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Hidden 7 yrs ago 7 yrs ago Post by Skylar
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It is the waning of the Second Space Rush, of the second great diaspora of Mankind from Old Terra and the First Worlds. Of the great rush of the young, the inspired, the hopeful, and the hopeless to escape the stagnation and unthinking order of the Central Authority with the advent of mass-producible hyperlane drives. While the CA initially attempted to control the expansion in the Lockdown War, thousands of new worlds have been settled and explored beyond it's vain attempts at control before internal dissent finally made it bid good riddance to the fools that would leave it's influence and protection.

For many, it is freedom. Freedom to build new societies unimaginable before under the conservative thumb of the CA. Freedom to trade and grow rich without the tight regulations and rules of the First World monopolies. Freedom to do what they wished.....including wage war.

As the time of the Second Space rush comes to a close by the limits of logistics and fuel supply for even the longest-ranged arks, the dangers of freedom are beginning to become evident. With no Star Patrol, piracy and crime has begun to rise with noone to enforce interstellar law beyond the CA. Failed colonies turn to desperation to survive, even preying upon their neighbors for vital technology or even people. Agreements among partner-worlds have begun to collapse with the mysterious disappearance of freighters and colony ships in transit.

The Second Space Rush has ended. The First Frontier War has begun.

On a world far removed from Old Terra called Aio, a collection of settlers and free-thinkers intent upon creating new utopias and societies for themselves have just suffered their first pirate raids upon their defenseless world. With aid unlikely to come from any of the other steadfastly independent worlds, they must face the reality that if they wish to make their future, they must fight to protect it.

* * * * * *

This will be a council-type player vs waves of NPC-enemies NRP where the players are the various leaders of a independent colony world that is about to be put under siege by pirates and hostile neighbors. With no chance of a outside savior or being able to muster a sufficient defense by themselves, the various settlements are forced to form a joint planetary defense force if they are to survive this storm.

Each player can be a leader of a member-settlement of the planet, leading a section of the defenses and resources of the world to stave off invasion and find a way out of this quagmire of war and violence that has engulfed the quadrant.

This will be a stats-lite, narrative-heavy game where every player with have a collection of units and assets they will allocate for every major strategic turn. The strength and effect of those units can be heavily influenced by good roleplaying that can let units push their limits or come up with improvised solutions to challenges.

General aesthetic and tone of the setting is anime-ish soft sci-fi. With stuff like genetic engineering and extensive bodymodding for if you want to play more-than-human cultures, but no true aliens have been discovered yet.

Awaiting four complete and approved profiles before starting.


Hidden 7 yrs ago Post by Dogematix
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Sheet moved for GM's final word.



Hidden 7 yrs ago Post by ClocktowerEchos
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Proof of Concept v2. Ditched the pure mechanical industrial thing, now its just straight up mind control and egotistical maniacs who got exiled from the civilized worlds because of their mastery of mind controlling things with neural implants and trying to become immortal through cybernetics and gene modding like their yet to be made leader has managed some what.


Hidden 7 yrs ago 7 yrs ago Post by Marquise
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Repost from the interest check, the glittering Luminaries.


Hidden 7 yrs ago Post by Skylar
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Okay, now that the guild isn't flaking out on me, I can get to final checks and comments.

@Marquise Faction theme, assets, character, and profile approved. Nice hedonistic transhumans you have.

@Dogematix Faction theme, assets, character, and profile approved. Quite Eudaimondic.

@ClocktowerEchos Very interesting profile and mix of traits and ideology. While a bit more aggressive-minded than I meant for player colonies to be, they do stand as a nice contrast to the other players.

The one little conflict here is that they settled with intent to become a imperialist power, but at game start the player colonies are largely demilitarized and needing to tool-up ASAP in face of the pirate threat with very little off-the-shelf equipment to do so. Maybe in this case they were planning to become space imperialists, but the initial giant pirate attack caught them way ahead of their intended schedule before they meant to begin large-scale militarizing?

Still overall good profile, would approve, just awaiting your faction leader now.
Hidden 7 yrs ago Post by ClocktowerEchos
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@Skylar As of right now, most of the population is still being put to labor and just building stuff up.
Hidden 7 yrs ago Post by Skylar
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@Skylar As of right now, most of the population is still being put to labor and just building stuff up.


Ok, that works great. Just waiting on your leader profile then.

Just waiting for one more player before we start then.
Hidden 7 yrs ago Post by Skylar
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In the interests of moving this game forward, how do you feel about locking recruitment now and having the remaining player-slots filled with NPC settlements you need to convince to contribute to the defense? Or are you okay with waiting for more players?

Regardless, initial OP to the IC is largely prepped and ready when you are, starting with the first joint-defense conference set about a week after the First Raid by the pirate armada that will be your initial nemesis.
Hidden 7 yrs ago Post by caliban22
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Still working on my colony... Just to let you know.
Hidden 7 yrs ago Post by Dogematix
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I'm up for starting whenever.
Hidden 7 yrs ago Post by Raylah
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Oh, is it too late to join already?


Hidden 7 yrs ago Post by Marquise
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Looks interesting, Raylah. Quite a departure from the various heirs of the machine the rest of us are espousing :) .
Hidden 7 yrs ago Post by Raylah
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That was my intention :)
Hidden 7 yrs ago Post by ClocktowerEchos
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@Skylar Completed CS here.


Hidden 7 yrs ago Post by Skylar
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@Raylah Valid in concept, but why would they set up shop on a world settled by pro-cybernetic colonies? It's a valid setup, but what do you consider their reasoning to be on the matter?

@ClocktowerEchos To clarify, he fought on another world and seeks to rebuild his empire anew on Aio? Otherwise feel free to move to characters tab.

Meanwhile, I'm hammering out a list of minor colonies also on Aio to round out the list. These smaller colonies are presently individually hunkering down and are not participating in the joint defense pact, but they do possess some major assets that can cover holes in the lineup of the major colonies. Your call on what to do with them and how to influence them otherwise.

IC coming soon.
Hidden 7 yrs ago Post by ClocktowerEchos
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@Skylar Crap, I should have asked. I had the impression that these where different planets in a system, not everyone sharing a single world. I'll change that and some others in a little bit.
Hidden 7 yrs ago Post by Raylah
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@Skylar Well I took it as a "there is a completely new and empty world, lets settle on it" - the fact that there were also other colonists headed that way was unfortunate, but unavoidable.
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Hidden 7 yrs ago 7 yrs ago Post by Quinapalus
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Is it too late to join as a minor faction? Here's an idea for one.


Hidden 7 yrs ago Post by Knight Draco
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What if you had an Idea for a colony with some military aspects?
Hidden 7 yrs ago Post by Quinapalus
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@Knight Draco You mean, you can't kill people with art?
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