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Hidden 7 yrs ago Post by Enigmatik
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They call you crazy. Mock you. Maybe you don’t reveal it, or have plans that nobody else knows about. Perhaps you’re going to bolt down your house, defend it with gun and explosive. Perhaps you’re heading underground, never to be seen until your cache finally runs out of supplies, and you face the new world. Perhaps you’ve rented a luxury survival condo, or are even planning on hitting the road. Nonetheless, this is you. Your life is influenced by the preparations you have made for the end- and you have stuck by your guns, perhaps literally, determined that you are not the crazy one, and that your preparations are important.

And, as it turns out, they just might be. The rumblings of something big are coming. Nobody knows what it is, but throughout the world, twinges of fear are felt in that core, reptilian element of brains. Animals are more skittery. Forests are subdued. Even on the seas, one can tell that things are… Different. wrong. North America is the epicentre. The feeling of unease is greatest, but daily life is not yet affected. There has been no run on the banks. No stock market crash. Despite the unease in the guts of people, life continues, much as it always has. However, this is not to be for long. Every day, the feeling of faint dread grows. Time will tell what will come of it.




Welcome to Life After. This will be a slightly unusual nation RP, in that it won’t actually handle nations at all. Instead, you will take the role of groups of preppers within the Continental United States (including Alaska,) and how they match up to the strains of life after a disaster that brings society to its knees. It is important that I am deliberately not revealing the nature of this disaster, to ensure disaster min-maxing does not occur.

For this RP, a number of stats will be used, but it will mostly, and indeed heavily be about writing. This is advanced for a reason, and I would appreciate that people only apply if they are interested in an RP that will involve a fairly large amount of writing, and (I hope,) last for a fair amount of time. The stats will be:



The meat of the RP will be, I hope, the daily struggle to survive. Just because one has prepared does not mean that the way of life they once enjoyed is still possible. Electricity and water will eventually stop, gasoline can take anywhere from 3-8 months to deteriorate, and life must continue despite this. As mentioned earlier, the stronghold you pick will greatly determine how one will survive. For ease of communication, I’ll break down four subtypes (although one shouldn't feel restricted by this, and can hybridise, change and so on if they want,) and discuss how playstyle will depend on this. These subtypes are: Suburban Siegers, Vault Dwellers, Road Warriors and Lone Rangers.

Suburban Siegers should be a large proportion of preppers. They involve any amount of people- from one individual to a large family, who have turned their home into their castle. Despite the name, this also includes those who have property away from society, such as a cabin in the woods. Generally, Siegers have a large amount of supplies, the ability to gather more, but are also restricted to one place and must deal with threats rather than fleeing from them. Be it desperate people asking for supplies, raiders attempting to steal them, or one of the myriad new factions who have sprung up attempting to converse or recruit them, Suburban Siegers are the beating heart of the Prepping community.

Vault Dwellers, on the other hand, choose a different lifestyle. Burrowed hidey holes, hidden underneath a basement or entire shipping crates submerged beneath pastures, they tend to have tremendous amount of supplies, but unless they are willing to leave their abode, no way of replenishing them. Furthermore, cabin fever and sickness are major issues, and the ever-present risk of someone discovering the bunker, or worse, flushing one out is a threat that cannot be discounted.

Road Warriors choose a different path still. Choosing life with the open environment around them, they take to the roads in large convoys, or the seas in vast boats, they generally have less supplies on them, but can acquire a large amount easily. What’s more, they have the capability to not only fight off threats, but also flee them, if they even have to encounter them in the first place.

Lone Rangers are a different breed. Usually only one or two people, and easily the smallest proportion of the prepping community, the only things they can carry is the things on their back. They generally have a much easier time of gathering food, but cannot carry as much. Thy have the option of fleeing, hiding or fighting off threats, but the latter is often risky, especially when one cannot carry huge amounts of ammunition stocks, so every bullet counts.

If you can think of a different type of Prepper that I haven’t thought of, feel free to tell me, and I’ll attempt to include them. Below is details on sheets, so stay tuned folks!

Sheet:

Unlike other sheets, this will be a little different. Here is what I would like from you fine folk, although this is just guidelines, and
the entire thing can be changed around as much as you’d like.

The Stronghold:
Or not as the case might be. The preparations you have undertaken. Resources you have stockpiled. Base you have. That sort of thing. As long as it covers the different supply types, and how you’re going to ride out the storm, I’m happy.

The Survivors:
A non-exhaustive list of the important people in your stronghold. At least two short paragraphs for any important folk, plus the survival skills they bring to the table. Really nothing special. This should include what disaster exactly you folks are preparing for.

The Lore:
A bit of creative writing. A few paragraphs of something related to prepping during the ‘Great Fear.’ A bug-out drill, lockdown procedures, supply runs, anything. Make it a good read, and that’ll be awesome.

Hidden 7 yrs ago Post by Enigmatik
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Hidden 7 yrs ago Post by Enigmatik
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Discord server is in the works folk!
Hidden 7 yrs ago Post by DeletedUser9Gh7
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Interested
Hidden 7 yrs ago Post by Raylah
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Cool, I shall have a CS today or tomorrow
Hidden 7 yrs ago 7 yrs ago Post by DeletedUser9Gh7
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Oh and math please for supplies.

Two toolboxes with tools
Extra radio (can be sold)
Antenna for radios
Spare computers
A case of shotgun shells
8 cases of aka-47 ammuniton
A few BB gun ammo
A whole lot of pistol ammunition (10mm and 9mm)
Spare ammunition that they don't have weapons for (spare 5mm and 5.6 ammo)
Weapons that they don't have ammo for (salvaged flamethrower and salvaged missle launchers)
Car parts
Motorctcle Parts
10 wine crates of salvaged scrap metal
8 large carts of wood (stolen from lumber shops)
Hidden 7 yrs ago Post by Enigmatik
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@SantosGabriel77

Awesome. As for costs... Hm...

Depending on how much ammo, anywhere from $10,000 to 13-14, but most of that is in ammunition values. A lot of that stuff isn't worth a whole lot, apart from the extra radio. The flamethrower and missile launcher will depend on quality and who they're sold to. The AK ammo is also pretty worthless, since most US made guns use 5.56 rather than the significantly larger 7.62, and the shotgun shells... Depends. If it's 20 gauge, that's a lot more than 12.
Hidden 7 yrs ago Post by Raylah
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Just throwing it here, still a WIP
I am not a huge guns expert, so I hope to just write 'a shotgun' and not specify the exact type :D


Hidden 7 yrs ago Post by Enigmatik
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@Raylah

Around $28,000 - $30,000 of post apocalyptic cash. Excluding weapons. If you'd like, google can tell you about weapon types.
Hidden 7 yrs ago 7 yrs ago Post by DELETED32084
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Will put a CS together today or tomorrow if I settle on an idea.
Hidden 7 yrs ago 7 yrs ago Post by DeletedUser9Gh7
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Added a little stuff but I got the math for that (trust me)
Oh and I adjusted a few things here and there to make it realistic.
Hidden 7 yrs ago Post by Enigmatik
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Added a little stuff but I got the math for that (trust me)
Oh and I adjusted a few things here and there to make it realistic.


Alright, I'll work it out later. Are you working on a CS?
Hidden 7 yrs ago Post by Andrew Blade
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I would like to offer my services for gun questions, if anyone has them. I can be more succinct and specific than google.

I'd like to join this RPG, but I might need a little guidance getting started, the GM would be so kind as to assist. I don't have access to discord :(
Hidden 7 yrs ago Post by Raylah
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Well I think I have it sorted out for now. I love guns honestly, Im just more familiar with the older ones from the old Call of Duty, Medal of Honor and Vietcong games :D

And as for staring in an RP - basically you just think of a main theme for your character or a group in this case. What are they doing to prepare, what are they preparing for, what are they stockpiling, etc. Dont worry too much about having everything numbered down for start.
Hidden 7 yrs ago Post by Andrew Blade
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I saw you went with some automatic rifles, some shotguns, some revolvers, and a sniper rifle. If you don't mind, I'd like to offer some specifics for those. I'm really sorry if this huge block of text offends you or anyone else that doesn't want help with firearms.



Just some food for thought for anyone else unfamiliar with firearms.
Hidden 7 yrs ago Post by Raylah
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Dont worry, I already have some specifics, just havent updated it here yet.
Hidden 7 yrs ago Post by DeletedUser9Gh7
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Hidden 7 yrs ago 7 yrs ago Post by Andrew Blade
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This is my first RPG here, please let me know if I need to change anything or do anything different or if this game in-particular requires more or less. I appreciate your patience and understanding.


Hidden 7 yrs ago Post by Enigmatik
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@Andrew Blade

Hello! You know guns. I shall stand back from questioning gun authority. Anyway, you need to put your food in units, because having it all the same is helpful y'all, and ho ho holy fucking shit that is a lot of guns. It's also really important to know what state you're in, and a bit more detail on the house itself.
Hidden 7 yrs ago Post by Sierra
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It's also really important to know what state you're in


For the purposes of interaction with others, it may be worth picking one of the midwestern states and making that decision at the GM level ... lest people be spread across two time zones.
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