There Are No Heroes
d20 Modern - 3.5e Dungeons and Dragons
Concept
How you ended up in this situation is up to you, but one way or another our timelines diverged. Yet fate now seems intent on bringing you and a few other seemingly random individuals together in an opportunity to do something about the bleakness of the future, however small and insignificant it might be. You are not heroes, the things you are going to be tasked with doing at times not heroic, but if you do not do them, who will? Perhaps you might just succeed or perhaps you all might just die trying. Either way, whatever you pursue or however you pursue it is up to you and your company. All I need know is, would you take that gamble? Are you willing to test yourself, even if that means you might actually lose?
Information
There best be an exceptional reason you can call yourself a "ranger" or think you have the background to be so much as a "fighter". As it is, you are playing a gestalt character one way or another, but consider anything from Third Edition to be as elite as it gets. Unless you are an actual black belt in any of the martial arts, or its equivalent, do not bother with "monk"; unless you have spent your life dabbling in the occult and strange, you are certainly not a "warlock" or a "wizard". So on and so forth, but the good news is, is that you start at 2nd character level and take the best of both d20 Modern classes. If you so happen to die, let us note fate is not so forgiving; death is permanent and a new character is just a regular person.
I digress, for one reason or another you will begin in the northwestern tier of the United States, either the states of Washington or Oregon, to be determined at a later date. You and your companions-to-be are brought together under unusual circumstances. You certainly do not have ties to one another or your past, but your options are clear; either work together for the best or work apart and hope for the best. After all, this game includes everything from supplementary sanity rules to massive damage rules and is played with a tactical mindset. It is dangerous and it is gritty, so if you cannot handle either, I recommend staying far, far away. Speaking of...
If you cannot commit, fully, to a complex edition as this game and its rules, in addition to its supplementary ones, let alone being consistent in activity and posting, do not bother. We do not want players who cannot learn, will not learn, will not post, or will not be proactive. No ifs, ands, or buts. We need four absolutely dedicated players. If you are inexperienced or have a "busy" lifestyle that does not allowed reliable posting and game execution, you are not the audience being sought out, do not waste my time or that of other players.
Rules
The second rule is, is that there is not mercy here. If the dice land where they land, that is what happens. If you become inactive, you are gone, no more of this nonsense about being "busy" or "things came up". You either tell us all and best get working on a solution, fast, or you are out and are likely not coming back. Expect to post, at least, once every three days; the more the better. Consider the quality expected at minimum casual posting and at maximum anything advanced. At the bottom of your posts, you will have a section containing the mechanical effects of your actions, assuming you did anything that requires rules applications, be it rolling a Diplomacy check to persuade the police that you are not responsible for something, to running thirty feet, crouching, taking a shot, then dropping prone.
The third rule? This is a game in a world where everything is terrible, people are still using tape-based devices and flip phones, most cars are from the 1980s through the early 2000s, crime, poverty, addiction, and all equally twisted things are common. This is a mature game but not an adult game. I might imply certain things, but under no circumstances will we make the leap. Violence, limited gore, and other associated ilk are going to be present. Terrible things are going to happen here and a large component of the game is a "What would you do?" scenario, that is the reason you are playing yourselves; please do not lie about that and be dishonest. This game is far, far more entertaining to learn about one's self and others around them when put in hypothetical and stressful, at times disturbed, scenarios. If that is not for you, then this game is not for you.
Requests