@Muttonhawk Hummm, pre-Xerxes is good by me, but pre-Realta would be somewhat problematic - that would mean that Gadar's ants were not around to witness her murder (and so he through them come to know of her) and eventually aid her escape the grave.
Realta happened Page 16. Mafie Snowhands happened Page 21. It would be a good rule of thumb to say that the order of posts is roughly chronological unless explicitly stated otherwise.
@Muttonhawk@Antarctic Termite@BBeast also also also, I mentioned this to Termite already, but with regards to Thacel, @Malchivo's demigod of war, his last post has him headed for Rukbany and I somewhat want that to happen, given the warkriegs that will likely be taking off there. I messaged Malch about this a while back, but he's not been on in a loong time. Would one of you be willing to play Thacel in Rukbany? Or alternatively, is it ok if I takeover purely for Rukbany's purposes, and then release him to whoever would like him interacting with their characters/peoples/civilisations/god etc.
As
@Muttonhawk mentioned,
@Malchivo has been absent for a sufficiently long time without leave of absence that his agency over his character is forfeit. If you need Thacel for something, go ahead and use him.
@Antarctic Termite, I like the OP for Godspeed. I observe that you have slightly modified the skill set for the Level 1-3 Gods so they are more powerful. This could potentially allow us to lower the starting level, if we wish, depending on how quick we want the early game to be of course.
So, short version... what have I missed?
Good to see you back.
As far as Logos is concerned, Xos has been up to more shenanigans. Xos has battled both Jvan and Toun on separate occasions; all parties survived more-or-less intact. Also, the Acalya is formally extinct on Galbar, although that's probably set a few years ahead of the stuff with Xos. Nothing has happened on Arcon. You've returned just in time for Mutton to rope you into a collab to fight Xos, or something like that.
If you want a broader summary of recent IC events, check the zero'th post of the IC.
OOC, we've changed the name of Khookies to Prestige, and possibly changed Freepoints to Miracles (the transition is very recent and ongoing). The price scaling of Avatars has been adjusted, although this would only affect you if you've got lots of Avatars. We've opened up a grant program from Fate's Might Pot. Check the zero'th post of the OOC some time for a rules refresher and a look at the errata.
As has been mentioned, we've got a lite version of Divinus called Godspeed being cooked up as a bit of fun on the side and to expand on the franchise.
P.S.
@Kho, regarding magic in your latest post: You asked whether having the urtelem's magic work with their Spiral Script and Tounic Calligraphy and not much else is fine. I'll give a slightly extended answer, although the short answer is yes, it's fine.
The urtelem's special brand of magic is based on Spiral Script. Spiral Script is a highly non-linear form of writing, spreading out into an intricate two-dimensional (and even fractal) pattern. This is unlike virtually every other language in existence, which is totally linear in form. This makes Urtelem magic largely incompatible with most languages simply because of the dimensional mismatch. Tounic Calligraphy is special, in that its grammar is not fixed to a linear structure, so it can be spliced into the urtelem Spiral Script without too many problems.
However, the Spiral Script is not unique in being able to invoke magic. Any language or script can be made to have magic words in theory, provided you find the right patterns and syllables and apply the power correctly (probably with divine guidance to invent it). It is just that Spiral Script has a particularly elegant structure when it comes to invoking magic. I shall note also that the language of Spiral Script used to invoke magic is different to the language of Spiral Script used in regular communication, in a similar way that a programming language is different to English. To those unfamiliar with Spiral Script they look very similar, but they use completely different words and grammatical rules.
Tounic Calligraphy, of course, bypasses any need to trigger the right parts of the laws of magic and just goes straight to the source code. While you could use Spiral Script magic to augment the functionality of a set of Calligraphic Runes, if you make the entire thing out of Tounic Calligraphy you may as well go back to the regular rules for writing Tounic Calligraphy (although, like programming languages, skill in one can help you decide how to structure spells in the other).