inspired by the art of Chris Campbell, the music of Massive Attack, the novels of Lewis Carroll, and other things.
“Beware the Jabberwock, my son!
The jaws that bite, the claws that catch!
Beware the Jubjub bird, and shun
The frumious Bandersnatch!”
The jaws that bite, the claws that catch!
Beware the Jubjub bird, and shun
The frumious Bandersnatch!”
a tale to tell
Here in the Tangle, nothing really much happens, not really -- the sneaklings play their tricks and the flapdribbles ruin the good linens and the woofhowls make for noisy nights, but the folk mostly keep to themselves in their cozy corners of the labyrinth; but now, now, folks are turning up stone. Statues! Just here and there, one frozen in his garden, another at her breakfast table, another (embarrassingly) in the loo. About the same time this all began, certain walls of the labyrinth -- which had stood for epochs at least -- moved or sank or disappeared, making paths where no paths were before. Grandmother Wicker says that someone has stolen the heart of Gobbledygook ...
... and that unless someone brings it back, we all will be stone before long.
A call went out to everyone in the Tangle for adventurous souls to seek out and retrieve the heart of Gobbledygook. Any folk interested were asked to please kindly meet up early in the morning at Gobbledygook's forest, where the crime was committed and where clues may be had, for the King's court had nothing of the sleuthing sort on staff, and no one yet has had a clue what to do.
a few volunteers
Your character has only ever known the Tangle: a city-sized labyrinth of wide and narrow passages and angled open spaces, with walls made of stone or gemstone or thick dark wood draped in bright foliage, houses and buildings both tiny and magnificent, and inhabitants of much the same sizes. Characters may be of unusual and whimsical races, or mostly human as the player decides. A bit of worldbuilding where it concerns your character's backstory is encouraged, but bear in mind that the GM may use and manipulate it to the needs of the plot; in actual gameplay the player controls only their character.
The one thing I ask is that all characters should care about finding the heart and returning it safely. This is one motivation that all characters should share.
gameplay
I don't know what's going to happen next -- that's up to the characters' decisions and actions.