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Hidden 11 yrs ago Post by PCSutfin
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PCSutfin

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Mikan can send Kouri the message, then spend her time helping Xavier put the physical evidence together or try to catch up to one of our groups. If she does join one of the split-up teams, it should be Rayvon and Ceann so each group is made up of three members. Even odds of not getting ambushed and slaughtered, I think.
Hidden 11 yrs ago Post by Raen Elvarasi
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Raen Elvarasi

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Name: D.H.
Age: 100
Race: Demon
Sex: Male
Appearance: With skin as dark as the abyss, and eyes like twin blue fires, D.H. stands at 6.4 feet. His hair is the color and texture of a Raven's feather, reaching down to the middle of his back. His hands are black, cruel looking claws, viable as deadly weapons in close combat, but dexterous and flexible, able to hold a weapon as well as, if not better than a human hand. His feet are similarly clawed, and unnaturally flexible.

Homeland: The Wanderer

History: A lesser Demon, and one of the many found roaming the Demon Realms. Always roaming, he is rarely seen in one place for long. Having no recollection of his life prior to when he had awoken in the Demon realms a century ago, he sought to escape the hell he lived in. After escaping the Demon Realms, chased out by one of the higher Demon Clans, he found himself lost in wonder as he looked upon the lush, beautiful world that was the Mortal Realm. Looking back upon the desolate wastes that were the Demon Realms, he couldn't bear the thought of another realm being destroyed in such a way. After coming across a ransacked caravan, dead guards and merchants strewn about, he realized how much potential the mortal races for evil. Following the heavy tracks of the ones who had committed the atrocity, he found himself at the edge of a bandit camp. In his vengeful fury, he ripped the Life Force from the bandits, drinking it in, lifeless husks dropping all around him. After searching the camp, he took a pair of knee high boots, patterned with with silver, a pair of black gloves, similarly patterned with hardened leather hand and forearm guards, gilded with silver, a plain black trench coat, with silver buttons, and a high collar, a pair of simple black pants, and a black high-necked, short sleeved shirt, along with a black hooded full-cloak. He also took two crossbows of unique design, of which he found within the leaders tent, stored in an exotically designed case. Soon after, he found his way, hunting evil as he saw it, bringing his vengeance upon those he believed deserved it. As time passed, he was confronted by a King's Ranger, and directed to the Castle of Queen Renalta. Seeing a chance to further his cause, he accepted, and made his way along to the city which housed the castle.

Motivation: After taking a vow to protect the world he now calls his home from the one he had come from, he took up his own quest to purge the world of evil, and corruption. Finding a way to further this in the ranks of the Queen's Blades, he sought to join them.

Strength 3/10
Agility: 4/10
Charisma: 1/10
Magical Endurance: 6/10

Fighter: 0/10
--Skill Set 1 (Unlocked at: 1 point.)
--Skill Set 2 (Unlocked at: 4 points.)
--Skill Set 3 (Unlocked at: 7 points.)
--Skill Set 4 (Unlocked at: 10 points.)
Sniper: 1/10
Repeater Crossbow
--Skill Set 2 (Unlocked at: 4 points.)
--Skill Set 3 (Unlocked at: 7 points.)
--Skill Set 4 (Unlocked at: 10 points.)
Leader: 0/10
Seducer: 0/10
Sneak: 4/10
Mage: 5/10
Shadowmancy
Aeromancy

Experience Traits
-The Silent Ones
-Subtle Magician

Conditions
-The Wanderer
-You Lucky Bastard
-Soulshard - The Sisters

Unique
-Expose Weakness: Trained and honed from experience, D.H. can spot an enemies weaknesses, giving him a passive bonus to damage dealt, which increases based on how close to death the enemy is. This bonus is doubled on sneak attacks, and attack of opportunity. There is also a chance D.H. will cripple his enemy.(Cripple is based on a d20 roll, as well as factors such as position, movement, and armor.)

The Sisters: Two One-handed Repeater Crossbows, each one exquisitely crafted, covered in strange patterns, and crafted in the semblance of an animal with subtle, demon-like features. One is that of a Raven, the other, a Wolf.

Romance: I won't say no, simply because that makes things...unrealistic. If someone wants to try, then that is fine, but the chances of D.H. going through with it is basically 1:1000000. That chance of you not getting shot are a bit better. :)

Play style: I prefer to play both in and out of the action, and either suits me, but if it becomes one or the other, I get rather bored of talking, so action would be more preferable by a small margin. As far as choices...I prefer things to be as realistic as possible, meaning any option that comes to mind to ponder.

Does the Kouri Plushie exist?: ...*Cough* *Cough*....Who's asking? <.< >.>

Signature: Raen Elvarasi
Hidden 11 yrs ago Post by Brovo
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Brovo

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@Everyone: Since sitting down and really hammering out one post that has details for all four missions is difficult on a limited time table, I'm a adopting a rotational pattern instead. Two missions one day, two missions another day.

Royal Blood and Hunt for Diana will receive their posts on Friday.

Wren Vesper's artist, because as per the usual, I give credit where credit is due~

@First Blow: Say hello to a mini-boss. Hello mini-boss! What's that? He wants your skin? Oh how delightfully unpleasant! I would advise using team work to take him down. You can also ask Wren for help, though she might be preoccupied with avoiding the gargoyle's death blows.

@Amazoniia Imperiia: Kraith senses magic nearby, it could be the princess, or someone else.

Brand, for your duel, feel free to start a PM conversation with me. We can get it done as a collaborative post instead of stretching it out. Duels shouldn't last long, even as a practice duel, seeing as how just a couple blows will knock someone down and out.

Also, I have a long weekend coming up. Saturday-Sunday-Monday. More time for me to get shit done. Maybe I'll finally finish that spreadsheet so that the co-GM's can have an easier time. Maybe not. We'll see if I'm feeling like not being lazy.

@Raen Elvarasi: Quickly explain what Aeromancy is (I think I know what it is but hell I'll check anyway just to be sure). Also, I'll take a look at missions later when I clean up the list (probably after Friday's mission posts) and let you know which one has an opening for you.

Otherwise, surprisingly, your demon is alright. As a side note though, one point in ranged will mean your chance to hit isn't all that stellar.
Hidden 11 yrs ago Post by Raen Elvarasi
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Raen Elvarasi

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Aeromancy is the art of wind magic. Just using the fancy way of saying it. :P Just as hemomancy is blood magic, geomancy is earth magic, arcanomancy is arcane magic, ect, ect. And I know. The way I set him up to start, is a mage with a ranged supportive capability, which is what I will focus on next, as it is my main concern. I started him like that, because in the RP World I usually RP in, Demons are largely magical, but also have a nack for being able to rip someone to pieces with claws, which I will make a rather adequate concern later on. :)
Hidden 11 yrs ago Post by Brand
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Wooo!
Hidden 11 yrs ago Post by Tan S Lake
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It's so lonely at this Carnival :-/
Hidden 11 yrs ago Post by Gat
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Gat

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I'm sure Kad can make you some friends

...Kad, Make Tan some friends
Hidden 11 yrs ago Post by Sathanas Rex
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I bet Tan is probably going to regret saying that later.
Hidden 11 yrs ago Post by Meth Quokka
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Meth Quokka This Was Nutter's Idea

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Brovo what's the lore/mythology regarding gargoyles in this?
Hidden 11 yrs ago Post by Kestrel
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Gat said
I'm sure Kad can make you some friends...Kad, Make Tan some friends


This can only mean good things...
Hidden 11 yrs ago Post by Brovo
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Kangaroo said
Brovo what's the lore/mythology regarding gargoyles in this?


They're stone-skin semi-intelligent constructs that emulate organic behaviour while active. They can be modified for various purposes, such as increased intelligence. What causes them to become inactive varies.

They're known for being very strong, not particularly fast or slow, and being all-round deadly. You don't try to take one down alone. You simply don't.
Hidden 11 yrs ago Post by Brand
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Brovo said
They're stone-skin semi-intelligent constructs that emulate organic behaviour while active. They can be modified for various purposes, such as increased intelligence. What causes them to become inactive varies.They're known for being very strong, not particularly fast or slow, and being all-round deadly. You don't try to take one down alone. You simply don't.


The best option you guys have really is to split up, and each of you fight a monster by yourselves.
Hidden 11 yrs ago Post by Tempest
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Brand said
The best option you guys have really is to split up, and each of you fight a monster by yourselves.


Hidden 11 yrs ago Post by Meth Quokka
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Meth Quokka This Was Nutter's Idea

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Brovo said
They're stone-skin semi-intelligent constructs that emulate organic behaviour while active. They can be modified for various purposes, such as increased intelligence. What causes them to become inactive varies.They're known for being very strong, not particularly fast or slow, and being all-round deadly. You don't try to take one down alone. You simply don't.


So no real elemental weaknesses?
Hidden 11 yrs ago Post by Tempest
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Kangaroo said
So no real elemental weaknesses?


Well, if we're going by pokemon rules, Gargoyle's are type Rock... So we'll go with ah... Weaknesses to Water, Grass, Fighting and Ground types attack.......

That doesn't sound right....

But seriously... its a rock. I bet they're weak against.... Dynamite, jackhammers, peasants with pickaxes and years of wind/water wear.
Hidden 11 yrs ago Post by Meth Quokka
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Tempest said
Well, if we're going by pokemon rules, Gargoyle's are type Rock... So we'll go with ah... Weaknesses to Water, Grass, Fighting and Ground types attack.......That doesn't sound right....But seriously... its a rock. I bet they're weak against.... Dynamite, jackhammers, peasants with pickaxes and years of wind/water wear.


Well I've heard of them being weak to fire and water in various lores, which isn't that out there against geology, just takes a tad of magical advantage.
Hidden 11 yrs ago Post by Tempest
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Kangaroo said
Well I've heard of them being weak to fire and water in various lores, which isn't that out there against geology, just takes a tad of magical advantage.


See.. I don't get that. It's a big. Magical. Rock. Rock doesn't exactly burn unless its REALLY hot.... And it doesn't exactly give a damn about water unless you're creating enough pressure behind it that you'd be flensing people of their skin with such attacks.... Personally, I figure blunt weapons with a strong arm behind it would do wonders. Might be able to trip it up with earth magics. Holy might be able to save someone's ass with the defensive nature of it... Ice could probably slow it... Uhm... Druidic magic, particularly the plant aspects (if there were plants about it) could probably snare it, and with trees and time perhaps start to send roots breaking through it... High penetration weapons like picks or gunpowder weapons will do damage... explosive weaponry like bombs, rockets, etc... Oh, and uhh, Anti-magic against the MAGIC CONSTRUCT. *cough-cough*
Hidden 11 yrs ago Post by Raen Elvarasi
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Gargoyles are stone. Thinking realistically, water and fire would do little against them. IMO, I would use force magic against them. That or dispel magic, to simply make them inert.
Hidden 11 yrs ago Post by Brand
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You'd think water and ice could actually wreak havoc on them. Use magic to fill the cracks in thier stoney flesh with water, then flash freeze the water. When the water freezes in the cracks of the stone, it'll expand and bam. Your using the water like a wedge to break apart the stone. In real life rain causes damage to statues this exact same way. It rains and the water pools up in the cracks, then over night the water freezes... of course in real life it takes a while before any significant damage is done, but if you're using magic whose to say what could happen.

Also, on a side note, the deeper the cracks the better. So maybe you could use water/ice as a killing blow after you beat it up a little.
Hidden 11 yrs ago Post by Raen Elvarasi
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Raen Elvarasi

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Depends on what kind of quality they are.
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