Hidden 7 yrs ago 6 yrs ago Post by Ollumhammersong
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Ollumhammersong

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Welcome 40k enthusiast one and all! I am looking for a few brave Aeldari souls to answer a call to action from our Craftworld's honoured seer council.

To the Mon'keigh the calendar year is M39 .376 and a new founding their destructive super warriors has been announced by the petty lords of their home world. And the Impulsive Imperium is expanding its sphere of influence with a wave of revitalization Both expanding and securing their holdings in the stars.

One such expansion is the Onara Crusade. Launched to conquer a new, unclaimed sector of space in the great galaxy. Hundreds of ships are gathered, millions of imperial guardsman, mechanicus hosts and even several space marine companies have gathered together to launch a spearhead into what will become the future 'Sector Onara' within the Imperial boundaries.

Normally this isn't something the Aeldari would concern themselves over, much less do anything to prevent. Even if the entire craftworld mobilized they would be overwhelmed by the size of the Imperial crusade. And thousands of Eldar lives would be wasted.

The reason the Eldar even care at all is because the Onara sector just happens to home to a number of Eldar maiden worlds. Seeded eons ago by Aeldari Terra-formers to be a garden of choice for future colonies, but more importantly ripe with potential spoils of war to be looted by the Imperium. Ancient artifacts to valuable to be lost to the primitive humans. Who themselves are likely too stupid to ever truly understand what treasures they may have stolen.

As such several concerned members of the seer council have declared an undertaking. A warship shall be loaded with as many volunteers can be found and sent ahead of the Mon'keigh invasion fleet to find these maiden worlds and rescue anything of value that may have been left behind by the ancient kin.

No seer can say with certainty what may be on these worlds. For their history and the intention of their ancient architects is greatly obscured by the ravages of time. For the most part, the volunteers are operating on little more than the instincts of the seer leading them on this journey, sworn in equal parts to obey his instruction in retrieving the ancient relics as they are to protecting his person.

OOC stuffs:

The basic premise of the RP and the most important detail. Character creation. To answer a few of the most immediate questions I will no doubt be asked (regardless me me clearly posting it here).

This RP is about the efforts of a Craftworld in recovering their heritage before it can be razed to the ground by the advancing Imperium. Because this is mostly a game of speed and reconnaissance than outright warfare, certain warrior aspects and other character archetypes are restricted, because they aren't considered helpful or necessary by the seer council. Which brings me to the hider below, please give it a good read. It will answer a lot of questions you will probably try to ask me.



-I am also looking for a Co-GM, Someone to help keep things going in case I get to busy and to bounce ideas off. So if anyone is interested in taking on that role please let me know.

-I'm not putting minimum requirements for post lengths or things like that. I honestly find those infuriating and more exclusionary than helpful to an RP (along with being generally a pointless exercise). Just promise you will give each post your best effort, write as much as is sensible, and as detailed as you can manage. Leave room for others to work off your post and please, try to avoid being the strong silent type, or the brooding loner. It's been done before and your just excluding yourself from party interaction. Making it more difficult to pull you in when needed.

-Also, as someone pointed out to me as I was working this idea originally. This idea is probably going to get depressing. Because even if the PC's win, its more of a 'limited the collateral damage' sort of victory. Victory is assuming you managed to recover more than what was lost and not too many died during the effort. The Eldar are a dying race and the Imperium isn't going to be stopped in this expansion and we are not going to be taking the fight to them. If the Imperium does catch up to you all than you fight a as a distraction long enough for others to secure what they can and then leave again. There will still be fighting, don't mistake that. But no glorious headlong charges into the enemy ranks to turn the tide of battles or facing off against Legions of Imperial soldiers. Imperial guardsman might not be dangerous but their tanks very much will be, as are their Space marine allies. Try to go toe to toe with a SM captain and you will probably get your ass handed to you.

Wrap up:

So with all that out of the way, Questions, comments or queries? Please feel free to ask either in this thread or in a PM. I'm open to helping clear up whatever I can. Even if you just want to tell me how shitty this idea is and how much you hate it and my face, give me a PM, honest criticism is welcome.

Also please excuse the rough nature of this thread. I really suck at making interest checks.
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Hidden 7 yrs ago 7 yrs ago Post by Skwint
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Skwint

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Eldar RP?

SHUT UP AND TAKE MY INTEREST!

What is the consensus on Warp Spiders or Rangers/Pathfinders? Also, are we being led by a Farseer or just a Warlock? If Farseer, is Warlock a playable option? Their Conceal ability would work wonders in this scenario.
Hidden 7 yrs ago 7 yrs ago Post by Ollumhammersong
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As far as rangers and pathfinders are concerned I have the following statement I gave to another who inquired about that.

For the most part I am treating outcasts like Corsairs, You really have to sell me on why someone who is deliberately walking a path to avoid craftworld interaction is suddenly jumping on board a craftworld launched mission they probably know nothing about.

Plus while rangers are cool my main issue with them is that they do tend to play the more removed, anti-social angle. Which is frustrating for the reasons I already stated, and there really isn't a huge demand for snipers in this mission either.


As far as warp spiders go... they are one of the aspects I am iffy on. I will say, don't get your hopes up. Because this isn't exactly the type of mission where these guys would be useful or needed. On second thought. Leave this one with me and i'll mull it over a bit more. I may warm up to it more than I thought.

As far as the leader goes, I already stated in the opening post that I don't want other characters playing seers. Frankly more than one elder psyker power spikes this group pretty hard.

And the leader in question I was actually going to make them a wayseer. Someone specialized at reading and navigating the webway (and thus guiding their ship in finding the worlds in question)

I hope that answers your questions.
Hidden 7 yrs ago Post by Skwint
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Skwint

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If I may be so bold, having at least one Hawk or Spider could be very useful for recon thanks to their incredible mobility.

But yeah, that does indeed answer my inquiries. Eldar are definitely one of my favorite races in WH40k. I'm definitely looking forward to this one.

And there is still no love for the Shining Spears. I know there's no place in this RP for them, but they at least deserve to be mentioned. :P
Hidden 7 yrs ago 7 yrs ago Post by Ollumhammersong
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Ollumhammersong

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Ya, ive been more open to the idea of a swooping hawk since I came up with the idea.

I've just been trying to avoid those aspects which are really super specialized, powerful and overly aggressive. Mostly because without combat they will be struggling to find something to do.

As well, im going to give it a few more days but it unfortunately doesn't seem like this idea has enough traction to get off the ground.

I thank you for your enthusiasm however.
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