Many value appearances like they would with refined jewelry, and perhaps even more than their self-consciousness and moral perspectives. Oftentimes it would be played, gambled with the exchange of one's identity for the price of obtaining favourable impressions. It's a common practice and especially from a culture which is richly dominated by indifference. To Vinson, it's merely a game he has to reluctantly put himself into. Dress to impress and make his authority known. In Europa, fear is one of its currencies and there are no better means to impose eminence than to flourish in lavish veneers.
While privileged aristocrats have their own unique standards, Vinson finds it less of a need and more of a blueprint he'd map through -- although his sporadic extravagance makes it rather contradicting. He finds dark-coloured clothing to be the most comfortable. Occasionally there's a hat worn, but it goes when the natural mood of wearing it pushes its way through his thoughts. Of course, there's no philosophical nexus which would showcase a fondness of darkness or any other grim-sounding impishness, but there are times when it inadvertently becomes the case. His tall, 6-foot height is brought by genetics but his lean frame is the product of his tireless endeavours in his days at Unit BLCK. Hazel eyes accentuate a face slightly unaffected by age -- although silver streaks surrounding his light-brown hair provides a rather unfortunate departure from youth. Scars can be found appearing as a thin line on the upper side of his right brow and a discernible cut at the lower side of his left cheek. Beard is kept neat and regularly trimmed which envelopes his defined jawline.
𝙿𝚎𝚛𝚜𝚘𝚗𝚊𝚕𝚒𝚝𝚢:
Vinson or Mr. V as what he's commonly known -- which he now prefers to be called as rather than being addressed with his real name, is a former division headman of UNIT BLCK who has since resigned from that position to affiliate with EuroCorp's security and interrogations -- and of course, because of a higher pay grade. A polarized version of his former self and a paragon of what Europa is becoming, Vinson is adherent to social Darwinism, often favouring his ruthless means of obtaining jurisdiction above all else. In spite of such, Vinson thrives in composed contemplation, meager with his satire provocative. He listens to what isn't heard and dissimulates as if he doesn't. He is relatively quiet for the most part, preferring to be in solitude where his mind becomes a more powerful weapon than those he possesses.
Friends are anomalies, but should it consider his colleagues, then there's a network of it. Some know what Vinson has become and what he once was, and it wouldn't sound surprising if they would advise precaution if one were to heed his approach. This isn't always the case however. For the most part, he isn't the stereotypical bad guy, nor he is one. There's still that naive belief of righteousness left in him and despite his attempts of disconnecting himself from it, it never goes away. Guilt runs when his actions fail to justify anything. Not long ago he felt something similar and he wished he never would in the future.
In the outside, Vinson is an enigma. He relishes the many masks he wears because with each of their self-reliance, they are always him. More than anything, he keeps his internal struggles to himself, not risking to be read as a book and be labeled with a misled generalization. He can be anyone and no one at the same time. Towards the society that Europa spawned, he despises people who hope for the impossible; those who would, without forethought, band themselves together for the sake of an uprising against a system crafted by corporatocracy. He hates it and the idea itself. To him, there's never going to be a positive connotation with anarchy being the resolving response.
𝚃𝙴𝙽𝙰𝙲𝙸𝙾𝚄𝚂 • 𝘝𝘐𝘕𝘋𝘐𝘊𝘛𝘐𝘝𝘌 • 𝙷𝚄𝙼𝙱𝙻𝙴 • 𝘍𝘈𝘓𝘚𝘌-𝘏𝘌𝘈𝘙𝘛𝘌𝘋
𝙱𝚒𝚘:
The past has been long forgotten yet would depend only when thoughts of it were to find space in Vinson's head. There's no denial that he's still a father and he won't be able to escape the fact whenever he wanted to. He was given a chance to provide a better life for the only family he had, but his radical view of the world disposed it. Since then, his wife Lydia never saw the same man she fell in-love with. Lest their son would become the same ruthless and unforgiving wreck, Lydia took him away from Vinson's custody after their separation. Vinson didn't blame Lydia nor himself. He just wished he was given time to explain and justify his actions. Furious of the conclusion, it ultimately shifted his moral perspective -- as if it would now be considered as moral. Lydia's fear of what Vinson might become turned out to be the catalyst of his identity.
Prior to submitting himself for an elite seat within EuroCorp, Vinson had worked with UNIT BLCK. One sortie he was appointed to became the upbringing of his praised efforts to sustain EuroCorp's ceaseless rule. He and his assigned unit were tasked to capture the scientist, hacktivist and a corporate terrorist Jeddiah Mack. He was known for his revolution-centered mindset and is one of the few voices who represented the oppressed proletariat. As his whereabouts were infiltrated, Mack's submission to authorities was without bloodshed. He had weapons and henchmen. However, they weren't as trained as Vinson and his men. The violent encounter ended up in Mack being gunned down by Vinson himself, but the event was completely covered and concealed by none other than EuroCorp in fear of a tumultuous unrest among the lower class.
The event had Lydia question who Vinson was becoming, noticing how unaffected he was with executing a known figure whom she had positive views towards. Vinson's only reason of doing so was due to his job, supported by his opinion of the man he killed to be someone who has nothing to offer but lies. Eventually, it became the topic which led to their separation. Vinson never understood why, but after he had settled with his personal frustrations, he learned to let it go. His perspective then shifted more into hatred, something which is aimed at those who bore similar ideologies as Jeddiah Mack.
Vinson left Unit BLCK months after he and his wife Lydia separated and with his son Aleksander being in her custody. However, leaving didn't mark the end of his endeavors. Soon after, he became acquainted to a few powerful people from EuroCorp and later found his new place in corporate security and interrogations. While his new calling was entirely different from his previous -- which meant less on physical work and more on intelligence, Vinson still hasn't departed from his old ways of making himself known. In fact, his means of putting people in their place is more remorseless than ever.
𝙳𝚒𝚜𝚝𝚛𝚒𝚌𝚝:
District 5
𝚆𝚎𝚊𝚙𝚘𝚗(𝚜):
»Tormentor 370 crossbow which is nicknamed as 'The Prisoner' is an ultra compact and modified crossbow which fires piercing, hook-embedded bolts fastened within the flight groove's mechanism. This can be similar to the infamous grappling hook gun in some aspects, but is used to primarily close the gap between the user and the target and immobilize the target as the bolt impales through their skin once hit. Somewhat like a harpoon but is more advanced ... because it's the future, duh!
»Sig Sauer P229 used when a quick death is the only answer to the problem at hand.
»Pantera claw often used to execute targets immobilized by The Prisoner.
𝙰𝚛𝚖𝚘𝚞𝚛:
»UNIT BLCK's enhanced, high-end Kevlar. Although resigning had limited Vinson's access to their more advanced armour sets, his current one still stands through its excellent durability and secure protection. The vest has an impervious structure built for utmost resistance. It's light and doesn't hinder one's mobility when worn, though there are times when one if its straps crumples the skin. Luckily, it's one of the rare cases due to manufacturing errors.
𝙲𝚢𝚋𝚎𝚛𝚗𝚎𝚝𝚒𝚌𝚜:
N/A
𝙰𝚌𝚌𝚘𝚞𝚗𝚝 𝙱𝚊𝚕𝚊𝚗𝚌𝚎:
Undisclosed. Let's say EuroCorp pays him handsomely.
Also, I don't really have many ideas of the Districts, but I want to get my CS approved, soo I'm choosing one on random LOL
PS2: Did some small changes and added a very interesting device to Anya's CS (Thanks to @Genni voting for her ) that will allow her to better fulfill a supporting role when in a mission together with a team.
And... I'm still uncertain on which one to use LOL
𝙽𝚊𝚖𝚎:
Anya Belyakova
𝙰𝚐𝚎:
21
Gender:
Female
𝙰𝚏𝚏𝚒𝚕𝚒𝚊𝚝𝚒𝚘𝚗:
Previously working for Korporat18, member of a squadron that was 'completely' wiped out in a mission. Now she is a freelancer. Assassinations, infiltration, espionage... She takes almost any job. Although she doesn't like admitting it, she's been taking a good number of jobs from Blacklight.
𝙰𝚙𝚙𝚎𝚊𝚛𝚊𝚗𝚌𝚎:
With a delicate face and a silver platinum hair, Anya is already quite easy to find in a crowd. Her piercings and the tattoo covering her cheek and part of her face makes it even harder to forget her face. With roughly 1,56m, she is rather short for a Russian, hence her name 'Anya'. Her surname, Belyakova, is derived from the word belyak, which means 'white rabbit' was given to her due to her diminutive size, delicate features and almost white hair.
𝙿𝚎𝚛𝚜𝚘𝚗𝚊𝚕𝚒𝚝𝚢:
While in a mission, Anya can be described by one word: efficient. Being trained since she was a child to be a soldier, Anya was taught to be cold and emotionless. After what happened to her squad and Anya 'disappeared', running away from Korporate18, she turned into almost another person. Due to the shock, mental exhaustion and stress, the previously cold, efficient and emotionless Anya developed an entirely different personality. To protect herself, her mind blocked amlost everything about her old life other than her training, creating an entirely new persona. Not without a few side effects, of course...
Anya acts just like a teenager. To any other person, it would definitely strange. But Anya's delicate looks and small stature often make others mistake her age. She can be quite whimsical and moody sometimes, making it rather hard to deal with her. While quiet and enjoying being alone, she can be surprisingly affectionate and talkative to those she knows, even messing with them. Her acid humor and sarcastic times can be a bit irritating sometimes.
To almost everyone that looks at her, Anya is nothing more than a teenager, but those who know her a bit better know that it's not always like that...
She has almost zero regard for lives of those she doesn't know, being completely indifferent with their safety. She is very cunning, coupled with her whimsical personality, moodiness, vengefulness and complete inability to show empathy towards those whom she doesnt consider as a friend, she can do anything in order to attain what she wants or to punish those that did her something that she didn't like. With all those traits and personality disorders, she can be described as a 'loose cannon'.
In the other hand, parts of the old Anya are still there. Every day, after she wakes up, she undergoes a strict training routine, almost the same she was used to when working for Korporate18.
Affectionate • Cunning • Vengeful • Extremely loyal to her friends
𝙱𝚒𝚘:
The world spins around money. That is how things are and always will be. The strong possess money and power, while the weak are only things to be used and then discarded. Even though they try to tell otherwise, don't let their sweet lies convince you. Ethics and morals often don't apply to those who have power...
Anya is an orphan. She was sold by her family to Korporat18. Raised since she was young on a training facility, she didn't have time to have emotions. After all, if she wasn't good enough, she would be discarded, just like the others who couldn't take the facility's strict training. They weren't even considered as living beings. They were only tools, to be used until they break, and then discarded.
With 8 years, Anya was deemed 'good enough', and a worthy individual to be augmented. Her feelings or opinions about that didn't matter. She never had a choice. After a exhaustive and extensive surgery, her body was completely different that it was. After that, her training got even worse. She was expected nothing other than excellence. As she grew older, surgeries became common to her, as her body and skills grew, new augmentations were installed.
Years passed, and Anya was selected together with a small number of other soldiers coming from the same training facility to be infiltrators. Every single one of them knew what that meant. Even though only the best could be infiltrators, it was basically a death sentence. They were the ones to go beneath enemy lines in order to obtain information. If that wasn't dangerous enough, they knew too much to be captured by Korporat18's enemies or to stay alive after they are deemed 'inefficient'. Implanted with a small explosive chip on their brains, the second they were captured they would be dead. They all knew that, but did they care? No. Why would they? That was everything they had. They knew their places, they were tools.
As the tension between EuroCorp and Korporat18 grew, Anya's job only got more dangerous. Peace agreements meant nothing to them. Under the apparent peace, under that peace agreement, both parties were still in war.
Knowledge, sometimes can be even deadlier than the most destructive weapons. And that was something that both EuroCorp and Korporat18 knew very well. By depriving their enemies from information, they would gain an edge. As such, there was an unending effort by both parties to send spies to the other and to find and kill the enemy spies.
In one mission, Anya was in EuroCorp territory, following orders to infiltrate a base and hack their main computer. It shouldn't be that much of a problem, since it was a small base. But they never expected that they would be ambushed...
The second they got inside the base, they were greeted with heavy gunfire. It was heavily guarded, and they knew that they were there. It was a massacre. Nothing could be done. Anya watched, hopeless, as her squad was wiped, in a bloody massacre. Their bodies pierced by bullets and energy projectiles, as their bodies fell on the ground, lifeless.
Even those who tried to fight back, getting behind cover couldn't save themselves, as they fell on the ground, blood getting out from their ears, eyes, mouths and noses as the explosive chip destroyed their brains. Fortunately, or unfortunately, an energy projectiles, deflected by a metal wall, hit Anya on her neck, sending an almost lethal wave of energy through her brain and body, destroying the chip before it could kill her.
Deemed dead by both Korporat18 and EuroCorp, she was thrown on a common trench together with her old squad in the border of Russia and Europe, she awoke amidst the dead, cold and rotting corpses of the closest thing she had to friends. Terrified, wounded and in shock, Anya crawled out of the mountain of corpses, there was only one thing on Anya's shattered mind: survive.
𝙳𝚒𝚜𝚝𝚛𝚒𝚌𝚝:
District 13
𝚆𝚎𝚊𝚙𝚘𝚗(𝚜):
» EMXRAD Anti-material rifle
» Silenced SMG.
» "Third Eye"
Made specifically to be used with the Neuro-sensorial Augmentation - Perception augmentation, when activated by pulling the small pin on top of it, this small device starts to spin, emitting a very low frequency hum (only audible by those using an advanced hearing augmentation). In a 15m radius around the device, it creates the same 'safe zone' that the augmented user has. Inside this zone, the user has the same type of 'augmented perception' that it would have if it was there right now. The Third Eye is also equipped with a small thermal charge, to destroy the device if anything goes wrong, or when the user completes its mission. It can be used either in the morning device or in a 'bullet type', to be fired by her rifle. The drawbacks of the bullet type is that it has only a limited range and it last for about 20 minutes before it runs out of battery and the thermal charge goes off.
- If an experienced hacker gets his hands on it while active, it can be used to pinpoint the user's location, and to disable the Third Eyes currently deployed temporarily. It would take around 5-8 minutes to the user to reestablish the connection with all the Third Eyes currently deployed. - The device type needs to be manually activated and placed. - Unlike the augment, it is vulnerable to active jamming devices, EMPs (EMPs grenades would disable the device for about 10 to 15 minutes, and continuous EMP devices would function similarly as an active jammer) and cloaking devices, allowing those cloaked by the jammer device to be basically 'invisible' while inside the Third Eye's effective radius.
» Regular combat knife.
𝙰𝚛𝚖𝚘𝚞𝚛:
» Military-grade scout overcoat - Made of a variety of materials, including carbon nanotubes, this Overcoat is one of the best choices in lightweight, low profile protection. It offers a decent protection against blades, energy weapons and ballistic weapons.
𝙲𝚢𝚋𝚎𝚛𝚗𝚎𝚝𝚒𝚌𝚜:
Necessary augmentations for her to fulfill her role of infiltrator and sniper.
» Neuro-sensorial Augmentation - Perception
A very delicate and expensive surgery, it gives the user enhanced spatial perception, eyesight and the ability to process and calculate information faster, greatly improving its reaction time and making it way easier to calculate information such as distance, to make the perfect shot. Other than its offensive use, this augmentation also gives the user basically 360° perception, creating a 'safe zone' in a small area (30m) around the user where it's aware of any human, AI or android inside this area and aware of its movements. Due to numerous reasons, mainly due to it's high cost, extremely invasive surgery, users of this particular augmentation are rather rare.
» Subdermal electromagnetic pads
Incredibly powerful, subdermal energy pads on the user's hands and feet. It allows the user to climb any surface thanks to its high powered electro-magnetic pulses.
» Infiltrator class full body modification
Full body modification. The infiltrator class modification replace the user's bones with lightweight, synthetic ones and replaces its muscles with stronger, artificial ones, in order to maximize their effectiveness. While the weight reduction can prove to be a big disadvantage in CQC, it is invaluable for scouts and snipers, which need utmost silence and agility in order to infiltrate dangerous areas. One side effect of the bone replacement is that the user's movements become much smoother and completely silent as the carbon alloy reduces friction on the joints. Due to this side effect, the user needs to basically relearn how to walk and move its limbs again, requiring a full rehabilitation after the soldier is successfully modified.
𝙰𝚌𝚌𝚘𝚞𝚗𝚝 𝙱𝚊𝚕𝚊𝚗𝚌𝚎:
Since Anya is considered dead, she can't have an account. Her contractors pay her by giving her temporary accounts with the specified value on it.
𝙾𝚝𝚑𝚎𝚛:
» Anya doesn't remember anything about her life when she used to work to Korporat18.
The Future is Now.
𝙽𝚊𝚖𝚎:
Natalia Zima
𝙰𝚐𝚎:
23
Gender:
Female
𝙰𝚏𝚏𝚒𝚕𝚒𝚊𝚝𝚒𝚘𝚗:
Freelancer.
𝙰𝚙𝚙𝚎𝚊𝚛𝚊𝚗𝚌𝚎:
Her surname fits her incredibly well. Zima, as in winter A hair as white as the moon and with a skin as white as the snow, people often say she was just a step away from albinism when she was born. With a well developed body, she is quite the eyecandy. Her fondness for revealing clothes only make it even more apparent. She would be perfect, only if it wasn't for her cybernetics.
But again... There are some who only find her even more attractive thanks to it.
𝙿𝚎𝚛𝚜𝚘𝚗𝚊𝚕𝚒𝚝𝚢:
Most of the time, Natalia is absorbed in her own world, listening to music. That gave her quite the reputation, again, fitting with her surname. But in reality, Natalia can be quite friendly. Loving a good talk, if you're able to draw her attention so she stops listening to her music, you'll find a very intelligent and interesting woman, showing that her body isn't the only interesting thing about her.
But is not everyone that gets to see that intelligent and interesting side of Natalia. The side that others usually see is the logical, cunning and mischievous woman. With a tongue as sharp as her cybernetic claws, she very often finds a way to get that what she wants. Those who tried to mess with her often found themselves in a very bad situation.
If you manage to make her open herself to you, you'll find that she is a very affectionate woman. A bit possessive and jealous with her boyfriends, but still, very affectionate.
Clever • Cunning • Vengeful • Affectionate
𝙱𝚒𝚘:
Natalia was originally born into a pretty wealthy family. Without having to care about anything really, she enjoyed her youth dedicating her life to her love to music. Going to concerts practicing, attending to high society parties and events... Everything was good, until she start loosing her hearing. Music was everything to her and her parents didn't had enough time to care about her problems.
After falling into desperation, Natalia gathered all the money she could gather from her concerts and allowance from her parents in order to hopefully, fix her hearing. Resorting to the black market, she found her first Augmentation. The B.A.T-02 Hearing augmentation. It worked, albeit too well. That augmentation wasn't suited as a simple thing, to be used by normal civilians. Natalia didn't know at the time, but it had multiple military uses...
Reaching the adolescence, Natalia's hate towards her never present parents reached it's pinnacle. Abandoning the classical music that her parents liked so much, Natalia began to go to races and nightclubs, using her musicals talents to become a famous DJ, especially due to her age, looks and obviously, her wealthy family.
But things weren't all that ok. Even though she was seen as the black sheep of the Zima family, she was still from a very wealthy family. And everyone knows that the world spins around money. Be it bloody money or honest money, it didn't matter. Money was money. And what better way to blackmail someone then taking out what they valued the most. To most families, it was their children, it didn't matter how rebellious they were. Natalia was marked, and she would soon realize that fact. After being kidnapped, her captors cut both her hands and feet, sending them to her family in order to blackmail them. After they were successful, they simply threw Natalia on the streets, wounded and bleeding. By sheer luck, Natalia survived, but that experience would change her life completely...
The years passed, and Natalia found something as good as music to her. After multiple augments and multiple contracts, she was faster, stronger, deadlier... She wasn't someone to be messed with anymore. Diving deeper and deeper into the dark side of the corporate world as an information broker, her goals weren't that superficial as money. She wanted blood. She never forgot what was done with her. She wanted those who were responsible for that, she wanted all those who would do such things with an innocent girl...
𝙳𝚒𝚜𝚝𝚛𝚒𝚌𝚝:
District 13
𝚆𝚎𝚊𝚙𝚘𝚗(𝚜):
» Suppressed SMG
» Perception Denial Modular Grenade
Fancy name for a simple concept. It's basically an EMP, flash bang and smoke cluster Grenade. Effective for denying vision of both androids and humans. It has a rather prolonged effect and it's very small. Natalia carries a good amount of those with her.
𝙰𝚛𝚖𝚘𝚞𝚛:
» Military-grade combat vest - Made of a variety of materials, including carbon nanotubes, this Overcoat is one of the best choices in lightweight, low profile protection. It offers a decent protection against blades, energy weapons and ballistic weapons.
𝙲𝚢𝚋𝚎𝚛𝚗𝚎𝚝𝚒𝚌𝚜:
When Natalia saw herself slowly loosing her hearing, she decided to make her first modification. After she was almost killed by a hitman, she got the other ones.
» B.A.T-02 Hearing Augmentation
A very delicate surgery, it gives the user greatly enhanced hearing capabilities, tonte point that the user is able to use echolocation. In order to make full use of this implant's capabilities, two extensions to better capture the sounds are added to the user's skull, resembling bat ears, made of a material resembling skin. These artificial ears function exactly like normal ears, with small artificial muscles, allowing an 360° movement range, again, similar as a normal bat. In order to connect them with the brain, it uses the auditory canals, covering the user's ears with a dome, and connecting the artificial bat ears directly to the brain. Due to many reasons, mainly due to it requiring an extremely invasive surgery and the fact that it can be a double edged sword, users of this particular augmentation are rather rare.
» Cybernetic hands and feet
These artificial hands and feet are specially made for combat. Durable, strong and deadly, with sharp talons and claws, they can inflict heavy damage on both humans and androids by using strong electrical currents running through the talons and claws ends, making them able to cut through even the thickest platings given enough time. Other than just combat, these claws also allows the user to easily climb even vertical walls.
» Stalker full chassis modification
Full body modification. As the name suggests, this modification almost crosses the border between what is considered human and what isn't. Replacing both bones and muscles by low weight, high powered artificial variants, the user gains a massive boost in strength and agility. Low friction joints give the user smoother movements and the ability to move in complete silence. As an unique addition to the Stalker chassis, it includes an adaptive cloaking device.
The Third Eye is also equipped with a micro explosive, to destroy the device if anything goes wrong, or when the user completes its mission.
Is the Third Eye a unique item which would be lost if Anya ever has to use the microexplosive; something which she could replicate easily enough with sufficient raw materials; or something which would be available to anyone with similar contacts as Anya?
Anya can replicate it with enough materials. Since its not an overly complex device, it doesn't require that much in terms of raw materials. And with enough understanding (aka, if someone gets their hands in one of those and reverse engineer it) they can replicate it as well.
The thing is that it is only useful to those with the same augment as Anya. To everyone else, it only works as a sub-optimal, localized signal repeater.
PS: added another small drawback to the Third Eye, and now it has only 15m range.
Considering making the low hum audible to everyone if one pays enough attention, so the device is easier to find (well... they'll know that its something strange the second they see it... lol)
(aka, if someone gets their hands in one of those and reverse engineer it) they can replicate it as well.
Without getting their hands blown off when the thing goes BOOM! you mean?
Considering making the low hum audible to everyone if one pays enough attention, so the device is easier to find (well... they'll know that its something strange the second they see it... lol)
Hiding it in something like a light fixture, which also generates a low level hum, should not only minimise the risk of it being heard but would also make it more difficult for someone to accidentally find.
The explosives are really harmless. If it gets detonated while you hold one, the max that it will cause its probably small bruises... nothing serious.
About the hum, I was thinking in making it audible... but what are your thoughts on the ThirdEye as it is right now?
15m maybe its an ok size, since its small and Anya can carry a considerable amount of those with her (if I had to give numbers... I would say around 25-30. since they can be 'stacked' on top of one another, taking basically the same space an AR mag would.)
About the hum, 15m should also mean that if she wanted to have a good 'information net', she would have to spread a good number of those on a building.
All in all, its range is what will dictate if its too strong or too weak. What do you think?
The explosives are really harmless. If it gets detonated while you hold one, the max that it will cause its probably small bruises... nothing serious.
In that case Anya might want to replace the explosive with a thermite charge instead. Explosive would shatter the device, but may leave some components intact, while a thermite charge would melt the device, transforming it into a molten lump of slag metal which would be worthless to anyone wanting to salvage the tech.
Plus it'd be a little more discouraging to anyone attempting to tamper with one of them.
About the hum, I was thinking in making it audible... but what are your thoughts on the ThirdEye as it is right now?
I'd advise against making the hum too audible, since as it is Anya could plant the device on a vehicle or even a person without them noticing too easily. This could then be used to 'map' an area as the target moved through it, especially if she tagged a security guard or sentry working a patrol route.
All in all, its range is what will dictate if its too strong or too weak. What do you think?
From the way I'm reading the description of her perception augmentation, it sounds similar to Hinata Hyuga's genetic ability Byakugan in Naruto, where she has a full awareness of everything around her but with the additional option of focusing her senses in order to extend the range of her ability upto 10km in a certain direction. By using the ThirdEyes Anya does something similar, but unlike Hinata, who could just stand on top of a building scanning everything for 10km around her, Anya would have to find some way to deploy her devices to a location before detecting what was there.
This raises a couple of questions for me.
Does a ThirdEye need to be manually activated by pulling the pin, or could it be activated from a remote location after it had been placed somewhere earlier?
Can the ThirdEye be fired from her rifle, allowing Anya to deploy them at a considerable distance? If deployed in this manner, would the pin be removed as the device was fired, or could it be activated after reaching its target (or somehow being intercepted)?
If they can be deployed in this way, Anya would take on similar skills to Saito, the sniper from Ghost in the Shell: Stand Alone Complex, whose cybernetic targeting eye is able to be linked to satellite systems giving him 'perfect' aiming capabilities. Unless the feed is hacked and the target knows he's aiming at them, allowing them to avoid his shots as he makes them (as seen in the first season's second episode Bōsō no Shōmei TESTATION.)