New Philly, 2050
"Good morning New Philly! I'm your host Robert Warsaw! Today in the news, the warships out on the coast - well..."
August 31st, 2050,
A peaceful morning for New Philly as the sun rises, people are already outside working and the streets are full of citizens. They used to be called survivors, back when the National Guard was hoarding survivors. People started to come from all over once they heard there was a beacon of hope, things started to slow down when "other" beacons started to pop up. Detroit, Trenton and some out West. Those who live in New Philly don't know about or know very little about these other cities as their attention is directed elsewhere - the coast, their work and the city. The rising sun brought upon new hope to those inside the walls, another day without creatures - maybe. A light fog that always lingered in and around the streets, however the fog the creatures that claimed countless lives.
The slumber of twenty four people are interrupted as runners from the barracks come up to their houses, apartments and abodes and knock on their door. Some answer the call while others sleep, notes are tossed under their doors as the men move on. All volunteers are to report to the General Barracks at 0900 HRs. It's 0645 right now.
Will you show up?
The General Barracks - The training, housing, and epicenter of the National Guard.
The Wall - The giant wall that surrounds the entirety of New Philly, armed and patrolled by the national guard.
Zak's Repair - The most popular repair shop within the City, owned by old man Zak an old worlder. He's a bit off.
The Last Minutemen - A bar and restaurant located in the market hub, a typical day could be slow or very busy. Brutal brawls are common among prostitution and drug dealing, nothings says clean like a bit of underworld dealing. Police presence varies day by day.
Mega Bikes! - A bike chain, they boast shops in other cities - apparently ones that exist. Locally owned by Mr. Miner. The Corporation that runs the chain is Arigotoshima Motors.
Quincy's Forge - A weapon, gun and armor smith. Some claim Quincy is the oldest man alive while others say he's a fraud. His quality of work varies, he's made some legendary equipment (some say) while other say he's ruined their equipment.
The Split Eye - An information broker, shut down for sedition. Officially...
The Flea Market- While the market is set up very briefly on Saturdays before the guardsmen come, the flea market sells weapons, armor, items from outside the wall. Corporate equipment, commodities, technology. This is an issue Guardsmen have been dealing with since the wall went up, people caught around the market (when raided) are usually arrested.
...
#132 - The Living Failure
This creature varies in size, form, ability, and weakness. One of the toughest opponents to the fogs, they are humans that failed in some way or another and succumbed to the fog. A man who failed to protect his group, an ambitious adventurer who lost everything. Their mutation revolves around their failure, the bigger the failure the more dangerous they are. Usually oozing black slime, their attacks and methods vary as each is unique and the documentation of each subject would prove fruitless. A group of four or more is to be utilized in order to defeat one. Hostility is seen in 99% of subjects, Living Failures are incapable of speech.
#100 - Shape Shifters
These are sentient mutants who can speak coherently and retain most cognitive functions. While some can curb their appetite, many are carnivorous and crave human flesh. Some try to live lives as humans while others look for their origin. They are classified as mutants however it's unclear if their origin is from the fog or from other origination such as c͖̻̖͉̥̮̭̖͜͞o̴̴͍̻̬͍͖͚̲̹̳͍̖͖̱̬̫̹̪r̵̴̡̥̺̭̯̫͕̹̳͓̦͟͞ͅp̵̕̕͏͍͖̤̘̥͕o̡̘̭̱̗̭͓̠͞r̢̨̕҉͚̪̲̰̲̳̖͓͈a̵̡͏̻̣͖͈̲͕̩̳̣͉̗̯̣̘͖͕͓ͅt̛̬͈̭͖̥͎̻͢ͅe̷͖͕͓͎̲͓͖̲̼̜̝̝̜̻̲͢ ̨͏͇̫͖̩̙͍̗̹̦̞̬̫̲̯̞͡ͅe̴͓̝̮̻͡͞͝x̧̯̰͔̜̦̣̳̯̻̞́̕͡͞p̢̨̡̯̲͎͎̮̬̠̹̰͚̗̙̻̭̤̜̮̪̯͞͡e̡̯̜͍̹͈̯̹̩̤̤͚͢r̘̦̟̣̪̗̻͖̙̱̺͜͜͞i̵͎̺̰̟̺̦̻̫̻̠̘̱̬͕̱̳̦̯̦͞m̸̶̥̖̙̘̪̼̜̞ͅȩ̸̢͍̝̜͖̦̩̬̜̫͕̬̭̼n̶̨͖̥̰̙͜͜͝ͅͅt̸̡͎̱̱̦́͘͞a̳͔͚̹͇̟̜͢͢t̵̨̻̖͎̹͓̠̬į͓͎͎͍͍̤͈ò̢̫͉̯̱̥͚n̴̴͙̠̞̲͉̖͚̥͕͇̦̻̦̬̕͢͞,̷̡̨̢̯̺͉͇͠ ̷̷̸̨̘̹͔̝͈̠͕̙̠͙̟̹͉y̼̦̼͚͇͍̮̬̝̠̥̪͇̗̯͖͝͠ͅe̢̼̙͎̩̜͔̳͞l҉̺̳̲͇̤̲̻̜̗͉̥̣̝͔̗̳̙͝l̴̡̢̦̤̠̩̗͝ͅo̼̠̮͈̦̝͢w̡̨҉̣̠̯̙͉̰͇̲͙̠͍̱ ͓̣̯̯̖͈͎̝͎͚̱̟́͢ṛ̨̛̪̣͉̼̰̹̪̙ǫ͇̱̼̗̪̬̳̗͙̲͟ţ̶̶̙̺̪̝̳̞͜,̥̞͉̀́͢͡ ͔̠̰̭̻̹̬̭̯͖̥̥͟͢ͅa҉̩̝̫̱͚͍̭̹͙̳̱̠̘̬̼̮̤́n̸̶͎͔̣̜̬͍̖͍͉̩͘d̴̜̤̳̪͙͕ ̨҉̺͓͕̯͡ǫ̸̲̖͖͓̰͎͚̯̬̪͙̱͖͉̩͇̮̯̫t̵̨̥̞̞̟͖̪͍̙̱̭̬͔̺͓ḩ̮̗̩͈̳͓̭̻̫͔͖̖͕́͞e̶̶̸̺͙̪̳̖͚͡͞r҉̢̛̛͚̝͈̗͙̖͎̝̝̹͉ ͏̶̢̧̱̗̯̰͕̪͙͙s̷̩̦̺͔̤͇͖͔͈̬̭̜̭̯̼̭̀u҉̸̷͓͙̥̬̖̦̪̲̟̖̥̟͉͚̞̪̤͍ͅp̶̵̛̪̠̟̺͇̲̗͈̱̫͔̳̙̤͈͍̩̣ͅe͏̸̸̮̭̜̻̜͉̟̝̙̜̥͇̯̱̝̰͓́r̸̴̢̼̣͓̜̩̯̤͎̬̭̘̖͔̫͓͜n̵̷͈̗̺̦̮̲̞̞͎̺̩a̶̴̛҉͈̜̼͕̺̲͙t͏҉̵̻̜̗͎͇͔̣̰̟̮̙̪̺̺͙͓̥͕̖u̶̡̢̨͖̥̺̦͔r͟͠͝҉̯̤̙̰͉͖̻̞͓̫͞a̢̗͇̭͍͕͓͇͙̣̞̩͜͡l̛͏̧̳̪̩̰̘͔̯̖͍͓̣̳̟̦͇͜͡ ̴̶͚͉͚̹̬̩͇̫̤̤͎̥̼͈̫̩͞ę̪͉̜̥̣͘ṇ̴̟̙̬͕̞̬̬͖͓̝̣͘ͅt̵̸̝̘̬̬͙̱̥͈̳̙̝̻͓̮̤̪̱͠i̷̧̡͇̬̯̗̗͖͚̪͚̝̝̺̫̪̘̥̕͢t҉̶̭̝̘̹̺̯̦̳̘́̀i҉̮͍̩̤̟͚͔̲̹͍͝e̛̛͕̠̗͉̬̞̠̞͚̙̺͍̺͍̺̬̕s̨̛̰̥̗͖͙̥̗ͅ.̵̖̣̟̙̪̜̖̙͕͚̼̗͇̤̫͓͎̭̀͟͠ ̖͉͍͚̜̫͔͙͢͡ͅO̸̧̨̮͔͈͉̻ͅń̶͏̴͓͇͔̫̺͇̣̦̠̮̪͍̤̙̜̱̣̠͠e̴̛͔̬͔̩͕͈̙̻̪͚̘͍͍͇ ̵̨͙̺̭͚͍͈̦̰͖̣̩̟̯̦ţ͎̜̰̟͍̪̗͔̥̮̮͔͙̗̰̫̥̕͠ͅh̷̹̤̭̜͈͔͍͍́ͅi҉̬͉̯͓̩n̸̢̯̜̜̫g̶̫̪̼̘̤̟̼̙̠͜͟ͅ ̷̦̜̹̻͡͞ì̼̹̟̯̲̙͓͜͢͝ͅs҉͎͙̝̙̠͉̜́͡ ̵̛͇̪̫͉̱͓̫̻̠͎̜̫̗̕͡f̸̵̨̞̻̳̙̯ơ̵̷̧̛͔͈̞͇̖̳̠̥ŗ̴̷̡̭̳̦͍͙̳̟̝̙̹͕̼͈̗͕̀ ̶̨͓̣̙͙̜̹͖͖͉͖̣̬̥͓͜s̴̶̴̳͚͙̼̥͔͇̥̣̝̬͍̳̜͟͡u҉̷̨̛̬̩̦̘̤͙r̶̷̷̰̝̣͎̞̬͍̦̻̥͘͟ͅȩ̜̝͚̤̠̖͈̘͕̱̞͍̠͖̞ ͏̷̢̢͓̙͚̲̥͚̹͔̝̥̗̣͡ͅi̛̺͉͙̗̹̭̺̙̳̳̩̰̙̗͢͝ş̵̵͕͍͖̩̠̝͎̹͕͔̖̹ ̴̖̪̬̫͉̹̯̩̬́ͅt̵̢̢̛̞̰̞̣̘͇̘͓̹̼͇̘͖͢ͅh̢̼̙͈̰̻͖͝͠͡e̛͝͏̻̼̥͚͎̭͓̣̱̩͓̭̳̪͟ͅỳ̙̬̟̘͓̮̳̱̦̘̹̯̕͡ ̸̙̭̗̺͎͈̫̩̦̮̹̭̜͉ͅͅa̡̤̱̭̪͟r̷̴̡̢̦͕͈͉̮̥̱ḙ̷̵̴͇̞̹ ̷̨̼̲̬̙̞͈͍̺͇̪͟ǹ̨̢̟̪͕̭̫̜̜͡o̢̞̺̣̻̩͇̞̮̙͍̳̝̟͚̞̦͟͢t̴̟̺̹̱͈̭̗̹͢͞ ̀҉̛͈̲̣̮̦̭̯̣͙̬̥̝̼͍͎͉̪t̨̀͏̡̥̤̬̟̬o̸̰̘͙̱͙̱̱̯͕͔͍̬̫̹̤͓̮͟͜ ̴̥̲̜̘̣̬̲͕͙̬̀͝b̷̷̮̞̠̣͙̦̤̲̼̤̀̀ͅȩ̯̞̜͓͎̼́͘͜ͅͅ ̷̢͕̭͓̩͓̭͎̳̰ͅͅt̷̩͖̙͇̩̹̙̠͖͓̗̱̹̹̫͔̞͜r̛̛̝͈͓̱̤̖̖͚̺̠͍̻̫͠u̵̢҉̙͉̙̝̯͍͔̼̮̺̩̟̯̟̟̮͓̭̕ͅs̸̵̫̯̦̦̫̬͙̳̦͍̯̖̥̬̥̼ͅt̨̼̝̱̘̩͎̬͇̹̻͝e̸͉̱̫͜d̷̸͟͠҉̮̼͕͙̦̬̟̰̼̙,̠̙͈̜͇̬̀͟ ̷̨̺̻͚̰̭̘͖͇̖̩͠ͅí̸̡̤͍̹͈̭̜̬̖̯̼͕̣̲̱͍͕̹͟ͅt̢͝͏̸̭͍̝̣ͅ'̡̢̛̰̘̥̙̲͕̗̹̬̀͢s̶҉͚̳̪͔̘̮̟̥̞̺́ͅ ̶̢͏̻̘̹̙͈͔̰͡ͅͅr̰̜̣̞̻̭͢ù̡͉̖͓̝͢͠ḿ̴̡̗̜̣̰̝͈̯͍̳̣o̷͎̩̱̖͍̻͙͖̲͓̪̖̯̼͙͍̦͝r̭̰̣̼̠̬͚̱̤̗͓̲͟͢͝ȩ̧̛̩͍̦̥͎͖̼ḑ̵̵͍̖̟̭̯͍̟̹̙̦̼͠ͅ ̸͕̦̲͜ͅ ͟҉̟̲̳̳̫̣̟̀̕͞t̲͈̹͖͘h̵̨͉͉̙̘͓͕̕a̢̛̭̯̗͕̮͉͎̦̱̝̩̫̯̺̪̠t̸̕͡͏̣̫̟̟̺̖͇̻̩͚͈̹̻͉̝̜̳̰ ͚̳̕ͅͅ-̵̵̘͙̼̮̬̬͓̣͇̗͚̗̤̣͜ ̴͍̤̘͎̫̠̰̳̺̦̻̫͉̀͝ͅE̴̵̢̙͓̜̩̟̩̰̩̝̭̣̕͡R̴͚̠̰̫̺̺̣͕͞Ŗ͏̵̫̹̯͘ͅO̡̡̯͚̮̭͓̫̣̰̜̻̱̖R̵͇̻̼̼̞͓̣̙̠͙̠͕͜͟ ͜͏̳͖̠̗̘̘̜̬̜̰͕͎̕͠F̢͜҉̟͖͈͉I̡͉̞̹̰̠̮̪̝͉̮͕̥̮̬̘͇͠Ḻ̶̢̹͉͕̬̲̬͎͖̬̗̘̙̥͕̗́͝É̛͓͓̭͉̖̫̰͙͈̦̹̮̗̠̕͟ ̧̰̞̟̮͓̤͓̜̤̟̘͍̞͡É̷̸̵̺̩̖̩̫̖̻͉̳̱̞̣X̶̀҉̖̹͖͙̞̻̩̫̗̭̞̫̦̘͈͠ͅS̶̟̲̰͈͍̥̳̫̼̞̝̖̝͉̣͠͡T̵̛̯̫̤̬͕̱̯̱̫̦̬́E̵̡̧̠̹̻͙̦̻ͅŃ҉͔̞̜̩̮͞Ś͕͎̯͇̪̪̞͇͔̭̝̙̜̣̞̤͚͘͟͟ͅÍ̢͓̣̠͞O̸̸͚̱͙̠̯̲̲̤̞͎̥̲̜͟͝͝Ń̡͍̥̤̤͖̝͙̯ ͏̗͍͙͓̕È̵͖̳͓̮̖͖͕̬̤͎̣̹̠͖̻̝̜̣R̨̩̮̠͇̀͜͠͠R̢͢͜͏̵̗̯̮̙̝̺̙̥̝̖̳̣ͅÒ̡̨̟̝̥Ŗ̴̸̸̨̮̱̟̪͖̮̝̳̦̲̘ ̢̢̳̭̗̙̥̫̹̦͞C͞͡͏̵͙̤͙̳̺̹̥͔̬͔̥̥͉ͅͅͅA̲̼̠̤̗͕̕͜͟͞D̴̻̜̥̗̮͈͓̹͕̳̞̞̩ͅ-̜̹̀͘͠ͅ1̦̯̲̪̣̥̳̤̣̖̯̯͔͖͎̻̠́͠͡ͅ5͟҉͇͖͔̤́͝ PLEASE RESEND INFORMATION OR RISK A DATA LEAK. THE DETROIT POLICE DEPARTMENT IS NOT REQUIRED TO PERFORM MAINTENCE ON INFORMATION THAT IS NOT UNDER THE LOCAL JURISDICTION. MORE INFORMATION REGARDING THIS MATTER IS TO BE TAKEN UP WITH THE FEDERAL BUREAU OF INVESTIGATIONS.
#074 - The Cultists
A group of mutants who can be described as a type of scavenger. They will find a target who is sleeping and drag him or her away to an undisclosed location and steal memories every night until there are none left. Once there are no memories left they will make the victim into a cultist himself. This new cultist will follow the one the transformed them, creating a chain that eventually leads up to the original 12 cultists, who can eventually be classified as queens and control all cultists. When cultists begin to infect an area it is very hard to tell as they are nearly indistinguishable from humans. Some of the few signs may include someone forgetting who loved ones and friends is, or forgetting key things that should be remembered such as how to do a job. You can also look for large groups of people following a single person.
#101 - Skinwalkers
They are a variation of the shape shifter. These are carnivorous, violent organisms that are uncommon throughout the wastes is North America. These will join a group of people silently, once someone in the group notices that they are walking with them they will become hostile and attempt to attack and or consume every member of the group. They tend to be harder to kill than other variations of shape shifters. They tend to be savage and feral.
#73 - The Feeder
The most common type of mutant in North America, and exceedingly efficient at hunting lone wanderers, this is due to their speed and sharpened claws. A fully grown Feeder can reach up to twenty-five miles per hour and a freshly spawned Feeder’s claws can cut through weakened steel. However, due to these mutations they have developed a fatal flaw, their bones and skin are frail. It should only take one to two hits with the butt of a rifle to kill a Feeder. However actually hitting one is the challenge. A feeder can also speak in human tongue, they copy words and voices from previous prey and use them to lure out locked in humans. Their direct understanding of language is highly debatable. Though what is known is that their subconscious handles language while their conscious mind has no role in that.
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- CS drive will be run for 1-2 weeks, this is not running on a first come first serve basis.
- When the GM makes decisions please respect them as they are final
- Obey guild rules, or the god-emperor was known as Hank may appear. Mercy is unheard of.
- Any OOC Drama should be dealt with off thread, in PMs or whatever medium that isn't the IC/OOC/CHAR
- CS is to be posted in OOC, or PMed to me. If you have any requests or questions about your character and want to speak so in private.
- Post at least once per week, or you'll be dropped.
- If you are away or unable to post, please let us know.
- One char per player
- Don't god mod/power game or I'll eat you.
- Realistic and semi-realistic (concept art, drawn etc) are allowed. No anime, or it's the bricks for you.
-Do not post in the CS unless you have been approved to post.
- Avoid cliche, your character isn't flawless - far from it.
- Don't omit something in your backstory and bring it into the RP later on.
- We won't be taking anyone under the IC age of 18.
- Damage is realistic and medicine is advanced, that being said a Quikkstimm won't save you if you got shot a dozen times by Ricky's cylinder shotgun.
- Be mindful of your characters weight and carrying weight. You won't be carrying 10 rifles on you, even if you're augged.
- Characters who are old worlders generally have more knowledge than those of the new generation - New Worlders (names vary but that's what the old world call them). While Old Worlders are more experienced they lack the physical prowess they once did, new worlders have physical prowess but have lived a pretty sheltered life in New Philly.