. David analyzed what he could in the moment of standby- which wasn't a meaningful amount, as neither his machine nor his body was trained or built for long range scans. The best he got was basic visuals: woodlands. 'Eh, that's what teammates are for. No one's built as a one man army.' If there was a proper scanner mounted on someone, then the scouting results would be more promising.
Once the briefing was done, David let out a silent grunt. The situation came with a built in dilemma, as all things did. The artillery would blast them down easily if they were out in the open, but staying in cover had the risk of damaging the local environment, should they be under enemy fire. A too leisurely approach wouldn't be preferred either, as it would end up with the colony destroyed. Without some miracles, there would have to be compromises here and there as they advanced to the point of interest. For a starting test, it was a tough one. "Nothing but the best, huh." The comms input was off as he muttered under his breath. He did a quick math in his brain as he waited for questions to pop up- either from his own mind, or his teammates'. The travel was ten minute long at max speed, and the time limit until the shots were fired was thirty. Preparation was leisurely; operations were not. he made a question that was, maybe, one of the most crucial things in the given situation. "Lieutenant, does the countdown start now? Or is this our grace period?"
Ritsu spoke. "The countdown started the moment I announced the time limit, Cadet. There is no grace period in war." Ah, shit.
The time before the training started passed by in an eventless manner- other than the one soldier having a moment of panic (which was resolved rather quickly). Once the situation was resolved, David shrugged and turned around to check out his assigned quarters. When combat was telegraphed, there were a few things he could do to spend the desolate countdown. Many, when he was quite the new face around here, but an hour was so little to do so much. A budget cut was inevitable. His decision was quick prep.
---
Once dismissed, David's first destination was his quarters. With just enough effort put to call his actions "unpacking", David took a small sip from his water bottle as he looked at the small bags and some of its contents sprawled over his bed. 'Maybe this time we have a fighting chance. He traced his memory back to the crew. Looks couldn't deceive if he couldn't find a consistent image in the sum of the group. But maybe that's what the ones in charge saw hope in. The sip was to control his "rhythm." He didn't want to be too thirsty, nor too hydrated at the start of the fight. Either was a distraction. Using the time to do his homework, David pulled out his personal device to go through the information on the facility, especially the one to be used in training.
---
Ten minutes before the estimated time. "They put some effort into this, huh." David muttered under his breath as he entered the virtual training room. One person, one pod, to be filled with fluids to encase them in a simulated reality. He found that he wasn't the first- getting too absorbed in the reading material had taken some time away from him. Already a handful of pods had been taken. Impressive, There was no reason to take his time, then. David made his way to a pod himself. As the fluids encased him, he only hoped that they got his cockpit right. After all the time he spent in there, it'd suck to find some niche details represented wrong. The distraction of a thought helped him dive comfortably into the simulation, as the sensation of floating in the midst of the compound changing to that of a more familiar, solid feeling. David spread his shoulders and reached around for the handles. Just where he usually kept them, perfect. His eyes opened to a beautifully copied sight of the inside of the Flag Bearer. A hulking machine that never forgot to announce itself. Even in simulation, he could feel the weight from just holding the handles.
"Testing comms. Do you read?" David reached for the comms control, and let out a test mutter into the team's channel. With the other hand, he began to flick the switches on his dashboard. With each function online, the machine began to hum with life. A screen in the middle of the dashboard lit up, showing a wireframe shape of the Flag Bearer, and its attachments. The wireframe was an empty collection of contours, slowly lighting up as switches were flicked on. First, the heart of the machine. Then, the light spread around in a spiderweb of power lines. Additional reactors powered up on the back, boosting the bootup in a noticable pace. The power lines flooded in to the wing-like artillery mortars, then to the rest of its body. "All systems green to green, Flag Bearer is ready for deployment." He announced to the command channel.
The Galactic Federation had really outdone themselves, making a hulking mass of a spacecraft that cut through the vacuum of space with such vigor. It felt like a defining message that the Federation was sending to their enemy, if the Cruxi could even see the ship- a declaration of a glorious comeback, a counter punch to the face. No more Weybridges will be made. Or so, Byrne would say lived to this day. David could only borrow the commander's voice as he could not muster any proper words himself. Like a man stuck in rural towns having his first visit to a forest of skyscrapers, David was looking at a scale he's never seen before, too grand to find a decent description for. As a result, the trip to Solaire was a silent one on his side. His eyes darted between the view of the ship and the (suspected) fellow pilots that were crammed into the small space with him. The uniqueness of the collective was as special as the project itself. While David expected them to look like "typical" veteran pilots who went through a handful of Cruxi encounters, the reality was a more colorful bunch. Most of them looked young, perhaps too young to be any kind of a Cruxi fighting veteran. They wouldn't have been called to be cannon fodders, surely. Then he would have to look forward to witnessing some impressive young talents. 'And of course, bust your ass keeping them alive out there.'
Deciding that he didn't want to make a strong impression so he could get one of his teammates, David decided to make little to no noise as they boarded the Solaire and was briefed of their position. Half his reasons was the concern of going too "himself" in a thrown comment, and the other was that he didn't feel the need to cozy up with any of them. Brushing past the Executive Officer's comment, David put more interest in the comments made by the lieutenant. It was a shame (or maybe a relief, with his choice of quiet approach) that David himself didn't get mentioned, but he was able to deduce one information about the bunch. Graduates of a prestigious academy, the two who got a smile from the Lt. The rest was a mystery, to be unveiled as it turned out that they would be thrown into an abrupt training match.
---
Once the professor left, the pilots appeared to be more eased. It was either that, or David had been too careless about the people next to him as he focused to the ones in front of him. That was, except for the one poor soul literally scared shitless among the young ones. David decided to postpone a quick strategy talk for the squad to have a heartwarming moment of calming down the terrified girl. 'But hey, she's not as bad. The first time I had to crawl into my machine out of the blue I attempted to run out of camp.' Thankfully for her, people gathered around her to provide emotional support. Three men, and a Rosnian, each with increasingly friendly and supportive comments. "The professor promised safety measures. 'Alive' is a strong word, but I look forward to seeing your set of skills." He turned to the scared one. "I doubt things will go perfectly in the first run, so there's no need to be too scared about it." He decided to chime in, with a rather inappropriate choice of words, in the millisecond hindsight.
Name: David Wright, Steel Wall of Weybridge Gender: Male Appearance: Despite his body being past his prime, David still has an impressively built body. His muscles are not a hulking mass, but rather a sleek, athletic build that has efficient development of muscles. (And, the hulking mass he had shrunk as he gained age.) Still, his capabilities are far past an average soldier, sporting superhuman endurance mainly. David has a rather bright skin tone, tanned from training days following the shape of his military standard t shirt from training days. He keeps his black hair in a clean buzz cut, with a beret on. He has green eyes. Pilot Type: Experienced pilot
Age: 43 Background Potentials: Supporter: You are an expert when it comes to providing assistance to others. While not flashiest role, you provide an essential duty, and become and anchor that the other pilots in the squad will rally behind when the going gets tough. -You may receive an Additional Secondary System for your Framewerk. -As a free action, you can use one of your Secondary Systems to assist one nearby ally once per turn. -You may also perform a free reaction shot with your Primary Weapon at one enemy who performs an attack or move at medium range (think assault rifle range as a human equivalent). However, you tend to brush aside or even forget your own needs, putting others before you, sometimes to a worrying degree.
Perks: -Athletic: You're a pinnacle of human physique, capable of running a marathon or wrestling a bear. You may even have competed in sports, earning gold medals. Your Framewerk piloting also gets some benefit, like increased speed of a lower weight class and stronger melee attacks of a heavier weight class. -Book Smart: You are knowledgeable and well-read in one subject of your choosing.
Personality: David is, at his core, a numb person, in a figurative way. He feels it hard to attach to other people, be sympathetic and relate to their emotions genuinely, and put them before himself even for a moment. Having a hard time being genuine does not mean he doesn't do it, however- he tries his best to care, especially for his comrades. And if he tries hard enough, it becomes genuine. Byrne's guidance, and his death, shaped David greatly. He learned to respect his colleagues and fight for them, regardless of whether he had a deep emotional link or not. He learned to try and care for them, and to put them before himself in the heat of battle. Byrne's character as a fearless commander and protector remains in David's mind as an idol-a figure to strive to be, despite the difference in nature he feels. Years of experience helped him shape himself closer to the hero he aspires to be.
Background: Weybridge was a settlement near the outer rim, but now it is nothing but a name. Heroes were made and died on the colony when the Cruxi invaded, until humanity was forced to retreat with scarred minds and bodies. It is also where David began his journey as a soldier in a war against the Cruxi. David was a selfish, prideful young ruffian who roamed the streets. His usual routine was picking on poor pedestrians, and use the change he took from them to get wasted for the day with food and alcohol. That was, until he happened to pick on a military officer-a framewerk pilot too, at that- and got what could only be described as comeuppance. But the officer did not end with just a beating. David was offered a chance of redemption, to use is brawn and brain for something better than getting drunk off of lunch money. David joined Weybridge's military, and with the officer's guidance, was able to advance both in rank and as a person, although it was slow. Then, the Cruxi arrived at Weybridge. While the colony was relatively prepared, it was ultimately doomed to fall. When the statistics couldn't give them the sliver of hope of winning, command made a wise choice of evacuating the colony before lives were lost. The military forces did their best to hold the enemy off and secure as many people as they could, with a sacrifice. The officer that had recruited David was among them, who stayed back with a handful of other pilots to hold off Cruxi forces. David took on the mantle of continuing the fight, and fought until the last human left the surface of Weybridge. After his homeworld fell, David continued to contribute in the war against Cruxi-either in the battlefield or helping testing out experimental armaments, should the opportunity come. Countless battles were fought, whether he won or lost-but he survived, and so did the people by his side. With each battle, he gathered the necessary experience, and trained his capability as an unignorable presence in the battlefield.
Notable Deaths or Missing People: Commander Byrne, nicknamed "The Mountain", was the one who taught young David a lesson and helped him better himself. He died on Weybridge, motivating David to personally try and continue his legacy as an unbreakable pillar of his colleagues. Additional information: Any other information you would like to include goes here.
Framewerk Name: Flag Bearer Appearance: Flag Bearer is a heavyweight weapon of war, designed to be an impressive presence in battle that simply cannot be ignored, working as a core support framewerk with its hulking mass and the sheer amount of systems it can mount thanks to the base design. The torso of the chassis, donned with a standard generator for its weight class, and an additional power engine on the back that works as a platform that powers the artillery mortars attached to the sides. Instead of having the standard transforming barrel, it has the barrel of each firing mode separately, additional manipulators attached to load shells to the appropriate receiver-aligned like a pair of crammed wings. Additionally, there are anchors mounted around the waist, in case the legs have to detach from the torso in battle and it has to stand by itself. (same goes for parts of the legs where they can detach) On the shoulders of Flag Bearer are its Utility Drones, designed to look like gargoyles mounted onto the hulking bastion that may come to life when need be to provide extra support to the battlefield. The general physique of the Flag Bearer resembles that of a thick, chunky charicature of a muscular knight rather than a hollywood actor style eight-head-figure framewerks people may think of- It was intentionally built that way, to give the image of an unbreakable force keeping its allies rallied.
Artillery Mortars formation: Noblesse Oblige from Armored Core 4 Think similar to this, but less spread out and more crammed onto the back of the framewerk. static.wikia.nocookie.net/armoredcore…
Weight Class: Very Heavy Framewerk Type: Backliner: Your Framewerk is all about ranged superiority, and taking the enemy out before they can reach you. You may receive a bonus to your armor equal to two lower or higher level of weight class when fighting at longer ranges.
Primary Weapon Systems:
These cannons fire detonating rounds that cause wide-spread, highly explosive acid damage. The corrosive payload can melt through armor and cause notable damage over time. Combined with the weapon's high rate of fire, the weapon is most effective against multiple targets.
Cannon weapons mounted on the shoulders that fire explosive shells with high destructive yield. The weapon includes a projectile flight path calculation system that predicts the arcing paths of shells before they are fired from the weapon, improving accuracy. Weather and the movement of enemy units is not taken into account by the system's calculations. The weapon is intended devastation in a large are of effect. The cannon barrels are also modified to extend or shorten in length to allow better control over operational range. Includes several modes. During "Artillery Mode", the cannons are both extended and angled within 45 degrees from horizontal over the shoulders to allow for long-range bombardment. During "Mortar Mode" the cannons are shortened and within 45 degrees of being vertical to allow for rapid bombardment at medium ranges. Finally, during "Direct Mode" the cannons are angled almost entirely horizontal over the shoulders to allow for direct fire at shorter ranges. The weapon includes an assortment of shells available for use that can be switched out by pilot commands. Both mode and ammunition changes can be done once per turn. -HEFI Shell: High-Explosive Fragmentation Incendiary shells, shortened to HEFI, are more dangerous to use at shorter ranges due to the fragmentation and incendiary effects of the shells. These shells have a more pronounced arc, and are recommended for use in either Artillery or Mortar Mode. APHE Shell: Armor-Piercing High-Explosive shells are designed for short to long range engagements. These shells have a less pronounced arc that allows for greater range, and are especially effective in Direct Mode due to possessing a smaller explosion radius. -HYDRA Shell: Specially designed shells that break apart and separate in midair, releasing a swarm of explosive capsules that carpet bomb over a targeted area. Recommended for use in Mortar Mode, cannot be used in Direct Mode. These shells must be carefully loaded, and therefore require more time to be loaded. -Titan Shell: Shells fitted with with large-yield conventional explosive warheads, resembling the detonation size and strength of a Massive Ordinance Air Blast (MOAB). Recommended only for Artillery Mode, as the explosion radius is large. Cannot be used in Direct Mode.
Secondary Systems:
A portable wall capable of expanding and digging in to the ground to protect two adjacent ally Framewerks of Heavy weight class or smaller at each side. It is made using Carbonox and other advanced alloys, and highly resistant to plasma. In it's folded form it can be used as a battering ram or as a protecting armament against flanking opponents.
Detachable energy fields that can take a multitude of shapes and block incoming strikes and projectiles. These can be used to guard the Framewerk from a variety of incoming attacks. However, they can travel a short distance away from the Framewerk and protect an ally as well.
Your Framewerk's shoulders are enlarged and capable of releasing one drone each. While not as efficient or numerous as other types of drones, these drones can fly swiftly and perform a single role of your choosing including fire support, repairs, protection, surveillance or data gathering, and are equipped to serve that role. The two drones can have different roles. -Turtle: Gargoyle drone in the shape of a turtle with a dragon head. It is up armored and can provide limited protection for friendlies. Turtle drone has one Energy Wing (and an appropriate energy source to keep it running) so it can work as a point of origin remote from the framewerk itself. -Tiger: Gargoyle drone in the shape of a winged tiger. It is built with low profile thrusters to provide surveillance data.
The Framewerk's construction is uniquely divided, with every single segment beyond the core, where the cockpit is located, capable of splitting off the core, and subsequently reattach with ease using magnetic forces. The divided parts can operate autonomously with inbuilt computer systems. As a result, the pilot can adapt to the increasing damage that the Framewerk can sustain during battle.
Mounted on the Frame's back, it is a power-increasing device that increases speed equal to one lower level of weight class, and power equal to a level of higher weight class. It also improves carrying capacity, allowing the Framewerk to lift up and carry ally Framewerks as a free action for that turn. The device needs to recharge for one turn before it can be used again.
The Turtle Drone can be equipped to utilize one of the Energy Wings that come with the System and deployed at a farther range thanks to the drone. However, this comes at the cost of reducing the effectiveness of the Energy Wings if the drone is destroyed/incapacitated. Also, the drone can't be re-equipped to perform other roles in other events.
Good sheet, with nice references for the Framework. Once you add the Framework type bonus (enhanced armor, speed or weapon damage), the sheet is accepted.
I have made the choice Turtle will have Energy Wings, I chose enhanced armor (edited in to the post)
Name: David Wright, Steel Wall of Weybridge Gender: Male Appearance: Despite his body being past his prime, David still has an impressively built body. His muscles are not a hulking mass, but rather a sleek, athletic build that has efficient development of muscles. (And, the hulking mass he had shrunk as he gained age.) Still, his capabilities are far past an average soldier, sporting superhuman endurance mainly. David has a rather bright skin tone, tanned from training days following the shape of his military standard t shirt from training days. He keeps his black hair in a clean buzz cut, with a beret on. He has green eyes. Pilot Type: Experienced pilot
Age: 43 Background Potentials: Supporter: You are an expert when it comes to providing assistance to others. While not flashiest role, you provide an essential duty, and become and anchor that the other pilots in the squad will rally behind when the going gets tough. -You may receive an Additional Secondary System for your Framewerk. -As a free action, you can use one of your Secondary Systems to assist one nearby ally once per turn. -You may also perform a free reaction shot with your Primary Weapon at one enemy who performs an attack or move at medium range (think assault rifle range as a human equivalent). However, you tend to brush aside or even forget your own needs, putting others before you, sometimes to a worrying degree.
Perks: -Athletic: You're a pinnacle of human physique, capable of running a marathon or wrestling a bear. You may even have competed in sports, earning gold medals. Your Framewerk piloting also gets some benefit, like increased speed of a lower weight class and stronger melee attacks of a heavier weight class. -Book Smart: You are knowledgeable and well-read in one subject of your choosing.
Personality: David is, at his core, a numb person, in a figurative way. He feels it hard to attach to other people, be sympathetic and relate to their emotions genuinely, and put them before himself even for a moment. Having a hard time being genuine does not mean he doesn't do it, however- he tries his best to care, especially for his comrades. And if he tries hard enough, it becomes genuine. Byrne's guidance, and his death, shaped David greatly. He learned to respect his colleagues and fight for them, regardless of whether he had a deep emotional link or not. He learned to try and care for them, and to put them before himself in the heat of battle. Byrne's character as a fearless commander and protector remains in David's mind as an idol-a figure to strive to be, despite the difference in nature he feels. Years of experience helped him shape himself closer to the hero he aspires to be.
Background: Weybridge was a settlement near the outer rim, but now it is nothing but a name. Heroes were made and died on the colony when the Cruxi invaded, until humanity was forced to retreat with scarred minds and bodies. It is also where David began his journey as a soldier in a war against the Cruxi. David was a selfish, prideful young ruffian who roamed the streets. His usual routine was picking on poor pedestrians, and use the change he took from them to get wasted for the day with food and alcohol. That was, until he happened to pick on a military officer-a framewerk pilot too, at that- and got what could only be described as comeuppance. But the officer did not end with just a beating. David was offered a chance of redemption, to use is brawn and brain for something better than getting drunk off of lunch money. David joined Weybridge's military, and with the officer's guidance, was able to advance both in rank and as a person, although it was slow. Then, the Cruxi arrived at Weybridge. While the colony was relatively prepared, it was ultimately doomed to fall. When the statistics couldn't give them the sliver of hope of winning, command made a wise choice of evacuating the colony before lives were lost. The military forces did their best to hold the enemy off and secure as many people as they could, with a sacrifice. The officer that had recruited David was among them, who stayed back with a handful of other pilots to hold off Cruxi forces. David took on the mantle of continuing the fight, and fought until the last human left the surface of Weybridge. After his homeworld fell, David continued to contribute in the war against Cruxi-either in the battlefield or helping testing out experimental armaments, should the opportunity come. Countless battles were fought, whether he won or lost-but he survived, and so did the people by his side. With each battle, he gathered the necessary experience, and trained his capability as an unignorable presence in the battlefield.
Notable Deaths or Missing People: Commander Byrne, nicknamed "The Mountain", was the one who taught young David a lesson and helped him better himself. He died on Weybridge, motivating David to personally try and continue his legacy as an unbreakable pillar of his colleagues. Additional information: Any other information you would like to include goes here.
Framewerk Name: Flag Bearer Appearance: Flag Bearer is a heavyweight weapon of war, designed to be an impressive presence in battle that simply cannot be ignored, working as a core support framewerk with its hulking mass and the sheer amount of systems it can mount thanks to the base design. The torso of the chassis, donned with a standard generator for its weight class, and an additional power engine on the back that works as a platform that powers the artillery mortars attached to the sides. Instead of having the standard transforming barrel, it has the barrel of each firing mode separately, additional manipulators attached to load shells to the appropriate receiver-aligned like a pair of crammed wings. Additionally, there are anchors mounted around the waist, in case the legs have to detach from the torso in battle and it has to stand by itself. (same goes for parts of the legs where they can detach) On the shoulders of Flag Bearer are its Utility Drones, designed to look like gargoyles mounted onto the hulking bastion that may come to life when need be to provide extra support to the battlefield. The general physique of the Flag Bearer resembles that of a thick, chunky charicature of a muscular knight rather than a hollywood actor style eight-head-figure framewerks people may think of- It was intentionally built that way, to give the image of an unbreakable force keeping its allies rallied.
Artillery Mortars formation: Noblesse Oblige from Armored Core 4 Think similar to this, but less spread out and more crammed onto the back of the framewerk. static.wikia.nocookie.net/armoredcore…
Weight Class: Very Heavy Framewerk Type: Backliner: Your Framewerk is all about ranged superiority, and taking the enemy out before they can reach you. You may receive a bonus to your armor equal to two lower or higher level of weight class when fighting at longer ranges.
Primary Weapon Systems:
These cannons fire detonating rounds that cause wide-spread, highly explosive acid damage. The corrosive payload can melt through armor and cause notable damage over time. Combined with the weapon's high rate of fire, the weapon is most effective against multiple targets.
Cannon weapons mounted on the shoulders that fire explosive shells with high destructive yield. The weapon includes a projectile flight path calculation system that predicts the arcing paths of shells before they are fired from the weapon, improving accuracy. Weather and the movement of enemy units is not taken into account by the system's calculations. The weapon is intended devastation in a large are of effect. The cannon barrels are also modified to extend or shorten in length to allow better control over operational range. Includes several modes. During "Artillery Mode", the cannons are both extended and angled within 45 degrees from horizontal over the shoulders to allow for long-range bombardment. During "Mortar Mode" the cannons are shortened and within 45 degrees of being vertical to allow for rapid bombardment at medium ranges. Finally, during "Direct Mode" the cannons are angled almost entirely horizontal over the shoulders to allow for direct fire at shorter ranges. The weapon includes an assortment of shells available for use that can be switched out by pilot commands. Both mode and ammunition changes can be done once per turn. -HEFI Shell: High-Explosive Fragmentation Incendiary shells, shortened to HEFI, are more dangerous to use at shorter ranges due to the fragmentation and incendiary effects of the shells. These shells have a more pronounced arc, and are recommended for use in either Artillery or Mortar Mode. APHE Shell: Armor-Piercing High-Explosive shells are designed for short to long range engagements. These shells have a less pronounced arc that allows for greater range, and are especially effective in Direct Mode due to possessing a smaller explosion radius. -HYDRA Shell: Specially designed shells that break apart and separate in midair, releasing a swarm of explosive capsules that carpet bomb over a targeted area. Recommended for use in Mortar Mode, cannot be used in Direct Mode. These shells must be carefully loaded, and therefore require more time to be loaded. -Titan Shell: Shells fitted with with large-yield conventional explosive warheads, resembling the detonation size and strength of a Massive Ordinance Air Blast (MOAB). Recommended only for Artillery Mode, as the explosion radius is large. Cannot be used in Direct Mode.
Secondary Systems:
A portable wall capable of expanding and digging in to the ground to protect two adjacent ally Framewerks of Heavy weight class or smaller at each side. It is made using Carbonox and other advanced alloys, and highly resistant to plasma. In it's folded form it can be used as a battering ram or as a protecting armament against flanking opponents.
Detachable energy fields that can take a multitude of shapes and block incoming strikes and projectiles. These can be used to guard the Framewerk from a variety of incoming attacks. However, they can travel a short distance away from the Framewerk and protect an ally as well.
Your Framewerk's shoulders are enlarged and capable of releasing one drone each. While not as efficient or numerous as other types of drones, these drones can fly swiftly and perform a single role of your choosing including fire support, repairs, protection, surveillance or data gathering, and are equipped to serve that role. The two drones can have different roles. -Turtle: Gargoyle drone in the shape of a turtle with a dragon head. It is up armored and can provide limited protection for friendlies. Turtle drone has one Energy Wing (and an appropriate energy source to keep it running) so it can work as a point of origin remote from the framewerk itself. -Tiger: Gargoyle drone in the shape of a winged tiger. It is built with low profile thrusters to provide surveillance data.
The Framewerk's construction is uniquely divided, with every single segment beyond the core, where the cockpit is located, capable of splitting off the core, and subsequently reattach with ease using magnetic forces. The divided parts can operate autonomously with inbuilt computer systems. As a result, the pilot can adapt to the increasing damage that the Framewerk can sustain during battle.
Mounted on the Frame's back, it is a power-increasing device that increases speed equal to one lower level of weight class, and power equal to a level of higher weight class. It also improves carrying capacity, allowing the Framewerk to lift up and carry ally Framewerks as a free action for that turn. The device needs to recharge for one turn before it can be used again.
I ran into this at 5 am, got interested, rolled some dice, and now I feel obligsted to flesh out this gigachad of a pilot I'll get to work, for now here's what I got in an unorganized manner (let me know if I did anything wrong)
Experienced pilot You have a somewhat higher chance to succeed in your actions, but a somewhat lower chance of synchronizing with your Framewerk. You may also roll for (or pick) one more Primary Weapon System, three more Secondary Systems, and one more Perk in addition to the default selection.
Background potential: Supporter: You are an expert when it comes to providing assistance to others. While not flashiest role, you provide an essential duty, and become and anchor that the other pilots in the squad will rally behind when the going gets tough. You may receive an Additional Secondary System for your Framewerk. As a free action, you can use one of your Secondary Systems to assist one nearby ally once per turn. You may also perform a free reaction shot with your Primary Weapon at one enemy who performs an attack or move at medium range (think assault rifle range as a human equivalent). However, you tend to brush aside or even forget your own needs, putting others before you, sometimes to a worrying degree.
Perks Athletic: You're a pinnacle of human physique, capable of running a marathon or wrestling a bear. You may even have competed in sports, earning gold medals. Your Framewerk piloting also gets some benefit, like increased speed of a lower weight class and stronger melee attacks of a heavier weight class. Book Smart: You are knowledgeable and well-read in one subject of your choosing.
Framewerk Class Very Heavy: Very Heavies are brutes, and their steps can cause the ground to tremble for a fair distance. You are to be respected and feared. Type: Backliner: Your Framewerk is all about ranged superiority, and taking the enemy out before they can reach you. Whether it is precision elimination with a sniper rifle, covering fire with Gatling guns and flak cannons, or blowing them up to smithereens with a tactical artillery strike. You could even more experimental energy-based weaponry like lightning guns to zap your foes.
Primary system Dual Acid Cannons: These cannons fire detonating rounds that cause wide-spread, highly explosive acid damage. The corrosive payload can melt through armor and cause notable damage over time. Combined with the weapon's high rate of fire, the weapon is most effective against multiple targets. Artillery Mortars: Cannon weapons mounted on the shoulders that fire explosive shells with high destructive yield. The weapon includes a projectile flight path calculation system that predicts the arcing paths of shells before they are fired from the weapon, improving accuracy. Weather and the movement of enemy units is not taken into account by the system's calculations. The weapon is intended devastation in a large are of effect. The cannon barrels are also modified to extend or shorten in length to allow better control over operational range. Includes several modes. During "Artillery Mode", the cannons are both extended and angled within 45 degrees from horizontal over the shoulders to allow for long-range bombardment. During "Mortar Mode" the cannons are shortened and within 45 degrees of being vertical to allow for rapid bombardment at medium ranges. Finally, during "Direct Mode" the cannons are angled almost entirely horizontal over the shoulders to allow for direct fire at shorter ranges. The weapon includes an assortment of shells available for use that can be switched out by pilot commands. Both mode and ammunition changes can be done once per turn. HEFI Shell: High-Explosive Fragmentation Incendiary shells, shortened to HEFI, are more dangerous to use at shorter ranges due to the fragmentation and incendiary effects of the shells. These shells have a more pronounced arc, and are recommended for use in either Artillery or Mortar Mode. APHE Shell: Armor-Piercing High-Explosive shells are designed for short to long range engagements. These shells have a less pronounced arc that allows for greater range, and are especially effective in Direct Mode due to possessing a smaller explosion radius. HYDRA Shell: Specially designed shells that break apart and separate in midair, releasing a swarm of explosive capsules that carpet bomb over a targeted area. Recommended for use in Mortar Mode, cannot be used in Direct Mode. These shells must be carefully loaded, and therefore require more time to be loaded. Titan Shell: Shells fitted with with large-yield conventional explosive warheads, resembling the detonation size and strength of a Massive Ordinance Air Blast (MOAB). Recommended only for Artillery Mode, as the explosion radius is large. Cannot be used in Direct Mode.
Secondary system: Bastion: A portable wall capable of expanding and digging in to the ground to protect two adjacent ally Framewerks of Heavy weight class or smaller at each side. It is made using Carbonox and other advanced alloys, and highly resistant to plasma. In it's folded form it can be used as a battering ram or as a protecting armament against flanking opponents. Energy Wings: Detachable energy fields that can take a multitude of shapes and block incoming strikes and projectiles. These can be used to guard the Framewerk from a variety of incoming attacks. However, they can travel a short distance away from the Framewerk and protect an ally as well. Utility Drones: Your Framewerk's shoulders are enlarged and capable of releasing one drone each. While not as efficient or numerous as other types of drones, these drones can fly swiftly and perform a single role of your choosing including fire support, repairs, protection, surveillance or data gathering, and are equipped to serve that role. The two drones can have different roles. Segmented Recombination: The Framewerk's construction is uniquely divided, with every single segment beyond the core, where the cockpit is located, capable of splitting off the core, and subsequently reattach with ease using magnetic forces. The divided parts can operate autonomously with inbuilt computer systems. As a result, the pilot can adapt to the increasing damage that the Framewerk can sustain during battle. Power Engine: Mounted on the Frame's back, it is a power-increasing device that increases speed equal to one lower level of weight class, and power equal to a level of higher weight class. It also improves carrying capacity, allowing the Framewerk to lift up and carry ally Framewerks as a free action for that turn. The device needs to recharge for one turn before it can be used again.