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Hidden 7 yrs ago 6 yrs ago Post by Antediluvixen
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Antediluvixen Kemonomimi Dystopia Creator

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Dulce et Decorum Est

Pro Patria Mori...



This is the end and the beginning of an age. This is something far greater than the French Revolution or the Reformation and we live in it.
- H.G. Wells


Map of the World

(Unnamed nations are merely NPCs and can be completely disregarded for your own nation. Named NPCs, listed at the bottom, are technically pliable but unnamed are preferred. Semi-NPC nations should generally be regarded similarly to pre-existing PC nations, and may only be overwritten with the permission of their creator)

Narrev, a vast continent of diverse peoples, cultures, creeds, and more. A land that has seen suffering and splendor. The year is 1910, the world stands at the precipice of… something. The end of an old era is at hand, and the beginning of a new. Empires, many of them millenia old, dominate the world, and to many it seems as though this is the dawn of a true golden age; - the wonders of technology bringing about new and never before dreamed of comforts to the world. The nations of the earth are at an unprecedented stretch of relative peace, international trade flourishes, railroads are built, and the world faces the new century with excitement.

Some, however, face the new age with less enthusiasm, with grim warnings and dark foreboding. Beneath the enlightenment and prosperity is a tension building - there are many great powers in the world, vast nations with ancient and proud traditions. Some say there are too many, and that the world cannot bear for much longer the intricate web of alliances and pacts that bind the powers together.

The new century can bring enlightenment and prosperity or suffering and death. War is a certainty at some point, for sure. Any little scuffle that might flare up will be over by the new year - no nation would be fool enough to sacrifice their their economy in a true war. Still, at times, the pen fails and the sword must be taken up - but, when all is said and donel, ‘tis a sweet and seemly thing to die for one’s country.

In this NRP, you play as a nation of your own creation. The leaders, ministers, generals, admirals, and everyone else within. Guide your nation to the best of your abilities, avoid the war - or jump right in. We are here to explore a narrative of world war one, the horror of modern mechanized warfare where lives are but a number to be thrown into the meat grinder. This is not a map painting simulator, and if you want to conquer the world, I fully understand, but this is not EU4.

Individual nations are player created, with randomly rolled stats serving as a guideline upon which you should build your nation.

This setting is a fantasy one, but a fantasy setting wherein the arcane lives side by side with the mundane, and neither has the edge. A wizard standing next to his contraption that casts lightning bolts is at the same level of strength and power as the engineer with her 300mm howitzer.

This is a world with by now some well established lore, and I encourage you to speak to me and the other players about how your own nation fits into it!

I invite those interested to join our Discord server and get to know the players already in. Slots are somewhat limited, unfortunately, so we do not have indefinite room for new players.

Rules

  • Use common sense.
  • Don't game the rolls, you get two attempts.
  • No godmodding, powergaming, etc. You get the point.
  • What the GM and Co-GM says, goes. Please don’t push things this far.
  • Try to keep your empires close together, with the homelands all on one continent.


Application



Other Information






This is a link to all roll descriptions for use in creating your sheet.



Hidden 7 yrs ago 7 yrs ago Post by Kho
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Kho

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sheet moved
Hidden 7 yrs ago 7 yrs ago Post by Rtron
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Rtron

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I may elaborate upon the numbers and some details, but its done.

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Hidden 7 yrs ago 6 yrs ago Post by Kho
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Hidden 7 yrs ago Post by Antediluvixen
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Antediluvixen Kemonomimi Dystopia Creator

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@Kho

Your navy's a bit big, but otherwise it's good. I'd bump it down to around 500 vessels, or so.
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Hidden 7 yrs ago Post by Antediluvixen
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Antediluvixen Kemonomimi Dystopia Creator

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@Rtron

Aaaaaand accepted, apologies for not getting to you sooner. Thank you for the edits.
Hidden 7 yrs ago Post by Brink_
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Brink_

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Application

App [-]
Name of Nation:🅱️enis😂😂😂👌

Government:

Species:

Culture:

History:

Territorial Claims:

Economy:

Technology:

Army:

Navy:

Air Force:

Rolls: (Rolled by GM in the Discord Server. Just ping me, and I’ll roll as soon as I’m able.)

Traits:

Foreign Relations:

Other:
Hidden 6 yrs ago Post by Antediluvixen
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Antediluvixen Kemonomimi Dystopia Creator

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So, for anybody who is wondering - this RP is very much alive. We've been on hibernating for a bit, expecting players to finish sheets over break, but that never materialized... as such, we will be beginning our war to end all wars (for a few years) as soon as possible! Anybody interested in this is welcome and encouraged to express their interest and join our discord server! We have lots of lore and a lot of nerds of the friendly type eager for new players on our little international stage.
Hidden 6 yrs ago 6 yrs ago Post by Slagar
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Slagar Lord of Disappointment, Witch King of Saltmar

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=-=Closed for Revisions=-=
Hidden 6 yrs ago 6 yrs ago Post by Skylar
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Skylar

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Name of Nation: The Republic of Anvegad

Government: Parliamentary Monarchy

The Republic is run by a parliament of 350 elected delegates, which is elected on the basis of the popular vote for different political parties to determine the percentage of their representation. Delegates to parliament are determined from within each party by their own mechanisms, and the parliament votes within itself to determine heads of different ministries and functions as well as the executive president, typically at the behest of the majority party or ruling coalition.

In theory, the monarchy serves as a parallel supreme executive to the president as a means to break deadlocks and ties in voting while constrained by not having any control over budget or domestic policy without parliament’s approval. In practice, the current young Queen Alica Roland is little more than a figurehead with no meaningful political clout, largely rubberstamping what the Centrist party puts on her desk.

Presently the major political parties of parliament are:
* Centrists: A coalition pact of moderates, businesspeople, and idealists that seek to uphold the core values of justice, equality, freedom, merit, and order of the Republic without adopting too many excesses of the past or radical futurism. Presently the majority rulers of Anvegad, but their coalition nature means several different machinations and factions beneath the appearance of unity.
* Royalists: Hardcore loyalists to the throne of Anvegad and Queen Roland, voting in alignment to their queen's wishes. A minority in parliament, especially with the current queen's youth and lack of authority, but a influential one with some strategic pull and high resources for it's small representation.
* Collectivists: A new wave of thinking of collective living and socialist society modeled by the Lupine Aneska Kartz, proposing collective rule and ownership of property to bring about true equality. The Collectivist party is firmly on the side of the people, in immediate terms seeking to raise standards of living and curtail the excesses of the elite, and in the long run gain power to spread Collectivism to the rest of the world. Presently the largest of the minority parties.

Species:



Culture:



History: WIP

Territorial Claims:

Economy:



Technology/Magic:



Army:



Navy:



Air Force:



Rolls: (Rolled by GM in the Discord Server. Just ping me, and I’ll roll as soon as I’m able.)



Traits:



Foreign Relations:

Other:
Hidden 6 yrs ago 6 yrs ago Post by PsyKick
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PsyKick Dungeon Crawler

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Luminaria

The Image of Eternity




Luminaria is an ELECTED MONARCHY; leader is not chosen by inheritance, instead the leader is voted on through a democratic process which takes into account all who are considered citizens of Luminaria. The candidates can be acknowledged by either governing a city or contributing a great deal to the interest of society.


Notes about Luminaria
  • Standing Army: Luminaria maintains and trains a national standing army for the protection of it's borders, and provide foreign aid to improve foreign relations.
  • City Milita: Luminaria allows for each City/Town to maintain and hold their own militia but under the independent expense of their citizens within that City/Town.
  • Independent Research: Luminaria allows for each City/Town to direct a certain percentage of their funds and resources to a specific goal for new discoveries, so long as they are shared, with the acknowledgement and recognition belonging to that particular City/Town.
  • Protectorate: Luminaria provides the option for a nation to draw under their protection, but the protected body must agree to the followed:
    • Agreed upon percentage of the protected body will offer their population to serve in the National Military.
    • Agreed upon percentage of the protected body will donate resources to support Luminaria in its efforts in protection and sustainability.
    • An embassy is built for a Voice to reside in and an agreement to sustain a transparent, open line of communication in regards to the security of Luminaria must be maintained.
    • The protected body must send a representative to Luminaria when summoned directly by the Oracle, or if a Conference is set to discuss and negotiate talks in regards to National movement.
    • A small monument at the expense of Luminaria must be constructed with the Principles of Luminaria engraved on it for observation purposes, as a reminder that the protected body is apart of Luminaria and not separate from.


Species within Luminaria







Cultures within Luminaria



Luminaries Gods


The Four Primes or Immortals: Creators of the Geradamas

Sapios : Wisdom, Power, Direction, Time
Ptah : Discipline, Craft, Obedience, Awareness
Devizen : Creativity, Chaos, Individuality, Death
Enos : Magic, Writing, Understanding, Space
Iliath : Beauty, Order, Cooperation, Life










Rolls:

Territory (13)
Tech (13)
Army (14)
Economy (14)
Production (17)
Navy (18)
Airforce (7)
Mobilization (9)
Magic (10)

Traits:

Universal Truth “Wholly Positive Trait”: Luminaries believe in their truth, and their truth resides in the Immortals who are believed to still watch over them this very day. Luminaries time and time again have been entrusted with the Geradamas secrets like one of their own, which has created a concrete bond between those who are considered original and those who were integrated later into the origin story.

It was once recorded in the town of Beus after it was captured by foreign powers, the Luminaries being held as prisoners and sentenced to burn at the stake, willingly jumped into the flames, unbounded, as they saw it was a test to their conviction. It was written by a young foreign soldier who observed the burning, “Those who do not fear death as the Luminaries have shown us, cannot be tamed by Life as we failed to show them.”

(Fearless, Convicted, and Resilient)

City States governed by One “Negative and Positive Trait”: Luminaria is an odd thing, each part independent of the other, but dependent upon the other for their cooperation. Although the allegiance of everyone is under the banner of Luminaria, cities and towns possess quite the voice during elections and decision making. This can both hinder and promote the health of the entire entity.

(Autonomy promotes happiness, but power struggles can emerge.)

Magi-Tech “Negative and Positive Trait: Since Luminaria is on the cusp of both worlds in tech and magic, they have begun integrating the two at the same time. This means there is room for great innovation, but unfortunately it is a realm that has yet been explored thoroughly. This means set-backs are more common than discoveries, but resources are still allocated in this direction as it is seen to be a valuable direction once the future arrives.

(Leaps in Technology and Magic can be achieved, innovations integrating both are possible, but resources may not always add up to the discovery and set-backs happen frequently.)

Foreign Relations:

Faenaria - Government (Friendly), Citizens (Friendly), Free Trade Agreement
Etresna - Government (Friendly), Citizens (Cautious), Free Trade Agreement
Sidarid - Government (Cautious), Citizens (Cautious), Free Trade Agreement

Hidden 6 yrs ago 6 yrs ago Post by KSN41
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KSN41

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Name of Nation:




Government: One party state, ruled by the People's Unity Party. The government is made up of a legislature, the United People's Congress, an executive branch, the United People's Government, the military branch, the People's Defense Force and the People's Armed Police, the judicial Supreme People's Court, and the supervisory People's Democratic Commission. Voting takes place every new year, and is open to all above the age of 14. The highest positions of government will always be up for election, but often run uncontested. Positions are generally contested by members of lower levels of government, and usually only when someone resigns. The current Chairman of the People's Unity Party and of the United People's Government is Lan At-zen.

While democratic elections take place, the People's Unity Party suppresses minority groups that are considered counter-revolutionary or reactionary. Among those are the remnants of the industrialists and monarchists who stayed behind. Many of the former nobility and their followers who did not escape have been either rounded up in prisons or are closely watched by government minders. In this way, the last vestiges of the old are being stamped out. Those high ranking members of the nobility, industrialists, and other enemies of the Party who were deemed too dangerous were executed behind closed doors, but with overwhelming public support.

Species: Human

Culture: The country's population possesses a sense of suspicion towards outside forces bordering on xenophobia. There is no official religion and all religious practices are closely monitored, with religious heads being state appointed.

The nation is very reliant on its farms for self sufficiency, with its staple food being rice. While the UDC has massive magic potential, there is currently little remaining industry capable of mining and processing its vast reserves, and so its potential goes largely untapped and its people are generally unaware of magic's full potential, with many unaware it exists at all. In the aftermath of civil war, little outside information reaches the people of the UDC, with most news being heavily controlled by government censors. Despite this, the people of the UDC are relatively well educated, with heavy emphasis post-war being put on public education for both boys and girls. In addition, the citizens of the UDC tend to be very proud of their nationalized health service, which was spawned from the vast medical infrastructure set up during the civil war. Most citizens are thus very patriotic and loyal, with a majority being party members. The people of UDC maintain a degree of reverence towards Chairman Lan, with songs, plays, books, and even entire courses in universities dedicated to him and his leadership.

History:
United Democratic Changxa emerged only five years ago after a brutal decade long civil war that was waged across the entire country. Ten years prior to the civil war, the country was fractured between competing forces, all laying claim to the same area now known as Changxa: The Kingdom of Akiia, the Kaal Military Government, the Democratic National Front, and the National Farmer-Worker Union. The NFWU was the precursor to the current People's Unity Party.

The Kingdom, originally having controlled the entirety of Changxa, had been slowly whittled away by successive inept rulers, whose policies angered both the working class and peasantry with their exploitation and the industrialists with their restrictions on trade. With a majority of the population either working class or peasant, there was a real threat of a revolution. Anxious about the impending failure of the Kingdom, the Kaal Military Government attempted a coup that was partially successful in seizing key industrial sectors of the Kingdom. Meanwhile, the Democratic National Front, having existed for some time as an attempt by the Kingdom's industrialists to leverage their government, seized about 30% of the Kingdom's urban areas. With the country quickly descending into a state of disarray, far left agitators riled up the already angry and discontent farmhands, who rose up against their regional lords. This was initially named the National Farmer Union, but as the influence of the NFU expanded into industrial areas, workers made up an increasing number of the NFU's ranks and the name was changed accordingly. The NFWU gained the trust of the peasants and workers by sending soldiers to help repair damage caused by fighting and quickly integrated with the isolated villages and small towns that made up the rural sectors of the country. NFWU soldiers even set up schools that, in addition to basic education, also spread socialist theory to the youth of the peasantry. This is what would set the NFWU apart for the duration of the war.

While the situation was undoubtedly dire, there was no immediate war. While border conflicts occurred, the competing factions mostly refrained from igniting an all-out war, as no one side had the military strength to take control of the entire country. So for ten years, a strained peace reigned over Changxa. It was in the middle of Changxa's cold winter that the silence was broken. The King, King Sun-Sa, was found dead in his sleeping quarters. While the Kingdom attempted to keep the situation under wraps while power was being transitioned, a Kaal spy broke the news. In a matter of days, the Kingdom's military was being overrun across a wide front by Kaal forces who were better equipped and more numerous. Almost in the same instant, workers' uprisings took place within both the Kaal Military Government's borders and within the DNF, prompting the then-named People's Red Army to invade both factions. In just one year, the Kingdom's former territory was almost entirely controlled by the military government, while much of the DNF was being overrun by the PRA. The outcome of the war was uncertain.

After the end of the first year of fighting, foreign aid began trickling in, propping up the DNF, which was at risk of being totally destroyed by enthusiastic Red Army fighters. Meanwhile, the NFWU was being pushed back rapidly by the Kaal forces, resulting in much of its key agricultural land being ceded. The DNF and Kaal governments made a hasty alliance against the workers, and the two fronts the NFWU was holding were quickly collapsing. In response, the provisional government of the NFWU drafted nearly every able bodied man and woman within its borders, arming them with a makeshift arsenal of muskets, hunting rifles, and even spears. This measure stabilized the fronts and took back vital agricultural land, key for sustained survival during the harsh winter.

As the fronts stabilized, the fighting calmed down with the coming winter. In the meantime, fortifications were built along all borders in preparation. All sides were suffering from crushed morale and a chronic shortage of supply. When the winter ended, it seemed no side was prepared to continue the fight. Throughout the next few years, the civil war was reduced to sporadic border conflicts with little gained or lost. After five years, the war's staggering death toll became clear. Over 500,000 civilians killed and military deaths in excess of 1 million. During the fifth year of fighting, a sudden surprise attack was launched on the DNF by Kaal forces. The DNF's defences held stiffly, although the military government had new artillery that helped break through the line at key points. Meanwhile, Red Army units that had infiltrated Kaal's industrial sectors rose up and seized land behind enemy lines.

Suddenly, war had erupted once more. A sweeping push was made by Red forces into Kaal territory, seizing almost all of what had been previously lost and then pushing further. As a result, the offensive on the DNF stalled, as units were pulled back urgently to combat the threat in the rear. Advances in automobiles allowed some troops to reach the new front line, but Red forces had already seized land deep in Kaal lines, capturing weapons depots and factories. In addition, soldiers in the Kaal ranks began suddenly defecting to DNF lines, many shaken by the sudden panic caused by the Red invasion. Within the year, the Kaal Military Government had been dissolved, its leadership largely surrendering or defecting to the DNF. And then the front line stabilized once more, with the DNF and the NFWU being the last two contenders for control over the war-torn country. The two armies dug in, and prepared for a long war, digging a massive front line, which was maintained until the final year of the war. It was just when it seemed the war would go on for eternity that fate struck.

A disease had broken out in the rice fields within DNF lines. Officials quickly realized that crop yield would not sustain their forces for the winter. Faced with near unbreakable fortifications in front of them and a looming famine, diplomats were sent to broker peace deals. The NFWU, keen on taking all of the country, demanded unconditional surrender. As a buildup of Red Army stockpiles of food and resources began signifying a large scale winter offensive, which had thus far been avoided by the combatants, DNF leadership began fleeing the country. In a matter of months, the DNF government nearly disintegrated, and its army with it. A Red advance went almost entirely uncontested, with a majority of remaining troops defecting. Thus, on the tenth year of hostilities, the nation of United Democratic Changxa was formed.

It was only later that historians would uncover the true extent of the Red victory. It had been no accident that the King had died, his death was an assassination by a Red Army spy, intended to spark chaos. In addition, it was found that the extent of Red infiltration extended far beyond just hidden militias. Factories supplying enemy troops were infiltrated and dud ammunition was distributed far and wide. In addition, key advisors to both DNF and Kaal leadership had connections with the NFWU, and were instrumental in ensuring that no premature invasions took place. Finally, it had been a Red Army plot to spark a famine in the DNF territory, with farmers from NFWU territory being sent to sabotage rice fields, flooding some areas and draining others, leading to the growth of fungal disease that slashed crop yield. In the end, it had been a success for the Red Army. However, the cost was immense. A total of 2.5 million people died during the war, devastating the country which had a pre-war population of just over 10 million. It would take a massive coordinated effort by the new government to restore order and rebuild the country. After five years, the country had been reorganized, but large areas were still damaged, with entire blocks within the capital still in ruins.

Territorial Claims:

Economy: Socialist, divided between state ownership and cooperatives. There is no international trade and the government enforces strict anti-capitalist policies, cracking down on private ownership and wealth inequality.

Technology: UDC, while not technologically backwards, has an industrial sector that has lagged behind the rest of the world. Its boats are mostly relics of the past and it has not developed the capability to mount weapons on aircraft. Its isolationism has led to it being largely unaware of military developments in other nations, and while it is aware of magic's military uses, there is no emphasis put on developing magic in the near future. The country is still heavily reliant on animals for transport, although a nationwide network of trains is being developed for joint civilian and military use. Automobiles are rare and used mostly for military personnel. As far as civilian technology is concerned, its medical facilities are excellent, with some exceptional pioneers in medicine being produced within its borders.

Army: UDC's army is divided between the People's Armed Police and the People's Defense Forces. The army is roughly 750,000 strong, with a surprising 200,000 made up of female soldiers. As service is mandatory for both men and women, about 1 million men and women with past experience would be easily conscripted. The army is well drilled in mobile warfare, but is largely untested against the combined arms tactics of modern warfare. The armed forces are well armed with equipment on-par with that of other nations, although larger equipment is towed almost exclusively by animals or is carried by train. Machine guns are widely utilized as artillery pieces.

UDC has few “special forces” and most of its army is made up of foot soldiers armed with rifles. While horses are used to transport equipment, cavalry units are largely unheard of. Artillery units are usually integrated into defensive positions, and railway mounted artillery pieces are on the drawing boards.

Navy: The "Navy" of UDC is managed jointly by the People's Armed Police and the Ministry of Hunting and Fishing. It fields around 200 patrol vessels, mostly converted civilian craft. Around 25 of its active vessels are dedicated military patrol boats, while the rest vary from armed sailboats to modified fishing boats. The "Navy" is almost entirely dedicated to internal security, patrolling UDC's various rivers and lakes.

Air Force: The only aircraft in the UDC are a small number of experimental biplanes, still undergoing testing. There is no air force to speak of.

Rolls: Territory: 7
Tech: 11
Army Size: 15
Economy: 7
Production: 10
Navy Size: 1
Airforce Size: 1
Magic: 17
Mobilization: 16

Traits: Politically Loyal: The vast majority of the population approves of the government and would oppose an invading force. Many civilians would put up resistance if attacked.

Political Officers - Many party members are assigned as political officers within the armed forces, encouraging loyalty. This leads to soldiers who can keep up morale in tough conditions, but the emphasis on loyalty can hurt tactical decision making.

Workplace Democracy - Workers own the means to produce wealth and act democratically within their workplaces. This improves the quality of produced items and the workers are largely happy, but the country's production is restricted heavily except in times of war.

Magic Ineptitude - The nation is largely ignorant of the potential of magic. However, there is vast potential and no prior tradition to prevent innovation.

Defense Force - UDC has no offensive ambitions and the role of its armed forces is purely defensive. Its soldiers are highly motivated to defend their homeland, but it will take some convincing to get them to invade.

Fanaticism: Some soldiers are fanatically devoted to their party, and will take measures such as ramming boats and charging machine gun nests in times of desperation. This can lead to miracles, but can also compound an already dire military situation by needlessly sacrificing soldiers.

Foreign Relations: UDC has made almost no effort towards diplomacy with its neighbors and is largely isolated internationally.

Other:

National Holidays:

February 12th: National Unification Day

May 1st: National Workers' Day

June 5th: National Army Day

October 10th: Martyr Remembrance Day

November 1st: Election Holiday

December 16th: Cultural Celebration Day
Hidden 6 yrs ago Post by Aleranicus
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Is there opening in this RP for a potential neutral-soon-to-be-not-neutral industrial bankroller of the conflict, with maybe a bone to pick one one particular belligerent nation?
Hidden 6 yrs ago 6 yrs ago Post by Aleranicus
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Behold, the Banker's Paradise!

Hidden 6 yrs ago 6 yrs ago Post by Kho
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Kho

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Sidarid Goods and Services, as well as Imports


Domestic Animals: Sheep, Goats, Cattle (e.g. Highland Cattle, Galloway and Belted Galloway, Luing Cattle, Shetland Cattle), Horses, Pigs, Dogs (Sidaird Wolfhound, Border Collie etc.), Chickens

Game: Pheasant, Partridge, Hares, Rabbits, Deer, Grouse, Ptarmigan, Duck, Geese, Pigeons, Boar

Flora Commodities: Flax, Hemp, Hay

Staple Foods: Fish (e.g. Herring, Crab, Lobster, Haddock, Cod, Whiting, Salmon, Trout, Halibut, Saithe, Ling, Flat Fish, Nephrops), Dairy Products (e.g. Milk, Cheese, Butter), Meat (e.g. Lamb, Mutton, Beef, Pig), Poultry (e.g. chickens, pheasants etc.)

Other Crops: Barley, Potato, Wheat, Oats, Rye, Legumes, Strawberries, Loganberries, Raspberries, Kale, Turnips, Cabbage, Oilseed Rape, Carrots, Turnips, peas, sprouts, rhubarb, beans, cabbage, leeks, broccoli, mushrooms, blueberries, gooseberries, redcurrants, blackcurrants

Mineral Wealth: Ironstone, Zinc, Coal, Iron, Oil Shale, Copper, Tin, Lead, Silver, Slate, Limestone, Gold, Tungsten, Kaolinite, Diamond, Potash, Crushed Rock, Sand, Gravel, Saphire, Ruby, Beryl, Topaz, Cairngorm, Aquamarine, Amethyst, Tourmaline, Agate, Garnet, Zircon, Jet, Blue John, Amber, Antimony

Other Resources: Gas, Oil

Goods: Textiles, Ships, Locomotives, Automotives, Telephones, Animal Hides, Linen, Wool, Knitwear, Tweed, Timber, Paper, Pulp, Iron, Sidaric Uisge, Steel, Cement, Arms, Porcelain, Fine China, Leather, Glass, Soap, Toothbrushes, Lovespoons, Sidarid smallpearls, Jute, Muslin, Medicinal Products, Tallow, Flour, Fertiliser, Baby Products (e.g. Prams), Kitchen Stoves, Electric Washers, Woodwork (Uniquely Designed Tobacco Pipes, Furniture), Clothes (Kilts, Tartans - shirts, hats, cloaks etc. - Footwear (e.g. Ghillie Brogues), Belts, Jackets, Coats, Shawls, Sporrans, Plaids, Gloves, Headgear (e.g. Tam o' Shanters, the Glengarry Bonnet, the Balmoral Cap) Pins & Brooches etc.), Sgian-dubhs & Dirks, Eating Utensils, Equipment for Sidarid Sports

Services: Banking Services (insular and unopen to non-Sidarids), Engineering & Construction Services (e.g. bridges, railways, ships etc.), Medical Services (insular and largely unopen to non-Sidarids), Technological Services

Primary Magic: Druidic

Imports: Raw Cotton, Tobacco, Sugar, Rum, Magic Crystals, Silk & Fine Silk, Magical Items (e.g. Coral Blades, Stormshields, Cethosi Fish Scales, Spellfire Weapons, Charms & Trinkets), Alchemical Alloys, Magical Medicines, Spices, Tropical Produce, Gemstones, Olive Oil, Wine, Pottery, Marble, Oflsong, Dong, Karikabuum, Pearls, Tea, Spirits, Cocoa, Coffee, Fruits (e.g. apples, bananas etc.), Salt, Exotics Wood (e.g. Teak), Cobalt, Rice, Luxury Leathers & Furs, Incense, Perfumes, Aluminium, Nickel, Buffalo, Sulphur, Dyes
Hidden 6 yrs ago Post by bloonewb
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bloonewb Primordial and also soupy

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Hi, is there still room in this RP for one more?
Hidden 6 yrs ago 6 yrs ago Post by Kho
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Kho

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@bloonewb There's room for many more. This is a discord-centric RP though so join up there
Hidden 6 yrs ago 6 yrs ago Post by bloonewb
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bloonewb Primordial and also soupy

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Hidden 6 yrs ago 6 yrs ago Post by Aleranicus
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To add:
- Faenarian interactions with the Sidarid.
- Resolve the Luminarian Interactions with the Eastern Fleet.
- Anvegad civil war: How did the gold find its way to Faenaria?
Hidden 6 yrs ago Post by Skepic
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Skepic Spookbuster

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I'd be very much interested in creating a nation. I take it you all are open?
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