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Rai ..::Ascension::.. / All Maker

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These are the Descendants and their bloodlines.

Tyro image
Tyro / Fire / Earth
Born of the volcano.
Rulers of Fotia. A kingdom built within in-circulating volcanoes. Their activity is kept to a minimum due to the heat's transfer. Blessed with knowledge the Fotians have forged technologies to improve their situation. Trains, elevators, and explosive powered projectiles. The early stages of steampunk technology has risen to prominence within their land. Despite their love of physical combat, lack of attire due to the heat of their land, and desire to constantly hunt dragons. Their element is fire.

Nayu Image
Nayu / Darkness
Born of the shadow.
Rulers of Nero. Elegant aristocratic people who live mostly by sound rather than sight. They are the mostly finely clothed of descendant races. Their solitude within their dark underground kingdom has left them isolated. Many born blind and cast aside unless able to be cured. They are the creators of fine musics, text books that use touch, and the blood selling trade attracts strictly Nayu buyers, because of this many fear their blood drinking. Their element is darkness.

Image of Oro
Oro / Earth / Wind
Born of the mountain.
Rulers of Gaia. Many Oro are born with wings, claws or tail. A rare few are born with jewel like scales on their skin. They are also known for having superior strength. High atop the mountain peaks sits the stone towers of the ancient rulers. Dragon statues. Hardy and unscathed yet beautiful and rare. Very similar to their people. The Oro of Gaia have the most massive royal palaces. Ones big enough to house their many pet dragons. The Oro have a kinship with dragons and even protect the wild ones that live behind their mountain. The Oro are known to have thick hides and thick heads. Given their high altitude they also wear thick coats and are the main buyers of furs. Their elements are earth and wind.

Sol Image
Sol / Light
Born of the sun.
Rulers of Vrondi. The Sol have a king who the land itself was named after. He has lived since before the ancient war and has remained as a ever lasting spirit. The Sol do not wear much. Their lives revolve around sunlight and they are able to replenish their bodies with it. Their land is a place of rest where they protect the small number of seraphim within the lands. Plants are also under their command and they live mostly eating them. Their homes always have vines or flowers sprouting around. Their element is light.

Lassa Image
Lassa / Water / Electricity
Born of the sea.
Rulers of Tearia. At the oceans floor near the oceans surface sits a city within a dome. The dome is filled with air which allows foreign blooded descendants to visit though very few do. The waters belong to the Lassa even if they contend with pirates the most. Many Lassa are born with webbed hands and or feet making walking on land hard. Yet their ability to breathe both water and air is a minority, a special fish once found can grant one the ability to breathe air. Within the depths of the ocean they have found remnants of ancient magic that worked like technology. Much like a budding Atlantis Tearia is able to use underwater vehicles, rapid fire projectiles and have their own weapons forged through countless experiments. Their element is water.

And these are their ancestral blood.

Seraphim / Divine
Born of the Divine will.
These are the rare few born with seraphim blood. They are sought after for their pure looks. Their tender flesh and smell and their connection to the divine. The highest worth of slaves are seraphim ones. They are often born with wings and or a halo. Seraphim find it hard to impossible to hide their bloodline. the Divine is their affinity.

Dragon / Chaos
Born of primal chaos.
Dragons are not stupid. Though many run in the wilds without a bit of knowledge of the descendants a few dragons remain in the know. Some remain from times of ancient. Some Dragons know good magic. Can transform into a descendant and live among them. Having Dragons blood is hard to hide for the most part though the destructive power is not to be trifled with. Primal Chaos is their affinity.
Hidden 7 yrs ago 7 yrs ago Post by Rai
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Rai ..::Ascension::.. / All Maker

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Character Creation
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Name: Your characters full name and nickname

Age: Descendants live longer than humans naturally to about 170 years and don't age from their twenties until their forties.

Bloodline: What blood heritage do they have. Split by most prominent if mixed. For example Tyro/ Lassa / Seraphim.

Pet: Your pet. Nothing too strong.

Appearance: Descendants look like humans/ elves but with one or two horns. Their bloodline also affects their looks. For example Dragon blood or seraphim blood will make more or less horns. Seraphim have no horns typically.

Abilities: What abilities does your character have that are relevant? For example, do they have special durability? Strength? Agility etc.

Spells: What spells have they learned? Remain with your bloodline's elements.

Experience: What has your character done to learn what they know. What level is their prowess in their abilities and spells?

History: Where were they born? Who were their parents? What moments have they been through that shaped has their personality?
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Hidden 7 yrs ago Post by Rai
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Rai ..::Ascension::.. / All Maker

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The Edafos. The Map of the land.
land mass 2460 miles across. Taking about 2-3 months to travel from Gaia to Nero on foot.

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Towns and their locations.
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