Hidden 7 yrs ago 7 yrs ago Post by Exit
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Welcome to an interest check brought to you by Exit. What follows is a labor of love and hate about a month in the making. The information here will be sparse in some areas and entirely too detailed in others. Plenty of of room for confusion. The game itself is far from complete, but there's enough here already to warrant a prospect of possible interest.

Please feel free to comment, offer ideas and suggestions and let me know if you're interested.

G A M E

sᴇᴛᴛɪɴɢ
Medieval high fantasy. Set in the fictional world of Avalon, a planet divided by two continents and a war spanning three generations. This world is host to men and women who possess the ability to harness the elements, summon all manner of beast and contend with the Gods for a taste of their power.

ᴍᴇᴄʜᴀɴɪᴄs
This game boasts an unhealthy balance of heavy mechanics and free form roleplay. Whether this blend of opposites will work is anyone's guess. Some of the mechanics in this game are inspired by DnD and do involve limited dice rolls. Don't let that scare you. Dice rolls in this game are meant to add an extra layer of RNG to specific "disciplines" for balancing purposes and to make their usage more interactive. Mechanics are ever changing and evolving as I complete the game. Some may be removed while others are added so keep that in mind when you're thinking about throwing interest words at my face.

More on mechanics later.

sᴛʏʟᴇ Casual
ᴘʟᴀʏᴇʀs 4-5

S T O R Y

Story still in development.

At it's most basic, our story focuses on a small team of aspiring heroes tasked with rescuing a princess. This is your standard dungeon crawl quest line sprinkled gratuitously with fantasy elements. Think of a jelly doughnut with way too many toppings.

King and Queen of the Fae have discovered to their horror that their daughter has gone missing. Initial investigations have determined her last known location just outside a particular forest. The forest in questions is known as The Eternal Pass and is infamous for being dangerous to traverse and near impossible to map. Thanks to the numerous monstrous beasts, carnivorous terrain and a seemingly endless canopy of trees that have been reported to stretch on for weeks without end, The Endless Pass has remained largely unexplored since it's discovery.

Because of an ongoing war on the other side of the world, all of those more qualified for the job have their hands full. So instead, the King and Queen have reached out to the other kingdoms in search of you.

You are a novice adventurer from one of the many schools on this side of Avalon. Bright eyed and optimistic. Hungry for danger and gold. Looking to test your flavor of magic on something real. You're also one of the best and that's why you're here... in fact, that's why everyone is here. You're not the only one looking for the girl and you get the feeling that your group may not be alone in the forest.

E X P E C T A T I O N S

ᴘᴀᴛɪᴇɴᴄᴇ
May seem like an odd request but because of time constraints and my work load IRL, it has become increasingly difficult for me to enjoy my favorite hobby. I get just a few hours a day to actually write (the rest of the time spent here is just me being a stalker). That being said, you can expect from me at the very least anywhere between two to three posts a week with updates in between.

ᴄᴏᴍᴍɪᴛᴍᴇɴᴛ
Essentially the same honeyed dream every GM has which warrants the same canned request: Please let me know if you mean to take a leave of absence. I cannot stop anyone from departing for any reason and it would be unreasonable for me to ask a player to "fucking stay". Simply have the decency to let me know whether you're taking a break or you're out for good so I'm not left wondering what the fuck happened.

I can tell you without a doubt that unless my dick is falling off, I'll be here for you guys with what limited time I have.

ᴘᴏsᴛ ʟᴇɴɢᴛʜ
Between 1-4 paragraphs. Notice I said "between". I intend for this game to move at a moderate to slow pace and given that I have limited time as is, I cannot read five short novels and produce one of my own addressing each individual player without grinding the game to a halt. Keeping posts short and within the guidelines of casual will keep this game exactly that... casual. I'll be able to keep the story moving if we keep it here.

Exceptions can be made for collabs and I can let five paragraphs slide, but consider how much of your post is just fluff and cut that shit out.

ʀᴜʟᴇs
Basic guild rules apply. Rules for Casual RP Standards are observed as well. Game specific rules will be provided in the OOC when it is up. I haven't had the time to determine exactly what they are as of yet.

Y O U R G M

Hey. That's me. I'm Exit. I'm you're average Guild member, love to write, love to listen to music, love bbcode because I don't know why. Whats important is that I'm here for you guys. When I say that I'm easy to talk to I really am. So questions, comments, concerns, feel free to send them my way. I'll get back to you asap.

I work a 9-5 (it's really a 7-5) and have RL responsibilities afterwards that will always need my attention. I get a couple hours of free time sometimes around 7-9pm pst (timzone is UTC -8). I intend to dedicate that time to this game and my players 100%. If you message me, expect replies then. If you see that I'm online before that time, I'm risking my job to keep up with posts in my game or I'm just generally lurking around. Don't think I'm ignoring you, It's just really not safe for me to use both thumbs on my phone right now. If I do manage a reply, it's usually around one word to a sentence.

I tend to run my games not as another participating player but as an actual GM. I will move the world around my players based on actions that they take. Every NPC interacted with will react to how they're treated which may or may not produce consequences down the line. I will use what you give me.

Lastly I'm a very experimental person when it comes to how I learn. I can read some shit or I can do it and make mistakes and learn from them. Do with that information what you will... I'm not sure why I felt it necessary to add it here.

R E S O U R C E S



Just as clarification so you can understand where my head was at when I developed the mechanics to the game. I wanted players to have the freedom to roleplay as they pleased but I wanted to put limiters on every character's particular abilities so no one would take advantage of another in an unfair way. Plus I tried to make each "discipline" unique and fun to use. I'm no game designer so most of this stuff is probably the exact opposite of that. At the moment, rules in regards to magic are still pretty fluid but I'm solidifying them quickly. If you have any questions or suggestions, do not hesitate to ask/share.

The start of this game is projected at a week to two weeks. So like I requested earlier, patience and feedback is appreciated. I've put this interest check up to help gauge where I'm at in regards to interested parties allowing me time to make proper adjustments over the weekend. Saturdays and Sundays I have all the time in the world, usually, so I'll be online polishing all of this up and making myself available to be poked and prodded with questions.
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Hidden 7 yrs ago Post by Cu Chulainn
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This looks pretty interesting, and it seems like a lot of thought has been put into the system so far. I do have a few questions before I officially proclaim interest, however. First off, our points basically work as mana, or an energy resource, yes? Do we also require a secondary discipline, or are we able to specialize without being a Vampire? And finally, what sort of capabilities do you have planned for Lesser Divinity, so far?
Hidden 7 yrs ago Post by Exit
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This looks pretty interesting, and it seems like a lot of thought has been put into the system so far. I do have a few questions before I officially proclaim interest, however. First off, our points basically work as mana, or an energy resource, yes?

Yes. Points represent two things: a mages level and the available points or "mana" that they have access to when casting a spell. Keep in mind, not all magic manipulation requires points. Many of the base elements for example allow for small manipulation of those elements without needless waste. It's only when casting spells or influencing elements at extreme levels that point cost comes into play. You only have so many and some spells cost quite so there is a small point management meta.

Do we also require a secondary discipline, or are we able to specialize without being a Vampire?

A secondary discipline is technically not required but not selecting one would leave a mage at a disadvantage. You can fly without any magic if you'd like. Your secondary discipline must be either one of the elements or that of the summoner. That also includes specializing in the same element as your secondary if you'd like. Water and water becomes Ice. Fire and Fire becomes plasma. These are all hidden behind the base mechanics and something I am going to explore with each individual player before we begin. I'll be creating with them their own mix of magic from the primary and secondaries they pick. I'll also have a recipe book or general guidelines for creating your own spells.

The remaining disciplines, such as Vampirism, have their own rules. They're still being developed but I can say that some may be allowed as a third option that can work with, or against, a player's primary and secondaries.

And finally, what sort of capabilities do you have planned for Lesser Divinity, so far?

So this discipline is based on the relationship each Niphilim has with the god they're tied too. All the gods in the game are aligned with the light or the dark. Good and bad. A player picks a god and I hash out with them a specific ability that their god grants them. To activate that ability, they need to complete acts of either kindness or malevolence depending on what alignment their chosen deity is.

Complete these acts grants points there by charging the ability and making it stronger over time... or weaker if they end up doing the opposite. Same point system applies here.

I'm still working on specifics like what exactly those abilities should entail, if I should make a list of available gods or let a player choose one. It's currently the last discipline still in on my drawing board.

Hidden 7 yrs ago Post by TrippyNightmare
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Im down 2 clown
Hidden 7 yrs ago Post by Exit
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@DeadDrop Glad to hear it. Let me know if you have any questions and check back here when you can. I'll be keeping those interested updated regularly on my progress.
Hidden 7 yrs ago Post by TrippyNightmare
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Looks good bro, my clown shoes are on...
Hidden 7 yrs ago Post by Cu Chulainn
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Sounds pretty neat with what’s set up, so far. I’m considering being either a Nephilim who worships a god of war or honor, or a Vampire knight. Will plan on filling in the traditional “tank” role.
Hidden 7 yrs ago Post by TrippyNightmare
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Good bro.. You need to carry us...
Hidden 7 yrs ago Post by TrippyNightmare
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um BRO where is this!?!?!?
Hidden 7 yrs ago Post by Exit
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Right here! I stated one to two weeks. This weekend being the second week so there's still a couple days to go.

Don't worry I haven't gone anywhere. Updates are forthcoming.
Hidden 7 yrs ago 7 yrs ago Post by Life in Stasis
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Sweet, simple, I like it. Let me know when you get this underway.

Also question:

You are a novice adventurer from one of the many schools on this side of Avalon. Bright eyed and optimistic. Hungry for danger and gold. Looking to test your flavor of magic on something real. You're also one of the best and that's why you're here... in fact, that's why everyone is here. You're not the only one looking for the girl and you get the feeling that your group may not be alone in the forest.


Are we novices, or are we some of the best?

Edit: Oh this handbook this is weird. So it's NOT the IC? Thinking a human would be cool. Wonder if he'd have a good reason for being a nephilim hunter. That sounds fun.
Hidden 7 yrs ago Post by Exit
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@Life in Stasis One of the best novices. You're highly regarded at your school. School information is coming as well as city. Ultimately though these are just tools to help you build a history. If you'd rather you were trained by someone else outside a school that's fine as well... but you're still a novice at what you do.
Hidden 7 yrs ago Post by Life in Stasis
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Ah. I guess I'd also need a reason why the king is sending for me if I'm not part of some prestigious school? Otherwise, can't imagine I'd be a blip on the radar.
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