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Hidden 7 yrs ago 7 yrs ago
Zeroth Post
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THE CREEPING PLAGUE: A sickness that has stricken the developed countries, deadly and without a cure.

LEGEND'S FORGERY: A cargo-turned-passenger ship full of survivors, headed for a safe haven across the sea.

RULEEN: An island that doesn't appear in any map or history book, locked in eternal night.

ARTIFICERS: The technologically advanced, civilized inhabitants of Ruleen.

KITH: The masked, ageless children who inhabit the dark forests and command the Beasts.

THE WITCH: The only neutral party between the Artificers and the Kith.

THE DRAGON: A controversy at the heart of a centuries-long war, and the only way to leave the island.

LANTERNS: Far more than sources of light.

THE PLOT

While a horrible plague wipes out much of civilized society, ships like the Legend's Forgery leave port with the last of the healthy people, evacuating to a promised safe refuge. On the way, a terrible storm sinks the ship -- and the only survivors find themselves washed up on the shore of an island blanketed in eternal night. In order to survive, they must choose sides in an ancient war. In order to leave, they must change the island forever.

THE WORLD

The world that the characters grew up in was rife with rich folklore, strange natural phenomena, and inventive clockwork machinery. Magic is known only as folk superstition: weavings placed over the door, bowls of milk on the threshold, a turned cup for good luck. Cities flourished with DaVinci-esque contraptions, painted royalty, sweeping farmland, traveling circuses and a problem with pirates -- but there is no one now whose life has not been touched by the plague.

Ruleen, the setting of our story, is in perpetual darkness. "Days" are counted by moonrise and moonset. The Artificers carry lamps and candles, or brighten their settlements with the eternal illumination of the Lanterns. The Kith, by contrast, have bonfires and fireflies and wield the glowing fruits of strange trees. In darkness the forests have become pale and brittle, thick with ghosts and the chilling calls of night-creatures. Without a source of light, navigation is near impossible except by the full moon.



INSPIRATION


MUSIC

ART


THE CHARACTERS

Kings and queens, pirates and thieves, clockmakers and mercenaries all boarded the refugee ships together. Everyone is equal when death is at your heels. Our heroes may be of any background, as long as they had all been aboard the Legend's Forgery before it sank.



A NOTE: I strongly encourage all players to please either choose a dialogue color, affix an image or heading to each post, or both. This greatly helps in recognizing immediately who's who, especially in the beginning as we learn names and personalities. I can make you a fancy text header if you like. :)


GAMEPLAY

Characters are free to make their own decisions, to decide their own course. They could join the Artificers, join the Kith, or attempt to end their eternal war and leave the island. The fact that our heroes grew up in sunlight has given them certain advantages that neither the Artificers nor the Kith possess -- but that is to be discovered as the story unfolds.

Players shall control nothing but their own characters -- environments and NPCs are controlled by the GM. Exploration and mystery are the main focus; characters will be presented with environments and curiosities, and should be prepared to investigate on their own.

Characters may get separated, and this is ok.

The seven-day-rule will apply here: once the latest post counter reaches "7 days ago" the GM will post, whether or not anyone has declared they're working on a post.

SOME NOTES

"Lantern" is an RP that is currently (very slowly) ongoing over in the Casual forum, and is over three years old. I love it to bits, but looking back there is a lot I would've done differently. This redux is almost an entirely different story, which hopefully will incorporate everything I've learned about GMing and storytelling in the past three years. If you know anything about the previous iteration of this story, none of your assumptions apply this time around.

THANKS AND CREDIT!

The setting, plot and origin stories are a collaboration of the players of the original Lantern. A ton of the concepts and ideas you'll see here had their origin with these awesome, creative and inspiring people. I hope we can continue to build up a rich world together!
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Hidden 7 yrs ago Post by Mokley
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Mokley aka windyfiend

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All character applications, questions, ideas, hopes, desires, shouting, flailing, howling and singing should go here!
Hidden 7 yrs ago Post by Girlie1Bomba
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@Mokley heya boss! Looks awesome!

But k so like questions then:

-We are to be humans with regular human abilities i.e. no magic/superpowers?
-What is the upper most equivalent technology 'era' available?
-Are we shipwrecked survivors on the island with only the clothes on our backs to begin with?
-And most importantly: Can we be of peak human strength, agility, endurance, reaction time, genius level intellect, trained in almost all forms of martial arts (including ninja 9000+ steath), full acrobatics level gymnast, so rich that we can manufacture almost any gadget that will be advantageous and provide utter victory given enough time to prepare for the situation, and called upon by a symbol in the sky? ;PP But seriously, how close to BatSue can we make our Charas?

Thanks!! :]
Hidden 7 yrs ago Post by Mokley
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@Girlie1Bomba Heya thanks! Great questions!

-We are to be humans with regular human abilities i.e. no magic/superpowers?
Yep, humans with no abilities! HOWEVER, maybe I'll add a line to the character app -- you will get lots of opportunities to GAIN superhuman abilities, and certainly you could pick what sort of abilities you'd like to obtain!


-What is the upper most equivalent technology 'era' available?
Let's say Renaissance era -- clocks and pocket watches, and gadgets and contraptions, but not steam or factories. If you have an idea, of course, let me know!


-Are we shipwrecked survivors on the island with only the clothes on our backs to begin with?
The clothes on your backs and whatever you happen to have on your person. If you'd like something else to wash up ashore, we can negotiate. ;)


-And most importantly: Can we be of peak human strength, agility, endurance, reaction time, genius level intellect, trained in almost all forms of martial arts (including ninja 9000+ steath), full acrobatics level gymnast, so rich that we can manufacture almost any gadget that will be advantageous and provide utter victory given enough time to prepare for the situation, and called upon by a symbol in the sky? ;PP But seriously, how close to BatSue can we make our Charas?
Anything that's physically feasible is ok -- but it won't help you, so the effort would be a waste. The PCs will already be more important, more powerful and more advantageous than any native of the island, even if the PC is a shy child with no skills whatsoever. They're already special. Being rich also won't help you here, since people barter and don't bother with gold or gems -- but you're free to make a PC who has been as rich and powerful as you want. ;)
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Hidden 7 yrs ago Post by Girlie1Bomba
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@Mokley thanks for answers, boss ;DD

Looking forward to being a regular ol' pirate gal!
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Hidden 7 yrs ago Post by Cairo
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A couple questions before I get to work on my CS (thinking of a young soldier who ended up being the official military authority on board the ship, just because everyone senior to him has died of the plague):

What are the symptoms of the plague? Are our characters immune to it, or are we just lucky enough not to have caught it? Does the city we departed from have a specific name, or am I free to give it one?

Thanks! I'm looking forward to this.
Hidden 7 yrs ago Post by drewccapp
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I've decided I will not be rebooting the Princess of Riverforde Anise Sinclair, and I shall be making an entirely new character. I'm stuck between a young historian who's best skill is actually more along the lines of a PI and a genius and seasoned surgeon obsessed with avoiding death at all costs.

Leaning towards the investigative historian.
Hidden 7 yrs ago Post by Virgil
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@Mokley

The setting seems interesting (a bit like that of the "Thief: The Dark Project" game, actually - love it!), but I'm both returning to RP and am relatively new to Advanced RPs; provided I do make it in, do you have a minimum of some sort for the lengths of each post - and will it vary if interaction is dragging? Other than that, are there any key specifics about this world (or more specifically, the realms within) that I should know for my character's origins, or do I just jump right into it?
Hidden 7 yrs ago Post by Mokley
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A couple questions before I get to work on my CS (thinking of a young soldier who ended up being the official military authority on board the ship, just because everyone senior to him has died of the plague):

What are the symptoms of the plague? Are our characters immune to it, or are we just lucky enough not to have caught it? Does the city we departed from have a specific name, or am I free to give it one?

Thanks! I'm looking forward to this.

Hey hi hullo awesome! :D The plague symptoms are as follows:

  • Lethargy and decreased energy
  • Rapid weight loss combined with a ravenous appetite
  • Night terrors and hallucinations


Essentially people would keep eating, sleeping, losing weight and going mad until they finally die. It's not pretty.

Your characters could just be lucky enough to have avoided it, or there could be another reason -- doctors can't figure out how it's transmitted, as people have become sick who were nowhere near the afflicted, and nurses treating the ill would be fine. It's all very odd and very scary.

If you've got a suggestion for the name of the city of departure, please do post it! Otherwise I can come up with one at random, haha.



I've decided I will not be rebooting the Princess of Riverforde Anise Sinclair, and I shall be making an entirely new character. I'm stuck between a young historian who's best skill is actually more along the lines of a PI and a genius and seasoned surgeon obsessed with avoiding death at all costs.

Leaning towards the investigative historian.

I could see both of these being super interesting! The historian might possibly dig up some information that might otherwise remain hidden -- but the surgeon seems like they would rip a few snags in some NPC's plans, haha. Fun either way! ;)



@Mokley

The setting seems interesting (a bit like that of the "Thief: The Dark Project" game, actually - love it!), but I'm both returning to RP and am relatively new to Advanced RPs; provided I do make it in, do you have a minimum of some sort for the lengths of each post - and will it vary if interaction is dragging? Other than that, are there any key specifics about this world (or more specifically, the realms within) that I should know for my character's origins, or do I just jump right into it?

Hellohello hi welcome and thank you! :D My personal philosophy is quality over quantity when it comes to posts -- length has nothing to do with being able to convey scenes and ideas. That being said, if you feel that you can't post more than a paragraph you're always free to brainstorm in the OOC -- or maybe I was just lazy with the GM post, in which case always call me out! With every mod post I'll try to give you a lot to respond to, but also remember to act. The character is free to push forward, make choices, do things that I might not be expecting -- I will go with it and build on it! Whatever your character wants to focus on, that will therefore become important. I'll follow your lead if you choose to take a path less traveled!

The character's place of origin, the society and city names, etc, are kept vague here so you can create them as you like. The only place that I've really set in stone is the island where the RP is taking place -- anything else is whatever you want it to be, within the technology and magic limitations listed above. :)
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Hidden 7 yrs ago Post by c3p-0h
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c3p-0h unending foolery

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I’m still deciding on what kinda character I wanna play, but anyone wanna know each other prior to the events of the rp?
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Hidden 7 yrs ago Post by Cairo
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Here's my first pass at a CS! I reserve the right to change the picture later.


Hidden 7 yrs ago Post by Mokley
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@Cairo Thomas is wonderful, hopeful and heartbreaking all at once -- approved of course! Please go ahead and paste him to the characters tab! :D

A thought has occurred to me, that Legend's Forgery might have very well stopped at several ports to pick up passengers -- so nobody feel obligated to board at Gleifast. (though you certainly could!) :D
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Hidden 7 yrs ago Post by Virgil
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"Open-ended, I like it." ( youtube.com/watch?v=66o_EJRwBL0 )

XD); Jokes aside, cool - I'll get to work on my OOC.
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Hidden 7 yrs ago Post by Mokley
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@Virgil I'm gonna be honest, this is essentially how my very first in-person RP session went, and it's hilarious. xDDD
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Hidden 7 yrs ago Post by drewccapp
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I decided to go with the historian. I have a good feeling about this guy.


Hidden 7 yrs ago Post by Mokley
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@drewccapp Elliot just gets more intriguing as the CS goes on! Totally approved, go ahead and post him to the characters tab! :D
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Hidden 7 yrs ago 7 yrs ago Post by Virgil
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(Background Music, for those who are interested: youtube.com/watch?v=3XM9eiSys98&list)
Hidden 7 yrs ago Post by Mokley
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@Virgil Ifor is really interesting and a tad unsettling -- I'm kind of getting a vibe like "The Stranger" by Albert Camus? -- totally approved. Please do copy him to the characters tab!

Though he is approved -- and this CS is beautifully written with great imagery -- I am left with more questions than answers. I'm using the character applications to mold plots and NPC interactions to what would drive and motivate the characters, therefore clarity and concrete facts are more important than imagery here. These are things I would be able to call back to during the RP.

Ifor, after reading this, seems to be an unmoving fixture with little drive or emotion. While this is fine, this is sort of scary from a GM perspective, haha.

At the very least, if you could clarify the following questions it would help me out greatly:

  • What does he want most? What does he actually need? -- Even if it's a drink of water (or a friend, or to keep his freedom at all costs), something concrete that he actively wants would help me greatly. If he is shown an opportunity to get this thing, he will go after it. Why does he need to dream? What help would that be to him?
  • How would you like to see this character change and develop? -- This question technically wasn't answered, haha. What sort of person could he become? What do you hope he will learn, and how do you hope he will grow as his story develops?
  • Pitch a small subplot -- "the answers to all his questions" -- Which questions are those, specifically?
Hidden 7 yrs ago Post by c3p-0h
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i have… a character image! and a name… i'll come up with the rest soon lol.
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Hidden 7 yrs ago Post by NorthernGR
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Hey Mokley. Was gonna try and get an app in. I did have a question tho. Would it be possible for my character to have family that was also on the ship? I was thinking they could have gone missing in the wreck, and my character's goal is to find them at all costs.

Also Hey C3. Good to see you again o/
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Hidden 7 yrs ago Post by Mokley
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@NorthernGR Absolutely 100% was hoping someone would do this. xD Do eeeet!
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